This document provides an overview of digital competencies, digital citizenship, digital ethics, and digital hygiene. It discusses:
- The importance of developing digital competencies throughout one's education and career.
- The European Digital Competence Framework which describes digital competence as consisting of 5 areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem solving.
- The concepts of digital citizenship and etiquette (netiquette), including responsibilities and proper online behavior.
- Copyright and intellectual property, the importance of proper referencing, and Creative Commons licensing.
- Digital hygiene and the need for safe online practices like using strong passwords, backing up data, and
The presentation on principal and learning paradigm in learning and teaching. The presentation covers the demographic of generation and complexity of current world. It also illustrate the digital intelligence.
Workshop presentation made at the 2015 IEEE ProComm Conference in Limerick, Ireland by Danielle M. Villegas of TechCommGeekMom/Dair Communications. This discusses the origins and evolution of human literacy, and how it pertains to the application of instructional design and content strategy when designing m-learning courses (or any other mobile help--or mobile content at all!), creating better digital literacy in mobile context.
Hazel Hall's presentation at Knowledge Management in an Age of Networks, Redwood House, Edinburgh, 27 October 2000. The content of this presentation was developed into a journal article accessible from http://www.knowledgeboard.com/lib/3259, and a conference paper available from http://www.slideshare.net/HazelHall/devising-intranet-incentives-rewards-and-conditions-for-knowledge-exchange. The material presented here draws on early work for Hazel Hall's PhD, the full details of which are available from http://hazelhall.org/publications/phd-the-knowledge-trap-an-intranet-implementation-in-a-corporate-environment/
Library generally means a place where several types of resources are stored in an organised way and made accessible to the community for reference or borrowing. A library can store resources in various formats like the earliest form which used clay tablets in the Sumerian civilisation at 2600 B.C. or as written books in the classical Greece period in the 5th century. After Gutenberg it changed to printed form like books, periodicals, newspapers, maps, prints, documents, manuscripts etc. to modern formats which includes microforms, cassettes, videotapes, films, CDs, DVDs, Blu-ray discs, e-books, audiobooks, databases and much more. Nowadays all library resources are available totally in the electronic mechanism
called digital content. Here we are going to discuss the creation, store, handle, and use the digital contents/objects.
How do librarians support patrons who may have experienced online harassment or defamation?
How do librarians support patrons who seek to legally “rip” media clips for fair use purposes?
How do librarians participate in the 2021 DMCA exemption process on behalf of the needs of patrons, educators and students?
The presentation on principal and learning paradigm in learning and teaching. The presentation covers the demographic of generation and complexity of current world. It also illustrate the digital intelligence.
Workshop presentation made at the 2015 IEEE ProComm Conference in Limerick, Ireland by Danielle M. Villegas of TechCommGeekMom/Dair Communications. This discusses the origins and evolution of human literacy, and how it pertains to the application of instructional design and content strategy when designing m-learning courses (or any other mobile help--or mobile content at all!), creating better digital literacy in mobile context.
Hazel Hall's presentation at Knowledge Management in an Age of Networks, Redwood House, Edinburgh, 27 October 2000. The content of this presentation was developed into a journal article accessible from http://www.knowledgeboard.com/lib/3259, and a conference paper available from http://www.slideshare.net/HazelHall/devising-intranet-incentives-rewards-and-conditions-for-knowledge-exchange. The material presented here draws on early work for Hazel Hall's PhD, the full details of which are available from http://hazelhall.org/publications/phd-the-knowledge-trap-an-intranet-implementation-in-a-corporate-environment/
Library generally means a place where several types of resources are stored in an organised way and made accessible to the community for reference or borrowing. A library can store resources in various formats like the earliest form which used clay tablets in the Sumerian civilisation at 2600 B.C. or as written books in the classical Greece period in the 5th century. After Gutenberg it changed to printed form like books, periodicals, newspapers, maps, prints, documents, manuscripts etc. to modern formats which includes microforms, cassettes, videotapes, films, CDs, DVDs, Blu-ray discs, e-books, audiobooks, databases and much more. Nowadays all library resources are available totally in the electronic mechanism
called digital content. Here we are going to discuss the creation, store, handle, and use the digital contents/objects.
How do librarians support patrons who may have experienced online harassment or defamation?
How do librarians support patrons who seek to legally “rip” media clips for fair use purposes?
How do librarians participate in the 2021 DMCA exemption process on behalf of the needs of patrons, educators and students?
An introductory presentation for the Council of Europe INGOs introducing the transversal workig group called Digital Citizen. The group will deal with Education, Humand Rights and Democracy using a forward looking approach to policy making.
Strijker & Fisser (2019 06-27) A future-proof curriculum with digital literacySaxion
In November 2014, the State Secretary for Education, Culture and Science of the Netherlands officially launched an online country-wide consultation about the future of Dutch education. Based on the outcomes and the ongoing debate, the Netherlands started the development of a new curriculum framework for primary and secondary education in 2018. One of the new themes in this curriculum is Digital Literacy, which is defined as a combination of ICT skills, media literacy, information literacy and computational thinking. Together with the other subjects (Dutch, Arithmetic/mathematics, English/modern foreign languages, Citizenship, Exercise & Sport, Art & Culture, Human & Nature, Human & Society) Digital Literacy will be part of the design of the new curriculum. A teacher design team for Digital Literacy developed a vision and elaborated this in eight so-called big ideas. Based on the big ideas learning trajectories were designed. These learning trajectories describe what students should learn in primary and secondary education.
Digital citizenship is the responsible use of technology, and by teaching digital citizenship, students can learn and understand digital literacy, cyberbullying prevention, and child safety.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2. Lovely to meet You and welcome to TLU!
• The administrative head of School of Digital
Technologies
• Samsung Digi Pass program coordinator
• Deep interest in technology enhanced
learning
• Student - Vocational pedagogy, BA
• Past - 12 years managing at the biggest Apple
Premium retailer in Baltics and Finland
3. Where are You from?
• http://bit.ly/2fYpqN3
• Pin Your country
5. Topics today
• Digital competence - what and why
• Analysing Your digital competence
• Digital Citizen
• Digital ethics
• Digital hygiene
6. Course “Learning in Communication and Creative
Disciplines”
• Why does it matter?
• Prepares the right skills and attitudes to handle the study
program
• Helps You find the meaning to Your studies by giving bigger
picture and perspectives
7. Today’s lecture on digital competences
• Why does it matter?
• Helps You map Your digital competences, thus help You
study and research
• Helps You map Yourself as a dignified digital citizen
• You will notice the threats and opportunities of the digital
student life
8. Lifelong Learning Strategy 2020
Everyone has the right to high
quality education despite the age, the
sex, the social status, the health, the
financial situation etc.
Everyone has the rigt to have
motivated teachers and quality
learning infrastructure.
Source: www.hm.ee
9. Digital competences in Lifelong Learning
• Digital competence as a general competence is developed
throughout the curriculum and hobby activities, and is a natural
part of the learning process.
• Digital teaching materials are of good quality and up to date
• Schools digital infrastructure is up to date , personal digital
devices are used daily (smartphones etc)
(Estonian Lifelong Learning Strategy 2020)
14. Attitudes
Worried dad tells on
Facebook that the teacher at
her daughter's school asked
the students to use their first
name as a password. Her
daughter doubt that it is a
right thing to do.
15. What is digital competence?
• Please go to www.menti.com and enter the code 83 05 67
• Please write some words that relate to You with “digital
competence” topic
17. What is digital competence?
• Being able to use constantly evolving
technologies in constantly changing
society when learning, being a
citizen and communicating daily
(National curriculum for upper secondary schools)
18. What is digital competence?
• Searching and finding knowledge
with digital devices and evaluating
the relevance and trustworthy
(National curriculum for upper secondary schools)
19. What is digital competence?
• Taking part creating and using
digital content like text, music,
images, multimedia etc
(National curriculum for upper secondary schools)
20. What is digital competence?
• Being able to solve problems
with digital tools and techniques
and to communicate and
teamwork on different digital
platforms
(National curriculum for upper secondary schools)
21. What is digital competence?
• Being aware of the threats and
having the knowledge to
protect Your own privacy,
private data and digital identity
(National curriculum for upper secondary schools)
22. What is digital competence?
• Being able to follow the moral
and ethical values as well in
digital environment
(National curriculum for upper secondary schools)
23. Why is it important to have digital competence?
(National curriculum for upper secondary schools)
24. Digital competence
• Many areas of life have changed to digital:
• Working, applying for work
• Education
• Hobbies
• Social life, being part of the community
25. Digital competence
• Information and services are turned to digital
• Participating in economics and society is digital
• Digital competence is cross-cutting - it helps develop other
competences like language skills, communication skills, basic
math and science
• Not only accessibility and using to ICT but also adopting the
knowledge, skills and attitudes related to it
26. European Digital Competence Framework for
Citizens (DigComp)
The DigComp framework describes what digital competence is
and groups the competences in five areas:
• Information and data literacy
• Communication and collaboration
• Digital content creation
• Safety
• Problem solving
27. European Digital Competence Framework for
Citizens (DigComp)
The Digital Competence Framework can help citizens with self-
evaluation, setting learning goals, identifying training
opportunities and facilitating job search.
Follows how DIDCOMP defines the 5 digital competences
28. Information and data literacy
• Managing information
• Meaningful search of digital information
• Browsing
• Saving and reproducing the digital information
33. Samsung Digital Passport
• Digital collector - collect and organise materials, apps, memories, contacts
• Digital Thinker - mark, sort and comment what You have collected
• Digital distributor - You share Your digital content withothers
• Digital author - You create digital texts, images, movies, music, tell stories, create instructions
• Digital team member - You do cowork, contribute to team, lead if needed
• Digital presenter - You take care of Your digital image, present Your(work) best self
• Digitally safe - You follow copyright, avoid risks to privacy, safety and health
• Digital problem solver - You will fix Your digital tools, find solution
• Digital innovator- You make things better, faster and smarter wiht digital tools
34. Digital portfolio
• For mapping Your professional development
• For presenting (marketing) Your artwork
• www.nunocorreia.com - audiovisual artist from Portugal,
scientist, teacher(also in TLU and BFM)
• pirjejyrgens.wordpress.com - vocational teacher
competences
36. Digital Citizen
• Citizen - individual member of society that follows the code,
expectations and functions accepted by the society
• Digital Citizen - see prev. and add: accepted and rsponsible
behaviour in technology enhanced environment
https://www.tlu.ee/opmat/tp/Digikultuur.pdf
38. Skills of Digital Citizen
• Digital access
• Digital shopping
• Digital security
• Digital communication
• Digital hygiene
• Digital legislations
• Digital rights and responsibilities
• (N)etiquette
• Digital Literacy
https://www.tlu.ee/opmat/tp/Digikultuur.pdf
40. (N)etiquette
• Etiquette - the customary code of polite behaviour in society or
among members of a particular profession or group.
• Netiquette - rules for using in electronic environment. The goal
is to keep the digital environment pleasant to all users.
41. (N)etiquette
• Begin messages with a salutation and end them with your name.
• Use a signature (a footer with your identifying information) at the end of a
message
• Include a subject line. Give a descriptive phrase in the subject line of the
message header that tells the topic of the message (not just "Hi, there!").
• Avoid sarcasm. People who don't know you may misinterpret its meaning.
• Respect others' privacy. Do not tag, quote or forward personal email without
the original author's permission.
• Acknowledge and return messages promptly.
42. Your TLU email
• Use Your TLU email mainly
and regularly
• Info from study counselor
• Unlimited space in Google
Drive
• You alone are responsible
of Your learning results.
These are the tools
provided to You
44. Reply vs Reply all
• Never answer to all in mailing list
• Always think if “all of them” can help You
• ALWAYS double check before You “spam” to a list
45. Copyright and intellectual property
• The exclusive legal right to reproduce, publish, sell, or distribute
the matter and form of something (such as a literary, musical, or
artistic work)
• Today’s information society demands high standards on
protecting intellectual property. Internet has opened up
possibilities to share creative work easily, thus needs solid rules
and framework.
46. Copyright and intellectual property
• Always refer if You use someone else’s images, music, videos,
multimedia. texts
• Correct referencing is a decision, attitude and responsibility.
Especially in Your academic life.
• Refer also when blogging
• Make sure You know the conditions You need to meet in order to
share someone else's content
• Not referring = stealing of intellectual property
47. Copyright and intellectual property
• If needed, please use public domain materials (do not need to
refer to author)
• CC0- No Rights Reserved
52. Digital Hygiene
Solid passwords
Overview of Your online accounts
Create accounts Yourself
Regular change of passwords
Multiway authentication
Always log out!
Never use obvious passwords!
57. Always change default logins/passwords!
Smartwatch
Security camera
Air conditioning
Ventilation system
Baby monitor
Alarms
Locks
Washing Machine
Sprinklers
etc.
58. Assignment
Ask the person sitting next to You, to google Your name
google:”name surname”
Ask the person what kind of impression he gets by the information
he/she receives from the internet
Is the impression correct? Is it exactly the impression You want to
give out?