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User Experience Vision, Strategy & Teams


                                                         UX Marathon 2009
                                                                14 October 2009




                                                Susan J. Wolfe Managing Director

                                                     susan.wolfe@optimalexperience.com
                                                            www.optimalexperience.com


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UX Marathon 2009: UX Vision, Strategy & Teams                                            1
Today’s session

       Part 1: Defining the UX strategy
        – What is a UX strategy and how do you develop it
          Scoping your strategy and creating a vision

        – Obstacles and opportunities
          Knowing your organization


       Part 2: Implementing the vision
        – Making the UX team successful

        – Techniques and user-centered design
          Some of today’s top methods and techniques

        – Measuring the success



UX Marathon 2009: UX Vision, Strategy & Teams               2
Sources


      Multiple surveys of our colleagues about practices
      and viewpoints
      Usability Professionals’ Association survey
      Previous workshops and presentations over the
      years

      And lots and lots of experience…




UX Marathon 2009: UX Vision, Strategy & Teams              3
Usability vs. user experience


     UI design                                         Cross-functional
                             Deep Customer Knowledge



                                        UX
                                       Design


                                    User-Centered
     Methodology                       Design          Generalists



                                      Usability




     Evaluation                                        Experts




UX Marathon 2009: UX Vision, Strategy & Teams                             4
Why user experience?


   Here’s Cat, a project manager and mother of 2
   teenagers, answering emails using her Blackberry on
   the NY subway.

   She sees an email confirming an order she placed for
   her daughter’s birthday, but it’s not going to arrive
   in time.

   When she gets out of the subway she calls the
   company to cancel the order. The customer service
   person helps her select something else,
   guaranteeing it will arrive on time at no extra cost.

   Cat feels…




UX Marathon 2009: UX Vision, Strategy & Teams              5
Part 1: User Experience strategy




                                                                  6
UX Marathon 2009: UX Vision, Strategy & Teams                         6
Optimal is the key word




       Business goals                           User goals




UX Marathon 2009: UX Vision, Strategy & Teams                7
Customer experience from all angles

                                                Shops

                                                   Shop design
       Customer facing
       staff                                       Shop staff
                                                   Purchase process
   Ability to solve issue
   Attitude and tone
                                                         Web

 Sales staff                                               Web visual treatment
                                                           Information architecture
     Staff knowledge
                                                           Ease of use
     Tone
     Ability to deliver on
     promise                                         Products

       Materials (doc,                           Brand promise
       packaging etc.)                           Visual treatment
               Visual treatment                  Packaging
               Brand experience                  Use
               Findability


UX Marathon 2009: UX Vision, Strategy & Teams                                  8
Customer experience over time



          Web                         Sales staff        Shops




                  Materials (doc,                   Product(s)
                  packaging,
                  shipping etc.)




                                       Customer facing
                                       staff



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The UX challenge



          Web                         Sales staff         Shops



          How to keep the whole company focused on a
           How to keep the whole company focused on a
          consistent customer experience vision?
           consistent customer experience vision?
                  Materials (doc,                   Product(s)
                  packaging,
                  shipping etc.)
          Who owns the customer experience vision?
          Who owns the customer experience vision?


                                       Customer Facing
                                       Staff



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How to develop a UX strategy
                  Creating a vision and strategy to support it




                                                            11
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Developing a UX strategy


                   Identify the organization’s business goals
                   Decide where to focus UX design: computer
                   systems, products, services and/or processes
        Vision




                   Derive user experience goals
                   Research customer values, needs and context of
                   use
                   Align goals with customer research findings
                   Combine UX goals with UCD-derived data

                   Scope the strategy to be achievable
        Strategy




                   Build a scalable strategy over time
                   Create a UX approach which supports the vision
                   and strategy


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A UX strategy implements the vision

             It addresses both what and how


                                                  Business goals / drivers


                           Product(s)                Process
                             & Team

                              What          and        How



                               Who          and        When


        Constraints




UX Marathon 2009: UX Vision, Strategy & Teams                                13
UX strategy model


             What              The UX vision

             Why               The business goal(s)

             Who               The cross-functional team members

             When              Schedule for:
                               - communications among team members
                               - presentations/updates to stakeholders
                               - when milestones will be reached
             How               Success metrics




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Example


   What        Accessibility               Consistency          Usability



    Why        Government sales            Sales demos          License
               Revenue                                          renewals



    Who        Product team A              Product team B       Product team C



   When        Weekly team mtg             Weekly team mtg      TBD
               Monthly senior manager      Quarterly exec mtg
               check-ins

    How        Checklist                   Education efforts    8-step process
               Expert reviews              Documentation        Evaluation




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Focus your UX design efforts
                    Don’t overextend your team. Make your efforts manageable.




         Interactive           Customer Facing           Other
         Experience            Experience                Experiences

         Websites              Tech support              Packaging
         Software products     Customer service          Instructions
                               Sales                     Store design
                               Training                  Order management
                                                         Billing




UX Marathon 2009: UX Vision, Strategy & Teams                               16
When the UX team owns the vision
                     Share techniques, resources and knowledge with other
                     groups in your organization.




                            Deep Customer Knowledge



                                Cross-Functional

                                 User Experience
            UI Design
                                     Design


           Techniques             User-Centered
                                     Design


                                    Usability

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The UX vision


                                                          Corporate goals
                                                          Corporate goals
                                                         & brand objectives
                                                         & brand objectives
                                Business Factors
                                             Viability         Costs
                                                               Costs
  Reality checks along the way




                                    Vision
  Customer
  Customer                                                           Opportunities
                                                                     Opportunities
  research
   research                  Actionable Initiatives                    & skills
                                                                        & skills

             Design                                         Applied Technology
           Desirability                                     Feasibility


                                   Based on IDEO’s Innovation Engine.
                                   www.ideo.com/images/media/DMI_IDEO_W02.pdf


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Evolving a vision vs. strategy development

    Your strategy can evolve, or it is the project

                   Evolving a vision             Strategy project
             Organic                                      Fixed deadline




                                        Vision

      Each project provides                             Your research is
      more ideas and feeds                              targeted at creating a
      the vision. That vision                           vision and strategy
      then informs the
      strategy.


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Developing a UX strategy


              Discovery:                Definition:                       Implementation:
              What                      How and Who                       Review
Biz Factors




              Company culture           Translate goals into high level   Planning
                                        design goals (grids)
              Business goals                                              Development
                                        Team set up
              Scope                                                       Evaluation
                                        Design research- proposed
              UX goals                                                    Tracking
                                        techniques
              Customer needs and                                          Revise
                                        Customer needs
Design




              expectations
                                        Resources and tools
              Opportunities
                                        Establish clear deliverables
              Constraints
Tech




                                        Deliverable: detailed analysis    Deliverable: shared
              Deliverable: high level
                                        of product space                  resources which embody the
              findings document
                                                                          vision
                                        Strategy & Vision




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What are business goals?

    Business goals reflect the strategy of an
    Business goals reflect the strategy of an
    organization – how to accomplish the mission
    organization – how to accomplish the mission


   Goals should be:
    Action oriented
    Completed within a target time frame
    Specific and well defined
    Achievable, yet challenging




UX Marathon 2009: UX Vision, Strategy & Teams      21
Example business goals


   Specific goals from a previous client*
    Provide customers with choice and develop
    closer relationships with them
    Generate domestic organic growth and
    profitability
    Generate efficiencies across personal insurance
    lines of business
    Maintain reputation and help customers and the
    community better understand and reduce risk

   * an insurance company in Australia



UX Marathon 2009: UX Vision, Strategy & Teams         22
Support business goals



                            Better tech support




         Improve                Consistent user     Rapidly find
       productivity                interface      solution through
                                                       search
                                                    optimisation

                 reduce costs



UX Marathon 2009: UX Vision, Strategy & Teams
Derive goals and success metrics


  Business Goals    Issues                 Business             UX Goals         Success
                                           Objectives                            Metrics

 Reduce training    • CSRs are often       • Improve            • Make UIs       • Reduce
 costs of             in their first job     customer             consistent       training time
 customer service   • Multiple apps          satisfaction by      with each        from 5
 reps (CSRs)          with different         helping novice       other            weeks to 2
                      UIs                    CSRs sound         • Match the        weeks
                                             expert               workflow       • Increase
                    • High turnover
                                           • Provide just-in-     required by      time to
                                             time help            sales            proficiency
                                                                • Provide          from 2
                                                                  customer         months to 1
                                                                  centric          month
                                                                  information
                                                                • Provide
                                                                  visible
                                                                  prompts for
                                                                  infrequently
                                                                  used
                                                                  functions

UX Marathon 2009: UX Vision, Strategy & Teams                                                 24
Experience matrix
                                       Identify attributes for each area and check for alignment
Business          Product        Experience       Best           User           Visual      Customer       Testing
Goals &           Features       Require-         Practice1      Interface      Design      Service        Plan and
Success           Support-       ments                                                                     Acceptance
Metrics           ing Goals                                                                                Criteria

Build trust       Not a lot      Results offer    Search         Users can      Easy to     Users can      Users find
and               of ads         all options      results are    find what      scan the    call and get   what they
credibility                                       easy to        they are       search      help 10        are looking
for both          Easy to        Consumers        under-         looking for    results     hours per      for within
potential         contact        gets what        stand          quickly                    day            three logical
and               help           they expect                                    Friendly,                  clicks
existing                                          The offer is   Consumers      unin-       Trust the
                  Minimize                        clear          are            timidat-    outcome of
customers         asking for                                     confident in   ing         the service
Metric:           personal                                       their          graphics    request
1. majority       data                                           choices
of users
rate the
site as
trustworthy
2. Net
promoter
score
1Include   competitors or companies who exemplify the goal
                                                                                Derived from Donoghue: Built for Use


UX Marathon 2009: UX Vision, Strategy & Teams                                                                          25
Experience definition


 Articulate the overarching experience you want your customers
 to have


        Feel
        Do
        Think
        Values
        Action




UX Marathon 2009: UX Vision, Strategy & Teams                    26
Keep the UX vision simple
    Skype – Internet phone to anywhere in the world for free
        1. Make communicating with people around the world
           easy and fun
        2. Say hello or share a laugh with anyone, anywhere

        Feel         Easy, straightforward and fun, relaxed.

        Do           Use Skype for personal and business

        Think        This is the best way to connect to people

        Values       I like technology, I like saving money
                     Relax and talk
        Action
                     Talk for a long time without interruption




UX Marathon 2009: UX Vision, Strategy & Teams                    27
The key: ongoing, deep research


      Contextual / ethnographic studies




                                                                      Share the resources & findings
      Discussion forums
      Web analytics                               Analyze existing
                                                    experience
      Customer panels
                                                 Identify preferred
      Personas                                  customer experience

      Stories
                                                Align with business
      Tech support data                          goals and drivers

      Focus groups




UX Marathon 2009: UX Vision, Strategy & Teams                            28
Obstacles and opportunities
                                  Know your organizational culture




                                                                29
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The big stumbling blocks


    UX teams and UX strategies fail when…
     Wrong focus—no alignment to business goals
     Being unaware of your corporate culture
     Lack of communication
     No champion or support




UX Marathon 2009: UX Vision, Strategy & Teams     30
Know the culture of your organization


      Business goals are not enough
      ‘Build it and they will come’ doesn’t apply here
      Need to understand the culture and politics to
      make UX team and vision accepted
      Cultural analysis focuses on:
        –   Barriers
        –   Opportunities
        –   Myths
        –   Values




UX Marathon 2009: UX Vision, Strategy & Teams            31
What is a “barrier”?


   A barrier has the potential to prevent or
   undermine the adoption of usability and UCD

   Example:
   Few UCD skills in organization:
        – No existing systems development methodology
        – Cannot apply UCD activities to development without
          skilled people
        – IT and Business are arguing over where the UX
          team should live



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What is an “opportunity”?


   An opportunity offers a vehicle for pushing
   through user experience initiatives

   Example:
   An organization has an initiative to reduce tech
   support costs
        – Better UI design of application can improve
          usability
        – Search optimisation can speed up call times
        – Create better support self-service on the
          organization’s website. The website is about to be
          redesigned.

UX Marathon 2009: UX Vision, Strategy & Teams                  33
Identify myths and values


   A myth is a belief held by your stakeholders
        – UI design is subjective and cannot be measured or
          engineered
        – Users don’t need better interfaces, just better
          training

   A value is a belief that defines the culture
        – Developers are rewarded for rescuing failing
          projects




UX Marathon 2009: UX Vision, Strategy & Teams                 34
Case studies

     Large government                           Medium software
     agency                                     company

     Barriers                                   Barriers
      Perceived additional                       Two usability professionals
      workload                                   No development
      Lack of UX expertise                       methodology
      Old platforms and out of
      date systems

     Opportunities                              Opportunities
      New systems development                    Executive champion
      methodology                                Culture of collaboration
      Increasing resources to                    Available funding
      become more self-reliant



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Explore culture of specific groups

    Marketing                                   Tech Support


    Barriers                                    Barriers
     Research appears to be the                  Time spent learning
     same                                        technology, not customer
     Threatened by UX taking                     service
     credit for product success
     Well established field
    Opportunities                               Opportunities
     Customer centered research                  Rewarded based on the
     is current trend                            customer experience
     Marketing can be more
     effective
     Tweak existing activities,
     leverage existing research

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Find a champion

       CMO and CEO get it—the number 1 value
       is customer success. Then product
       managers feel the pressure to
       understand the customer.
                 UX Manager, Software As Service company


 As the company matures, more resources become available for
 usability, but some prioritization is still needed. At the previous
 stage, priorities were opportunistic; they must now be more
 selective. Rather than chase easy wins, you must build
 spectacular wins for usability to convince executives to move
 the organization to the desired goal state.
                                      Jakob Nielsen, Evangelizing Usability:
                                  Change Your Strategy at the Halfway Point

UX Marathon 2009: UX Vision, Strategy & Teams                                  37
Challenge: aligning the UX vision

                                                Customer service


                                                Tech support


                                                Shops

                                                Sales

                                                Product design


                                                Marketing


                                                Branding


                                                Legal


UX Marathon 2009: UX Vision, Strategy & Teams                      38
Part 2: Implementing the vision




                                                                 39
UX Marathon 2009: UX Vision, Strategy & Teams                         39
A UX team implements the vision

   Design a team that meets the needs within given constraints


                                                  Business goals / drivers


                           Product(s)                Process
                              & Tea

                              What          and        How



                               Who          and        When


        Constraints




UX Marathon 2009: UX Vision, Strategy & Teams                                40
Establishing your UX team


      How the UX team fits into the organization
      Working out the best structure
      Knowing who’s involved in systems / product
      development
      What systems development method is used
      Maintaining the team


          Who owns the user experience vision?
          Who owns the user experience vision?




UX Marathon 2009: UX Vision, Strategy & Teams       41
And the survey said…
   Location in the company                  Percentage            Percentage
                                                ‘06                   ‘08
   IT / IS / Engineering                        26                        12
   Product development                          23                        50
   Dedicated infrastructure                     16                         2

   Marketing                                    13                        12

   Dedicated business unit                      10                         4
   R&D                                          6

   Product management                           3                          1

   Communications                               3

   Chief Technology Office                                                 2
                                                Consulting companies not included
UX Marathon 2009: UX Vision, Strategy & Teams                                       42
One ideal world



                               Chief Experience
                                Officer (CXO)




                                   Product        Product
              Marketing
                                  Marketing       Design




UX Marathon 2009: UX Vision, Strategy & Teams               43
Models to structure your team


      Five basic models:
        – Consulting
        – Distributed
        – Review & Approve
        – Educate & Administrate
        – Hybrid

                                                           Project
                                       Project                       Project
                                                 Project




UX Marathon 2009: UX Vision, Strategy & Teams                                  44
And the survey said…



     Model                                      % ‘06   % ‘08
     Consulting                                  34      31
     Review & Approve                             0       0
     Educate & Administrate                       0       0

     Distributed                                 31      31

     Hybrid                                      34      21

     Split team (Research + UCD)                  -       5




UX Marathon 2009: UX Vision, Strategy & Teams                   45
Consulting and hybrid models

    Focus Teams                                 Other Models
    Cisco / IDEO
    Cross-functional team is                    Individual UX practitioners
    assigned to high impact                     assigned to specific projects
    projects                                    Central design research team

    Project manager                             Experience analysts
    Generative researcher                       Ethnographers
    UI architect                                Web analytics manager
    Interaction designer                        Web technology strategist
    Visual designer                             Design research lead
    Industrial designer                         JavaScript Ninja
    Developer



UX Marathon 2009: UX Vision, Strategy & Teams                                   46
Characteristics for roles in UX teams


                                                The   anthropologist
                                                The   experimenter
                                                The   cross-pollinator
                                                The   hurdler
                                                The   collaborator
                                                The   director
                                                The   experience architect
                                                The   set designer
                                                The   caregiver
                                                The   story teller




UX Marathon 2009: UX Vision, Strategy & Teams                                47
Characteristics to seek out


      Good communication skills: written and spoken
      Facilitation and collaboration skills
      Listening skills
      Team oriented
      Attention to detail




UX Marathon 2009: UX Vision, Strategy & Teams         48
Desirable competencies and skills


       Building relationships                                 Influence and
                                                              consultation
       Critical thinking and
       decision making                                        Negotiating ability

       Dealing with                                           End user research
       ambiguity
                                                              Visual design
       Organizational
       awareness and agility                                  UI prototyping

       Focus on customers

    The relative strengths required in any one person depend on the size of the team and how the roles
    are carved out




UX Marathon 2009: UX Vision, Strategy & Teams                                                            49
Fitting into existing methods and processes




                                                          50
UX Marathon 2009: UX Vision, Strategy & Teams                  50
Several formal and informal methods


                                                                        stakeholder interviews
                                        usability testing                     field studies
                                                                                    focus groups
                               usability walkthroughs
                                                                                      affinity diagrams
                          expert review / heuristic
                                        evaluation                                      workflow diagrams
                                                                                        usability goals
                                                                                             scenarios


                                                                                   card sorting
                                                                               paper mock-ups
                                                                      collaborative design
                                                                                       The Hiser Element™
    Cooper




                                                        UPA: Designing the User Experience
UX Marathon 2009: UX Vision, Strategy & Teams                                                               51
Fitting in with any development lifecycle
                                                                  Business Factors
                                                                         Viability


      Requirements
      analysis and
                                                                      Vision
        definition
                                                      Design                         Technology
                                                   Desirability                      Feasibility

                           System and
                            software
                             design

                                            Implementation
                                                  and
                                              unit testing

                                                                   Integration
                                                                       and
                                                                  system testing

                    Analysis             Design            Evaluation


UX Marathon 2009: UX Vision, Strategy & Teams                                                  52
Today’s hot methodology: Agile

      Agile Development
        –   Adaptive (vs predictive)
        –   Fast (2-6 week) iterations
        –   Small, co-located teams
        –   Experienced developers
        –   SCRUM – Project management method for Agile

  Design Definition (Requirements and concept)
       Iteration 1
              Design
                                 Iteration 2
            Development                 Design
                                                   Iteration 3
                                     Development         Design

                                                      Development



UX Marathon 2009: UX Vision, Strategy & Teams                       53
User-centered design techniques




                                                               54
UX Marathon 2009: UX Vision, Strategy & Teams                       54
Which tools and techniques?


      Largely determined by your scope
        – Responsible for initiating the user interface design?
        – Responsible for evaluating the user experience?
        – Developing UX vision & strategy?


      Highly influenced by when you get involved in the
      project
        – Need to fit in to any methodology
        – Any involvement is better than none!

      Somewhat dependent on your access to users and
      stakeholders

UX Marathon 2009: UX Vision, Strategy & Teams                     55
User involvement




Steve Mulder


UX Marathon 2009: UX Vision, Strategy & Teams   56
And the survey said…
                               Wireframes
                          Paper mockups
              User interface specifications
                           Expert reviews
                      Use case scenarios
                  Informal usability testing
                     Functional prototypes
                   Formal usability testing
                             Field studies
                                 Personas
                              Style guides
                   Stakeholder interviews
                         Activity scenarios
                             User surveys
                            Content audits
                             Focus groups
                              Card sorting
                          Design patterns
                   Mental model diagrams

                                               0   100   200   300   400   500   600   700   800   900
                                                    Number of occurrences (estimated)


UX Marathon 2009: UX Vision, Strategy & Teams                                                            57
St
                                                          ak                                  Effectiveness of technique
                                                               eh
                                                                    ol
                                                                      de
                                                                                           1 = not effective, 5 = very effective
                                                                      ri
                                                                          n
                                                                   Fo ter




                                                                                           0.0
                                                                                                 0.5
                                                                                                       1.0
                                                                                                             1.5
                                                                                                                   2.0
                                                                                                                                        2.5
                                                                                                                                                        3.0
                                                                                                                                                               3.5
                                                                                                                                                                     4.0
                                                                                                                                                                           4.5



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                                                                             s
                                                                    U gr w s
                                                                       se o
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                                                                       el rv
                                                                           d ey
                                                                               st s
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                                                        e n E P e di e
                                                            ta xp rs s
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                                                           U od t re as
                                                             se e                v
                                                                ca l di iew
                                                                               a
                                                              Ac se gra s
                                                                 tiv e   sc m
                                                                    ity n s
                                                                          sc ario
                                                                    C en s
                                                                Pa ar d ario




UX Marathon 2009: UX Vision, Strategy & Teams
                                                                   pe so s
                                                                                                                                                                                 Effectiveness as sales tools




                                                                       r m rti
                                                         Fu                          n
                                                            nc W ock g
                                                      Fo ti               i         u
                                                          rm ona refr ps
                                                     In al l p am
                                                        fo u
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                                                                                                                                                 Selling to:




58
                                                                                                                                    Management
                                                                                                                    Project teams
Effectiveness as sales tools

   Most effective                               Least effective
   Formal usability testing                     Mental model diagrams
   Field studies                                Content audits
   Functional prototypes                        Card sorting
   UI specifications                            Focus groups
                                                Design patterns
                                                Styleguides




UX Marathon 2009: UX Vision, Strategy & Teams                           59
Measuring the customer experience

       Net Promoter Score
        – Percentage of customers who would recommend a company less
          the percentage that would urge friends to stay away

       Focus groups
        – Opinions, collaborative thinking, idea generation

       Customer panels
        – Recruited group who work on pilot new products or designs

       Online forums
        – Collect feedback and ideas from customers

       Usability testing
        – Understand how users interact with your products/services


UX Marathon 2009: UX Vision, Strategy & Teams                         60
Measure against goals and success metrics

       Guiding principles
        – Helps answer the question: why are we doing this project?
        – Keep it at a granular enough level by asking “why” until you agree upon
          a specific, measurable, achievable goal
        – Can measure both business success & technical success - but technical
          success should be tied to a business benefit
        – Aim for 2-5 metrics for every project, written in bullet point form
        – When possible, tie to a business goal or product goal


       Process for establishing metrics
        – Define as part of initial project justification, before the project starts.
        – Establish whether the metric adds anything to the project, and assess
          whether it is critical enough to do so
        – Assign ownership (eg. Business, Division, IT or Usability)
        – Agree upon when to measure the success metric: during design, at roll-
          out, ongoing

                     Ongoing measurement is the key…
                     Ongoing measurement is the key…

UX Marathon 2009: UX Vision, Strategy & Teams                                       61
Final questions and thanks




                                                                    62
UX Marathon 2009: UX Vision, Strategy & Teams                            62