This document summarizes a study that aimed to enhance creativity among university students using e-learning. It developed an e-learning system integrating Problem-Based Learning and Creative Problem Solving models. Students took a pre-test, received an 8-week intervention using the e-learning system, and took a post-test. Both quantitative and qualitative data were collected. Quantitative data came from pre- and post-tests using the Torrance Test of Creative Thinking. Qualitative data came from the e-learning discussion forum and open-ended questions about the system's effectiveness. The study aimed to produce a creativity learning framework for tertiary education students.
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.
Engineering Technology Students’ Perception towards Promoting Interaction for...iosrjce
Classroom social environment is very important in academic life because it can affect students’
lifestyle in terms of their studies. One of the important elements in getting positive classroom social environment
is interaction amongst the students. The objective of this study is to understand and examine the engineering
technology students’ perceptions towards promoting interaction for the classroom social environment at the
Faculty of Engineering Technology (FTK), Universiti Teknikal Malaysia Melaka. This study investigated the
perceptions of 177 second year students from four different departments taking mathematics subject. A set of
questionnaire that covers questions regarding students’ perceptions towards promoting interaction by
mathematics lecturers and also their classmates was distributed to the students. From the findings, a conclusion
was drawn regarding their perceptions towards promoting interaction for the classroom social environment.
The result shows that students have a very good perception in increasing a positive social environment where
both parties, which are lecturers and classmates, play an important role in promoting interaction
Rapid development of information technology provides a favorable and high-quality platform for teachers’ online professional development. However, due to some factors, some teachers are unable to attend their OPD courses successful and effectively. Therefore, the research objective of this study was to assess the challenges of Chinese EFL lecturers attending online professional development (OPD). The participants consist of 100 EFL lecturers from 3 universities in Ningxia. The instrument for data collection used for the study was 20-item questionnaire. The researchers adopted the Cronbach Alpha method to determine the reliability of the instrument. A reliability index of 0.81 was obtained. Two research questions were structured and data collected were analyzed using mean and standard deviation. Findings revealed that, over workload and shortage of time are among the barriers of OPD for EFL lecturers. It was also recommended that less workload and adequate technical support would improve lecturers’ professional development in universities.
Research of Influencing Factors of College Students’ Personalized Learning Ba...inventionjournals
Smart learning environment, as a high form of digital learning environment, accelerates the wide spread of personalized learning supported by Information Technology. Based on the literature analysis and Delphi method, this paper constructs a scale of influencing factors of college students’ personalized learning based on smart learning environment. By factors analysis, descriptive statistical analysis, average difference test and regression analysis, this paper obtains four factors that affect college students’ personalized learning based on smart learning environment, i.e. learner factor, teacher factor, learning environment factor and learning resource factor, and explores the relationship among these factors through structural equation model. The purpose of this paper is not only to provide a theoretical basis for further study, but also to provide advice and guidance for the effective launching of personalized learning based on smart learning environment, which helps to stimulate college students’ potential and expertise, teach according to each student's individual differences, and promote the educational reform.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
TEACHER’S ATTITUDE TOWARDS UTILISING FUTURE GADGETS IN EDUCATION ijcax
Today’s era is an era of modernization and globalization. Everything is happening at a very fast rate whether it is politics, societal reforms, commercialization, transportation, or educational innovations. In every few second, technology grows either in the form of arrival of the new devices/gadgets with millions of apps and these latest technological objects may be in the form of hardware/software devices. We are the
educationists, teachers, students and stakeholders of present Indian educational system. These gadgets/devices are partly being used by us or most of them are still unaware of these innovative technologies due to the mass media or economical factor. So, there is a need to improvise ourselves towards utilizing the future gadgets in order to explore the educational uses, barriers and preparatoryneeds of these available devices for educational purposes. This paper aims to study the opinion of the teacher-educators about the usage of future gadgets in higher education. It will also contribute towards establishing the list of latest technological devices, and how it can enhances the process of teachinglearning system.
The focus of this study is to seek the relevance of investing in Information Technology (IT) by the students. The research takes into account 50 students studying at different disciplines at Dhaka University. The respondents were visited randomly to get the relevant data. The result of the study suggests that students’ academic quality and knowledge enhancement have a relationship with investment in IT though the relationship is not significant. The result of hypothesis testing shows that students those have invested in personal computer and internet secure comparatively higher cumulative grade point average (CGPA) rather than those who haven’t invested on these IT tools. But the likelihood of investing higher amount in IT will pay-off better CGPA is not found thus there is no association of good result and investing heavily on IT. However, the findings of this exploratory study offer insights that the money invested in IT for academic purpose is more advantageous than otherwise be invested especially for those students whose academic curriculum mainly decorated in accordance with the modern up-to-date era of Information Technology. Eventually, this study will help concerned students, guardians and academicians understanding how important IT is for student’s academic performance.
THE IMPACT OF SIMULATION ON TEACHING EFFECTIVENESS AND STUDENT LEARNING PERFO...IJITE
Simulation Strategy Is Increasingly Becoming A Popular Educational Tool In The Production Of Highly Qualified Professionals In The Field Of Education, Health, And Applied Sciences. Particularly, The Strategy Helps Improve Teaching Practice Effectiveness And Student Learning Performance. This Research Paper Aimed At Investigating The Effectiveness Of Simulation In Teaching And Student Learning Performance In The University Context. The Study Was Important Since It Highlighted How Different Kinds Of Simulation Improve Teaching Practice Effectiveness And Student Learning Performance. The Explanatory Research Design Was Used In This Research Where Data Was Collected Using Close-Ended Questionnaires Designed To Utilize Likert Scale Described In The Methodology Section. The Study Targeted 150 Student Participants. However, Only 134 Students Filled And Returned Their Questionnaires. Both Descriptive And Statistical Analysis Techniques Were Applied In This Research. Descriptive Statistics, Particularly Percentages Were Used In Describing Participant Information. Also, Statistical Analysis Was Used In Determining Reliability Of The Questionnaire As Well As For Hypothesis Testing. The Study Indicated That Social Process Simulation, Diagnostic Simulation, And Data Management Simulation Have A Statistically Significant Positive Relationship With Teaching Practice Effectiveness And Student Learning Performance. Based On The Findings, It Was Concluded And Recommended That Teachers And Students Should Accept The Use Of Simulation In Their Classroom To Enhance Their Classroom Outcomes.
Knowing group motivation using Bolzano method on PageRank computationTELKOMNIKA JOURNAL
On the e-learning system, student assignments are collected, but problems arise that based on observations from two classes of database courses, 73% of students make plagiarism so lecturers need to give motivation to students. Self motivate is needed by with a group of students. For this reason, using a bolzano method or bisection method will provide an overview of the development of the plagiarism trend between groups of students based on scores on similarity score that compute by PageRank algorithm used by Google. Research method is carried out by conducting preliminary observations of plagiarism scores and creating markov matrix. PageRank compute this ranking and Bolzano method find the intersection of two eigenvalues. Bolzano results the maximum and minimum values on range of intervals where each group consists of 5 students. Experiments were conducted in 3 classes of database courses. Trend analysis found that the plagiarism score averaged 54% with a gradient of 3°, this is relatively small but when spread in different groups it becomes larger and student group have a higher plagiarism score. Results implies a way of looking student motivation based on the plagiarism score by a small groupto motivate each other.
The Development Problem Based Learning Collaborative Model in Sociology Learn...iosrjce
This reseach in based on the real condition Senior High School Sociology learning activity in
Madiun regency which is still far from what we wish, still focus on cognitive aspect. Affective aspect and skill
need a little touch, if it is impossible to say they are still untouched. Even, we are obliged to implement the
attitude or character values in the activity of learning.
The purpose of the research is: (1) to recognize the recent condition of sociology learning activity, (2) to
create a sociology learning model, Problem Based Learning Collaborative, (3) to identify the effectiveness of
the model in improving student achivement.
The method of the research and the model development is carried out through these stages : Preliminary
research, development design, model testing or product evaluation. Collecting the data is using observation,
interviews, questionnaries, and documentation technique. Data analysis in the preliminary research is using
qualitative approach while model testing or product evaluation is using quantitative approach experiment. Ttest
isused to determine the differences between Problem Based Leraning Collaborative model and varied
lecturing model.
The result of the study is concluded as follows: (1) Sociology learning activity in Madiun Regancy is still
varied in delivering the knowledge, not yet focus on delivering of the value. Also the process of learning
evaluation is still focus on cognitive aspect ( knowledge ). Where as according to curriculum, sociology must be
conducted as an integral subject. The aim must also touch all aspect, include : cognitive, affective, skill, and
attitude. That is why, it is needed to conduct Problem Based Learning Collaborative model. (2) After being
validated by a team of experts and practitioners, the draft of Problem Based Learning Collaborative Model is
experimented in, among others, SMAN 1 Parang. The result of the model can be understood and implemented
by both teachers and students. After the trial, the model is applied as a restricted quasi–experimental test in
SMAN Bungkal Ponorogo and SMAN Badegan Ponorogo. The results show that the experimental groups have a
better average than the control group both in the cognitive aspect and the affective one. When the model is
applied extensively in SMAN 1 Parang, SMAN 2 MAGETAN, SMAN Sukomoro, SMAN Sampung, the results
remains the same. It shows that the experimental groups heve a better average than the contol ones, both in the
coginitive aspect and the affective one. Applying the model, it shows that the model effects the students
significantly in increasing the achivement ( cognitive aspect ) and strengthen the character and attitude
( affective aspect and skill ) compared with the varied lecturing model. Thus, it can be concluded that the groups
using Problem Bsed Learning Collaboraive Model has a better achivement and effort in implementing the
characters values more than that of using varied lecturing model.
Engineering Technology Students’ Perception towards Promoting Interaction for...iosrjce
Classroom social environment is very important in academic life because it can affect students’
lifestyle in terms of their studies. One of the important elements in getting positive classroom social environment
is interaction amongst the students. The objective of this study is to understand and examine the engineering
technology students’ perceptions towards promoting interaction for the classroom social environment at the
Faculty of Engineering Technology (FTK), Universiti Teknikal Malaysia Melaka. This study investigated the
perceptions of 177 second year students from four different departments taking mathematics subject. A set of
questionnaire that covers questions regarding students’ perceptions towards promoting interaction by
mathematics lecturers and also their classmates was distributed to the students. From the findings, a conclusion
was drawn regarding their perceptions towards promoting interaction for the classroom social environment.
The result shows that students have a very good perception in increasing a positive social environment where
both parties, which are lecturers and classmates, play an important role in promoting interaction
Rapid development of information technology provides a favorable and high-quality platform for teachers’ online professional development. However, due to some factors, some teachers are unable to attend their OPD courses successful and effectively. Therefore, the research objective of this study was to assess the challenges of Chinese EFL lecturers attending online professional development (OPD). The participants consist of 100 EFL lecturers from 3 universities in Ningxia. The instrument for data collection used for the study was 20-item questionnaire. The researchers adopted the Cronbach Alpha method to determine the reliability of the instrument. A reliability index of 0.81 was obtained. Two research questions were structured and data collected were analyzed using mean and standard deviation. Findings revealed that, over workload and shortage of time are among the barriers of OPD for EFL lecturers. It was also recommended that less workload and adequate technical support would improve lecturers’ professional development in universities.
Research of Influencing Factors of College Students’ Personalized Learning Ba...inventionjournals
Smart learning environment, as a high form of digital learning environment, accelerates the wide spread of personalized learning supported by Information Technology. Based on the literature analysis and Delphi method, this paper constructs a scale of influencing factors of college students’ personalized learning based on smart learning environment. By factors analysis, descriptive statistical analysis, average difference test and regression analysis, this paper obtains four factors that affect college students’ personalized learning based on smart learning environment, i.e. learner factor, teacher factor, learning environment factor and learning resource factor, and explores the relationship among these factors through structural equation model. The purpose of this paper is not only to provide a theoretical basis for further study, but also to provide advice and guidance for the effective launching of personalized learning based on smart learning environment, which helps to stimulate college students’ potential and expertise, teach according to each student's individual differences, and promote the educational reform.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
TEACHER’S ATTITUDE TOWARDS UTILISING FUTURE GADGETS IN EDUCATION ijcax
Today’s era is an era of modernization and globalization. Everything is happening at a very fast rate whether it is politics, societal reforms, commercialization, transportation, or educational innovations. In every few second, technology grows either in the form of arrival of the new devices/gadgets with millions of apps and these latest technological objects may be in the form of hardware/software devices. We are the
educationists, teachers, students and stakeholders of present Indian educational system. These gadgets/devices are partly being used by us or most of them are still unaware of these innovative technologies due to the mass media or economical factor. So, there is a need to improvise ourselves towards utilizing the future gadgets in order to explore the educational uses, barriers and preparatoryneeds of these available devices for educational purposes. This paper aims to study the opinion of the teacher-educators about the usage of future gadgets in higher education. It will also contribute towards establishing the list of latest technological devices, and how it can enhances the process of teachinglearning system.
The focus of this study is to seek the relevance of investing in Information Technology (IT) by the students. The research takes into account 50 students studying at different disciplines at Dhaka University. The respondents were visited randomly to get the relevant data. The result of the study suggests that students’ academic quality and knowledge enhancement have a relationship with investment in IT though the relationship is not significant. The result of hypothesis testing shows that students those have invested in personal computer and internet secure comparatively higher cumulative grade point average (CGPA) rather than those who haven’t invested on these IT tools. But the likelihood of investing higher amount in IT will pay-off better CGPA is not found thus there is no association of good result and investing heavily on IT. However, the findings of this exploratory study offer insights that the money invested in IT for academic purpose is more advantageous than otherwise be invested especially for those students whose academic curriculum mainly decorated in accordance with the modern up-to-date era of Information Technology. Eventually, this study will help concerned students, guardians and academicians understanding how important IT is for student’s academic performance.
THE IMPACT OF SIMULATION ON TEACHING EFFECTIVENESS AND STUDENT LEARNING PERFO...IJITE
Simulation Strategy Is Increasingly Becoming A Popular Educational Tool In The Production Of Highly Qualified Professionals In The Field Of Education, Health, And Applied Sciences. Particularly, The Strategy Helps Improve Teaching Practice Effectiveness And Student Learning Performance. This Research Paper Aimed At Investigating The Effectiveness Of Simulation In Teaching And Student Learning Performance In The University Context. The Study Was Important Since It Highlighted How Different Kinds Of Simulation Improve Teaching Practice Effectiveness And Student Learning Performance. The Explanatory Research Design Was Used In This Research Where Data Was Collected Using Close-Ended Questionnaires Designed To Utilize Likert Scale Described In The Methodology Section. The Study Targeted 150 Student Participants. However, Only 134 Students Filled And Returned Their Questionnaires. Both Descriptive And Statistical Analysis Techniques Were Applied In This Research. Descriptive Statistics, Particularly Percentages Were Used In Describing Participant Information. Also, Statistical Analysis Was Used In Determining Reliability Of The Questionnaire As Well As For Hypothesis Testing. The Study Indicated That Social Process Simulation, Diagnostic Simulation, And Data Management Simulation Have A Statistically Significant Positive Relationship With Teaching Practice Effectiveness And Student Learning Performance. Based On The Findings, It Was Concluded And Recommended That Teachers And Students Should Accept The Use Of Simulation In Their Classroom To Enhance Their Classroom Outcomes.
Knowing group motivation using Bolzano method on PageRank computationTELKOMNIKA JOURNAL
On the e-learning system, student assignments are collected, but problems arise that based on observations from two classes of database courses, 73% of students make plagiarism so lecturers need to give motivation to students. Self motivate is needed by with a group of students. For this reason, using a bolzano method or bisection method will provide an overview of the development of the plagiarism trend between groups of students based on scores on similarity score that compute by PageRank algorithm used by Google. Research method is carried out by conducting preliminary observations of plagiarism scores and creating markov matrix. PageRank compute this ranking and Bolzano method find the intersection of two eigenvalues. Bolzano results the maximum and minimum values on range of intervals where each group consists of 5 students. Experiments were conducted in 3 classes of database courses. Trend analysis found that the plagiarism score averaged 54% with a gradient of 3°, this is relatively small but when spread in different groups it becomes larger and student group have a higher plagiarism score. Results implies a way of looking student motivation based on the plagiarism score by a small groupto motivate each other.
The Development Problem Based Learning Collaborative Model in Sociology Learn...iosrjce
This reseach in based on the real condition Senior High School Sociology learning activity in
Madiun regency which is still far from what we wish, still focus on cognitive aspect. Affective aspect and skill
need a little touch, if it is impossible to say they are still untouched. Even, we are obliged to implement the
attitude or character values in the activity of learning.
The purpose of the research is: (1) to recognize the recent condition of sociology learning activity, (2) to
create a sociology learning model, Problem Based Learning Collaborative, (3) to identify the effectiveness of
the model in improving student achivement.
The method of the research and the model development is carried out through these stages : Preliminary
research, development design, model testing or product evaluation. Collecting the data is using observation,
interviews, questionnaries, and documentation technique. Data analysis in the preliminary research is using
qualitative approach while model testing or product evaluation is using quantitative approach experiment. Ttest
isused to determine the differences between Problem Based Leraning Collaborative model and varied
lecturing model.
The result of the study is concluded as follows: (1) Sociology learning activity in Madiun Regancy is still
varied in delivering the knowledge, not yet focus on delivering of the value. Also the process of learning
evaluation is still focus on cognitive aspect ( knowledge ). Where as according to curriculum, sociology must be
conducted as an integral subject. The aim must also touch all aspect, include : cognitive, affective, skill, and
attitude. That is why, it is needed to conduct Problem Based Learning Collaborative model. (2) After being
validated by a team of experts and practitioners, the draft of Problem Based Learning Collaborative Model is
experimented in, among others, SMAN 1 Parang. The result of the model can be understood and implemented
by both teachers and students. After the trial, the model is applied as a restricted quasi–experimental test in
SMAN Bungkal Ponorogo and SMAN Badegan Ponorogo. The results show that the experimental groups have a
better average than the control group both in the cognitive aspect and the affective one. When the model is
applied extensively in SMAN 1 Parang, SMAN 2 MAGETAN, SMAN Sukomoro, SMAN Sampung, the results
remains the same. It shows that the experimental groups heve a better average than the contol ones, both in the
coginitive aspect and the affective one. Applying the model, it shows that the model effects the students
significantly in increasing the achivement ( cognitive aspect ) and strengthen the character and attitude
( affective aspect and skill ) compared with the varied lecturing model. Thus, it can be concluded that the groups
using Problem Bsed Learning Collaboraive Model has a better achivement and effort in implementing the
characters values more than that of using varied lecturing model.
The Development of a Blended Learning Management Model with Synectics Teachin...ijma
The objectives of this research are: 1 ) to develop and determine the quality of a blended learning management model using synectics teaching and out-of-the-box thinking techniques; 2 ) to compare creativity thinking score after receiving the blended learning management by teaching synectics and outof-the-box thinking techniques to foster creativity and 3) to study the satisfaction of students learning with the blended learning management model. The sample group used in this research was the 1 st year Bachelor of Education students, Faculty of Education, Rajabhat Nakhon Si Thammarat University including 60 students enrolled in the course of innovation and information technology for communication and learning in semester 2, academic year 2020. They were divided into experimental groups and control groups. The research tools included web-based lessons, lesson plans and satisfaction assessments including mean, S.D. and hypothesis testing with independent t-test. The results showed that:1) the results of the development and quality assessment of the blended learning model by using synectic teaching and out-of-the-box thinking techniques to promote creativity were at a very good level; 2) comparison of creativity scores of the experimental group students after receiving the learning management with the developed instructional model were higher than the control group, indicating that the mean scores have statistically significantly different at . 05 and 3) the overall student satisfaction assessment in all aspects was high level. It was concluded that the research results were in accordance with the hypothesis testing.
Problem-based learning is generally done with face-to-face interaction. This learning process, however, has not provided a lot of time for learners to find limitless and timeless information and learning resources. It still depends on the teacher as a source of information. Students are very dependent on the presence of lecturers during face-to-face interaction. This research aims to develop a Problem-based Blended Learning (PB2L) model to support student to improve their creative thinking skills. The method used in this research was R&D with ASSURE development model. Product validation was done through an expert’s assessment by using the expert’s validation sheet. The practicality of the product is tested with limited trials with college lecturers and some students with questionnaires and interviews. Product effectiveness was seen by implementing limited development testing to a particular class with a one group pretest-posttest design and the result was analyzed by using a Paired-Samples T-Test. The result of this research is a Problem-based Blended Learning (PB2L) valid, practical and effectively improves students' creative thinking abilities. The effectiveness of the learning model was also proven on the basis of Paired-Samples T-Test of students’ pretest and posttest with sig. (2-tailed) 0.000. This learning gives students the opportunity to think systematically by beginning by criticizing the interesting contextual problems and ending with meaningful reflection with adequate learning resources both in face-to-face and online interaction.
A Development of Students’ Worksheet Based on Contextual Teaching and LearningIOSRJM
This research is aimed at developing the students’ worksheet to determine the quality of validity and practicality aspects based on expert’s assessment of materials, expert’s design, media specialists, an individual assessment of students’ testing, a small group assessment of students trial, and a field trials assessment of students.This study is adapted from the development of ADDIE model which consists of 5 stages: 1) Analysis, 2) design, 3) Development, 4) Implementation, and 5) evaluation. The results showed that the quality of students' worksheet of mathematics on materials of factorization in algebra-based on Contextual Teaching and Learning basically on the assessment of: 1) the experts’ of subject materials is obtained a total average of 3.81 is included in the category of "Good" or scored 76.2 % which is included in the category of "Very Decent", 2) the experts’ design is obtained a total average of 3.62 which is included in the category of "Good" or scored 72.4% which is included in the category "Decent", 3) the experts’ of media is obtained scored 4:43 which is included in the category of "Good" or scored 88.6% which is in the category of "Very Decent".Whereas, the assessment by the students is done in three stages: 1) an individual assessment of students’ testing is obtained average total of 4.75 which is included in the category of "Very Good" or 95% which is included in the category of "Very Decent", 2) a small group assessment of students trial is obtained total average of 4:58 which is included in the category of "Very Good" or scored 91.6% thus it is included in the category of "Very Decent", 3) a field trials assessment of students is obtained a total average of 4:43 which is included in the category of "Very Good" or scored 88.6% thus it is included in the category of "Very Decent". Thus mathematics on materials of factorization in algebra-based on Contextual Teaching and Learning (CTL) is declared valid and practical so it can be used as the learning equipment of mathematics at the factorization material algebra.
Development of a collaborative learning with creative problem solving process...Panita Wannapiroon Kmutnb
Sitthichai Laisema and Panita Wannapiroon, " Development of a Collaborative Learning with Creative Problem-Solving Process Model in Ubiquitous Learning Environment," International Journal of e-Education, e-Business, e-Management and e-Learning vo. 3, no. 2, pp. 102-106, 2013.
Educational technology is part of a scientific that is mostly engaged in
education. Actually, this scientific has significant benefits, especially in the
field of education. However, many people do not understand the role of
educational technology in education. This can be seen from the diverse
perspectives of society on educational technology. When it is associated with
educational technology science, there are many views of the community that
are very opposite to the scientific clusters of educational technology taught
from lectures. So, the purpose of this study was to find out the various
perspectives of society regarding educational technology itself. This paper is
presented with the addition of theoretical educational technology clumps.
This research employed a descriptive qualitative approach. This study used
indirect interviews, which means giving unstructured questions but still
focusing on what will be researched. The subjects in this study were six
participants who were people outside the educational technology scientific
clump. In addition, the author also conducted a literature review which was
taken from six articles from three different journals. The results of this study
reveal a diverse picture of views on educational technology. All participants
argue that educational technology has a significant role, but in terms of the
dominant conception they still do not understand it like other scientific. From
the results it can be a separate challenge for educational technology. It can be
used as an alternative reference in improving the quality of educational
technology, either through formal education or other forms.
The research has been carried out at the Islamic junior high school of East Lampung to determine the effectiveness of the Connecting, Organizing, Reflecting, and Extending (CORE) learning model on students’ creative thinking skills on sound waves topic. The research method used was a quasi-experimental design with Non-Equivalent Control Group Design. Data on creative thinking skill were collected using essay test instrument. This research was conducted on the eighth-grade students of an Islamic senior high school in East Lampung with a sample of 60 students taken by using purposive sampling technique. Based on the Effect Size test, the effectiveness value of the CORE model on students’ creative thinking skills are 0.48 which is in the medium category. These results prove that the CORE learning model is effective in enhancing students’ creative thinking skills on sound wave material. This study also provides a storyboard on how to apply an effective CORE model to improve students’ creative thinking abilities.
An example school report from the Partners in Learning School Research Tool. See http://www.pil-network.com/sites/schoolresearch/index for more information.
Development of Pedagogical Blended E-Learning Model Using Cognitive Tools Bas...Jintavee Khlaisang
Khlaisang, J. (2012). Development of Pedagogical Blended E-Learning Model Using Cognitive Tools Based Upon Constructivist Approach for Knowledge Construction in Higher Education. Proceedings of the Fourth International e-Learning Conference 2012, organized by the Thailand Cyber University Project, Office of the Higher Education Commission, Bangkok, Thailand, June 14, 2012.
The Comparative Study Between The Cooperative Learning Model Of Numbered Head...iosrjce
This research aims to explain the differences between the cooperative learning model of Numbered
Heads Together (NHT) and Student Team Achievement Division (STAD) to the learning achievement of the
eighth grade students in social subject at SMP Negeri 5 Jombang. The population in this study was 66 students
of the eight grade students in which 33 students from class VIII H. and 33 students from class VIII F. The data
were collected by using observation, interviews and tests. This research applied T-test for data analysis.
The results showed that there is significantly difference on learning achievement of the eighth grade social
studies at SMP Negeri 5 Jombang who are taught by using the cooperative learning model of NHT and STAD.
The result showed that tcount was 2.763, it is higher than the coefficient of table 1.998 at the 5% level of
significant (α) on the value of (df) = (33-1)(33-1) is 64. It implied that tcount> ttable in which 2.763 > 1.998,
therefore, the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. Finally, It can be
concluded that there is significant difference of the cooperative learning Model of Numbered Heads Together
(NHT) And Student Team Achievement Division (STAD) to the learning achievement of the Eighth Grade
Student in Social Subject at SMP Negeri 5 Jombang
The quality improvement of human resources in the society 5.0 era in the 21st century is closely related to technology, and one of the ways this can be achieved is by using YouTube. Therefore, this research determined the differences in student cognitive learning outcomes and critical thinking before and after applying the YouTube-assisted discovery model in German Language Education Study Program at Pattimura University, Indonesia. A pseudo-experiment a pretest and posttest unequal control group design was used to obtain 20 2nd semester students who took the course Strukturen und Wortschatz zur Aufbaustufe A2.1. Furthermore, the sample determination used a proportional sampling technique. Data collection was done using the instrument in the form of essays tests to determine the cognitive learning and critical thinking outcomes, questionnaire sheets, and interviews. The paired T-test showed a value of p=0.000<α=0.05, indicating significant differences in cognitive learning outcomes and critical thinking skills before and after applying the YouTube-assisted discovery learning model. This was confirmed by an increase in the cognitive test scores and critical thinking of students after applying the learning model. Therefore, the results can be applied to other concepts in German language learning.
The education in the 21st century focuses on knowledge and encourages students to generate information and encourage developing new skills. The framework of 21st century learning skill is communication, collaboration, critical thinking, creativity and innovation. A cooperation skill in the world of education is an important thing to be done in learning. Therefore, a solution is needed to optimize student empower cooperation skills process by using the teaching material in the form of module. The objective of this research is to know the effectiveness of inquiry based learning module to empower cooperation skills. This research was conducted in one of high school in Surakarta, Indonesia. The research method is quasi experiment, used pretest and posttest design by using two randomly selected classes those were experimental class used an inquiry based learning module and control one used a modules made by biology teachers in Surakarta. The results showed that there were significant differences of learning outcomes between the control and the experimental classes based on the independent samples t-test test results, also seen with the n-gain scores that obtained at 0.78 (middle) in the control class and 0.87 (high) in the experimental class. As the study concluded, using inquiry based learning module in the learning process in effective to empower cooperation skills.
Development of Blended E-Learning Model Using Online Interactive Reflective L...Jintavee Khlaisang
Khlaisang, J; Koraneekij, P. (2012). Development of Blended E-Learning Model Using Online Interactive Reflective Learning Logs to Enhance Faculty of Education Students’ Inquiring Mind and Retention at Chulalongkorn University. Proceedings of the Fourth International e-Learning Conference 2012, organized by the Thailand Cyber University Project, Office of the Higher Education Commission, Bangkok, Thailand, June 14, 2012.
International Journal of Humanities and Social Science Invention (IJHSSI)inventionjournals
International Journal of Humanities and Social Science Invention (IJHSSI) is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
2. 50 Azri Syazwan Atan & Mohd Shafie Rosli / Jurnal Kemanusiaan 17: 1-S (2019), 49–53
3.0 LITERATURE REVIEW
Problem-based learning (PBL) is a student-centered approach where students are exposed to action to pursue academic materials, theories,
methods, understanding, and skills to solve problems. Implemented PBL in the e-learning system can create a framework that students can
access anywhere to develop joint solution skills through their existing experience and knowledge where PBL learning is usually an open,
challenging and needing solution in the answer seeking process. The need for creative thinking amongst higher education students today is
for the higher institutions to develop people with skills in analyzing problems, logical arguments, expecting probabilities and exploring
new ideas by the year 2030. More of that, education in Malaysia needs a transformation if Malaysia wants to improve her economic
development through the use of creative thinking.
The formation of this problem based learning is more focused on the actual situation faced by the students to bring about better
results. Previous studies on problem-based learning state that cognitive factors play an important role in the development of human
creativity. The need for the process 1) the specific knowledge needs 2) integrate the knowledge to find the problem solving method 3) the
application of knowledge to solve the problem. Through problem-solving learning will also lead to communication and discussion of
understanding between students. It creates an atmosphere in the classroom that gives students the opportunity to learn together, solve
problems in groups, share ideas with each other.
Creative Problem Solving
The Creative Problem Solving model is the result of Alex Osborn's research in 1940 based on the Wallas Stage Model 1926. In the early
stages of CPS Osborn's modeling using a seven-step approach to addressing the problem of creativity. Osborn has developed this model in
stages that there are six versions of the model produced over a period of 50 years, and through the CPS Model these researchers support
that creative thinking requires: (1) a process involving multiple rating; (2) focus on problem solving; (3) thinking skills work deduplicate
and indefinitely; and (4) influence the incubation stage of thinking to find the solution. There is study found that the Model can collaborate
effectively for creating new learning environment throughout technology.
Conceptual Framework
Figure 1 shows the conceptual framework for this study, where students' creative thinking skills are expected to rise after undergoing an
intervention process using the developed e-learning. To measure the differences before and after the intervention process, students go
through (TTCT) creative thinking test as a pre and posttest to measure any changes after using the e-learning to be developed. Students'
learning process will be examined using analytic tools e-learning system.
Figure 1: Conceptual Framework
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The finding was the performance achievements of problem solving in e-learning discussion are presented. The first research study is
to study the effect of problem solving towards creative thinking through problem solving.
4.0 RESEARCH METHODOLOGY
This study is to examine the effect of the developed e-learning toward creative thinking performance after sample’s engagement with the e-
learning. Also, to get the data from the pre and posttest using pre-experimental research design and to conduct quantitative form to measure
the change in performance level of creative thinking skills. Qualitative data for the learning analytic aspect was collected through Moodle
log, while open ended question is to analyses effectiveness of the system that been develop. The study consisted of first year undergraduate
student that was selected via purposive sampling from the School of Education, Universiti Teknologi Malaysia (UTM). Table 2, shows
both of the process of the test.
Figure 2: Pre-Experimental Research Design
Quantitative Pre-Test Intervention Quantitative Post Test Finding
A1 X = 8 week A2 Overall result and analysis
Qualitative method Finding
Participant that been selected
Those participants must finish the intervention
and pre and post test
Discussion of the system effectiveness
Discuss the code and themes of overall outcome of the result
Instrument
As these study use consists both of type analysis, were in this study the quantitative act as the primary data, while qualitative data gives
supportive roles in the analysis and discussion. The pre and post quantitative data was collected using Torrance Test of Creative Thinking
(TTCT) -A (adult) as the sample is among the undergraduate student in higher education institution.
The qualitative data are collected using open-ended questionnaire, from participant that been selected and those participants must
undergo all of the intervention session and pre and posttest are need to be completed. The data finding is to discuss of effectiveness of the
system, and to discuss the code and themes of overall outcome from the result provide to support the quantitative data.
5.0 RESULTS AND DISCUSSION
Data been collected for achieving the stated research goal which is to measure student creativity before and after the treatment. A pre and
posttest were conducted to answer a research question (a) the effectiveness of using e-learning to enhance creativity in higher education
students. The learning analytic will be collected through log files, performance test, surveys and interviews, below are the table that
showing the flow of the system that been integrated with the PBL method based on the CPS model by Osborn 1952.
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Figure 3: CPS Model approach for implementation PBL in e learning
Intervention
The intervention was using Alex Osborn CPS model which involve Observation, it provides problems to students, Students are required to
issue as many problems as possible for the given problem. Inventory, Give ideas and reasons, Students are asked to assume and give an
idea of how the problem can be processed. Analysis, Provides new ideas from ideas, the students are required to produce any process and
the probability that the problem can be processed makes the new solution through the ideas given. Hypothesis, Improve the original
process into a new process through a combination of ideas. Incubation and synthesis, Students are required to disclose the function of the
solution, object, or process that has been produced. Validation, the students need to clarified things and the process of solution, or any
improvement that they made and the possible possibilities they found for the problem can be done.
Performance
Torrance Creative Thinking Test (TTCT) by Torrance (1967) will be used for performance test. This method will capture the student
performance on creativity aspect before and after the intervention process and the test can be analyses base on TTCT method. Torrance
(1967) suggests that creative thinking refers to the ability to think from various aspects of human mental operations such as smoothness,
flexibility, authenticity and explain in detail the ideas of ideas developed to produce new ideas. To measure this skill, the TTCT
questionnaire forms in the form of set A and set B are used for students to measure creativity skill, there are six activities to be answered
by the students through this test form.
System Logs/Moodle Logs
The learning analytic tool will be used to understand how the samples shape their creative thinking when using e-learning to be developed.
The amount of access that is made and the access time period will be recorded as in the Schedule.
The flow of the system based on Alex Osborn CPS model and the procedure will be divided accordingly with the need of the system
either through online and in class method as it is crucial that the student engage with the system itself for the interaction (log files), in the
end of the procedure, the system be capture the data and it easily analyses. With the help of analytic learning will benefit the better
understanding of student data as well as assisting an institution to address problematic students in academic or specific skills.
6.0 CONCLUSION
The research findings that achievement in terms of creativity measured using Torrance Creative Thinking Test (TTCT) after the engage
using the e-learning are better than before the intervention session. By doing these it will show the effectiveness of e-learning system that
been developed for enhancing creative thinking among student. As this research emphasizing on finding the effectiveness of e-learning to
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enhance creativity, there is more some area of learning experience and other learning theory such as critical thinking can be on attached in
the system for further learning. Through the integration of creativity into e-learning, it is clear that e-learning is a contextual learning tool
and support collaborative learning that could facilitate the digital literacy.
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*Dedication:
The paper was funded by the Research Management Centre of Universiti Teknologi Malaysia (R.J130000.7831.4F952) under the project
‘A Model For Hots Cultivation Via Online Technology Enhanced Learning Environment Using Learning Analytic’.