This document presents a framework for evaluating the usability of mobile learning applications in universities. It discusses how existing usability evaluation models were developed for desktop software and do not adequately address issues related to mobile applications and learning. The researcher developed a new model that incorporates important factors from other models and addresses usability in the context of mobile learning. A mobile learning prototype application was tested using objective and subjective studies. Feedback was analyzed to assess the prototype's usability as high, average, or low. The results can provide guidelines to developers on creating more usable mobile learning applications.