This study analyzes the structure of Information Architecture and the layers of the user experience of the apps for learning language, outlining its techniques and strategies used in order to engage users, thus contributing to a better understanding of how these apps work and how the design principles and practices could be useful in distance education.
SEO Warriors is one of the best digital marketing agency in the world. We are providing wide range of digital marketing services.As an Digital Marketing Agency, we take care of your entire business promotion to rank your website and social media presence.
In this presentation“Understanding Product-Led Marketing”, you will learn:
What’s product-led marketing and why it is important
The best steps to achieve product-led growth
Metrics that should be measured for product-led growth
How VBOUT and few companies have used PLG
+ Bonus (tools and resources that help)
How to Build a Product Vision by Spotify Product ManagerProduct School
In this episode, Matt Williams talks about building a product vision and getting stakeholder buy in. He also covers 'managing up' and how to navigate within your organization, whilst fostering an understanding of vision and user empathy with engineers.
coaching classes/tuitions are no longer an option but a necessity. With a growth rate of about 35% in the past six years, coaching classes are becoming a part of a child’s daily routine. Coaching institutes have to ride this wave by marketing more and marketing right
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
A to Z of Facebook Ads (Presentation).pdfAkshaystechno
This presentation gives a brief overview of Facebook Ads and also describes strategies for optimisation and analysis of facebook Ad campaigns.
In this presentation, we will study-
1. What are Facebook Ads
2. How to optimise FB Ads
3. Strategies to run a successful advertorial campaign
4. Do's and Dont's
Useful for-
1. Digital Marketers
2. Businesses
3. Management Students
4. Online Marketers
5. Individuals who have an interest in Facebook Ads
6. Coaching Institutes
Digital Content Marketing Proposal Powerpoint Presentation SlidesSlideTeam
"You can download this product from SlideTeam.net"
Display your search engine rankings and impress your clients by using our topic-specific Digital Content Marketing Proposal PowerPoint Presentation Slides. With the help of this interactive digital content marketing proposal PPT layout, you can showcase the various digital marketing services you offer that hold the interest of the customers. Use the online marketing presentation template to highlight your content services that consist of video production, graphic design, multi-language content, digital content strategy, and content production. This template includes a table of contents that contains topics such as project context and goals, services schedule, timeframe and investment, client testimonials, terms and conditions, etc. Take advantage of this reliable and engaging content marketing proposal PowerPoint presentation slides to mention your company’s goals and objectives that create a positive impact on your clients. With the help of our online content marketing proposal PPT theme, you can portray the different phases of service schedule that includes buyer personas, keyword search estimates, content management systems, editorial calendar, key metrics & performance indicators, and many more. Take the assistance of this visually appealing digital content marketing proposal PowerPoint layout to explain how you design and implement the content marketing solution. By using our attractive online marketing proposal presentation slides, you can grab the attention of your clients by discussing how you monitor and analyze the content marketing matrix for a specific period of time. Talk about your experience as an online content creator and publisher to create a first great impression on the client with the aid of digital content marketing PPT theme. Employ this eye-catchy digital media marketing proposal PPT theme to illustrate the timeframe and investment table of digital content services. You can show your past work samples and turn your prospects into clients by downloading our ready to use digital content marketing PowerPoint presentation templates. https://bit.ly/3oQF3dR
SEO Warriors is one of the best digital marketing agency in the world. We are providing wide range of digital marketing services.As an Digital Marketing Agency, we take care of your entire business promotion to rank your website and social media presence.
In this presentation“Understanding Product-Led Marketing”, you will learn:
What’s product-led marketing and why it is important
The best steps to achieve product-led growth
Metrics that should be measured for product-led growth
How VBOUT and few companies have used PLG
+ Bonus (tools and resources that help)
How to Build a Product Vision by Spotify Product ManagerProduct School
In this episode, Matt Williams talks about building a product vision and getting stakeholder buy in. He also covers 'managing up' and how to navigate within your organization, whilst fostering an understanding of vision and user empathy with engineers.
coaching classes/tuitions are no longer an option but a necessity. With a growth rate of about 35% in the past six years, coaching classes are becoming a part of a child’s daily routine. Coaching institutes have to ride this wave by marketing more and marketing right
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
A to Z of Facebook Ads (Presentation).pdfAkshaystechno
This presentation gives a brief overview of Facebook Ads and also describes strategies for optimisation and analysis of facebook Ad campaigns.
In this presentation, we will study-
1. What are Facebook Ads
2. How to optimise FB Ads
3. Strategies to run a successful advertorial campaign
4. Do's and Dont's
Useful for-
1. Digital Marketers
2. Businesses
3. Management Students
4. Online Marketers
5. Individuals who have an interest in Facebook Ads
6. Coaching Institutes
Digital Content Marketing Proposal Powerpoint Presentation SlidesSlideTeam
"You can download this product from SlideTeam.net"
Display your search engine rankings and impress your clients by using our topic-specific Digital Content Marketing Proposal PowerPoint Presentation Slides. With the help of this interactive digital content marketing proposal PPT layout, you can showcase the various digital marketing services you offer that hold the interest of the customers. Use the online marketing presentation template to highlight your content services that consist of video production, graphic design, multi-language content, digital content strategy, and content production. This template includes a table of contents that contains topics such as project context and goals, services schedule, timeframe and investment, client testimonials, terms and conditions, etc. Take advantage of this reliable and engaging content marketing proposal PowerPoint presentation slides to mention your company’s goals and objectives that create a positive impact on your clients. With the help of our online content marketing proposal PPT theme, you can portray the different phases of service schedule that includes buyer personas, keyword search estimates, content management systems, editorial calendar, key metrics & performance indicators, and many more. Take the assistance of this visually appealing digital content marketing proposal PowerPoint layout to explain how you design and implement the content marketing solution. By using our attractive online marketing proposal presentation slides, you can grab the attention of your clients by discussing how you monitor and analyze the content marketing matrix for a specific period of time. Talk about your experience as an online content creator and publisher to create a first great impression on the client with the aid of digital content marketing PPT theme. Employ this eye-catchy digital media marketing proposal PPT theme to illustrate the timeframe and investment table of digital content services. You can show your past work samples and turn your prospects into clients by downloading our ready to use digital content marketing PowerPoint presentation templates. https://bit.ly/3oQF3dR
By utilising advanced segmentation, data-driven content, machine learning and bid optimisation, Donald Trump’s Facebook campaign was simply incredible. As marketers, there are several key takeaways, indicating the future (and power) of paid digital advertising.
How We Work: UX Design at Navy Federal Credit UnionMitch Hazam GSD
This UX presentation illustrates How We Work at Navy Federal in the design process and was geared toward educating employees on how to best utilize UX and the role it plays.
Digital Marketing has been a savior for every business
against the harsh impacts of Covid. The trends of
digital marketing are changing. Don't miss out on
these changes and get your business ready for 2022.
Die Präsentation von Marco Spies zur iico2014 in Berlin: Wie man mit BIxD interaktive Anwendungen, Produkte und Services konsequent aus der Marke herausentwickeln kann.
"Im digitalen Zeitalter ist das Interface die Marke. Aufgabe des Marketing ist es, Interaktionen anzubieten, die zu relevanten und kohärenten Nutzererlebnissen führen."
- Marco Spies
Die markengerechte Gestaltung interaktiver Anwendungen geht weit über die visuelle Gestaltung hinaus. Im Internet muss der Markenauftritt eine Vielzahl unterschiedlicher Anforderungen erfüllen: Websites sind Vertriebs-, Service- und Marketingkanal in einem. Die Bedeutung von Mobile Apps hat enorm an Bedeutung gewonnen. Darüber hinaus finden sich zunehmend interaktive Touchpoints im realen Raum, wie zum Beispiel Installationen am Messestand. Das Ziel von Branded Interaction Design ist es, ein gleichwertiges
Markenerlebnis über die unterschiedlichen Markenkontaktpunkte zu schaffen.
Digital Marketing in the Retail Sector: What to Expect in 2022Jomer Gregorio
Retailers must stay on top of their digital marketing strategies to maintain their lead in the competition. Here are some things retailers can expect in digital marketing in 2022.
Full blog here - https://digitalmarketingphilippines.com/digital-marketing-in-the-retail-sector-what-to-expect-in-2022/
What is Digital marketing- An advance Guide By DSIMDSIM
Detailed Concepts of Digital marketing By Delhi School of Internet Marketing (DSIM).
This guide will help you to understand "How to do Digital marketing" and "What is Digital Marketing".
1. Digital marketing is doing marketing of products, services, brands or people on Internet using digital devices like laptops, tablets and mobile phones.
2. key steps in Digital Marketing:
a- Identify what customers want
b- Research and development
c- Identifying potential buyers
d- Increasing brand awareness
e- Proposing value
f- Creating utility
g- Advertising
h- Promotion
i- Sales
j- Feedback
k- Retaining
l- Measurement
3. Importance and benefits of digital marketing-
a- Wide Reach
b- Helps in increasing brand awareness
c- Cost effective
d- Performance oriented
e- You can easily target your niche
f- Generate potential business leads
g- Track and monitor your marketing campaigns to improve performance
h- Cut down on employees expenses
i- Edge your lazy competitors
j- Challenge your big fat competitors
k- Add extra outlet for sales
4. 10 step guide on how to start with Digital Marketing:
a- Book A Domain Name
b- Buy Web Hosting
c- Website Content planning
d- Conceptualize your Website
e- . Do A/B Testing
f- Get your website developed
g- Boost Social media visibility
h- Start writing blog
i- Get your website mentioned on your business card or brochure.
j- Online advertising on google Adwords, Facebook, LinkedIn
5. Digital Marketing Process :
a- Increase visibility online
b- Bring targeted traffic
c- Traffic engagement
d- Conversion
e- Measurement
f- Retention
6. How to do digital Marketing:
Search Engine marketing- Organic(SEO), Inorganic(PPC)
Social media marketing
Email marketing
Share Your reviews and feedback on Digital marketing .
We have the latest information regarding new consumer habits and internet & social media trends, from how and where to use AR (Artificial Reality) and VR (Virtual Reality), how and why you need to boost user-generated content, why you have to invest more in “micro-influencers”, why short-form video content is a must, and most importantly why and how brands have to encompass in their line-up subjects that are inclusive and representative for a wide range of audiences.
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUXBERT
Presentation slides from UXBERT's monthly UX & Design meetups in Riyadh, Saudi Arabia on February 28th. In this session we covered the UX process, business benefits of UX and an overview of Jakob Nielsen's 10 Usability Heuristics.
A visual guide to inbound marketing with tips on how to grow your business.
This is a bonus addition to the newly released 2nd edition of "Inbound Marketing" the book by Brian Halligan and Dharmesh Shah
A study of the interface usability issues of mobile learning applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
By utilising advanced segmentation, data-driven content, machine learning and bid optimisation, Donald Trump’s Facebook campaign was simply incredible. As marketers, there are several key takeaways, indicating the future (and power) of paid digital advertising.
How We Work: UX Design at Navy Federal Credit UnionMitch Hazam GSD
This UX presentation illustrates How We Work at Navy Federal in the design process and was geared toward educating employees on how to best utilize UX and the role it plays.
Digital Marketing has been a savior for every business
against the harsh impacts of Covid. The trends of
digital marketing are changing. Don't miss out on
these changes and get your business ready for 2022.
Die Präsentation von Marco Spies zur iico2014 in Berlin: Wie man mit BIxD interaktive Anwendungen, Produkte und Services konsequent aus der Marke herausentwickeln kann.
"Im digitalen Zeitalter ist das Interface die Marke. Aufgabe des Marketing ist es, Interaktionen anzubieten, die zu relevanten und kohärenten Nutzererlebnissen führen."
- Marco Spies
Die markengerechte Gestaltung interaktiver Anwendungen geht weit über die visuelle Gestaltung hinaus. Im Internet muss der Markenauftritt eine Vielzahl unterschiedlicher Anforderungen erfüllen: Websites sind Vertriebs-, Service- und Marketingkanal in einem. Die Bedeutung von Mobile Apps hat enorm an Bedeutung gewonnen. Darüber hinaus finden sich zunehmend interaktive Touchpoints im realen Raum, wie zum Beispiel Installationen am Messestand. Das Ziel von Branded Interaction Design ist es, ein gleichwertiges
Markenerlebnis über die unterschiedlichen Markenkontaktpunkte zu schaffen.
Digital Marketing in the Retail Sector: What to Expect in 2022Jomer Gregorio
Retailers must stay on top of their digital marketing strategies to maintain their lead in the competition. Here are some things retailers can expect in digital marketing in 2022.
Full blog here - https://digitalmarketingphilippines.com/digital-marketing-in-the-retail-sector-what-to-expect-in-2022/
What is Digital marketing- An advance Guide By DSIMDSIM
Detailed Concepts of Digital marketing By Delhi School of Internet Marketing (DSIM).
This guide will help you to understand "How to do Digital marketing" and "What is Digital Marketing".
1. Digital marketing is doing marketing of products, services, brands or people on Internet using digital devices like laptops, tablets and mobile phones.
2. key steps in Digital Marketing:
a- Identify what customers want
b- Research and development
c- Identifying potential buyers
d- Increasing brand awareness
e- Proposing value
f- Creating utility
g- Advertising
h- Promotion
i- Sales
j- Feedback
k- Retaining
l- Measurement
3. Importance and benefits of digital marketing-
a- Wide Reach
b- Helps in increasing brand awareness
c- Cost effective
d- Performance oriented
e- You can easily target your niche
f- Generate potential business leads
g- Track and monitor your marketing campaigns to improve performance
h- Cut down on employees expenses
i- Edge your lazy competitors
j- Challenge your big fat competitors
k- Add extra outlet for sales
4. 10 step guide on how to start with Digital Marketing:
a- Book A Domain Name
b- Buy Web Hosting
c- Website Content planning
d- Conceptualize your Website
e- . Do A/B Testing
f- Get your website developed
g- Boost Social media visibility
h- Start writing blog
i- Get your website mentioned on your business card or brochure.
j- Online advertising on google Adwords, Facebook, LinkedIn
5. Digital Marketing Process :
a- Increase visibility online
b- Bring targeted traffic
c- Traffic engagement
d- Conversion
e- Measurement
f- Retention
6. How to do digital Marketing:
Search Engine marketing- Organic(SEO), Inorganic(PPC)
Social media marketing
Email marketing
Share Your reviews and feedback on Digital marketing .
We have the latest information regarding new consumer habits and internet & social media trends, from how and where to use AR (Artificial Reality) and VR (Virtual Reality), how and why you need to boost user-generated content, why you have to invest more in “micro-influencers”, why short-form video content is a must, and most importantly why and how brands have to encompass in their line-up subjects that are inclusive and representative for a wide range of audiences.
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUXBERT
Presentation slides from UXBERT's monthly UX & Design meetups in Riyadh, Saudi Arabia on February 28th. In this session we covered the UX process, business benefits of UX and an overview of Jakob Nielsen's 10 Usability Heuristics.
A visual guide to inbound marketing with tips on how to grow your business.
This is a bonus addition to the newly released 2nd edition of "Inbound Marketing" the book by Brian Halligan and Dharmesh Shah
A study of the interface usability issues of mobile learning applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A Study of The Interface Usability Issues of Mobile Learning Applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
The following is a rundown of the most significant developments in mobile learning that you should keep an eye out for. Some of them could even become standard operating procedures in the not-too-distant future. In this post, you’ll find 10 Trends in m-Learning that will be gaining a lot of attraction in the coming times and are must to be familiar with.
https://jst.org.in/index.html
Our journal has Numbers tell stories, and in the world of research and development, mathematics is the universal language. Join us as we explore the elegant equations and mathematical models that underpin technological advancements and scientific breakthroughs.
January 2024: Top 10 Read Articles in Web Service Computingijwscjournal
Web Service Computing is a recent evolution in Distributed Computing series and it is an emerging and fast growing paradigm in the present scenario. Web Service Computing is a diversified discipline suite that related to the technologies of Business Process Integration and Management, Grid / Utility / Cloud Computing paradigms, autonomic computing, as well as the business and scientific applications. It applies the theories of Science and Technology for bridging the gap between Business Services and IT Services. Service oriented computing addresses how to enable the technology to help people to perform business processes more efficiently and effectively, ultimately resulting in creating WIN-WIN strategy between the business organizations and end users. The greatest significance of the web services is their interoperability, which allows businesses to dynamically publish, discover, and aggregate a range of Web services through the Internet to more easily create innovative products, business processes and value chains both from organization and end user points of views. Due to these, this cross discipline attracts the variety of researchers from various disciplines to conduct the versatile research and experiments in this area.
From these perspectives, this International Journal on Web Service Computing (IJWSC) is a quarterly open access peer-reviewed journal aims to act as a research platform to share and explore the main issues in Web Service Computing by publishing the current trends & technologies and research methods in the associated fields and thereby to promote the related research community.
Design principles for an adult literacy mobile learning solution in a blended...Dr. Norine Wark
Recognizing the risks of pervasive low adult literacy levels amongst Canadians and globally, our research project aims to design a mobile learning solution to support literacy training for adult learners in a blended learning context. This mobile solution will equip them with language and digital literacy skills needed to thrive in their communities and workplaces. This paper offers preliminary results of this research project investigating design principles for an adult literacy mobile learning solution. It provides definitions for design principles and guidelines. The paper also identifies, briefly discusses, and provides examples of the three key themes from the reviewed literature and interviews with experts during the Informed Exploration process in Phase 1 of this project.
Similar to Discussing about information architecture for language learning: apps and strategies for engagement (20)
Já trabalhou em uma equipe de produto/design que a chance de falar com os usuários nunca chega? Então...
É possível que esse momento nunca chegue mesmo e essas são as principais causas que eu já mapeei em diferentes equipes.
Todo mundo passou ou passará por uma reunião similar a essa no material. Se ainda não foi seu caso, fique esperto, porque os Executivos 03 e 05 são mais comuns nas empresas do que você pensa. 😉
Quando os resultados dos experimentos vão contra
os interesses, as crenças e as normas enraizadas de uma organização, eles tendem a ser rejeitados.
Esse fenômeno é conhecido como “Efeito ou Reflexo Semmelweis”, em homenagem ao médico húngaro que descobriu que lavar as mãos pode
prevenir a febre puerperal, uma doença fatal.
Uma das atividades mais importantes para o êxito dos produtos/serviços é justamente saber medir se estamos trilhando um caminho de resultados.
Separei alguns atributos de métricas descritos por Ben Yoskovitz
& Alistair Croll (Lean Analytics) entre outras dicas que facilitam a
mensuração e entendimento do seu progresso. Obviamente, o assunto não se esgota aqui, esse material é apenas introdutório, então divirta-se.
Client-centricity & Business: um noivado exóticoFlavio Nazario
Nessa palestra falamos um pouquinho sobre o "noivado" entre a centralidade no cliente e negócios. Eles ainda não firmaram um compromisso sério, porque continuam brigando muito, mas temos bastante aprendizado para trazer sobre essa "jornada matrimonial".
Certamente, sua equipe de produto/vendas já pensou algumas vezes que quanto mais escolhas/opções oferecerem para os clientes, melhor vão satisfazer suas necessidades.
Pois saiba que a satisfação do cliente é justamente o que sofre com isso, pois mais escolhas na verdade desmotiva e atrasa a decisão das pessoas.
We proposed in this talk several ways for product teams to rethink strategies or approaches to try to validate assumptions in the face of daily business challenges. We'll also show you some simple possibilities for your team to start practicing the most empirical approach to problems in your products/services today.
[UXMP] Arquitetura de Informação - Desembaraçando ConceitosFlavio Nazario
Nesta palestra especial para a iniciativa UX para Minas Pretas, apresentamos as origens, conceitos e algumas práticas de Arquitetura de Informação para pessoas que trabalham com conteúdo e/ou textos em equipes de produto/serviços.
The practices of Product Discovery helps you get a neat overview of all aspects that involve product development. The road that led us here, in my opinion, required all these different works as you can see in this timeline.
[SGRio2019] Mais Hipóteses e Menos Certezas - viabilizando o diálogo entre ne...Flavio Nazario
Nesta palestra, vamos propor diversos caminhos para os times de produtos repensar estratégias para validar hipóteses frente aos desafios diários do negócio. Mostraremos também um compilado de diversas possibilidades simples para seu time começar a praticar hoje a aproximação mais empírica de problemas nos seus produtos/serviços.
[Agile Trends 2019] UX Research & Dual TrackFlavio Nazario
Nesta palestra, além de apresentar os benefícios de envolver os usuários para entregar produtos de valor. Mostramos uma série de exemplos de validação de hipóteses conectados com técnicas de UX Research que geram aprendizagem contínua para as equipes multidisciplinares de diferentes maturidades.
[Agile Brazil 2018] UX Research em time ágeisFlavio Nazario
É inegável que as empresas têm aderido com avidez frameworks ágeis para se manterem competitivas e liderar a transformação digital em seus produtos e/ou serviços. Apesar desse cenário, falta empenho no aumento de validações, testes e mensuração de sucesso. O resultado desse descasamento é a disseminação apenas de pesquisas informais e de 'guerrilha' como lugar comum para gerar aprendizado nas equipes ágeis. Nesta palestra, além de apresentarmos os benefícios dos testes com o usuário para entregar produtos de valor, vamos ampliar os exemplos de validação de hipóteses, conectando as técnicas de UX Research com aprendizagem contínua para as equipes multidisciplinares de diferentes maturidades.
Nessa palestra, você vai entender algumas viéses cognitivos para não cair nas armadilhas de tomar decisões irracionais e consequentemente melhorar produtividade do seu time e a interação com seus clientes.
Resumo do material exposto no meetup sobre UX Strategy.
Como um Designer tem tudo para estar mais próximo da área de negócio e as vantagens de facilitar product discovery para auxiliar a construção de melhores produtos/serviços.
[WIA 2018] Arquitetura Informação - O elemento chave na construção de soluçõe...Flavio Nazario
Este é o material resumido do WIAD'18 em BH. Na palestra, falamos sobre como a Arquitetura de Informação pode ser um dos instrumentos principais na transformação digital do mercado financeiro, exemplificando através da construção do zero de uma plataforma financeira.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Pride Month Slides 2024 David Douglas School District
Discussing about information architecture for language learning: apps and strategies for engagement
1. Discussing about
information architecture for
language learning: apps and
strategies for engagement
Design & Technology
10th design
principles &
practices
International Conference
February/2016
2. The Researchers / Authors
Flávio Nazário
Graduate student and
Researcher of the
Laboratory of Ergodesign
and Usability Interfaces
(LEUI). PUC-Rio, Brazil.
Cláudia Mont’Alvão
Associate Professor,
Researcher of the
Department of Arts and
Design, Graduate Program
in Design. PUC-Rio, Brazil.
4. About the market
12,5 million*
users of mobile learning services offered by Telecom
companies in Brazil
*Source: Mobile Time Portal, 05/2015.
5. About the market
9 million*
Brazilians use Duolingo platform
*Source: Duolingo, 01/2015.
6. Mobile learning
”
M-learning refers to the learning process using information technology and
mobile communication, where the main characteristics is learner mobility.
SACCOL, et al. (2011)“
7. Mobile learning
4 technology criteria for choose mobile apps
Time of existence
Presenting in main mobile systems
Free main content
Consistent updates
10. Information Architecture
Components categories suggested by ROSENFELD, et al. (2015: 88)
01. Organization systems 02. Lableling systems
03. Navigation systems 04. Searching systems
Idiom
Content map
Topic
icon
heading
headingimage
Nav. bar
Tab bar
Action bar
11. Information Architecture
Components of the mobile apps
Figure 1: Initial content map
Duolingo, 2016
Figure 2: Initial content map
Busuu, 2016
Figure 3: Initial content map
Memrise, 2016
12. Information Architecture
Components of the mobile apps
Figure 4: Learn content section
Duolingo, 2016
Figure 5: Learn content section
Busuu, 2016
Figure 6: Learn content section
Memrise, 2016
19. Strategy of Engagement
Gamification – mobile app
• Duolingo
• Busuu
• Memrise
Rewards Status Achievement Self Expression Competition
Levels
Challenges
Leaderboards
Virtual goods
Rewards Status Achievement Self Expression Competition Altruism
Levels
Challenges
Leaderboards
Virtual goods
Gifting & Ch.
Rewards Status Achievement Competition
Levels
Challenges
Leaderboards
20. Brief conclusions
The M-learning apps is on the first improvement cycle of developing
gamefication systems and they are plenty of possibilities.
They must decide whether they are designing mobile apps to reach
a wider audience or to fullfil user’s unique learning needs.
Invest in a search system (findability) within the content. It could
be the ‘game changer’ of the among similar apps.
The next step of the research should be to test and measure the
efficacy of the interfaces and investigate the users motivation.
21. Main References
Garret, James J. 2011. The Elements of User Experience: User-Centered Design for the Web
and Beyond. 2º ed. New York: New Riders.
Kapp, Karl M. 2012. The gamification of learning and instruction: Game-based methods and
strategies for training and education. San Francisco: Pfeiffer.
Keegan. D. 2002. The future of learning: From e-learning to m-learning. Educational Resource
Information Center, accessed November 1, 2015. [http://eric.ed.gov/?id=ED472435]
Kukulska-Hulme, Agnes. 2009. Will mobile learning change language learning? ReCALL, UK,
vol. 21, n.2, p.157–165.
Rosenfeld, L. Morville, P. Arango, J. 2015. Information Architecture for the World Wide Web. 4º
ed. California: O’Reilly Media.
Saccol, A. Schlemmer, E. Barbosa, J. 2011. M-Learning e U-Learning - novas perspectivas da
aprendizagem móvel e ubíqua. São Paulo: Pearson Prentice Hall.
Werbach, K. Hunter, D. 2012. For the Win: How Game Thinking Can Revolutionize Your
Business. Philadelphia: Wharton Digital Press.
Zichermann, G. Cunningham, C. 2011. Gamification by Design: Implementing Game Mechanics
in Web and Mobile Apps. Canada: O’Reilly Media Inc.
Good afternoon, my name is Flavio I will present the paper...My previously appoliges about my english and iff you don’t understand anyof the topics I’ll present, please “come foward” so I can try to explain of the other way.
These are the authors and Cláudia the co-author and my master advisor ...This paper is part of my, in progress, dissertation about usability of mobile learning apps
This the main topics of the proposition of paper
About the market, I bring some data specific from Brazil.
We have aproximately 12.5 millions of users of mobile learning services on different types of services, like sms and mobile apps...But this is only official numbers...
This number is much large if we add up independent mobile apps, like Duolingo, Busuu, Lingualeo and so on...
Speaking about Duolingo, it’s one of the famous apps for mobile language learner and he claims having 9 millions of users only in Brazil.
In terms of engagement is pretty imprecive and it is a lot o people try to learning languages from the mobile app...
What call our attention is how the people interact, where they use this apps and must important thing: Do they really learn something using this apps? We try to investigate this...
I bring this definition for ilustrate the concept...
Mobile learning involves the use of mobile technology, to enable learning anytime and anywhere.
People can using mobile devices to access educational resources, connecting with others for education, or creating content, both inside and outside classrooms
There are a plenty of mobile apps in online store, but we choose three mobile apps to investigate the Architecture and User Experience:
We choose based on four criteria:
• Time of existence, more than 1 year, because this impacts acquisition and credibility of the apps
• Presenting in the main mobile system, as to bring more users in (a large number of public)
• Free main content, because we need to map the user experience without money constraints
• Consistent updates, because the apps need to follow devices and technology development
We select only apps that are independent...
This are the apps we decided to use in our research: Duolingo, Busuu and Memrise,
We use Information Architecture to analyse the structure mobile apps chosen
The approach is focus on this 3 key elements.
Once we understand the objective of the users, we can analyse the interfaces to meausure its eficacy and to find out if they match the product content and business objectives.
This paper focus on investigate interfaces
We decided to follow the four categories suggested by ROSENFELD in his book Informantion Architecture for World Wide Web and Beyond.
It is basically
Organization systems: How we categorize information.
Lableling systems - How we represent information
Navigation systems - How we browse or move through information
Searching systems - How we search information. Unfortunately mobile apps we analysed don't have content searches
I think IA is not something you can easily point to, but in this case most of the components are in evidence on these mobile apps.
I bring somes examples of components of the mobile apps...
As you can see here, those are the topics inside de content map and each one contains exercises....
And these are examples of navigation...
The apps have two major navigation:
Contextual directly through content with the topics of learning
Global navigation through tab or action bar, depending on the operating system.
Based on the Garrett model for planing user experience for website, we created a conceptual model for language learning apps.
The model allows us to have a broad view of the user experience planing and if necessary, we can consulting the planes for further experiments.
The Surface Plane: On the surface you see a series of Web pages or sections, made up of images and text
The Skeleton Plane: the placement of buttons, controls, photos, and blocks of text.
The Structure Plane: The skeleton might define the arrangement of navigational elements allowing the users to browse categories of products etc.
The Scope Plane: The structure defines the way in which the various features and functions of the digital product fit together.
The Strategy Plane: it is the base of the project
We use professor’s Werback method to analyse the gamefication...
Getting all these elements together is the central task of gamication design.
Gamification requires a fusion of art and science. On one hand, it involves emotional concepts such as fun, play, and user experiences. On the other hand, it’s about engineering measureable and sustainable systems to serve concrete business objectives.
Intrinsic motivation - is related to inner strength, able to remain active even in the face of adversity. This type of motivation is closely linked to individual interests and can be changed by the person's choice.
Extrinsic motivation - is related to the environment, situations and external factors. Are the factors that may or may not help the person reach a goal or target set.
The DMC method has more than 15 components and mechanical, but we use at only the main combinations features for the apps
The table shows the intersection of the main and Mechanical Components gamification. The painted areas are the most common combinations of features for web and mobile.
You can see your progress at the end of the exercises and you get achievements (rupias)
You can spend the achivements with social goods
You can see your improvements and compete with friends inside a leaderboard
Here we can see a specific combination of each one app.
We realize these app in terms of mashup between technology and strategy games are still at first improvement cycle.
So brief conclusion we’ve done so far...
These are the main authors we use it, there are more, but they are the most relevants...