The document discusses Tomoharu Nagasawa's presentation on developing engineering skills that will still be relevant in 10 years. It emphasizes continuous feedback and Visual Studio "11" as keys to an enduring development environment. Nagasawa is an evangelist at Microsoft who focuses on agility, communities, and tools.
The document discusses Tomoharu Nagasawa's presentation on developing engineering skills that will still be relevant in 10 years. It emphasizes continuous feedback and Visual Studio "11" as keys to an enduring development environment. Nagasawa is an evangelist at Microsoft who focuses on agility, communities, and tools.
1) The document discusses the gap between theory taught in textbooks and real-world practice.
2) It notes the difference between a "closed world" of textbooks and an "open world" of practical application, and argues one must be prepared to face the open world.
3) The document suggests principles and practices can help bridge the gap, and that maturity involves moving from principles to adapting them based on experience.
This document contains several links to resources about metrics-driven engineering, growth forecasting, log analysis, and presentations. It also includes examples of commands for provisioning and testing a database server, and APIs for retrieving node information. Overall, the document shares various references and code snippets related to operations, monitoring, and infrastructure automation.
The document discusses App Inventor, a visual programming tool developed by MIT to allow users to build Android apps without coding. It notes that App Inventor was launched in 2011 as an open source project from Google Labs and is now maintained by MIT. The presentation provides an overview of App Inventor and its use in education and app development.
The document discusses Android 4.0 and design. It covers UI changes in Android 4.0 including a unified look across screen sizes. It discusses new APIs, compatibility modes, and handling hardware menu buttons in Android 4.x. The document provides links to developer guides on these topics.
The document discusses expanding experiences through sharing and the possibility of flying in the sky. It is signed by Ichitani Toshihiro from Developer Summit 2012 representing Eiwa System Management Inc. and dated February 16, 2012.
The document discusses topics related to Android developer testing. It covers various testing tools and frameworks for Android like Robotium, Monkeyrunner, and SQLite Fixture Library. It also discusses testing techniques like using ActivityInstrumentationTestCase2, implementing fixtures to populate test databases, and setting up continuous integration of Android tests using Jenkins.
This document provides a summary of an individual's background and experiences including programming languages, conferences, and meetups. It includes the following information in 3 sentences:
The document identifies an individual named bleis-tift and lists their experiences with programming languages like F#, C#, Git, and Vim as well as their involvement with Meetup groups focused on test-driven development, source code management, and more. Various conferences and meetups are listed that they have attended related to programming topics such as .NET, Ruby, F#, JavaScript, functional programming, and more. Locations mentioned include Nagoya, Japan where several meetups on topics such as Perl, OCaml, Scala, and development practices were held.
The document is a program for the Developers Summit 2012 that took place on February 16, 2012. It lists the date and name of the event multiple times over several pages but provides no other details about the agenda, speakers, or topics that would be covered.
41. Kinect for Xbox 360
3D 距離センサー
RGBカメラ
マイクアレイ チルトモーター
http://channel9.msdn.com/Series/KinectSDKQuickstarts/Understanding-Kinect-Hardware
Developers Summit 2012
42. Kinect for Xbox 360
2010年11月4日(米国時間)に発売さ
れた、Xbox 360 向けの Kinect
実売価格 ¥12,000くらい
商用利用はできない
設計や開発、テストに限り、Kinect
for Windows SDKを使用可能
Developers Summit 2012
43. 購入時の注意
Kinect for Xbox 360 のインタフェースはUSBではない。
コンピューターに接続する際は、変換アダプタが必要。
Developers Summit 2012
51. Kinect for Windows SDK
Kinect for Windows 向けのSDK
無償で利用することができる
商用利用が可能
ランタイムの実行には Kinect for
Windows が必要
開発時に限定して、従来の Kinect
for Xbox 360 を使用することが可能
Developers Summit 2012
61. ライブラリの比較
Kinect for
項目 OpenNI
Windows SDK
Windows XP, Vista, 7
Windows 7(32bit/64bit) (32bit/64bit)
対応OS Windows 8 Developper Preview Linux(Ubuntu 10.10)
Windows Embedded Mac OS(10.6, 10.7)
Android
開発言語 C++, C#(VB,F#など) C, C++, C#(VB,F#など), Java
Xtion Pro
Kinect for Windows
対応デバイス Xtion Pro LIVE
Kinect for Xbox 360(開発時に限る)
Kinect for Xbox 360(非公式)
商用利用 可能 可能(GPL/LGPL)
Developers Summit 2012