This document summarizes a workshop on Modern UX and Agile design workflows. It introduces the "Personal Shopper" project where participants worked in teams to design an MVP for helping department store shoppers. The workshop covered defining problems, creating provisional personas, designing experiments, and testing solutions. Teams progressed through an MVP design workflow of understanding the problem, designing a solution, and testing it with metrics. In the end, each team demonstrated their proposed solution and metrics from user testing.
How do you create a User Centred Design culture when the user doesn't even get a mention at the table? Two years ago, I made a bold career move - moving from Australia's largest UX consultancy (Stamford Interactive) where everybody was a UXer to a consultancy where UX was someone else's remit and the UX community hadn't heard or couldn't even pronounce the company's name (DiUS). My goal was to help DiUS not just build products right, but to build the right products.
In this talk I'll share my last two years at DiUS and discuss how I've tried to shift the focus from 'tech stack' conversations to conversations that talks about human centred design, design thinking, end users and customers.
It hasn't been all smooth sailing. So I'll share my approach and strategy, and delve into what has worked and what hasn't.
And as always, I'll engage the audience using some live online polling tools.
http://www.uxaustralia.com.au/conferences/uxaustralia-2016/presentation/building-the-right-products/
Product Designer Manager Owner V2 Web Expo PraguePeter Otto
In large organisations product managers fulfil pivotal strategic roles, deciding which products and features to launch into the right market at the right time. In small and medium sized businesses, the role of the product manager is often not that well defined, or sometimes does not exist at all. User Experience professionals often seem to be a logical choice to fill that gap. But are they?
In this session at Web Expo Prague in September 2014, I talked about his experience of being an accidental product manager, the challenge of managing product vision, strategy and roadmap, what makes product management different from UX design, and how to succeed in your first months of having to fill this role.
Amir Ansari 10min_talk_managing_design_may2016_v2Amir Ansari
Over my career in the consulting space, I've managed teams of UX researchers and designers. I'd like to share my experience and provide 10 tips for taking on a managing role in the UX discipline.
How to Not Make Your Product the Homer Simpson Carmattanderson496
Like Homer, we can work amazingly hard and create something that the market rejects. In this slide deck, we will discuss:
-The Simpsons season 2, episode 15: Oh Brother, Where Art Thou? (1991)
-The problems with Homer’s approach: interacting with the engineers. the design process, doing a product launch
-Solutions to Homer’s approach, f/ Nils Davis, Roger Cauvin, and Teresa Torres
Goodbye, Focus Groups. Hello, Friendship Groups! New Techniques for Design Re...UXPA International
The way people consume information, interact with digital, and how they live today are a complete 180-degrees from 30 years ago. So, why are we still using traditional research methods like interviews, focus groups, and surveys to extract the what, why, and how from users? Are focus groups really a better methodology? How honest would you be in a room full of strangers for two hours? Obtaining true motivations is not easily done with traditional methods. Emily Chu and Zarla Ludin of Motivate Design will present alternative, innovative methods such as friendship circles, quick hits, act it out, reality checks, and align behavior checks to help researchers more accurately discover user motivations and behaviors. The presenters will ask for volunteers to adopt certain user scenarios and demonstrate some of the research techniques discussed.
How do you create a User Centred Design culture when the user doesn't even get a mention at the table? Two years ago, I made a bold career move - moving from Australia's largest UX consultancy (Stamford Interactive) where everybody was a UXer to a consultancy where UX was someone else's remit and the UX community hadn't heard or couldn't even pronounce the company's name (DiUS). My goal was to help DiUS not just build products right, but to build the right products.
In this talk I'll share my last two years at DiUS and discuss how I've tried to shift the focus from 'tech stack' conversations to conversations that talks about human centred design, design thinking, end users and customers.
It hasn't been all smooth sailing. So I'll share my approach and strategy, and delve into what has worked and what hasn't.
And as always, I'll engage the audience using some live online polling tools.
http://www.uxaustralia.com.au/conferences/uxaustralia-2016/presentation/building-the-right-products/
Product Designer Manager Owner V2 Web Expo PraguePeter Otto
In large organisations product managers fulfil pivotal strategic roles, deciding which products and features to launch into the right market at the right time. In small and medium sized businesses, the role of the product manager is often not that well defined, or sometimes does not exist at all. User Experience professionals often seem to be a logical choice to fill that gap. But are they?
In this session at Web Expo Prague in September 2014, I talked about his experience of being an accidental product manager, the challenge of managing product vision, strategy and roadmap, what makes product management different from UX design, and how to succeed in your first months of having to fill this role.
Amir Ansari 10min_talk_managing_design_may2016_v2Amir Ansari
Over my career in the consulting space, I've managed teams of UX researchers and designers. I'd like to share my experience and provide 10 tips for taking on a managing role in the UX discipline.
How to Not Make Your Product the Homer Simpson Carmattanderson496
Like Homer, we can work amazingly hard and create something that the market rejects. In this slide deck, we will discuss:
-The Simpsons season 2, episode 15: Oh Brother, Where Art Thou? (1991)
-The problems with Homer’s approach: interacting with the engineers. the design process, doing a product launch
-Solutions to Homer’s approach, f/ Nils Davis, Roger Cauvin, and Teresa Torres
Goodbye, Focus Groups. Hello, Friendship Groups! New Techniques for Design Re...UXPA International
The way people consume information, interact with digital, and how they live today are a complete 180-degrees from 30 years ago. So, why are we still using traditional research methods like interviews, focus groups, and surveys to extract the what, why, and how from users? Are focus groups really a better methodology? How honest would you be in a room full of strangers for two hours? Obtaining true motivations is not easily done with traditional methods. Emily Chu and Zarla Ludin of Motivate Design will present alternative, innovative methods such as friendship circles, quick hits, act it out, reality checks, and align behavior checks to help researchers more accurately discover user motivations and behaviors. The presenters will ask for volunteers to adopt certain user scenarios and demonstrate some of the research techniques discussed.
This was a learning lunch I gave at BAM Strategy, as an intro to a UX work session on helping the team evaluate what they are doing right/wrong on a particular product.
Top 10 Portfolio Questions for UX & Visual DesignersTroy Parke
Want to land your dream job or keep your portfolio fresh while you're employed? Your portfolio is the key to the next step in your career!
Troy Parke from Big Fish Games, http://www.linkedin.com/in/troyparke, presents his answers to the Top 10 Portfolio Questions from Filter, the anatomy of a good UX or Visual Design portfolio and provides insider information on how to catch the eye of a hiring manager.
This event was part of Behance Portfolio Review Week: May 13-20, 2013.
Prototyping at Scale: Designing Future Cars! (SXSW)Conor Sheehan
SXSW 2018 Workshop
We want to do a workshop to run folks through the fun of working on prototypes at real-life size & scale. To do that, we'll have them work with a full size model of a car, some fun tools, and a little creativity! The goal is to give attendees a chance to experience and practice rapid prototyping using simple, low-fidelity materials as a way to explore design and externalizing thinking.
https://schedule.sxsw.com/2018/events/PP74329
Unleash Your Inner Tiger in Content MarketingMelissaFach
Presentation from Interactivity Digital in Miami 2013. # - Presentation design by http://theversatilitygroup.com/ - First slide image credit http://hdwallpapers4desktop.com/ - the rest of the images are mine. - Many cats featured are from the BigCatHabitat.org in Sarasota, FL.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
21 ноября Боб Дорф - всемирно известный предприниматель, гуру Силиконовой долины и соавтор бестселлера "Стартап: настольная книга основателя", переведенного на 19 языков мира, - провел семинар-практикум в Инновационном центре "Сколково". Он рассказал о методологии «развития клиента» и о том, как создать новую компанию и продукт и успешно вывести его на рынок. Сам Боб Дорф уже вывел 7 компаний на IPO, а свой первый бизнес начал в возрасте 12 лет.
How do you take an idea from that eureka moment to a fully working product and scalable web business? This talk from our Lightbulb to Launch event in London covers a bit about the work we do, how we help startups get started and design great products faster. Discover tips and techniques from lean startup, lean UX, behaviour engineering and branding.
These are slides for a short version of a Design Studio workshop, which I have conducted at numerous events and conferences, most recently at UX Camp Vienna 2012
This is a presentation I gave at Hackers & Founders in Barcelona, on strategies for designing Minimum Viable Products. I focus on how designing MVPs is a core part of modern UX practice, in particular the craft of designing experiments that test a hypothesis.
This presentation was provided by Jonathan Clark of Jonathan Clark & Partners, during Session Three of the NISO event "Agile Product and Project Management for Information Products and Services," held on May 28, 2020.
This is a full day workshop on applying Agile thinking to UX practice and integrating UX into Agile projects. The workshop is part of the Rosenfeld Media workshop series.
Design, the Importance of Research, and a Call to ArmsDesignMap
Presentation for Allscripts Developer Partner conference -- Jared Spool's story about the $300m button, a baseline understanding of the difference between interaction and visual design, the importance of feed-back and feed-forward research, and some practical tools to get folks started.
Design is becoming more popular and accepted in companies and businesses around the world, as the importance of the digital world is continuing to grow. But are we being more successful with the products and services we are creating? Each choice that we make is shaping the future of our world. Are we making the choices that matter or are we just checking a box in a process or succumbing to the cargo cult of user experience. Like the latest fashion diet, don’t blindly follow the latest design craze or “silver bullet” process. The success of good design isn’t new and relies on a core set of first principles that if followed will lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
This was a learning lunch I gave at BAM Strategy, as an intro to a UX work session on helping the team evaluate what they are doing right/wrong on a particular product.
Top 10 Portfolio Questions for UX & Visual DesignersTroy Parke
Want to land your dream job or keep your portfolio fresh while you're employed? Your portfolio is the key to the next step in your career!
Troy Parke from Big Fish Games, http://www.linkedin.com/in/troyparke, presents his answers to the Top 10 Portfolio Questions from Filter, the anatomy of a good UX or Visual Design portfolio and provides insider information on how to catch the eye of a hiring manager.
This event was part of Behance Portfolio Review Week: May 13-20, 2013.
Prototyping at Scale: Designing Future Cars! (SXSW)Conor Sheehan
SXSW 2018 Workshop
We want to do a workshop to run folks through the fun of working on prototypes at real-life size & scale. To do that, we'll have them work with a full size model of a car, some fun tools, and a little creativity! The goal is to give attendees a chance to experience and practice rapid prototyping using simple, low-fidelity materials as a way to explore design and externalizing thinking.
https://schedule.sxsw.com/2018/events/PP74329
Unleash Your Inner Tiger in Content MarketingMelissaFach
Presentation from Interactivity Digital in Miami 2013. # - Presentation design by http://theversatilitygroup.com/ - First slide image credit http://hdwallpapers4desktop.com/ - the rest of the images are mine. - Many cats featured are from the BigCatHabitat.org in Sarasota, FL.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
21 ноября Боб Дорф - всемирно известный предприниматель, гуру Силиконовой долины и соавтор бестселлера "Стартап: настольная книга основателя", переведенного на 19 языков мира, - провел семинар-практикум в Инновационном центре "Сколково". Он рассказал о методологии «развития клиента» и о том, как создать новую компанию и продукт и успешно вывести его на рынок. Сам Боб Дорф уже вывел 7 компаний на IPO, а свой первый бизнес начал в возрасте 12 лет.
How do you take an idea from that eureka moment to a fully working product and scalable web business? This talk from our Lightbulb to Launch event in London covers a bit about the work we do, how we help startups get started and design great products faster. Discover tips and techniques from lean startup, lean UX, behaviour engineering and branding.
These are slides for a short version of a Design Studio workshop, which I have conducted at numerous events and conferences, most recently at UX Camp Vienna 2012
This is a presentation I gave at Hackers & Founders in Barcelona, on strategies for designing Minimum Viable Products. I focus on how designing MVPs is a core part of modern UX practice, in particular the craft of designing experiments that test a hypothesis.
This presentation was provided by Jonathan Clark of Jonathan Clark & Partners, during Session Three of the NISO event "Agile Product and Project Management for Information Products and Services," held on May 28, 2020.
This is a full day workshop on applying Agile thinking to UX practice and integrating UX into Agile projects. The workshop is part of the Rosenfeld Media workshop series.
Design, the Importance of Research, and a Call to ArmsDesignMap
Presentation for Allscripts Developer Partner conference -- Jared Spool's story about the $300m button, a baseline understanding of the difference between interaction and visual design, the importance of feed-back and feed-forward research, and some practical tools to get folks started.
Design is becoming more popular and accepted in companies and businesses around the world, as the importance of the digital world is continuing to grow. But are we being more successful with the products and services we are creating? Each choice that we make is shaping the future of our world. Are we making the choices that matter or are we just checking a box in a process or succumbing to the cargo cult of user experience. Like the latest fashion diet, don’t blindly follow the latest design craze or “silver bullet” process. The success of good design isn’t new and relies on a core set of first principles that if followed will lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
Product management (at Boost Turku Startup Journey 2015)Anna Ronkainen
Product management fundamentals (from my perspective), presented at the Startup Journey 2015 accelerator program at Boost Turku (Finland) on 2015-07-08.
This presentation is a boiled down version of a workshop i do with startups.
The goal of the workshop is to start with customer interviews and improve or pivot the startup's product.
It is based on the method of customer development by steve blank but focuses mainly on how to do interviews the right way.
What is a Minimum Viable Product? How does it relate to and impact UX practice? And what are some strategies we can apply in designing them. MVPs are, in my view, core to an effective Agile/Lean UX practice, and in this talk I offer an introduction to what an MVP is and provide some strategies for how to go about designing an effective MVP. I gave this talk at IA Konferenz 2013 in Berlin. It's an updated version of a talk I gave at Hackers & Founders in Barcelona in 2012.
The Art of "Discovering" Product Features - presented at AgileDC 2017-OctManjit Singh
Product discovery is a process that helps us make sure we're not just creating products that are usable, but also useful. The notion of requirements and design as a sequential, predictable and scheduled phase in a product development process is so ingrained in our industry that it’s often one of the most difficult habits for product organizations to break. Product organizations need to come to terms with the fact that the product invention process is fundamentally a creative process. It is more art than science. The session will present an opportunity to learn techniques in interactive, hands-on exercises.
Slow down. Be Human. Building trust across teams with dataMatthew Eng
IBM Design’s mission was to shift how it approached product strategy, but it led to friction between multidisciplinary teams grasping for a unified vision. Learn lessons from assembling a research team that broke bad data analysis habits and started inclusive generative and evaluative techniques.
Introduction to Product strategy (Google Launchpad)Dhyana Scarano
A brief introduction to the goals, concepts, and methods used on day one of the Google Launchpad week in Munich 2016. Launchpad is a five day startup bootcamp run by Google with expert industry mentors from around Germany and Europe.
https://events.withgoogle.com/launchpad-munich3/
Lightning Talk #15: Beyond Usability: Elements of Great Modern User Experienc...ux singapore
We are now at an era where reliability, speed and usability are baseline expectations in every piece of technology in our lives. We are now at a stage where we should be asking much richer, much complex questions that will guide where we focus our attention in creating great user experiences. Usability is an important part of user experience, but it is far from being the only factor in creating great user experiences.
Through this talk, you will learn about the historic development of the field of ergonomics and its influence on the field of usability and the parallel developments in computing. You will also be introduced to 10 areas of focus that constitute the success of modern user experiences.
Lightning Talk #14: Blueprint for change by Ally Reevesux singapore
By changing the way we see large businesses and government, we can begin to understand what should be changed.
Service Blueprinting can be a powerful way to bring people together from different product lines, service lines, and disciplines. In this lightning talk session, Ally will share her own experience of using service blueprints in design for healthcare.
You will walk away with an understanding of how service blueprints are created and ways in which the resulting knowledge can immediately begin to transform how you do business.
The value of experience design is changing. Tools that were once designed to help people make decisions are being reimagined into products and services that actively make people’s lives easier through anticipating what a user wants and making choices on their behalf.
New smart products and services that anticipate user needs and make decisions according to our preferences with as little interaction as possible will release us from the tyranny of choice and give us more time to spend on the things that matter most.
Hear Kieran speak about how to navigate these new digital complexities when creating new experiences.
Lightning Talk #12:7 cognitive biases we shouldn’t ignore in research by Ruth...ux singapore
There are cognitive biases lurking everywhere in the research process. Cognitive biases are psychological tendencies that cause the human brain to draw incorrect conclusions.
We all want our research to provide reliable input into our projects and most of us wouldn’t deliberately distort data. Yet, we’re human, and we’re all susceptible to many cognitive biases that can affect the outcomes at any stage of our projects.
Biases are unavoidable, but being a good researcher is about understanding our inherent biases and how we can minimise the effects.
Distorted or misleading results can be very detrimental to a project. It can misinform the direction of a project, or provide false confidence about decisions. This session will highlight seven common cognitive biases in research, from recruitment, to the actual sessions, and the analysis and reporting of research findings. This will be illustrated with examples and stories, along with how we can minimise the bias.
Lightning Talk #11: Designer spaces by Alastair Simpsonux singapore
You can’t take creative people, stick them in sterile, lowest cost per square foot spaces, and expect them to achieve the best work of their lives. Atlassian has been focussing heavily on the design of their work spaces, to create flexible, engaging, delightful, and yes productive places for their teams to work in.
Hear Alastair Simpson from Atlassian talk about the creative spaces they’ve designed that have scaled with the changing needs of their teams and what they’ve learned about the benefits of creating better environments through thoughtful design.
Lightning Talk #10: Creating a Design-Centered Culture in Organizations: Lear...ux singapore
It’s not easy to introduce a UX culture within an Organization. There are ways, however, to slowly introduce the culture and get buy-in from other teams. It involves regular meet-ups and getting small wins.
Join Elymar as he shares his journey on how he created a UX Community in the Philippines, and how he brought his learnings into the corporate setting and promoted a Design-Centered culture.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
Lightning Talk #8: Digital Transformation in Asia – The Real Deal by Kanika A...ux singapore
Digital Transformation has become a heart throbbing topic for every business, leader and employee. Many don’t know what it is but everyone still wants to be a part of it. Leaders know its importance yet they are struggling with how to drive digital transformation.
In her presentation Kanika would like to share about the state of digital transformation in Asia and a step by step guide on how to become a digital enterprise.
Lightning Talk #7: Outwards and Inwards Experiential Transformation: A KASKUS...ux singapore
Kaskus was founded in 1999, and ever since, has been the largest online community in Indonesia. Many of the old-time users have reluctance to change, and any changes done can shake the ground of the hard-core fans. On the other hand, with the shift in the user behavior and the new wave of competitions, change is inevitable. KASKUS needs to adapt to stay relevant and to continuously deliver great experiences for its users.
In this presentation, the presenters will share two sides of the stories: first is the transformation of the Kaskus products, and second is the transformation of the organisation to support this new direction.
Lightning Talk #6: UX Coaching for Organisational Transformation by Jodine St...ux singapore
UX coaching done well can motivate the disenchanted and inspire the disconnected. Join Jodine as she shares perspectives from her experience as an ‘outsider’ bringing UX coaching into organizations that have a high demand for UX work but lack the internal expertise. She will also offer some principles for smoothing the coaching journey so that you / your clients can reach a common goal — to give internal teams the experience of engaging directly with customers, and to empower teams to integrate new UX methods into their work with confidence, enthusiasm, and pride.
Lightning Talk #5: User Onboarding: Patterns and Anti-Patterns Explored by Pa...ux singapore
This presentation will provide you with ammunition you can use to sell the value of user onboarding design in your organisation, as well as as analysis of some great, good, and not-so-good examples of user onboarding experience design from around the web and mobile.
Whether you’re a designer, developer or researcher, you’ll appreciate this in-depth exploration of initial user experience patterns.
Lightning Talk #2: Sustaining Transformation in Government Agencies by Gerry ...ux singapore
The presenters have worked on a range of projects with the Department of Justice, and some of them have been transformative. One of the projects that they will be sharing about is the implementation of a new Jury Management System – while ostensibly an “IT” project, it enabled the organisation to reimagine the way it viewed the citizenry, re-engage them in a more positive fashion, and even “export” the solution to other jurisdictions to turn it into a revenue stream.
Join Gerry and Julian as they share with you a truthful account of these projects, exploring which elements are crucial to embarking on the journey of transformation, and discussing the traps and the pitfalls that can derail your efforts.
Workshop #14: Behaviour, government policy and me: applying behavioural insig...ux singapore
Behavioural insights (BI) helps us understand human behaviour and decision making. Following on from Dr. Rory Gallagher’s keynote address, this session will invite attendees to participate in some behavioural experiments, hear about how the findings can be applied to government policy and then learn some simple tips that could boost their own productivity.
Workshop #13: Scenario Based Design_handoutsBux singapore
In this workshop, you’ll learn to create scenarios and other types of stories to identify product opportunities, form design hypotheses and focus the design and evaluation of new user experiences. Drawing on your existing ability to tell a story, we’ll cover character development, motivation, internal dialog and story arc – all in the context of creating great user experiences.
Workshop #13: Scenario Based Design_handoutsAux singapore
In this workshop, you’ll learn to create scenarios and other types of stories to identify product opportunities, form design hypotheses and focus the design and evaluation of new user experiences. Drawing on your existing ability to tell a story, we’ll cover character development, motivation, internal dialog and story arc – all in the context of creating great user experiences.
Workshop #13: Scenario Based Design by Shane Morrisux singapore
In this workshop, you’ll learn to create scenarios and other types of stories to identify product opportunities, form design hypotheses and focus the design and evaluation of new user experiences. Drawing on your existing ability to tell a story, we’ll cover character development, motivation, internal dialog and story arc – all in the context of creating great user experiences.
Workshop #12: Research toolbox: Exploring innovation opportunities, emotion a...ux singapore
This workshop will help you select the best research methods for transformational projects – where innovation, desirability, and real-world relevance are essential. You will also practice a selection of techniques for involving users in designing products and services.
Workshop #11: What is Right and Wrong Mindfulness by Venerable Chuan Guanux singapore
Mindfulness is the buzzword these days and is sometimes seen as the panacea for everything. Can mindfulness really cure all our ills?
This workshop gives you a sample of mindfulness meditation and highlights the various ways mindfulness is not meant to be applied.
Workshop #7: Get Strategic: Learn To Embed UX More Deeply Into Your Organizat...ux singapore
As UX practitioners, managers and leaders, we all know how hard it is to stop, think about and plan a strategy for embedding user experience processes more firmly in your organization.
Good user experience research and design are no longer “nice to have”… they are essential. But most organizations don’t know how to effectively integrate UX practices into existing practices and processes. This workshop will equip you with the knowledge and tools to create, advocate for, and guide UX practices aligned to a strategic plan.
Workshop #6: UX In The Jungle by DJ (Der-Jeng) Lin & Mike Chouux singapore
UX In The Jungle is a tabletop game that empowers UX practitioners to see the big picture of product development. It can help them with evangelizing the importance of different UX functions and skills within the organisation. Players in the same group must collaborate to understand requirements, figure out user needs, make trade-offs between different features, manage market change risks, and deal with various other development cycle challenges to release their products on time with good usability and (most important of all) make lots money.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
2. @ANDERSRAMSAY / #AGILEUX
Overview
- Introduction: What is Modern UX?
- The “Personal Shopper” Project
- An MVP Design Workflow: Five Core Activities
- Q&A
10. @ANDERSRAMSAY / #AGILEUX
Traditional UX
Design, Usability
What are we making?
Agile UX
How do we
make it?
Collaboration,
Delivery
Lean UX
Are we making
the right thing?
Startup
Measuring,validating
product/market fit.
11. @ANDERSRAMSAY / #AGILEUX
Modern UX
Traditional UX
Design, Usability
What are we making?
Agile UX
How do we
make it?
Collaboration,
Delivery
Lean UX
Are we making
the right thing?
Startup
Measuring,validating
product/market fit.
12. @ANDERSRAMSAY / #AGILEUX
Traditional UX
Design, Usability
What are we making?
Agile UX
How do we
make it?
Collaboration,
Delivery
Lean UX
Are we making
the right thing?
Startup
Measuring,validating
product/market fit.
Minimum
Viable
Products
15. @ANDERSRAMSAY / #AGILEUX
The “Personal Shopper” Idea
Department Store CEO
I see people milling about the
department store, seemingly lost. People will be in
one part of the store, say men’s wear, and now want to
find shoes to match the suit they’re looking at, but where is
the shoe department? And how will I be able to match this
suit to any shoes I find in some completely different part of
the store? Same thing with furniture, appliances, everything.
People want personal assistance. I want them to be able to
quickly get answers to questions about products in the store. I
want them to be assured that we can match or beat any price in
a competitor’s store. I want them to be able to use coupons
and offers. I want them to feel like they’re being taken
care of. So, what do we do next? When we can we
launch the personal shopper?
21. @ANDERSRAMSAY / #AGILEUX
The Brilliant Idea...
Brilliant
Idea!
GOOB! Create
Provisional
Personas
Design an
Experiment
Test,
measure,
iterate...
22. @ANDERSRAMSAY / #AGILEUX
The Brilliant Idea...
Brilliant
Idea!
GOOB! Create
Provisional
Personas
Design an
Experiment
Test,
measure,
iterate...
23. @ANDERSRAMSAY / #AGILEUX
Activity 1: Define the Problem
1.Cardstorm candidate problems
- Five-minute timebox
- Write down as many answers as you
can think of to the question: “What are
common frustrations or challenges
among shoppers in large department
stores?”
- Chunk similar cards.
- Dot-vote to prioritize.
2.Validate with business sponsor.
What problems is this idea trying to solve?
24. @ANDERSRAMSAY / #AGILEUX
Activity 1: Define the Problem
1.Cardstorm candidate problems
- Five-minute timebox
- Write down as many answers as you
can think of to the question: “What are
common frustrations or challenges
among shoppers in large department
stores?”
- Chunk similar cards.
- Dot-vote to prioritize.
2.Validate with business sponsor.
What problems is this idea trying to solve?
Customers don’t know
if there are items
similar to this one
elsewhere in the store.
25. @ANDERSRAMSAY / #AGILEUX
Dot-voting
- Quickly captures trending
opinions.
- How many dots? About half of qty
items to vote on, rounded up.
- Use markers or stickie dots.
- Everyone votes at once.
- Voters can distribute dots any way
they want.
27. @ANDERSRAMSAY / #AGILEUX
Get out of the building (test the problem)
Brilliant
Idea!
GOOB! Create
Provisional
Personas
Design an
Experiment
Test,
measure,
iterate...
28. @ANDERSRAMSAY / #AGILEUX
Get out of the building (test the problem)
Brilliant
Idea!
GOOB! Create
Provisional
Personas
Design an
Experiment
Test,
measure,
iterate...
29. @ANDERSRAMSAY / #AGILEUX
Activity 2: “Get Out of the Building”
1.Interview two members of another
team.
2.Ask them if they experience any of the
problems you’ve defined.
3.Ask them about their general habits
and desires relating to shopping in a
department store.
4.Collect on sticky notes.
Do users actually experience the problem(s) we’ve defined?
33. @ANDERSRAMSAY / #AGILEUX
Provisional Personas: Who do we think our user are?
A shift to more outcome-driven and continuous research.
Made possible due to light-weight, team-oriented methods.
35. @ANDERSRAMSAY / #AGILEUX
Activity 3: Provisional Personas
1.Use the material you collected as
a starting point.
2.Look for patterns.
3.Chunk and prioritize.
4.Create a persona as a team.
Who has the problems we’ve validated?
37. @ANDERSRAMSAY / #AGILEUX
Activity: Design an Experiment
Brilliant
Idea!
GOOB! Create
Provisional
Personas
Design an
Experiment
Test,
measure,
iterate...
38. @ANDERSRAMSAY / #AGILEUX
Activity: Design an Experiment
Brilliant
Idea!
GOOB! Create
Provisional
Personas
Design an
Experiment
Test,
measure,
iterate...
39. @ANDERSRAMSAY / #AGILEUX
Explore Solutions with Design Studio
Tapping into the whole team’s knowledge and imagination.
Can be used for research or actual design.
41. @ANDERSRAMSAY / #AGILEUX
Activity 4: MVP Design
1.Use your top problem + persona
as a starting point.
2.Cardstorm individual ideas.
3.Sketching timebox
4.Pitch and Critique.
5.Iterate and converge...
What is a solution that would solve a top
problem for our persona?
42. @ANDERSRAMSAY / #AGILEUX
Sketching Timebox
- 5m timebox.
- Everyone sketches.
- No rules.
- If conducting with general
stakeholders, clarify that this is
research, not design.
- If conducting with the internal
team, the UI concepts can be the
basis for the actual design.
43. @ANDERSRAMSAY / #AGILEUX
- Post the sketches.
- 2-minute round-robin, then open
critique.
- Take careful notes, attach to the
respective sketches.
- Look for and work to resolve
vision differences.
- (Optional) Dot-vote to uncover
trending solutions.
Pitch/Critique
44. @ANDERSRAMSAY / #AGILEUX
Iterate and Converge
- Complete another sketching
round based on the trending
direction from the previous
round.
- Goal is to converge on a single
design solution or direction.
47. @ANDERSRAMSAY / #AGILEUX
Activity 5: Test Your Solution
1.I’ll send around members from another
team to yours.
2.You’ll test whatever you have ready at
that time.
3.Use metrics to measure the quality of
your idea. For example:
- On a scale from 1-10, would this make you
more or less likely to shop in our store?
4.Total up your metrics and get ready to
demo!