There are different types of teaching methods which can be categorised into three broad types. These are teacher-centred methods, learner-centred methods, content-focused methods and interactive/participative methods.
A Critique of the Proposed National Education Policy Reform
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Teaching Methods (Workshop, Project,Role play )
1. TEACHING METHODS
ON WORKSHOP,
PROJECTOR ,
ROLE PLAY
PRESENTED TO: DR.PALLAVI PATHANIA
(ASSISTANT PROFESSOR)
PRESENTED BY :REENA SHARMA
MMMM.SC.1ST YEAR STUDENT
SUBMITTED ON : 14/04/2020
4. INTRODUCTION
âĸ The Workshops are organized to
develop the psychomotor aspects
of the learner regarding practices
of new innovations in area of
education. Under this technique
participants have do some practical
work to produce instructional
teaching and testing material.
5. Meaning of workshop
īĩ The word, âWorkshopâ has been borrowed
from engineering. There are usually workshops
in the engineering, in these workshops persons
have to do some task with their hands to produce
something.
īĩ e.g. Railway workshop, roadways workshop,
etc. Under these workshops railway engines are
repaired and manufactured
6. DEFINITION:
Workshop is defined as assembled group of 10 to
25 persons who share a common interest or
problem. They meet together to improve their
individual and skill of a subject through intensive
study, research, practice and discussion.
7. cont..
īĩ A workshop is a meeting during
which experienced people in
response position come together
with experts and consultants to
find solutions to problem.
8. Timing of workshop:
īĩ Minimum timing of workshop 1 day
īĩ Maximum timing of workshop 2-3or more days
11. PURPOSE OF WORKSHOP
1) To use abundance of ideas.
2) To provide means of group study
3) Provides media for co-operation.
4) Provide mature learning
environmental
5) It will help to Defining a problem
and objectives
12. CONT..
7)The purpose of workshop is to share
knowledge, skills and technique of using reflecting
teaching and learning approach.
8)All the members are work together as a team.
9)It will help to discuss scientific questions and
opportunities for better understanding genomic function
and apply that knowledge in large scale efforts.
13. The workshops are organized to realize the
following objective
There are two types:
PSYCHOMOTOR
OBJECTIVE
COGNATIVE
OBJECTIVE
14. COGNITIVE OBJECTIVES
1) To solve the problem of teaching
profession.
2) To provide the philosophical and
sociological background for instructional
and teaching.
3) To identify the education objective in the
present content are.
4) To develop an understanding regarding
the use of a them and problem.
15. PSYCHOMOTOR OBJECTIVES :
1)To develop skill to perform a task independently
2) To train the person for using different approaches
of teaching.
3)Workshop technique is used to seed, explore and
identify the solution to a problem
4) It is used for in-service teachers for giving
awareness and training of new practices in education
16. Types of workshop:
Eg: In companies:
īŧArtificial Intelligence
īŧMachine Learning
īŧEmbedded System
īŧDigital Marketing
īŧPersonal Branding
īŧRobotics
17. Cont..
īĩ In Hospitals:
ī Basic life supports
ī Analysis of quantitative
nursing research.
ī Disasters management
20. Steps in organizing a workshop
Date & place of
workshop
Selection of
experts
Selection of
participant
Invitation of
participants
Arrangement of
funds
Formulating a
aims &
objectives
Opening a file
Working
language
Committee of
sponsors
21. PROCEDURE OF WORKSHOP
TECHNIQUES
īĩ Generally workshops are organized for 3 to 10 duration.
The period of workshop may be 40 days. It depends on
the nature of task assigned to the workshop. It is
organized in three stages started on the day of
workshop.
īĩ 1) First stage (Planning of workshop)
īĩ 2) Second stage (Presenting the workshop)
īĩ 3) Third stage (Fellow up and evaluation)
29. CONT..
Workshop for preparing research
synopsis or Proposals
Workshop for designing program for
teacher education or any level.
Workshop for interactional analysis
technique
33. Advantages Of Workshop
1) It is used to realize the higher
cognitive and psychomotor objectives.
2) It is used for developing and
improving professional efficiency, e.g.
nursing, medical, dental, etc.
3) It develops the feeling cooperation
and group work.
34. ContâĻ
4)It is a technique which can be effectively used for
developing understanding and proficiency for the
approaches and practice in education.
5) The teacher proficiencies can be developed by
using the workshop technique for in-service teaching
6) It providers the opportunities and situations to
develop the individual capacities of a teacher.
35. DISADVANTAGES
ī§ Generally follow up are not organized in
workshop technique.
ī§ It requires a lot of time for participant and
staff.
ī§ Large number of staff members are needed to
handle participation.
ī§ It demands special facilities or materials.
36. Budget plan for workshop:
īĩ Organizer should plan the budget according to
their plan of conducting workshop.
īĩ Following simple formula is suggested to
estimate the expenditure:
īĩ E=(T+S)NÃ1.25
īĩ E=Estimate
īĩ T=Cost of return travel
īĩ S=living expense(Accommodation, Food)
īĩ N=Number of participants
37.
38. Example of workshop in the form of
activity:
WORKSHOP ON BLS(Basic life support):
it will enhance the knowledge of the trainee
staff to improve the qualitative care to the
patient and prevent from complication.
39.
40. INTRODUCTION
īĩ Project is one of the moderns
method of teaching in which,
the students point of view is
given importance in designing
the curricula and content of
studies. A project is a list of
real life that has been impacted
into the school. it demand
work from the pupils.
41. DEFINITION OF PROJECT
A project is a whole hearted purposeful activity
proceeding in a social environment.
Acc. To W.H. Kilpatrick,
42. Cont..
īĩ It is a plan of action
Oxford-learners dictionary
īĩ A project is problematic act carried to completion in
its most natural settingâ.
J.A. Stevenson
43. Timing of project
īĩ Timing of project depend upon
the type of project.
īĩ Minimum project Presentation
of timing =1-5minutes
44. CHARACTERISTCS OF PROJECT
METHOD
ī It takes the student beyond the walls of the
class room.
ī It is carried out in a natural setting, thus
making learning realistic and experiential.
ī It encourage investigative learning and
solution of practical problems.
45. CONTâĻ
ī It is focused on the student as it enlists his/ her
active involvement in the task set.
ī It promotes a better knowledge of the practical
aspects of knowledge gained from books.
ī It enhances the studentâs social skills, as it
requires interaction with the social environment.
47. CONSTRUCTIVE PROJECT:
Practical or physical task such as:
construction of article
ī Making a model
ī Digging the wall
ī Playing drama
These are done in this type of project.
48. AESTHETIC PROJECT
Appreciation powers of the
students are developed in this type of
project through their efforts .
ī Musical programs
ī Beautification of something
ī Appreciation of poems and so on.
49. PROBLEMATIC PROJECT:
īĩ In this type of project develops the problem
solving capacity of the students through their
experiences. It is based on the cognitive domain.
īĩ E.g. Solving a mathematical equation
īĩMachine breakdown
īĩQuality problem
50. DRILL PROJECT:
It is for the mastery of the skill and
knowledge of the students. It increase
the work efficacy and capacity of the
students.
E.g. A student is given a project in
which he or she is expected to develop
in developing competency to carry out
an experiment or a procedure.
51. STEPS OF A PROJECT METHOD
1) CREATIVE SITUATION
2) SELECTION OF THE
PROBLEM:
3) PLANNING
53. Advantages :
īĩ It follow psychological law of learning.
( law of readiness, Law of exercise and Law
of effect).
īĩ Project method give freedom to the students.
īĩ It suits to the psychological method of
maturation.
īĩ It has potentials to drive social values.
54. cont..
īĩ It promotes learning through practical
problem solving.
īĩ It train for social adjustments.
īĩ It saves the learners from insincerity and
superficiality.
īĩ It trains for a democratic way of life.
55. Disadvantages :
īĩ The role of communication in teaching learning
process is subordinated to the glorification of
active learning.
īĩ It is time consuming and limited by availability
and cost of materials.
īĩ The practical difficulty of covering syllabus rule
out the project method as the basis of teaching
in most education institutions.
56. cont..
īĩ The method provides opportunity only for the
practical enthusiast
īĩ It is too ambitious; beyond the studentâs capacity.
īĩ It leaves gap in students knowledge.
īĩ Opportunity for the correlation with the academic
subjects is extremely limited.
57. ROLE OF THE TEACHER
IN PROJECT METHOD:
ī Facilitator
ī Designer
ī Manage activities
ī Collaborator
ī Skilled
ī flexibility
58. Example of Project in the form of
activity:
īĩ Changing in Human Resource Process:
If your company human resource
department decides to replace the
processes they are currently using to
recruit and interview and hire new
employees, that too can be handled as a
project.
59. Cont..
īĩ Full body disinfectant sanitizing
machines(Himachal Pradesh): The purpose of this
sanitizing machine is now a days for the prevention of
endemic corona disease.
60.
61. INTRODUCTION
īĩ Role-playing is the changing of one's
behaviours to assume a role, either
unconsciously to fill a social role, or
consciously to act out an adopted role
īĩ Role playing is discussion technique that
make possible to get maximum
participation of a group through acting
out an example of some problem or idea
under discussion.
62. DEFINITION
īĩ Role play can be define as a technique in
which people are presented with a real or
artificial environment and they ae exposed
with some find of case or situation and they
need to exhibit the same in form of roles.
63. OR
Role playing â as the changing of oneâs
behavior to fulfill a social roleâ.
-oxford English dictionary
64. Timing of Role Play:
Minimum timing of Role
Play = 15-30 min
65. OBJECTIVES:
ī§ It helps in developing a better
understanding of the job.
ī§ It helps in understanding how to handle
a particular situation.
ī§ It helps in anticipating reaction of other
party.
66. CONTâĻ
īą It enhanced communication and
interpersonal skills.
īą It can be used with individuals or in
group situations.
īą It teaches empathy and understanding of
different perception.
67. VALUE OF ROLE PLAY
âĸ Adopting stimulation techniques to solve
problem.
âĸ Understanding adequate awareness about social
and psychological issues.
âĸ Understanding feeling and opinion of others.
âĸ Developing feeling and opinion of others.
69. PRINCIPLES OF ROLE PLAY
ī Based on the philosophy;
ī Should be flexible.
ī Should be stimulant to think
and should not be an escape
from discipline.
ī Require rehearsal
71. SOCIO - DRAMA
ī§ It deals with interaction of people with other
individuals or groups, eg: mother, nurse, leader,
etc.
ī§ It always involve situations of more than one
person and deals with problems that majority of
group face in executing their roles.
72. PSYCHODRAMA
ī§ It is mainly practiced in group setting, mainly
concerned with the unique needs and problems
of a particular individual.
ī§ It should not be attempted except under the
guidance of a trained therapist.
73. Add Details
Identify the Situation
Assign Roles
Act Out the Scenario
PROCESS OF ROLE PLAY
Discuss What You Have
Learned
74. Process of role play:
it is easy to set up and run a role-
playing session. It will help to follow
the five steps below
Step 1: Identify the Situation
īĩ To start the process, gather people
together, introduce the problem,
and encourage an open discussion
to uncover all of the relevant
issues.
īĩ This will help people to start
thinking about the problem before
the role-play begins.
75. Step 2: Add Details
īĩ Next, set up a scenario in
enough detail for it to feel
"real."
īĩ Make sure that everyone is
clear about the problem that
you're trying to work
through, and that they know
what you want to achieve
by the end of the session.
76. Step 3: Assign Roles
īĩ Once you've set the scene,
identify the various fictional
characters involved in the
scenario.
īĩ Some of these may be people
who have to deal with the
situation when it actually
happens (for example,
salespeople).
īĩ Others will represent people
who are supportive or hostile,
depending on the scenario (for
example, an angry client).
77. Step 4: Act Out the Scenario
īĩ Each person can then assume their role, and
act out the situation, trying different
approaches where necessary.
īĩ It can be useful if the scenarios build up in
intensity. For instance, if the aim of your
role-play is to practice a sales meeting, the
person playing the role of the potential
client could start as an ideal client, and,
through a series of scenarios, could become
increasingly hostile and difficult.
78. Step 5: Discuss What You Have
Learned
īĩ When you finish the role-play, discuss what
you've learned, so that you or the people
involved can learn from the experience.
79. MERITâS OF ROLE PLAY
īą Student interest in the topic
is raised.
īą Active participation.
īą Long term retention.
īą It enhances communication
and interpersonal skills.
80. CONTâĻ
īą It teaches empathy and understanding of different
perception.
īą It can be used with individuals or in group situations
īą It develops confidence and self-efficancy.
īą It develops competence.
īą It is useful for a range of topics, including
interviewing, counseling.
81. DEMERTS OF ROLE PLAY
ī§ Role play may awaken previously
subdued or suppressed emotions.
ī§ Less effective in large groups.
ī§ Teacher must accept her new role where
he/she does not dominate the class
anymore.
82. Example of Role play in the form of activity:
īĩ Role play on HIV( human immune virus)/AIDS
(Acquired immune deficiency syndrome):
it will provide the information about prevention of
sexually transmitted disease. e.g. HIV/AIDS
84. Conclusion:
īĩ I conclude that the workshop is assembled group of
10 to 25 persons who share a common interest or
problem.
īĩ Project is a planned piece of work that have a
specific purpose.
īĩ Role play is a technique in which people are
presented with a real or artificial environment to
put yourself into somebody elseâs for changing
oneâs behaviours.