This is a full day workshop on applying Agile thinking to UX practice and integrating UX into Agile projects. The workshop is part of the Rosenfeld Media workshop series.
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
These are the slides for my Lightening UX Lisbon talk around User Experience people selling themselves better. There is a deeper focus on portfolios which are 80% bad in my experience, but not just for new jobs. See more at www.betteruxportfolios.com.
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
These are the slides for my Lightening UX Lisbon talk around User Experience people selling themselves better. There is a deeper focus on portfolios which are 80% bad in my experience, but not just for new jobs. See more at www.betteruxportfolios.com.
This keynote opened the first UX Camp in Melbourne on November 2023. The talk addressed three key themes that have caused concern and anxiety in the practice of UX in recent years: growth of product management, recent redundancies, and the rise of Gen AI. The purpose of the talk was to alleviate these concerns, and inspire the audience in continue to pursue a career in UX.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
This deck was presented at the "Content Strategy in Service Design" event, hosted by Fjord, a global design and innovation consultancy, and the Content Strategy Southern California group.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
The Experience Design Framework: A Design Thinking Guide for Product Success ...Lang Richardson
A presentation outlining how Experience Design Improves Product Businesses. Langston synthesized structures from his past experiences as well as common industry practices to present to a local Bay Area MeetUp his ideas on structuring teams to produce excellent products.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
The activity of using methods, skills and tools to understand user engagement with a website is called a UX Audit.
Even in case this was done at the time of website development, it could not have included future traffic behaviour or change in design trends and optimisation techniques.
Per this article on Forbes, every dollar invested in improving UX has multifold returns. Good design is just good business.
Most business solutions have different interfaces for the primary users and internal customers or end-users. One reason is the differing amounts of functionality these two groups require.
But today, users at all levels of technical expertise are becoming accustomed to simple user interfaces on their smartphones and in the software products they use, like Gmail and Facebook. This familiarity with good interface design is changing UI expectations for some IT users.
Explore how UX/UI is critical to business and design innovation.
watch the video of this session on our website: https://www.knoldus.com/learn/webinars
Cross-Functional Pairing: What it is and why you should be doing itAnders Ramsay
Anders Ramsay will provide an overview of cross-functional pairing, with Jef Bekes and Mike Long presenting a case study from work done at ThoughtWorks Studios. Topics discussed will include group sketching, use of a prototyping framework, and designing in the browser vs designing with PhotoShop/Wireframes.
This keynote opened the first UX Camp in Melbourne on November 2023. The talk addressed three key themes that have caused concern and anxiety in the practice of UX in recent years: growth of product management, recent redundancies, and the rise of Gen AI. The purpose of the talk was to alleviate these concerns, and inspire the audience in continue to pursue a career in UX.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
This deck was presented at the "Content Strategy in Service Design" event, hosted by Fjord, a global design and innovation consultancy, and the Content Strategy Southern California group.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
The Experience Design Framework: A Design Thinking Guide for Product Success ...Lang Richardson
A presentation outlining how Experience Design Improves Product Businesses. Langston synthesized structures from his past experiences as well as common industry practices to present to a local Bay Area MeetUp his ideas on structuring teams to produce excellent products.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
The activity of using methods, skills and tools to understand user engagement with a website is called a UX Audit.
Even in case this was done at the time of website development, it could not have included future traffic behaviour or change in design trends and optimisation techniques.
Per this article on Forbes, every dollar invested in improving UX has multifold returns. Good design is just good business.
Most business solutions have different interfaces for the primary users and internal customers or end-users. One reason is the differing amounts of functionality these two groups require.
But today, users at all levels of technical expertise are becoming accustomed to simple user interfaces on their smartphones and in the software products they use, like Gmail and Facebook. This familiarity with good interface design is changing UI expectations for some IT users.
Explore how UX/UI is critical to business and design innovation.
watch the video of this session on our website: https://www.knoldus.com/learn/webinars
Cross-Functional Pairing: What it is and why you should be doing itAnders Ramsay
Anders Ramsay will provide an overview of cross-functional pairing, with Jef Bekes and Mike Long presenting a case study from work done at ThoughtWorks Studios. Topics discussed will include group sketching, use of a prototyping framework, and designing in the browser vs designing with PhotoShop/Wireframes.
Keynote Kung-Fu: Streamlining Your Design Workflow With KeynoteTravis Isaacs
Travis Isaacs, creator of Keynotekungfu.com, will teach you how Keynote can accelerate your entire design workflow—from discovery, to wireframes, to prototype. Keynote not only gives you the advantage of speed during the design process, but also makes communicating design thinking through storytelling an effortless task.
2 Big Mistakes Professionals make using Excel data in PowerPointDave Paradi
When professionals present financial or operational data from Excel, they often make these two mistakes when they move that data into PowerPoint. Learn what you need to do in order to avoid these mistakes.
Slide Makeover #80: Shifting breakdown of segments totalling 100%Dave Paradi
Often we have to show segments that add to 100% of whatever we are measuring. A stacked column graph is a very common way to show this visually. When the proportions of the segments change over time, we typically use side by side stacked column graphs. This slide makeover shows how using a diverging stacked bar chart can make the changes in two groups of segments much easier for the audience to understand.
Slide Makeover #79: Comparing groups broken into segmentsDave Paradi
When you want to compare the breakdown of a total amount into segments between multiple groups, the temptation is to use two pie charts. Pie charts are the default most presenters turn to when showing the breakdown of an amount into segments. This makeover shows why a stacked bar chart is often better than two pie charts for comparing groups broken down into segments.
How to select and create an effective visual for your business presentationDave Paradi
Why do so many business professionals only use bullet point slides and the standard simple graphs in their PowerPoint presentations? This slide deck explains the four reasons why this is the case for many professionals. It shares an approach that works for people like analysts, accountants, engineers, and technical experts who don’t want to become designers just to create effective presentations.
Keynote Kung-Fu: How to wireframe like a ninjaTravis Isaacs
Video here: http://vimeo.com/15379723
Keynote is a cheap, friction-free tool to create elegant wireframes in a format that’s perfect for presentations, pitches, and hand-offs.
Get the toolkit here: http://keynotekungfu.com
The State of Financial Presentations 2014 Survey ResultsDave Paradi
How good or bad are financial presentations? I wanted to hear the audience's perspective. So I conducted a survey in May and June of 2014 asking those who see financial presentations what they thought. This deck presents the results of the survey and what financial presenters can do to make their presentations more effective.
Why agile is failing in large enterprisesLeadingAgile
Agile works. We get it. You don’t have to sell people on the underlying principles anymore. Even so, many large-scale agile transformations are struggling. Some have failed. Others can’t figure out why things aren't working after multiple attempts. It’s easy to blame the people, the process, and the culture. And it’s especially easy to blame management. However, the underlying problem is that most large organizations weren’t built to be agile. You need a way to safely and pragmatically refactor your company into an organization that can adopt agile and sustain the transformation. Mike Cottmeyer introduces a framework for understanding the type of company in which you work, its delivery constraints, and likely challenges you’ll face in your agile transformation. Mike shares a strategy for establishing an end-state vision and operational model to guide your transformation. Finally, he defines an approach for incrementally introducing change, measuring outcomes, and sustaining those changes.
Check out Mike giving this talk live https://www.leadingagile.com/why-agile-fails
These are slides for a short version of a Design Studio workshop, which I have conducted at numerous events and conferences, most recently at UX Camp Vienna 2012
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
Fail Fast, Learn Fast, Move Fast: My UX journey to move fasterJeremy Johnson
We've all heard about the Lean Startup, and now Lean UX. This is a intro into how I've been using these methods to speed up the UX process, and work better within product teams.
This is a presentation I gave at Hackers & Founders in Barcelona, on strategies for designing Minimum Viable Products. I focus on how designing MVPs is a core part of modern UX practice, in particular the craft of designing experiments that test a hypothesis.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Imagine we need to sell UX to an organization. Not all organizations have the same level of interest and receptiveness to UX. Some just don’t care.
What should we know about an organization that will help us sell UX more effectively? What sort of questions should we ask about the organization, its people and its culture? What can we learn from organizations where UX has become part of the corporate DNA? What factors can increase our chances of promoting UX successfully to an organization now and in the future?
This presentation will tap into more than 10 years of experience in selling UX into different markets and organizations. We will share the successes, pitfalls and failures.
At some point in your career, you’ll be called upon to sell User Experience (UX) to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face? In this talk, Daniel Szuc will:
1. Examine what works and what does not work well when selling UX within an organization;
2. Identify barriers you might encounter to the adoption of UX methods in your organization;
3. Discuss how to package and present UX to stakeholders.
Also see: http://designative.info/2009/12/09/event-ixda-shanghai-presents-selling-ux-in-organizations-with-daniel-szuc-december-11th-2009-630pm/comment-page-1/#comment-6037
When developing an app you have a lot of decisions to make because you have a lot of topics to deal with. In this talk I’m going to give you a general view on the different challenges we faced whilst working on our first React Native app.
by Jan Wessel (Senior Frontend Developer @kartenmacherei)
As designers and agency owners we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds. As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let’s learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at Owner Summit 2015, Austin Texas
Sell yourselves better: What a UX employer looks forJason Mesut
A presentation I pulled together for General Assembly's UX Design Immersive course in London.
I pulled the presentation together in a morning from some old and emerging thinking. Hoping to progress soon, so any feedback greatly received.
This is the slidedeck I used for my talk about UX for the 2016 cohort of Venture for Canada at Queen's University, Kingston, ON. In it, I go over what I've learned about UX over the past 3 years, including a brief history of UX, a look at the design landscape today, and a glimpse into what we can expect in the future. I followed this talk up with a quick hands-on workshop on UX design.
If you feel like this is something your organization or team can benefit from, feel free to reach out to me to coordinate something!
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
9. Agile + UX = ?
Methods like Scrum and XP...
are optimized for this… ...but insufficient for this.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
10. Agile UX PAIN
Feeding the beast
“There’s a whole team of developers and I’m the only UX designer.
They’re building features faster than I can design them. I can’t keep up!”
Half-Baked UX
“Our PO’s under pressure to deliver the next release and signing off
on features despite crap-ass usability. Help!”
Sprint Tunnel-Vision
“Yes, we technically delivered all the features this sprint, but
looking at the big picture, the design’s an incoherent mess!”
AGILEFALL
“Our developers are a fine-tuned Agile machine, but our design dept.
can’t figure out how to fit in what we do, so we’re basically still just continuing
to create big-ass spec docs and handing them to the devs.”
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
12. Traditional Relay Race
- Team members mostly run alone.
- Communication occurs mainly through document hand-offs.
- One big crossing of the finish line.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
13. PM
GD
Dev
BA
Biz
UX
Agile Rugby Game
- Intensive and continuous collaboration.
- Communication through direct collaboration.
- Reach the finish line early and often to win the game.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
14. Our top goal is to…but what’s
most important is that we…tho what
we really must do is to… But I thought…
Whaa…?
What about…?
A Relay Race Meeting
- Not designed for collaboration.
- Slow debugging of issues, differences in understanding.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
15. A Rugby Game Meeting Workshop
- An intensive passing game across roles/perspectives.
- Rapidly iterating toward shared understanding.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
16. A UX Rugby Toolkit...
- Cardstorming
- Collaborative Chartering
- Design Studio
- Dotvoting
- Ideation Clearinghouse
- Paired Interviews
- Product Box
- Provisional Personas
- Speed Boat
- Story Mapping
and many more...
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
17. Transforming UX Practice...
...and beyond.
- Org. Structure
- Biz Dev
- Sales
Collaboration-centered Design - Marketing
- Facilities
- Human Resources
- IT Department
Open, Lean Documents
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
18. Putting Agile UX in Context
Traditional UX
Design, Usability
What are we making?
Startup
Lean UX Agile UX
Measuring,validating Collaboration,
product/market fit. Delivery
Are we making How do we
the right thing? make it?
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
20. Source: David Hussman
Collaborative Chartering: An Agile Kick-Off
- At-a-glance view of the project.
- Big visible open document, created through active team involvement.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
23. Teams
- 4-6 per team.
- 1 product owner
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
24. Our Sample Project
Design a Tablet App for a Children’s Charity
Providing education and shelter for abandoned
and orphaned children around the world.
(a real charity I’ve worked with)
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
25. Collaborative
Chartering Activity
1.Business sponsor presents
project goals.
2.Team crowd-sources shared
understanding.
3.Start creating your collaborative
charter project document.
4.Iterate with Biz Sponsor.
5.Distill down to top goals.
6.Next: Continue populating,
updating the charter with
additional activities... Source: David Hussman
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
26. “Sunshine App” Start / End Dates
Business Goal(s)
Success metrics
Users/Personas
Design Vision
Cadence
Team
Next Milestone
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
27. The Business Owner’s Pitch
“We’ve just received funding from an anonymous donor to update our digital presence. Our
current website is very outdated. We think we can better reach our target demographic
through mobile media and social networking, so we’d like to create a tablet app. We think that
will be an effective way to increase overall donation revenue, with all the social networking and
what-not out there. We know we have a good cause and we want to make sure visitors agree
and we’d like them to be confident their donation is going toward the actual cause. And yet,
what really matters are the donations. We’ve also been struggling on the upsell front. This is
slightly less important. Well, actually, it’s really a top priority come to think of it, since it will
lead to higher overall revenue. Though what really is important is to attract users to the site.
And just as important is that they make a donation and that it is easy to make a donation.
Usability is a must. Also, the payment part must be easy. Should be completely seamless.
And we want lots of social networking and Facebook and Twitter in there too.”
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
28. Business Goals
1. Convince visitors to make a donation.
2. Persuade visitors to donate a little more than intended.
3. Instill confidence donation is going toward cause.
4. Motivate visitors to tell others to donate.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
30. Agile and Research
- A shift to more outcome-driven and continuous research.
- Made possible due to light-weight, team-oriented methods.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
32. Source: Lane Halley
Provisional Personas
- Team participation facilitates user empathy.
- Continue to evolve with our understanding of our users.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
33. Persona Activity
1. Send two people from one team to the
next team.
2. Conduct 5-minute interviews.
3. Collect as many cards as possible.
4. Chunk and prioritize cards.
5. Create a Persona as a team.
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
35. As an auto sales rep, I want
to search for parts visually,
so I can be sure I’m
ordering the right part.
The (whole) story is not on the card
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36. ?
Testers
PMs
As an auto sales rep, I want
to search for parts visually,
Developers so I can be sure I’m Users
ordering the right part.
UEDs
POs
Many Simultaneous Functions
(A Boundary Object)
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37. A Type of Lean Document
As an auto sales rep, I want
to search for parts visually,
so I can be sure I’m
ordering the right part.
Placeholders (Future) Supporters (Now)
Words/Content needed to trigger Words/Content needed to support a
details in a future conversation or current conversation or collaboration.
collaboration.
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39. Storymapping
Jill is attracted Jill is persuaded Jill makes a Jill donates a
to the site to donate donation little more Priority
MVP?
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40. Storymapping Activity
1. Use Biz goals, Personas as a
foundation.
2. Create cards from research,
cardstorming.
3. Chunk, prioritize cards.
4. Create storymap backbone.
5. Populate map.
6. Iterate, as needed.
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41. Create Cards with Cardstorming
- 3m timebox.
- Write down as many scenarios or
feature ideas you can think of.
- One per sticky.
- After the timebox, start chunking
cards.
- Transition to self-organized
storymapping as a team.
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44. Stories and UI Design
Feature Dev-Ready
Stories Stories
Written by Independent
users, business Negotiable
Valuable
Estimable
Story Glue Small
More Accurate Estimates Testable
Better Story Coverage
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45. Design Studio
- Tapping into the whole team’s knowledge and imagination.
- Can be used for research or actual design.
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47. A Design Studio Pattern
Define area of (Warmup/ Raw Sketching
focus. Materials) Timebox Critique
Iterate?
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48. Sketching Timebox
- 5m timebox.
- Everyone sketches.
- No rules.
- If conducting with general
stakeholders, clarify that this is
research, not design.
- If conducting with the internal
team, the UI concepts can be the
basis for the actual design.
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49. Critique
- Post the sketches.
- 2-minute round-robin, then open
critique.
- Take careful notes, attach to the
respective sketches.
- Look for and work to resolve
vision differences.
- (Optional) Dot-vote to uncover
trending solutions.
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50. Dot-voting
- Quickly captures trending
opinions.
- How many dots? About half of
qty items to vote on, rounded
up.
- Use markers or stickie dots.
- Everyone votes at once.
- Voters can distribute dots any
way they want.
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51. Generate Cards from UI/Storymap Refresh
1.Revisit the storymap backbone and feature set. Still accurate?
2. Work with “devs” to generate card from UI.
3. Attach/Map feature cards to “dev-cards” (optional)
Jill is attracted Jill is persuaded Jill makes a Jill donates a
to the site to donate donation little more
Static Landing Process
Page credit card
payments
“Donator- Make payment
meter” via SMS
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53. The Hudson Bay Start
Fur-trappers in Canada predicting what they will need to survive for
weeks or months in the Northern Territories.
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54. MVP Design
Hypothesis:
- This is my prediction of what I’ll
need to survive for 2 months in
the middle of nowhere. UX: How do we
Experiment: design effective
- Trek into nearby woods and
camp out for a few days.
experiments?
Measurement/Learning:
- Did I use more/less food than I
expected in 3 days? Did I
discover gear I needed but didn’t
have with me? etc.
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55. MVPs and UX
- Designing MVPs should be core to modern UX Practice.
- Light-weight prototypes can be your first experiment, but
good to quickly follow with a code-based experiment.
- MVP design usually draws on a combination of strategies.
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56. Painkiller
Strategy: Find the biggest pain point that can be removed with the
least amount of effort.
Great for: Enterprise systems, esp. when replacing a legacy system.
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57. Fa$t Money
Strategy: Remove features/content the customer is not directly paying for.
Great for: Consumer products, esp. with domain-specific content/
features. Image source: http://www.creativedreamincubator.com/images/products/buynow50.jpg
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58. Turk It
Strategy: Manually simulate system operations.
Great for: Products with complex algorithms, back-end
operations. Image source: http://en.wikipedia.org/wiki/File:Tuerkischer_schachspieler_racknitz3.jpg
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59. Go Ugly Early
Strategy: Build the functionality first, with just a bare-bones UI.
Great for: Products in which the selling point is a technical
special sauce.
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60. Fake it ‘til you make it (Archetypal Lean Startup Landing page)
Strategy: Once a final product is imagined, market it, measure
interest, and adjust based on market response.
Great for: Any product with a high degree of uncertainty about
customer interest.
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61. What’s your MVP?
Attract Convert Transact Upsell
What is the cost of these features? MVP?
What is the team’s delivery capacity?
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62. The UX of Estimating
- Be sure estimate is informed by UI Exploration
- Be present, prepared to speak up and negotiate
- Understand the estimation units (e.g. points)
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64. An Agile Project Lifecycle
(Three UX Dynamics of Agile Projects)
Opening Game
Short, intensive
Mid Game
Alien territory for
many UX
designers
End Game
Validate, reflect,
adapt.
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65. Designing while Building
- Supporting the current sprint
- Preparing for the next sprint
- Learning from the previous
sprint.
More about logistics than design.
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66. Automating Collaboration with Cadences
- Apply Agile approach to planning to ensure that whole team is designing together.
- Can also be applied to field research, usability testing and other UX activities.
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67. Automating design reviews with Style Guides/Trailing Docs
- Document after initial implementation.
- Testers, developers participate in doc production.
- Reduces “chase-down” churn.
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68. The Scrum/Kanban Board
New UX/Biz Active Ready Done Validated
Am I going to have them
do this? Also just as
much a kanban board
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69. Micro-Sprints
- Self-organize into UX/”Dev”/PO
- Create paper prototypes that
allow for completing the
donation process.
- I’ll initiate “User Fridays”
cadences.
- Ask users how much they’d be
willing to donate and track your
donation and upsell totals.
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71. Outcome-Driven Research
- Measuring interest in the envisioning product.
- “Is this user-friendly?” vs “Would you pay for this?”
- Enables integrating with Agile methods through continuous rather than up-front research.
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73. Retrospective
- Enabling continual learning and improvement.
- Start with action items from previous retrospective.
- What worked? Didn’t work? What questions do you have?
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A learning by doing day.Logistics: sorry you are all somewhat cramped in here but we will eventually be spreading out into the adjacent roomAlso, after my initial intro you’ll mostly be doing activities, so won’t need to be turned around in your seats.
Start by offering a big picture view of our session today.We’ll divide into team and also talk a bit about how Agile teams are different.Then, walking through mini-versions of activities that would be part of an Agile project lifecycle, with a particular focus on the UX perspective. At the end, each team will do a brief showcase of their work and then we’ll use another Agile technique, a retro, to also double as a kind of Q&A and group discussion about what we learned or not in today’s workshop.And, of course, we want to fit a raffle/book give-away in at the end
Ask 1-2 members in the audience at extreme points to share a little more about themselves.Anyone else who feels they come from a completely different background?This is an example of Agile thinking, and is a kind of microcosm of the thinking behind the work we’ll be doing today.Light-weight/lean artifactFast to createCreated collectively rather than individuallyAnd it has actual value, particularly in relationship to the time and effort involved.This is a fundamentally different approach to creating documents, compared to a traditional model.Imagine if we’d created a doc like this in a traditional way – gather info from each of us and then entering all the data in excelBUT – THIS IS A MICROCOSM, WE NEED TO ALSO UNDERSTAND HOW AGILE AND TRADITIONAL IS DIFFERENT ON A MACRO LEVEL
http://www.infoq.com/resource/articles/japan-agile-whats-happening/en/resources/image3%20large.jpgWho here is familiar with this? This was published in Harvard Business Review, Jan 1. – 1986 but remains IMO the best metaphor for explaining how waterfall is different from Agile.Cockburn – A cooperative game of invention.Schwaber/Beedle – Scrum (a core Rugby play)
Walk up to screen and point out that each of these are different team members, each carrying the ball or helping whoever has it.
Active CollaborationRapid Feedback LoopsUltimately…Change how you think about UX workCredit William Pietri for inspiring this.But what does all this mean on a practical level?The purpose of our workshop today is to explain exactly that.What we will be doing today is to learn to play the project game in an Agile way.Thinking of a project as a game is a great way to understand how an Agile process is different from that of a traditional process.These are some methods for doing what you do now, but doing it smaller, faster, and continuously.Rapid Minimal ResearchRapid Minimal DesignRapid Minimal PlanningMaster Fast CommunicationCollaborate ActivelyWork Across DisciplinesThink Whole Product, Design in SlicesThese are of course just one of any number of possible instantiations of Agile thinking, but I think they are great for understanding Agile UX mindset
Active CollaborationRapid Feedback LoopsUltimately…Change how you think about UX workCredit William Pietri for inspiring this.But what does all this mean on a practical level?The purpose of our workshop today is to explain exactly that.What we will be doing today is to learn to play the project game in an Agile way.Thinking of a project as a game is a great way to understand how an Agile process is different from that of a traditional process.These are some methods for doing what you do now, but doing it smaller, faster, and continuously.Rapid Minimal ResearchRapid Minimal DesignRapid Minimal PlanningMaster Fast CommunicationCollaborate ActivelyWork Across DisciplinesThink Whole Product, Design in SlicesThese are of course just one of any number of possible instantiations of Agile thinking, but I think they are great for understanding Agile UX mindset
ORWorking in rapid small cycles.Design as facilitation.Reaching the finish line and winning the game.There is a lot here. We’re going to work through many of these very quickly, just to give you a taste or in some cases do several of these at onceIn some cases, I may just talk through them. No set of activities will be right for every project, but these have been shown to be very useful across a range of projects, and my hope is that you will be able to go start applying some of these immediately in your work.AS PART OF TEAM DISCUSSIONWill wear different hatsWill play different roles in the teamWill sometimes play the role of the userGoal is for you to be able to go back and facilitate many of these activities.
Not much to see in terms of our workspace yet, that is because the team shapes its own workspace.Want to talk a little about Agile teams and dynamics. As we go thru the activities, you will get a better feel for these dynamics.The workspace is generated by the team and their needs. It is not some separate thing.No one right type of team room.Co-location: a factor of team experience, skill level. Less skilled at Agile, less experienced, more in need of co-loc.Wallspace: information radiator, a true living document, documentation wallpaper.Knowledge dist, eg pair stairsThere is only us mindset – team/rugby mindsetBut in order to work on this, we need to divide into teams.
From Ian/Paul Culling - Not traditional kick off meeting: 1 way discussion (talked to) where you’re told what will be built, by whom and by when.Not massive document that is often never read, created by few without feedback from the larger project communityAn example of Agile planning.Small effort, lots of valueCuts across disciplinesWhat it is:Not about shelfware, it’s about big visible PURPOSE. The WHY.collaborative (lightweight0) chartering involves the appropriate members of the project community and the appropriate level of ceremony. Collaborative chartering aims to create a session filled with discussion from all points of view.describe what project community meanstalking about test driving your projectFrom David Hussman:Name and Timeframe Elevator Pitch / Value Statement Goals - Success Measures Community Mapping Working Agreements Strengths - Constraints Cadence - Logistics Image source: Paul.Culling@VersionOne.comPaul CullingIan CullingIan.Culling@VersionOne.comGet Buy-in, Motivation, ExcitementTimeframe, Cadence, CommunityElevator Pitch
HANDOUT – biz pitchNot standard Agile enterprise appA charity tends to be very effective, since easy to understand and care about.Provide education and shelter for abandoned, orphaned children around the world.(A real charity I’ve worked with.)HANDOUT
People who don’t design in the digital domain often have a hard time expressing what they want. We need to do a lot of parsing.This is actually not too far from the actual conversation, based on memory, with a business sponsor. What is the top business goal here? What is our measurements of success?Rarely will the marching order be clear.Too many times we start a fictional project with fictionally clear goals.Please take this and, as a team, work together to suss out what you think are the actual top goals and measurements for success and then I will walk around with each of you to offer help.
Charter will evolve with the project, e.g. adding personas as we go.Also, would normally do Ideation Clearinghouse as part of this kick-offFrom Ian/Paul Culling - Not traditional kick off meeting: 1 way discussion (talked to) where you’re told what will be built, by whom and by when.Not massive document that is often never read, created by few without feedback from the larger project communityAn example of Agile planning.Small effort, lots of valueCuts across disciplinesWhat it is:Not about shelfware, it’s about big visible PURPOSE. The WHY.collaborative (lightweight0) chartering involves the appropriate members of the project community and the appropriate level of ceremony. Collaborative chartering aims to create a session filled with discussion from all points of view.describe what project community meanstalking about test driving your projectFrom David Hussman:Name and Timeframe Elevator Pitch / Value Statement Goals - Success Measures Community Mapping Working Agreements Strengths - Constraints Cadence - Logistics Image source: Paul.Culling@VersionOne.comPaul CullingIan CullingIan.Culling@VersionOne.comGet Buy-in, Motivation, ExcitementTimeframe, Cadence, CommunityElevator Pitch
As a team, capture this on your board. Make sure everyone on the team understands and agrees with this.You may be thinking, why do we need to create this stupid document but you will (hopefully) see its value as the project progresses.Someone new to a project should be able to look at it and understand the project at a high level.PLEASE CONSIDER PLACING STUFF ON POST-ITS TO MAKE IT MORE FLEXIBLECAN USE TAPE FOR THE LINES
DO A Q&A with audience at this point. Maybe at that point, point out that the top goal is to increase overall donation revenue.
Now that we’ve understood the business goals, we want understand the users they want to reach.This is an area where Classic Agile is weakA classic Agile approach expects to be told what to do.This is where applingAgisle thinking to UX practice can really up the game.
Present the handoutDo some Q&A with the entire group.Warm up your brain and your handsMODERATOR: keeps convo going, ensures it stays on topic, pushes participant to state everything they can think of.GOAL IS TO CAPTURE AS MANY CARDS AS POSSIBLE. This is raw material for everything else.BE SURE BOTH USER GET A CHANCE TO SHARE THEIR THOUGHTSFOR OUR PURPOSES OK TO NOT HAVE A MODERATOR SINCE, ONCE YOU HAVE EXPERIENCED, YOU SHOULD BE ABLE TO MODERATE AN INTERVIEWA very rich research activity.Applying thinking behind pair programming to interviews.Normally, you would moderate many pairs of users.Start with persona discussion, then product context discussion.5min timeboxGenerate as many cards as possible. (explain how to write a card.)PART 1: Tell me about yourself.PART 2: Charity needs/desires.How did that go?What were Johanna’s objections? How do you prevent two users from getting into an argument or trying to push their ideas onto another------OLD-----GOAL IS TO CAPTURE AS MANY CARDS AS POSSIBLE.USING PAIRING MODEL FOR THIS. RATHER THAN INDIVIDUALS BEING INTERVIEWED, HAVE IT BE A CONVERSATION THAT YOU OBSERVE AND MODERATE.Capture everWant fresh ideas. Want to completely replace very outdated current site.Discuss issue of subjective goals, more common with consumer-facing.BE SURE BOTH USER GET A CHANCE TO SHARE THEIR THOUGHTSHave them ask one another, what would persuade you to make a donation?Users jot down cards, moderator jots down anything that maybe users didn’t catch due to being engrossed in convo.Moderator pushes users to convey all ideas they can think of.THIS IS AN IDEA CLEARINGHOUSEPaired interviews – this is an example of rapid but rich Agile research. We’ll use this method to capture the raw materials that we’ll use for the other activities.The first of those will be Agile personas. We’ll create a very basic persona from the info gathered during the interviews, and discuss the idea of a barely sufficient artifact and some ways in which an Agile persona is different from a traditional persona.Then, we’ll take the cards we created and chunk and prioritize them, basically some quick story mapping, in order to then create story flows, which is the work of decomposing one or more story into a series of user activities or steps that will support the delivery of that story.This story flow and our persona will become the basis for our design studio, which is a structured collaborative sketching activity, that allows us to rapidly iterate on ideas and develop consensus.We’ll use the UI concept that emerges from the design studio to create an MVP candidate. We’ll discuss MVPs and UX and how it relates to creating a product road map.Any q’s before we get started?
Persona activity:5m timeboxAs a team, look at your own persona quotes, cluster and look for pull quotesPick a name – one that is representative of who you are as a group.Optional – draw a sketchYour persona will go up on your team wall*Once persona is created, your team should replace talking about an abstract user with “what would Barb do?”(Use handout?)Ask teams to share personas they have created.
Persona activity:5m timeboxAs a team, look at your own persona quotes, cluster and look for pull quotesPick a name – one that is representative of who you are as a group.Optional – draw a sketchYour persona will go up on your team wall*Once persona is created, your team should replace talking about an abstract user with “what would Barb do?”(Use handout?)Ask teams to share personas they have created.
Why Agile and Personas are an odd coupleWhy the name is more important than the picture---OLD----Personas are the voice of the storyHow you actually create personas will vary from project to project, but these are some pointers.IMO, a set of normalized stickies like this, in large print, so that they can be read when up on a wall, in combination with a set of good photos is the most powerful personaDESCRIBE THE PHOTO – this is a picture of the context of some users I worked with on a project. While their work actually demands lots of collaboration, they’ve been sectioned off in these high-wall cubicles. This picture, for me, is a reminder for the team, of their frustration and hardship they face due to THEIR ENVIRONMENT. THE CONTEXT IS JUST AS IMPORTANT, AND SHOULD THERFORE ALSO BE PART OF THE PERSONA
Ask someone to pick up a card and talk about what is being described.The card is not the whole story.It’s content triggers the real story, which exists in a self-maintaining, continually updating data store: the collective memory of the project team.Ok, but don’t we need to create actual documents at some point?Yes, but try to wait until the Last Responsible Moment.
NOT THE SAME AS THE OVERAL PROJECT LIFECYCLE. MANY LITTLE STORY
“How do we work together?”
Prod backbone: can be core product flow, journey, e.g. turbotax, or can be product chunks, eg word or photoshop.Did everyone complete a backbone? Please share.Write stories on 4x6 cards. Will make them more versatile than post-its (good for quick capture), forces you to do a quick refresh too)But are they complete? Can be hard to determine coverage from just looking at a story wall.What will the UI look like? Are all features represented here?We need to iterative with UI exploration, using design studio
Ask someone to pick up a card and talk about what is being described.The card is not the whole story.It’s content triggers the real story, which exists in a self-maintaining, continually updating data store: the collective memory of the project team.Ok, but don’t we need to create actual documents at some point?Yes, but try to wait until the Last Responsible Moment.
Is our product map complete?What will the product look like?Tapping the knowledge, energy, imagination of the whole team in exploring and evolving UI concepts.
Tapping the knowledge, energy, imagination of the whole team in exploring and evolving UI concepts.Doing this slightly out of order.Would normally do a divergent (“Ideation Clearinghouse”) model during project kick-off w project sponsors.Here, we’ll do a combination of divergent, convergent (and you may have time/an opportunity to do an ad-hoc variant during your sprintsDelaying because you are now in a similar mindset to a project sponsor. You’ve spent some time thinking about the product and some images of what the product might look like have likely begun to form in your mind.
No rulesCapture the big picture concept, IOW look at your story map as a whole and sketch out what you think might be a complete user journey5m timebox (you can sketch a lot more than you think in 5m)CRITIQUE ENDS WHEN YOU HEAR BELL TOWER SOUNDAfter sketching, place what you sketched on a wall.Go around and present to one another. Max 2m per presenter.Dot-vote on the sketches to see which concept is trending.Practical considerations, e.g. be sure you understand what other people have sketched, esp sponsors, clients you may not be able to follow up with.
Create design studio infrastructureDon’t over-engineerWhat new cards emerged out of the design studio?What cards are UI-specific?Use Breadcrumbs example.
Have the team select a core feature to focus on. What Team-based detailed UI explorationEveryone in the team gets a voiceGreat for sprint preparationEveryone in the team gets a voiceFind MVP? Please choose to do thinnest possible horizontal slice, ie what is most bare-bones way to support top priority?Or choose cards which are highest priority/most challenging? NEED TO PRIORITIZE/ESTIMATE.
No rulesCapture the big picture concept, IOW look at your story map as a whole and sketch out what you think might be a complete user journey5m timebox (you can sketch a lot more than you think in 5m)CRITIQUE ENDS WHEN YOU HEAR BELL TOWER SOUNDAfter sketching, place what you sketched on a wall.Go around and present to one another. Max 2m per presenter.Dot-vote on the sketches to see which concept is trending.Practical considerations, e.g. be sure you understand what other people have sketched, esp sponsors, clients you may not be able to follow up with.
No rulesCapture the big picture concept, IOW look at your story map as a whole and sketch out what you think might be a complete user journey5m timebox (you can sketch a lot more than you think in 5m)CRITIQUE ENDS WHEN YOU HEAR BELL TOWER SOUNDAfter sketching, place what you sketched on a wall.Go around and present to one another. Max 2m per presenter.Dot-vote on the sketches to see which concept is trending.Practical considerations, e.g. be sure you understand what other people have sketched, esp sponsors, clients you may not be able to follow up with.
Want to start doing a few different things at the same time here.First, reconcile your sketches against your cards. Are there new stories that have been uncovered? Second, update
Take your cards and decide if they are in our out, above or below the line.What is point total of features above the line?Figure of blue line with arrows for cards above or below – or just *SHOW THIS PHYSICALLY* show this by example physicallyTake estimated cards and move above or below the line. Iterate with sketching as needed.Look for the absolute bare-bones first release which you can launch and start to use as a basis for real metrics.Use Ad-hoc DS to check your MVP if needed
Validate quickly and cheaply, first with prototypes, then with real software.GOOB, get it in front of users
Activity:Grab a few stories that have been produced, role-play estimation interview in front of entire group (I can play role of dev – find a card that)Describe planning poker.Discuss decomposing cards into smaller pieces if they are difficult to estimate or won’t fit into a sprint.Show adding points to an estimate.What you’ve created should be a map of the product.Are the stories INVEST?Source: http://2.bp.blogspot.com/-q82LJ2XICak/TWFNLipOP0I/AAAAAAAAAIo/muwPbLFfIRo/s1600/planning+poker+cards.jpg
As we prepare to go into a sprint, we’ll want to set up some kind of workflow system. This swim-lane structure has been shown to be very effective.It can be used both in a sprint or kanban model, in which in the Kanban there is just continuous flow and capacity limits for each column.You can look at the board and see who is working on what, such as for UX/Product, or who defined something as ready or done.You will also likely find ways to customize this for your particular situation.Discuss done vs validated.Discuss story aging.
Work on your own in 20-minute sprintsSelf-organize into doing the detailed speccing, then creating prototypesGOAL: create a paper prototype that will convince a user to make a donation and allow them to actually make a donation.Part of your success metric is how much your users will donate.One person from each team will serve as the user for another team – when I announce “User Friday” you’ll present to them whatever you have at that point.I will walk around at this point and work with each of you individually and talk about things like cross-functional pairing and answer any questions you have.PICTURE: Lean Specs
Each team presents theirprotos and metrics.2m timebox for each.
Ask some people to volunteer to help with clustering the post-its after we all put them up on a wall.