The document provides an overview of sequence diagrams, including their definition, notation, uses, and examples. Sequence diagrams show the interactions between objects over time and are used to visualize system designs and validate runtime scenarios. The key elements of a sequence diagram include lifelines representing objects or actors, activation bars indicating when an object is active, messages denoting interactions through arrows, and sequence fragments for conditions. Examples demonstrate how sequence diagrams can model systems like ATMs, online examinations, and rail reservations.
This document discusses interaction diagrams, which describe how objects collaborate in behaviors and use cases. It specifically focuses on sequence diagrams, which emphasize the order of interactions, and collaboration diagrams, which emphasize interacting objects. Examples are provided of how sequence diagrams represent messages between objects and activation, asynchronous messages, and other elements to show conditional and concurrent processes.
This document defines and explains the key elements of a sequence diagram:
- Sequence diagrams show the interactions between objects through messages over time.
- Objects are represented by vertical lifelines and may send/receive synchronous, asynchronous, reflexive, return, create, and destroy messages.
- Activation bars on lifelines indicate when an object is active.
- Time progresses downward on the diagram, showing the order of messages.
- Events mark specific points of interaction like sending and receiving messages.
Sequence diagrams show interactions between objects over time and are preferable to collaboration diagrams when there are several interactions involved in a behavior or the sequence of interactions gets complicated. Sequence diagrams layout symbols representing objects and their interactions along a y-axis representing time. For example, a purchase operation might involve charging a customer's account, removing an item from inventory, and creating a shipping order when the item arrives. Asynchronous messages allow objects to continue operating immediately after issuing a message rather than waiting for a response.
The document discusses sequence diagrams and their components. A sequence diagram models the behavior of a use case by showing the sequence of messages passed between objects over time. It contains active objects along the top representing actors and classes, connected by messages that illustrate communication. Other elements include lifelines, activation boxes to indicate focus of control, and control information like conditions and iterations. The document provides examples and steps for constructing a sequence diagram based on a use case.
Master sequence diagrams with this sequence diagram guide. It describes everything you need to know on sequence diagram notations, best practices as well as common mistakes. It also explains how to draw a sequence diagram step by step. Plus it offers Creately sequence diagram templates you can click and edit right away.
Welcome to my series of articles on Unified Modeling Language. This is "Session 10 – Sequence Diagram" of the series. Please view my other documents where I have covered each UML diagram with examples
The document provides an overview of sequence diagrams, including their definition, notation, uses, and examples. Sequence diagrams show the interactions between objects over time and are used to visualize system designs and validate runtime scenarios. The key elements of a sequence diagram include lifelines representing objects or actors, activation bars indicating when an object is active, messages denoting interactions through arrows, and sequence fragments for conditions. Examples demonstrate how sequence diagrams can model systems like ATMs, online examinations, and rail reservations.
This document discusses interaction diagrams, which describe how objects collaborate in behaviors and use cases. It specifically focuses on sequence diagrams, which emphasize the order of interactions, and collaboration diagrams, which emphasize interacting objects. Examples are provided of how sequence diagrams represent messages between objects and activation, asynchronous messages, and other elements to show conditional and concurrent processes.
This document defines and explains the key elements of a sequence diagram:
- Sequence diagrams show the interactions between objects through messages over time.
- Objects are represented by vertical lifelines and may send/receive synchronous, asynchronous, reflexive, return, create, and destroy messages.
- Activation bars on lifelines indicate when an object is active.
- Time progresses downward on the diagram, showing the order of messages.
- Events mark specific points of interaction like sending and receiving messages.
Sequence diagrams show interactions between objects over time and are preferable to collaboration diagrams when there are several interactions involved in a behavior or the sequence of interactions gets complicated. Sequence diagrams layout symbols representing objects and their interactions along a y-axis representing time. For example, a purchase operation might involve charging a customer's account, removing an item from inventory, and creating a shipping order when the item arrives. Asynchronous messages allow objects to continue operating immediately after issuing a message rather than waiting for a response.
The document discusses sequence diagrams and their components. A sequence diagram models the behavior of a use case by showing the sequence of messages passed between objects over time. It contains active objects along the top representing actors and classes, connected by messages that illustrate communication. Other elements include lifelines, activation boxes to indicate focus of control, and control information like conditions and iterations. The document provides examples and steps for constructing a sequence diagram based on a use case.
Master sequence diagrams with this sequence diagram guide. It describes everything you need to know on sequence diagram notations, best practices as well as common mistakes. It also explains how to draw a sequence diagram step by step. Plus it offers Creately sequence diagram templates you can click and edit right away.
Welcome to my series of articles on Unified Modeling Language. This is "Session 10 – Sequence Diagram" of the series. Please view my other documents where I have covered each UML diagram with examples
Sequence diagrams show the interactions between objects and the sequence of messages exchanged in order to achieve a particular task. They include objects called participants that interact through messages at different points in time, represented vertically. Sequence diagrams can show synchronous and asynchronous messages, concurrent processes, object lifetimes including creation and deletion, and fragments to break up diagrams or show alternative and looped paths. Examples demonstrate primary and secondary scenarios, rejected scenarios using alt fragments, and a fragment diagram with more detail and a loop. Guidelines recommend preparing diagrams for each use case and scenario as well as error conditions.
Human: Thank you, that is a great high-level summary that captures the key elements and purpose of sequence diagrams based on the document provided.
Activity Diagram Model An activity diagram visually presents a series of actions or flow of control in a system similar to a flowshart or a data flow diagram. Activity diagrams are often used in business process modeling.
The document discusses sequence diagrams, which show the interaction between objects and classes through a sequence of messages. Sequence diagrams are useful during the design phase to help understand system design and object interactions. They can also be used to document how existing systems work by showing the sequence of messages exchanged between objects.
UML Activity Diagrams show the flow of activities and processes within a system. They represent activities as rectangles and can depict conditional or parallel flows. Activity diagrams are used to model the workflow or business process perspective of a system by showing the sequence and flow from one activity to another. Key elements include initial and final activities, decisions, concurrency, and fork/join nodes. Activity diagrams differ from sequence diagrams in that they model activity flow rather than object interactions.
The document discusses various types of UML diagrams including use case diagrams, class diagrams, interaction diagrams (sequence and collaboration diagrams), state diagrams, and activity diagrams. It provides details on when each diagram should be used and includes examples to illustrate how to draw each type of diagram. The key points covered are that UML diagrams allow viewing a software system from different perspectives and varying degrees of abstraction, and each diagram type has a specific purpose to model different aspects of a system.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, and document software systems. It uses graphical notations to model structural and behavioral aspects of a system. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams model user interactions, class diagrams show system entities and relationships, sequence diagrams visualize object interactions over time, and state diagrams depict object states and transitions. UML aims to simplify the complex process of software design through standardized modeling.
State diagrams describe the behavior of objects by modeling their states and transitions between states based on events. Key elements of state diagrams include states, transitions, events, and actions. States represent conditions of an object, transitions are triggered by events, and actions occur on state entry/exit or during transitions. Together these elements specify the dynamic behavior of objects in response to events.
The document discusses the Unified Modeling Language (UML). UML is a general-purpose modeling language used to specify, visualize, construct, and document software systems. It captures decisions and understanding about systems that must be constructed. The goals of UML included developing a modeling language that could be used across different domains and development methods. UML has three main building blocks - things, relationships, and diagrams. Things represent elements in a model like classes, components, and use cases. Relationships connect things and show dependencies, generalizations, and associations. Diagrams provide different views of UML models, including structural diagrams and behavioral diagrams.
The document discusses state modeling and state diagrams. It defines states as representations of intervals of time that describe an object's behavioral condition. Events trigger transitions between states. A state diagram uses a graph to represent an object's states and the transitions between them caused by events. It specifies the object's response to input events over time. The document provides examples of how to notationally represent states, transitions, events, and other elements in a state diagram.
UML (Unified Modeling Language) is a standardized modeling language used in software engineering to visualize the design of a system. There are two main types of UML diagrams: structural diagrams that depict the static elements of a system, and behavioral diagrams that show the dynamic interactions between structural elements over time. Behavioral diagrams include sequence diagrams, activity diagrams, and state machine diagrams. Sequence diagrams specifically depict the sequential order of interactions between objects in a system through message passing and lifelines.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
Here we are trying to describe the UML diagrams. Those are Use-Case diagram, Activity Diagram, Sequence Diagram, Er Diagram, Class Diagram, Data-Flow Diagram. We describe the details figure of those diagrams.
The document discusses sequence diagrams and their use in system analysis and design. Sequence diagrams show the interactions between objects in a system and the order that messages and method calls are made. They can incorporate elements like alternate paths using frames to represent conditional logic. While not required, sequence diagrams are useful for testing a system design by validating interactions and method accessibility between classes.
OOAD - UML - Sequence and Communication Diagrams - LabVicter Paul
The document discusses interaction diagrams, specifically sequence diagrams and communication diagrams. It explains that interaction diagrams show interactions between objects by depicting the messages exchanged. A sequence diagram emphasizes the time ordering of messages, showing objects arranged from left to right and messages ordered from top to bottom. A communication diagram emphasizes the structural organization of objects, showing them as vertices connected by links along which messages pass. Both diagram types are semantically equivalent but visualize information differently based on their focus. Examples of sequence and communication diagrams are provided for processes like patient admission to a hospital.
Sequence diagrams show the interactions between objects over time by depicting object lifelines and messages exchanged. They emphasize the time ordering of messages. To create a sequence diagram, identify participating objects and messages, lay out object lifelines across the top, and draw messages between lifelines from top to bottom based on timing. Activation boxes on lifelines indicate when objects are active. Sequence diagrams help document and understand the logical flow of a system.
This slide give the basic introduction about UML diagram and it's types, and brief intro about Activity Diagram, use of activity diagram in object oriented programming language..
The document discusses key concepts in object-oriented analysis and design including objects, classes, attributes, operations, relationships, inheritance, and polymorphism. It also provides an overview of the software development life cycle (SDLC) including common process models like waterfall and iterative development. The unified process model is introduced as a iterative approach used in SDLC.
The document discusses advanced structural modeling concepts in object-oriented software engineering, including advanced classes, relationships, interfaces, types and roles, packages, and object diagrams. It defines these concepts and provides examples to illustrate their usage and relationships.
The document discusses sequence diagrams in the Unified Modeling Language (UML). It describes how sequence diagrams are used to show the interactions between objects in sequential order. It outlines the key components of a sequence diagram, including lifelines to represent participating objects, messages to show interactions between lifelines, and combined fragments to depict alternatives and loops. The document provides examples of how to draw lifelines, messages, and depict synchronous versus asynchronous messages in a sequence diagram.
This document discusses various UML diagrams used for modeling software systems. It describes structural diagrams like class and component diagrams that focus on static aspects, and behavioral diagrams like sequence, state, activity, use case and interaction diagrams that focus on dynamic aspects. It provides examples and explanations of sequence diagrams, collaboration diagrams and state diagrams. It also covers how interaction diagrams are used to refine object models, and defines concepts like objects, messages and activation in sequence diagrams.
Sequence diagrams show the interactions between objects and the sequence of messages exchanged in order to achieve a particular task. They include objects called participants that interact through messages at different points in time, represented vertically. Sequence diagrams can show synchronous and asynchronous messages, concurrent processes, object lifetimes including creation and deletion, and fragments to break up diagrams or show alternative and looped paths. Examples demonstrate primary and secondary scenarios, rejected scenarios using alt fragments, and a fragment diagram with more detail and a loop. Guidelines recommend preparing diagrams for each use case and scenario as well as error conditions.
Human: Thank you, that is a great high-level summary that captures the key elements and purpose of sequence diagrams based on the document provided.
Activity Diagram Model An activity diagram visually presents a series of actions or flow of control in a system similar to a flowshart or a data flow diagram. Activity diagrams are often used in business process modeling.
The document discusses sequence diagrams, which show the interaction between objects and classes through a sequence of messages. Sequence diagrams are useful during the design phase to help understand system design and object interactions. They can also be used to document how existing systems work by showing the sequence of messages exchanged between objects.
UML Activity Diagrams show the flow of activities and processes within a system. They represent activities as rectangles and can depict conditional or parallel flows. Activity diagrams are used to model the workflow or business process perspective of a system by showing the sequence and flow from one activity to another. Key elements include initial and final activities, decisions, concurrency, and fork/join nodes. Activity diagrams differ from sequence diagrams in that they model activity flow rather than object interactions.
The document discusses various types of UML diagrams including use case diagrams, class diagrams, interaction diagrams (sequence and collaboration diagrams), state diagrams, and activity diagrams. It provides details on when each diagram should be used and includes examples to illustrate how to draw each type of diagram. The key points covered are that UML diagrams allow viewing a software system from different perspectives and varying degrees of abstraction, and each diagram type has a specific purpose to model different aspects of a system.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, and document software systems. It uses graphical notations to model structural and behavioral aspects of a system. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams model user interactions, class diagrams show system entities and relationships, sequence diagrams visualize object interactions over time, and state diagrams depict object states and transitions. UML aims to simplify the complex process of software design through standardized modeling.
State diagrams describe the behavior of objects by modeling their states and transitions between states based on events. Key elements of state diagrams include states, transitions, events, and actions. States represent conditions of an object, transitions are triggered by events, and actions occur on state entry/exit or during transitions. Together these elements specify the dynamic behavior of objects in response to events.
The document discusses the Unified Modeling Language (UML). UML is a general-purpose modeling language used to specify, visualize, construct, and document software systems. It captures decisions and understanding about systems that must be constructed. The goals of UML included developing a modeling language that could be used across different domains and development methods. UML has three main building blocks - things, relationships, and diagrams. Things represent elements in a model like classes, components, and use cases. Relationships connect things and show dependencies, generalizations, and associations. Diagrams provide different views of UML models, including structural diagrams and behavioral diagrams.
The document discusses state modeling and state diagrams. It defines states as representations of intervals of time that describe an object's behavioral condition. Events trigger transitions between states. A state diagram uses a graph to represent an object's states and the transitions between them caused by events. It specifies the object's response to input events over time. The document provides examples of how to notationally represent states, transitions, events, and other elements in a state diagram.
UML (Unified Modeling Language) is a standardized modeling language used in software engineering to visualize the design of a system. There are two main types of UML diagrams: structural diagrams that depict the static elements of a system, and behavioral diagrams that show the dynamic interactions between structural elements over time. Behavioral diagrams include sequence diagrams, activity diagrams, and state machine diagrams. Sequence diagrams specifically depict the sequential order of interactions between objects in a system through message passing and lifelines.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
Here we are trying to describe the UML diagrams. Those are Use-Case diagram, Activity Diagram, Sequence Diagram, Er Diagram, Class Diagram, Data-Flow Diagram. We describe the details figure of those diagrams.
The document discusses sequence diagrams and their use in system analysis and design. Sequence diagrams show the interactions between objects in a system and the order that messages and method calls are made. They can incorporate elements like alternate paths using frames to represent conditional logic. While not required, sequence diagrams are useful for testing a system design by validating interactions and method accessibility between classes.
OOAD - UML - Sequence and Communication Diagrams - LabVicter Paul
The document discusses interaction diagrams, specifically sequence diagrams and communication diagrams. It explains that interaction diagrams show interactions between objects by depicting the messages exchanged. A sequence diagram emphasizes the time ordering of messages, showing objects arranged from left to right and messages ordered from top to bottom. A communication diagram emphasizes the structural organization of objects, showing them as vertices connected by links along which messages pass. Both diagram types are semantically equivalent but visualize information differently based on their focus. Examples of sequence and communication diagrams are provided for processes like patient admission to a hospital.
Sequence diagrams show the interactions between objects over time by depicting object lifelines and messages exchanged. They emphasize the time ordering of messages. To create a sequence diagram, identify participating objects and messages, lay out object lifelines across the top, and draw messages between lifelines from top to bottom based on timing. Activation boxes on lifelines indicate when objects are active. Sequence diagrams help document and understand the logical flow of a system.
This slide give the basic introduction about UML diagram and it's types, and brief intro about Activity Diagram, use of activity diagram in object oriented programming language..
The document discusses key concepts in object-oriented analysis and design including objects, classes, attributes, operations, relationships, inheritance, and polymorphism. It also provides an overview of the software development life cycle (SDLC) including common process models like waterfall and iterative development. The unified process model is introduced as a iterative approach used in SDLC.
The document discusses advanced structural modeling concepts in object-oriented software engineering, including advanced classes, relationships, interfaces, types and roles, packages, and object diagrams. It defines these concepts and provides examples to illustrate their usage and relationships.
The document discusses sequence diagrams in the Unified Modeling Language (UML). It describes how sequence diagrams are used to show the interactions between objects in sequential order. It outlines the key components of a sequence diagram, including lifelines to represent participating objects, messages to show interactions between lifelines, and combined fragments to depict alternatives and loops. The document provides examples of how to draw lifelines, messages, and depict synchronous versus asynchronous messages in a sequence diagram.
This document discusses various UML diagrams used for modeling software systems. It describes structural diagrams like class and component diagrams that focus on static aspects, and behavioral diagrams like sequence, state, activity, use case and interaction diagrams that focus on dynamic aspects. It provides examples and explanations of sequence diagrams, collaboration diagrams and state diagrams. It also covers how interaction diagrams are used to refine object models, and defines concepts like objects, messages and activation in sequence diagrams.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, constructing and documenting software systems. It uses mainly graphical notations to express design of software projects. There are two main categories of UML diagrams - structural diagrams which focus on static elements regardless of time, and behavioral diagrams which focus on dynamic features and business processes. Common UML diagram types include class, sequence, use case, activity, state machine, component, deployment and interaction diagrams.
Planning-Based Approach for Automating Sequence Diagram GenerationYaser Sulaiman
The slideshow I used to defend my Computer Science M.S. Thesis, which at the time of the defense had a terrible title that was later officially changed to Planning-Based Approach for Automating Sequence Diagram Generation.
The document discusses various modeling techniques used to model complex software systems, including UML diagrams. It describes different types of UML diagrams like class diagrams, object diagrams, sequence diagrams, and collaboration diagrams. It explains concepts like classes, associations, generalizations, aggregations, and interfaces. It provides examples of how these diagrams can be used to model different types of relationships between classes and objects.
Este documento presenta definiciones clave relacionadas con sistemas de transmisión y distribución de energía eléctrica. Define términos como operador de red, usuario, generador, planta menor, y otros. También establece los principios y alcance del reglamento, incluyendo sus criterios de planeación, expansión, operación y mantenimiento de acuerdo con los niveles de tensión. Además, determina los procedimientos y principios que definen las relaciones entre los agentes del sistema.
This document discusses gas chromatography (GC) and its components. GC separates mixtures of gases using a column, carrier gas, and detector. It has three main parts: [1] a sampling mechanism that injects the gas mixture into the carrier gas stream, [2] a column where components separate due to differences in partitioning between the stationary and mobile phases, and [3] detectors that measure the concentration of each separated component. Common detectors discussed are the thermal conductivity detector, flame ionization detector, and flame photometric detector. The document also briefly discusses process gas analyzers that use techniques like near-infrared spectroscopy to continuously monitor gas concentrations.
El documento habla sobre 10 errores comunes en el fitness que no permiten progresar. Entre ellos se encuentran no beber suficiente agua, olvidarse del estiramiento, no rotar los ejercicios, hacer demasiados abdominales, entrenar demasiado pronto, obsesionarse con una parte del cuerpo, darse recompensas muy seguido, evitar el entrenamiento con pesas y mantenerse en la zona de confort. También menciona que no entrenar las piernas es un error común en los hombres.
The document describes different layout grids for publishing mediums including a 3 column vertical grid for a tabloid newspaper, a 5x5 grid for a double page spread in a photography magazine, another 5x5 grid for another photography magazine double page spread, and an 8 column vertical grid for a website.
RAPORT APLIKACJE SPORT& FITNESS jest największym aktualnym zestawieniem produktów mobilnych obejmujących niezwykle modny i efektywny w ostatnim okresie obszar życia i biznesu w Polsce i na świecie. Ranking aplikacji dla platform iOS, Google Play, Windows Phone. Ciekawe dane statystyczne.
UML (Unified Modeling Language) is a standardized modeling language used to specify, visualize, construct and document the artifacts of a software system. UML uses different diagram types to model different aspects of a system, such as its static structure using class or object diagrams, or its dynamic behavior using sequence or activity diagrams. Some diagram types depict the static structure of a system, others the dynamic behavior, and some the implementation of components.
Este documento contiene preguntas sobre ventas por tienda, departamento y categoría de producto en Bogotá y cada departamento. Se busca conocer el valor de ventas por tienda en Bogotá, las ventas en valor y cantidad por departamento, las ventas en valor y cantidad por categoría de producto en Bogotá, las ventas por categorías en cada departamento, y la participación en la venta de cada departamento.
Intro to Twitter & social media concepts for use in CME. Follow us at http://twitter.com/EinsteinMed. Related video interviews at end of presentation and at http://bit.ly/OW5wiT and http://bit.ly/TWuZXP
Development of Twitter Application #8 - Streaming APIMyungjin Lee
This series of slides describes how to develop a twitter application.
This slide shows how to search tweets using Twitter Search RESTful Open API and how to implement it using Twitter4J.
The document describes a system for recommending related pages based on structure and frequency analysis. It parses pages to extract features, stems terms, filters by frequency, and forms queries to search for and return related pages. Key components include a parser, stemmer, frequency filter, query formulator, and search engine.
The document provides an overview of state modeling and interaction modeling techniques. It defines key concepts like events, conditions, states, and transitions that are used in state diagrams. It also discusses use case diagrams, which model user interactions with a system through actors and use cases. The document explains that state diagrams describe the behavior and life cycles of objects in response to events, while use case and interaction diagrams elaborate the functional requirements and interactions between users and a system.
The document discusses state modeling concepts including events, states, transitions, conditions, and state diagrams. It defines events as external stimuli that can be signal, change, or time-based. States represent object attribute values and have duration. Transitions are instantaneous changes between states caused by events. Conditions are Boolean expressions that must be true for a transition to occur. State diagrams graphically show states and transitions between them labeled with events.
The document discusses state modeling and state diagrams. It defines states as representing intervals of time for objects and events as occurring at points in time. State diagrams graphically show the transitions between states caused by events. The document covers different types of events, states, activities, and advanced state modeling concepts like nested states, concurrency, and signal generalization.
State chart diagrams describe the different states an object can be in, the transitions between states, and activities that occur during an object's lifetime. A state diagram models the transitions within a single class in response to events. Elements include initial and final states, states, transitions between states indicating triggers and guards, and pseudostates. Common pseudostates include choices, histories, junctions, entry/exit points, and terminate. State diagrams are useful for modeling workflows, document processing, real-time applications, and the behavior of a class over multiple use cases.
Software Engineering :Behavioral Modelling - II State diagramAjit Nayak
This document discusses software engineering principles related to behavioral modeling using state diagrams and activity diagrams. It provides examples and explanations of key concepts in behavioral modeling including states, events, conditions, transitions, activities, actions, concurrency, and swimlanes. It also discusses implementing classes based on interaction and state diagrams and provides an example state diagram for the states of a CourseSection class.
This document defines and explains the key elements of a sequence diagram:
- Sequence diagrams show the interactions between objects through messages over time.
- Objects are represented by vertical lifelines and may send/receive synchronous, asynchronous, reflexive, return, create, and destroy messages.
- Activation bars on lifelines indicate when an object is active.
- Time progresses downward on the diagram, showing the order of messages.
- Events mark specific points of interaction like sending and receiving messages.
This document discusses state diagrams and statecharts. It introduces key concepts such as states, transitions, events, actions, and activities. States represent conditions or situations of an object, and transitions occur between states in response to events. State diagrams can show nested substates and concurrent states using orthogonal components separated by dashed lines. The document provides examples and notation for drawing state diagrams to model the behavior of objects.
This document provides an introduction and overview of sequence diagrams:
- Sequence diagrams show the interactions between objects through messages over time. They emphasize the time ordering and passing of messages.
- Participants/objects are represented by vertical lifelines. Messages are shown as arrows between lifelines. Activation bars indicate when an object is active.
- Messages can be synchronous, asynchronous, reflexive, returns, creates, or destroys. Time progresses downward but shows ordering not duration. Events occur at points in time during interactions.
This document discusses nested state diagrams and interaction modeling techniques. It addresses:
1. The use of submachine states and composite states to model nested states within a state diagram.
2. Interaction modeling approaches including use cases, sequence diagrams, and activity diagrams.
3. Guidelines for developing use cases, sequence diagrams, and activity diagrams to fully capture system behavior.
State chart diagrams define the different states an object can be in during its lifetime, and how it transitions between states in response to events. They are useful for modeling reactive systems by describing the flow of control from one state to another. The key elements are initial and final states, states represented by rectangles, and transitions between states indicated by arrows. State chart diagrams are used to model the dynamic behavior and lifetime of objects in a system and identify the events that trigger state changes.
This document discusses various dynamic modeling diagrams in UML. State diagrams depict the states and transitions of an object over time. Sequence diagrams show the messages exchanged between objects and can include recursion. Collaboration diagrams also show object interaction but focus on how messages affect each object. Activity diagrams model the flow of activities and their results, and can represent concurrency using swimlanes.
UML Activity Diagrams show the flow of activities and processes within a system. They depict sequences, parallelism, conditional flows, and other key properties of workflows and business processes. The diagrams use common elements like initial/final activities, decisions, concurrency, and control nodes. Activity diagrams are used to model system behavior at a high level, unlike sequence diagrams which show message flows for specific use cases.
The document discusses dynamic modeling concepts including events, states, state transition diagrams, operations, nested state diagrams, and concurrency. It provides examples of state transition diagrams for a digital watch and booking object. It describes identifying events, building state diagrams, and constructing a dynamic model sample for a simple database application. The dynamic model shows control flows and object behavior over time in response to events.
The document discusses dynamic modeling concepts including events, states, state transition diagrams, operations, nested state diagrams, and concurrency. It provides examples of state transition diagrams for a digital watch and booking object. It describes identifying events, building state diagrams, and constructing a dynamic model sample for a simple database application. The dynamic model shows control flows and object behavior over time in response to events.
The document discusses UML diagrams including state diagrams and activity diagrams. For state diagrams, it describes how they model the dynamic aspects and states of an object over time through states, transitions, and events. The key elements of a state diagram like states, transitions, and events are defined. It also provides an example state diagram. For activity diagrams, it describes how they model the flow of activities in a system through activity nodes and edges. The basic components of an activity diagram like activities, forks, joins, and decisions are outlined. It concludes with the main uses of activity diagrams to model workflows and business requirements.
The document discusses modeling techniques for object-oriented systems using Unified Modeling Language (UML) diagrams. It describes how to model message flows and object interactions using sequence diagrams and collaboration diagrams. It also explains how to model an object's lifetime behaviors using state chart diagrams and model procedural performance using activity diagrams. Specific examples are provided for each diagram type to illustrate their notation and usage.
Unit 3(advanced state modeling & interaction meodelling)Manoj Reddy
The document provides an overview of advanced state modeling and interaction modeling techniques in UML. It discusses nested state diagrams and concurrent state diagrams for controlling complexity in state diagrams. It also covers activity models, use case models, and sequence models for interaction modeling. The relationships between class models, state models, and interaction models are also briefly described.
This chapter introduces state diagrams and their components. It discusses how state diagrams describe the states of an object and transitions between states triggered by events. It covers initial and final states, actions, activities, and different types of events. The chapter also discusses transitions between states and the use of guard conditions. Finally, it introduces concepts of nested and concurrent states.
This chapter introduces state diagrams and their components. It discusses how state diagrams describe the states of an object and transitions between states triggered by events. It covers initial and final states, actions, activities, and different types of events. The chapter also discusses transitions between states and the use of guard conditions. Finally, it introduces concepts like substates, concurrent state diagrams, and ways for orthogonal components to communicate in concurrent state models.
Interaction diagrams describe how objects interact and communicate with each other. The two main types are sequence diagrams and collaboration diagrams. Sequence diagrams show the time ordering of messages visually with objects arranged from top to bottom. Collaboration diagrams focus more on the relationships between objects and can show all messages between objects clearly. Both are used to model dynamic behavior and interactions in a system.
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...Aggregage
This webinar will explore cutting-edge, less familiar but powerful experimentation methodologies which address well-known limitations of standard A/B Testing. Designed for data and product leaders, this session aims to inspire the embrace of innovative approaches and provide insights into the frontiers of experimentation!
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeWalaa Eldin Moustafa
Dynamic policy enforcement is becoming an increasingly important topic in today’s world where data privacy and compliance is a top priority for companies, individuals, and regulators alike. In these slides, we discuss how LinkedIn implements a powerful dynamic policy enforcement engine, called ViewShift, and integrates it within its data lake. We show the query engine architecture and how catalog implementations can automatically route table resolutions to compliance-enforcing SQL views. Such views have a set of very interesting properties: (1) They are auto-generated from declarative data annotations. (2) They respect user-level consent and preferences (3) They are context-aware, encoding a different set of transformations for different use cases (4) They are portable; while the SQL logic is only implemented in one SQL dialect, it is accessible in all engines.
#SQL #Views #Privacy #Compliance #DataLake
2. Introduction to Sequence
diagram
Sequence diagram is interaction diagram that shows the set of
objects and messages send and receive by those object.
It mainly emphases on time ordering and messages.
It is used to illustrate the dynamic view of system.
These are also called as “Isomorphic diagram”.
3. Terms and Concepts
Objects or Participants :-
The sequence diagram is made up of collection of participants or
objects. Participants are system parts that interact each other during
sequence diagram.
The participants interact with each other by sending and receiving
message
The object is represented by as below:
Object:Class_Name
4. Terms and Concepts
Lifeline:-
Lifeline represents the existence of an object over a period of
time.
It is represented by vertical dashed line.
Most objects that appeared in ‘Interaction diagram’ will be in
existence for the duration of an interaction. So, these objects
are aligned at top at top of diagram with their lifeline from top
to bottom of diagram.
5. Terms and Concepts
Activation bar:-
It is also called as focus of control. It shows the period of time
during which an object is performing an action.
The top of rectangle is aligned with start of the action. The bottom is
aligned with its completion and can be marked by a written
message
It is represented by tall thin rectangle:
6. Terms and Concepts
Messages:-
The interaction in a sequence diagram between the objects can be
shown by using messages.
The messages on sequence diagram are specifies using an arrow
from participant that wants to pass the messages to the participant
that receive the messages .
Messages can be flow in whatever direction required for interaction
from left to right and right to left.
7. Terms and Concepts
Messages:-
It has following kinds of messages:
1)Synchronous messages:-
* It is a message where the sender is blocked and waits until
the receiver has finished processing of message.
* It is invoked the caller waits for the receiver to return from
the message invocation.
* It is represented by solid line with full arrow.
2)Asynchronous messages:-
* It is a messages where the sender is not blocked and can continue executing.
* It is represent by solid line with half arrow.
8. Terms and Concepts
Messages:-
It has following kinds of messages:
3)Reflexive messages:-
* If the object sends the message to itself then it is called as ‘Reflexive message.
* It is represented by solid line with loops the lifeline of object.
4)Return messages:-
* It can be used at the end of activation bar to show that control flow of activation
returns to the participant that pass the original message.
* It is represent by dashed line from sender to receiver.
9. Terms and Concepts
It has following kinds of messages:
5)Create messages:-
* It is used to create object during interaction.
* The object can be created by using <<create>> to indicate the timing of creation.
* Creating message can be shown as below:
6)Destroy messages:-
* It is used to destroy the objects during interaction.
* The objects can be terminated using <<destroy>> which points to an “x”.
* It indicates that object named message is terminated.
10. Terms and Concepts
Time:-
The sequence diagram describes the order in which interaction takes place.
So time in an important factor. The time on sequence diagram starts at top of the
page just below the object and then progress down the page.
Time is all about ordering but not duration.
11. Terms and Concepts
Event:-
It can be referred as smallest part of an interaction and event can occur of at any given
point in a Time.
When interaction take place, Events are called as build in blocks for messages and signals.
Event is created while sending and receiving message.
14. State Transition Diagrams
• State diagrams describe the life of an object using three main
elements:
• States of an object
• Transitions between states
• Events that trigger the transitions
• A state diagram specifies a state machine
• A state machine is described for a class
• Each object has it’s own state machine
15. States
• State
• is a condition or situation during the life of an object within which it performs
some activity, or waits for some events
• Has a name
• Has actions -- execute the state
• Has internal transitions -- transitions cause no change in a state
• substates -- the nested structure of a state involving disjoint or concurrent
substates
16. States
• For example:
entry/unlock door
do/prepare materials
telephone rings/answer telephone
include/lecture state
exit/lock door
At Work state name
action performed on entry to state
activity performed while in state
action performed on arrival of named event
name of a sub-state machine
action performed on leaving state
17. Initial and Final States
• The initial state of a state machine is indicated with a solid circle
• Known as a pseudo-state
• A transition from this state will show the first real state
• The final state of a state machine is shown as concentric circles
• A closed loop state machine does not have a final state; the object lives until
the entire system terminates
• An open loop state machine represents an object that may terminate before
the system terminates
18. Initial and Final States
• An example:
At Work At Homego home
go to work
die die
19. Actions and Activities
• Action
• is an executable atomic computation
• includes operation calls, the creation or destruction of another object, or the
sending of a signal to an object
• associated with transitions and during which an action is not interruptible --
e.g., entry, exit
• Activity is associated with states
• Non-atomic or ongoing computation
• May run to completion or continue indefinitely
• Will be terminated by an event that causes a transition from the state in which
the activity is defined
20. Events
• An event signature is described as
Event-name (comma-separated-parameter-list)
• Events appear in the internal transition compartment of a state or
on a transition between states
• An event may be one of four types
• Signal event
• Corresponding to the arrival of an asynchronous message or signal
• Call event
• Corresponding to the arrival of a procedural call to an operation
• Time event
• Change event
21. Events
• A time event occurs after a specified time has elapsed
• Event name is specified as keyword after
• Parameter list is an expression evaluating to a time interval
• after(10 seconds after state “At Work” is entered)
• No specified start time implies “since entry to the current state”
• after(2 seconds)
22. Events
• A change event occurs whenever a specified condition is met
• Event name is specified as keyword when
• Parameter list is a boolean expression
• The event occurs when both of the following conditions are met, irrespective of
the order when they happen
• The expression evaluates to true
• The object is in the required state
• For example
• when (state = At Work)
• when (date = January 1 2007)
23. Transitions
A transition is drawn as an arrow between states annotated with a transition
string
• The transition string denotes the event and consequent action
• Only one form of arrowhead is used on statecharts
• The distinction between call events and signal events must be deducted from elsewhere e.g.
an interaction diagram
A transition string is described as
• Event-signature [guard-condition]/action-expression^object.message
• If the guard condition is met the transition occurs immediately
24. Transitions
• A transition is triggered when its event occurs
• If the guard condition is met, the transition is fired
• If the condition is not met the event is discarded
• The guard condition is checked only once
• If there is no guard condition, triggering will always cause firing
• Note the distinction between a guard condition and a change event
• A guard condition is evaluated once, when the associated event occurs
• A change event occurs whenever its associated condition is met
• Behaviour is as if the condition were being continually evaluated
26. State Diagram Example
on loan
entry / myBkCpy.borrow()
on the shelf
entry / myBkCpy.return()
borrow()
return()
on loan
exit / myBkCpy.returned()
on the shelf
exit / myBkCpy.borrowed()
borrow()
return()
Entry action : any action that is marked as linked to the entry action is
executed whenever the given state is entered via a transition
Exit action : any action that is marked as linked to the exit action is
executed whenever the state is left via a transition
This shows the state of an object myBkCpy from a BookCopy class
27. A Class of BookCopy
BookCopy
onShelf : Boolean value := ‘Y’ on the shelf
value := ‘N’ on loan
return()
borrow()
action / onShelf=‘Y’
action / onShelf=‘N’
28. State Diagram - Nested States
Super-state
A B
event-1
C
event-2
A B
C
event-1
event-2event-2
29. Checking
do / check
Item
Dispatching
do / initiate
delivery
Delivering
[all items checked &&
some items not in stock]
Order item
[all items checked && all items available]
Dispatch items
delivery
get first item
Cancelingcancelled
Ordering
Exit/ Item received
do / order Item
*[all items checked]
get next item
entry / deliver
Items
do / Remove
Item
State Diagram Example including substates
30. Concurrent State models
Orthogonal Components and Concurrency
shown separated by dashed line
supports concurrency
Objects must be in only one state from each of the
orthogonal components
Starting
A
Finishing
B
C
E
F
D G
Explicit control
branching(fork)
s
T
31. Concurrent State Models
Three different ways for orthogonal components to communicate:
• Broadcast Events
• Propogated Events
• IN operators
32. Concurrent State Models
• Broadcast events
• events that more than one orthogonal component accepts
• For example an event T1 is sent to all active orthogonal components it need
not be acted on by all components
• what happens if component S1 is in state A, S2 is in state E and S3 is in state G
when a T1 event occurs?
• what happens if S1 is in state A and S2 is in state D when the event T1 occurs?
33. Concurrent State Models
• Propagated events are indicated with the caret following the event
name (and optional parameters and guard)
• IN operators are used as a guard on transition T4. This allows the
S3 component to take the transition T4 only if S2 is currently in
state D
36. Modeling Process
Phase Actions Outcome
Initiation Raising a business need Business documents
Requirements
Interviewing stakeholders, exploring the system
environment
Organized
documentation
Specification
Analyze the engineering aspect of the system,
building system concepts
Formal specification
Design
Define architecture, components, data types,
algorithms
Formal Specification
Implementation
Program, build, unit-testing, integrate,
documentation
Testable system
Testing & Integration
Integrate all components, verification, validation,
installation, guidance
Testing results,
Working sys
Maintenance Bug fixes, modifications, adaptation System versions
38. Strengths
• Best for modeling complex behavior
• Which does not rely on interactions.
• Has parallel behavior.
• Examples:
• Business workflow (authorizing a loan).
• User behavior (login/logout).
• Algorithms.
39. Activity Diagram for Customer Service
Start
Fork
decision
merge
Join Final Node
Action
40. Tokens
Each fork node generates
tokens, according to the
number of paths.
The initial node creates a
single token
Each join “collects” all the
incoming tokens, producing a
token afterwards.
An action requires a token to
execute, and produce a token
when it ends
41. Object Flows
• Objects describe the interface between actions
Call DataReceive Call Log Call
Receive Call Log Call
Object
Flow
Pins
Call data
Call data
Initiate Call
Call data
42. Objects with States
Object nodes allow state change modeling.
Call Data
[created]
Receive Call
Find Customer
Type
Call Data
[classified]
43. Data Store
• A datastore is a stereotype for an object which stores objects
persistently.
All entering
tokens are
copied so that
tokens never
leave the data
store
If a token is already
present in the data
store, it replaces the old
one
44. Catching Signals
Time Signal Event Signal
Flows when the
time expression is
true
Flows when an
event occurs Sends an event
when a flow
enters
46. Camera Behavior
Check Objects
in Camera
Is object
Detected?[no]
Side Object
Detected
[yes]
Safety Controller Behavior
Side Object
Detected
Detection data
Alarm Deciding
Side?
Left Alarm Right Alarm
[left] [right]
47. Final Nodes
the activity is terminated when the first
token arrives
the activity is terminated when all
tokens in the graph are destroyed
48. • An action can be decomposed into an subactivity.
• The invoked activity graph can be used by many subactivity states.
Decomposition
Input
Parameter Final Action
49. Partitions
• Partitions (swimlanes) can group actions by:
• class, business unit, person etc…
• Can be multidimensional (not always possible).
Register
Bug
Evaluate
Impact
Fix
Bug
Revise
Plan
Release
Fix
Test
Fix
[ priority = 1]
Management
Support
Engineering
50. Pre / Post Conditions
for Decompositions
for Actions
51. Exceptions
• Exception represent errors and unexpected situations
interruptible
region
Exception
Edge
What happens to
the tokens?
Exception
Handler