This document summarizes Gena Drahun's experience as an interaction designer and UX designer for World of Tanks from 2009 to 2011. It outlines her educational background in physics, economics, and user research/interaction design. It then provides an overview of the growth of Wargaming.net during her time there and some of the game's achievements and awards. Finally, it describes aspects of her work on the game's UX design, including battle and non-battle UIs, development pipelines, testing approaches, and enabling player customization and community involvement.