Design process employed to design a task management app called Taskly. This project was carried out as part of an online training course I took at CareerFoundry.
The 6-stage UX design process includes: 1) Understanding user needs through research, 2) Researching competitors and design trends, 3) Brainstorming and sketching ideas through wireframes, 4) Finalizing visual design specs, 5) Implementing the design, and 6) Evaluating the experience based on usability and fulfillment of user needs. Stakeholders provide feedback at key stages to refine the design which aims to solve user problems through an intuitive experience.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Tom Brinck discusses evolving UX processes to be more adaptive, streamlined, optimized, innovative, collaborative, and concrete. He advocates experimenting with process changes and adopting those that work while abandoning those that don't. Brinck also presents a UX capabilities model that outlines increasing levels of capability from reactive to transformative.
The document outlines the user experience (UX) area at PayU Brazil, including its proposal to simplify financial transactions and make the experience memorable. It describes how UX works across IT, product, marketing, sales, and with users. Key roles include UX designer, UI designer, and product owner. Methods are divided into generative (e.g. prototyping) and appraisal (e.g. usability testing). Agile principles and tools like Axure and Analytics are used. The manifesto emphasizes understanding user behavior through research to design effective solutions.
The document discusses user-centered design (UCD), including its definition, principles, process, and advantages/disadvantages. UCD is defined as a process that involves users throughout a product's lifecycle from planning through post-release assessment. The key principles of UCD outlined are to understand users, design for the total user experience, evaluate designs with users, and continually observe users. The UCD process is iterative and includes requirements gathering, design, evaluation, and assessing competitiveness. Advantages of UCD include products that are easier to use and requiring less redesign, while disadvantages include increased costs and time required.
Case study: UX Methodology Design for Public E-services in LithuaniaIdea Code
This is a presentation from UX Riga 2014 user experience design conference. A case study is about the process and results of E-Services UX Methodology development for Lithuanian public sector.
The 6-stage UX design process includes: 1) Understanding user needs through research, 2) Researching competitors and design trends, 3) Brainstorming and sketching ideas through wireframes, 4) Finalizing visual design specs, 5) Implementing the design, and 6) Evaluating the experience based on usability and fulfillment of user needs. Stakeholders provide feedback at key stages to refine the design which aims to solve user problems through an intuitive experience.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Tom Brinck discusses evolving UX processes to be more adaptive, streamlined, optimized, innovative, collaborative, and concrete. He advocates experimenting with process changes and adopting those that work while abandoning those that don't. Brinck also presents a UX capabilities model that outlines increasing levels of capability from reactive to transformative.
The document outlines the user experience (UX) area at PayU Brazil, including its proposal to simplify financial transactions and make the experience memorable. It describes how UX works across IT, product, marketing, sales, and with users. Key roles include UX designer, UI designer, and product owner. Methods are divided into generative (e.g. prototyping) and appraisal (e.g. usability testing). Agile principles and tools like Axure and Analytics are used. The manifesto emphasizes understanding user behavior through research to design effective solutions.
The document discusses user-centered design (UCD), including its definition, principles, process, and advantages/disadvantages. UCD is defined as a process that involves users throughout a product's lifecycle from planning through post-release assessment. The key principles of UCD outlined are to understand users, design for the total user experience, evaluate designs with users, and continually observe users. The UCD process is iterative and includes requirements gathering, design, evaluation, and assessing competitiveness. Advantages of UCD include products that are easier to use and requiring less redesign, while disadvantages include increased costs and time required.
Case study: UX Methodology Design for Public E-services in LithuaniaIdea Code
This is a presentation from UX Riga 2014 user experience design conference. A case study is about the process and results of E-Services UX Methodology development for Lithuanian public sector.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
This document discusses the author's design philosophy of understanding users, telling stories, keeping information architecture and flows simple, engaging users with details, using patterns and standards for consistency, and providing examples of work that demonstrate this philosophy in action. It provides insights into design processes and strategies used for various projects at PayPal to address business goals while prioritizing user experience. Publications by the author on designing for "wow" reactions are also referenced.
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
This document discusses design missions for agile teams. Design missions are high-level principles that link team member roles to specific design actions and focus areas. They help team members prioritize what is most important to deliver a high quality product experience and say "no" to irrelevant tasks. The document provides an example missions board that lists roles, principles, and actions for each team member to focus on.
Arun Antony is a user experience designer and strategist with over 5 years of experience. He specializes in research, interaction design, visual design, and product design. His portfolio highlights case studies where he helped companies like Hush and Tralgy redesign their mobile apps and digital products to improve user engagement, onboarding, and conversion rates. Arun follows a design process that includes research, definition, design, and execution to solve problems for businesses.
Designing Better Applications, Website and IntranetsDennis Breen
Creating great websites and applications is hard work. There are so many aspects to juggle; so much complexity to control. You have to understand the needs of your users, get buy-in from stakeholders, organize lots of content and create an intuitive interface. This is no small order.
Fortunately, nForm has created a simple resource to pass on a little of what we’ve learned about planning for great design. Our User Experience Cards feature tried-and-true methods for designing better interactive products of all kinds--from online stores to corporate intranets to mobile apps.
Learn about why these methods are needed, how they can help you achieve success, and how you can use the User Experience Cards to plan your own projects.
Alex Windsor has over 20 years of experience as a senior UX visual and motion designer. He has worked for companies like Intuit, Google, Disney Interactive, Lytro, Symantec, Samsung, and Razorfish, partnering with product teams to define directions and provide user-centered design solutions across platforms. His skills include user research, wireframing, prototyping, animation, and developing style guides to ensure responsive designs.
This document is a resume for Melissa Biever, a Senior Product Designer with experience in UX and UI design. She has over 10 years of design experience including roles at Thomson Reuters, McKinsey, Conde Nast, and the Wall Street Journal. Her experience includes wireframing, prototyping, user research, workshop facilitation, and visual design. She is proficient in design tools like Sketch, InVision, Axure, and Adobe Creative Suite. She holds a BA in Journalism from the University of Georgia and continuing education in UX design from SVA NYC.
Agency Utilizes UX Research to Balance Form & FunctionAnswerLab
AKQA was tasked with redesigning a luxury car brand's website to be more graphic-focused and put the vehicle at the center of the experience. They used AnswerLab's UXamine research solution to test concepts and iterations with users over 4 rounds. Research findings showed that while users found the design beautiful, they struggled with the non-linear experience and lacked progress indicators. Based on these insights, AKQA added guidance cues, differentiated interactive areas, and improved the search feature. The new site launched with a 227% increase in car configurations and contributed to record sales.
Slides from an in-house workshop I gave at CV&A Consulting in Barcelona. They were looking to include user-centered design activities in their knowledge management and e-learning projects.
This document discusses scaling UX design through design thinking and leveraging technology. It describes building a global and virtual multidisciplinary UX design team. The team delivers strategically to business needs through an embedded consultation model. The document outlines converting design resources like style guides, documentation and best practices into data that can be integrated into developers' workflows using tools like GitHub. It advocates merging design and development practices to scale UX design through approaches like leveraging design thinking, converting resources to data, and bringing design data into developers' technology environments.
Human-Computer Interaction and agile practices in software
engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype.
Jessica Lin Kuschel has over 15 years of experience as a graphic designer, e-learning designer, and web content administrator. She has worked for various government agencies including the Department of Justice, Department of Defense, and Department of Agriculture, where she designed training materials, websites, and user interfaces. Her skills include instructional design, graphic design, web design, and ensuring all materials are Section 508 compliant.
Road from concept of eCommerce system to implementation is usually long and complicated. In this presentation we discuss stage of eCommerce implementation
This document discusses UI/UX design services from Deorwine Infotech. UI/UX design combines structure, content, and user experience to help businesses achieve their goals. Deorwine helps startups and companies define new visions and customer experiences through UI/UX engineering. They offer services like website design, responsive design, mobile app design, and more. Deorwine is dedicated to solving UI/UX problems and creating outstanding user experiences to elevate businesses.
How To Break Into UX: What Is a UX Design Hiring Manager Thinking & Looking For?uxhow
As a growing field, true UX and Product Design talent is at a premium. How does someone get a start and break in as a User Experience Designer? What are the concerns of a UX Design Hiring Manager and what are they thinking? What are the Hiring Managers and companies looking for?
http://uxhow.com/break-ux-design-ux-design-hiring-manager-thinking-looking/
This document describes research into developing automatic metrics to evaluate graphical user interface (GUI) aesthetics. It outlines 8 proposed metrics like visual clutter, color range, and symmetry. Two studies were conducted to validate these metrics by having participants rate the aesthetics of webpages and mobile apps, and correlating these ratings with scores from the proposed metrics. The results showed the metrics explained around 50% of the variance in aesthetics ratings for webpages, but were less successful for mobile apps. Future work is needed to further validate the metrics and account for different genres before the metrics can be implemented in an evaluation tool for designers.
Product Managers come from a variety of backgrounds, bringing with them different skills, and unique thoughts about how to take ownership and manage a product. During this meetup, Kristen Waeber, Head of Design Innovation at Zoona, will talk about the different skills of product management that are key during different times in a product lifecycle and how a better self-understanding of what you love doing can make you even more valuable to your team and to the business.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Knowing that a problem exists is one thing. Knowing how to solve it efficiently and cost-effectively is another. Discover the core foundational requirements in UX and Design Thinking that are vital to the success of an application that gets optimal buy-in from your users. If you're looking to optimize data visualizations, dashboards, and reports for effective communication of key business metrics, this will put you on the right track.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
This document discusses the author's design philosophy of understanding users, telling stories, keeping information architecture and flows simple, engaging users with details, using patterns and standards for consistency, and providing examples of work that demonstrate this philosophy in action. It provides insights into design processes and strategies used for various projects at PayPal to address business goals while prioritizing user experience. Publications by the author on designing for "wow" reactions are also referenced.
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
This document discusses design missions for agile teams. Design missions are high-level principles that link team member roles to specific design actions and focus areas. They help team members prioritize what is most important to deliver a high quality product experience and say "no" to irrelevant tasks. The document provides an example missions board that lists roles, principles, and actions for each team member to focus on.
Arun Antony is a user experience designer and strategist with over 5 years of experience. He specializes in research, interaction design, visual design, and product design. His portfolio highlights case studies where he helped companies like Hush and Tralgy redesign their mobile apps and digital products to improve user engagement, onboarding, and conversion rates. Arun follows a design process that includes research, definition, design, and execution to solve problems for businesses.
Designing Better Applications, Website and IntranetsDennis Breen
Creating great websites and applications is hard work. There are so many aspects to juggle; so much complexity to control. You have to understand the needs of your users, get buy-in from stakeholders, organize lots of content and create an intuitive interface. This is no small order.
Fortunately, nForm has created a simple resource to pass on a little of what we’ve learned about planning for great design. Our User Experience Cards feature tried-and-true methods for designing better interactive products of all kinds--from online stores to corporate intranets to mobile apps.
Learn about why these methods are needed, how they can help you achieve success, and how you can use the User Experience Cards to plan your own projects.
Alex Windsor has over 20 years of experience as a senior UX visual and motion designer. He has worked for companies like Intuit, Google, Disney Interactive, Lytro, Symantec, Samsung, and Razorfish, partnering with product teams to define directions and provide user-centered design solutions across platforms. His skills include user research, wireframing, prototyping, animation, and developing style guides to ensure responsive designs.
This document is a resume for Melissa Biever, a Senior Product Designer with experience in UX and UI design. She has over 10 years of design experience including roles at Thomson Reuters, McKinsey, Conde Nast, and the Wall Street Journal. Her experience includes wireframing, prototyping, user research, workshop facilitation, and visual design. She is proficient in design tools like Sketch, InVision, Axure, and Adobe Creative Suite. She holds a BA in Journalism from the University of Georgia and continuing education in UX design from SVA NYC.
Agency Utilizes UX Research to Balance Form & FunctionAnswerLab
AKQA was tasked with redesigning a luxury car brand's website to be more graphic-focused and put the vehicle at the center of the experience. They used AnswerLab's UXamine research solution to test concepts and iterations with users over 4 rounds. Research findings showed that while users found the design beautiful, they struggled with the non-linear experience and lacked progress indicators. Based on these insights, AKQA added guidance cues, differentiated interactive areas, and improved the search feature. The new site launched with a 227% increase in car configurations and contributed to record sales.
Slides from an in-house workshop I gave at CV&A Consulting in Barcelona. They were looking to include user-centered design activities in their knowledge management and e-learning projects.
This document discusses scaling UX design through design thinking and leveraging technology. It describes building a global and virtual multidisciplinary UX design team. The team delivers strategically to business needs through an embedded consultation model. The document outlines converting design resources like style guides, documentation and best practices into data that can be integrated into developers' workflows using tools like GitHub. It advocates merging design and development practices to scale UX design through approaches like leveraging design thinking, converting resources to data, and bringing design data into developers' technology environments.
Human-Computer Interaction and agile practices in software
engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype.
Jessica Lin Kuschel has over 15 years of experience as a graphic designer, e-learning designer, and web content administrator. She has worked for various government agencies including the Department of Justice, Department of Defense, and Department of Agriculture, where she designed training materials, websites, and user interfaces. Her skills include instructional design, graphic design, web design, and ensuring all materials are Section 508 compliant.
Road from concept of eCommerce system to implementation is usually long and complicated. In this presentation we discuss stage of eCommerce implementation
This document discusses UI/UX design services from Deorwine Infotech. UI/UX design combines structure, content, and user experience to help businesses achieve their goals. Deorwine helps startups and companies define new visions and customer experiences through UI/UX engineering. They offer services like website design, responsive design, mobile app design, and more. Deorwine is dedicated to solving UI/UX problems and creating outstanding user experiences to elevate businesses.
How To Break Into UX: What Is a UX Design Hiring Manager Thinking & Looking For?uxhow
As a growing field, true UX and Product Design talent is at a premium. How does someone get a start and break in as a User Experience Designer? What are the concerns of a UX Design Hiring Manager and what are they thinking? What are the Hiring Managers and companies looking for?
http://uxhow.com/break-ux-design-ux-design-hiring-manager-thinking-looking/
This document describes research into developing automatic metrics to evaluate graphical user interface (GUI) aesthetics. It outlines 8 proposed metrics like visual clutter, color range, and symmetry. Two studies were conducted to validate these metrics by having participants rate the aesthetics of webpages and mobile apps, and correlating these ratings with scores from the proposed metrics. The results showed the metrics explained around 50% of the variance in aesthetics ratings for webpages, but were less successful for mobile apps. Future work is needed to further validate the metrics and account for different genres before the metrics can be implemented in an evaluation tool for designers.
Product Managers come from a variety of backgrounds, bringing with them different skills, and unique thoughts about how to take ownership and manage a product. During this meetup, Kristen Waeber, Head of Design Innovation at Zoona, will talk about the different skills of product management that are key during different times in a product lifecycle and how a better self-understanding of what you love doing can make you even more valuable to your team and to the business.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Knowing that a problem exists is one thing. Knowing how to solve it efficiently and cost-effectively is another. Discover the core foundational requirements in UX and Design Thinking that are vital to the success of an application that gets optimal buy-in from your users. If you're looking to optimize data visualizations, dashboards, and reports for effective communication of key business metrics, this will put you on the right track.
This document provides an overview of an introductory human-computer interaction course. It outlines the course objectives, which include understanding human-computer interaction, interaction design, information architecture, human factors, cognition, memory, emotions, design and prototyping processes, and evaluation methods. It describes the course structure, which is fully online over 14 weeks with assignments, practices, and a final exam. It notes the learning platforms and tools to be used like Microsoft Teams, Figma, and Discord. It also previews the topics for Week 2, which will cover design, human-computer interaction, and user experience, defining these concepts and discussing related processes like user research, analysis, and the user experience design process.
Many analyses of developing compelling user experiences (UX) involve a theoretical understanding of key UX principles. However in this webinar, Belatrix´s UX experts Barbara Lipinski and Bruno Vilches, will provide a practical step-by-step guide through the UX process which we use at Belatrix. We will provide a case study of how we applied this process to a product.
What you will takeaway from this webinar:
* The principles and fundamentals underlying UX
* How to practically apply these principles to create a UX process
* Case study and our key learnings from applying the UX process
UX STRAT USA, Mike Hubler and Tim Klauda, "Changing the Culture of Consumer a...UX STRAT
Presentation at UX STRAT 2015 by Tim Klauda, Vice President of Global Digital Creative, Walt Disney Parks & Resorts; and Mike Hubler, User Experience Program Manager, Northrop Grumman Corporation
The UX Design Process consists of five key phases: Product Definition, Research, Analysis, Design, and Testing.
For more details, visit : https://mitidinnovation.com/recreation/ux-design-process/
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
The document provides an overview of user experience (UX) design from Ali Rushdan Tariq, a UX designer. It discusses the history and evolution of UX design. It then outlines Tariq's 11 characteristics of good UX designers, which include trying to solve problems, caring more about experiences than visuals, understanding context, empathizing with stakeholders, trying things iteratively, adapting processes, constantly learning, being fearless, making themselves valuable, keeping up with trends without distraction, and putting human needs first. The document concludes with additional recommended resources for learning more about UX design.
Good-to-Great with AQUENT presentation - Koen van NiekerkLisa Trapman
The document discusses user experience (UX) design considerations for fuzzy projects with unclear goals and outcomes compared to more well-defined digital projects. It notes that for complex physical products, UX skills from web design do not directly translate and that a multidisciplinary team is needed that includes experts in human factors, business, digital tech, and physical tech. It provides examples of prototyping tools and emphasizes the importance of early, on-location user testing to validate assumptions and receive actionable feedback to iteratively improve physical and digital product designs.
This document discusses different aspects of the design process. It describes both the traditional engineering design (TED) process and concurrent engineering design (CED) process. The TED process is linear with individual designers passing the product between stages. The CED process uses a team approach where all members work together throughout ideation, refinement, and implementation phases accessing a shared computer database. CED allows for continuous improvements and overlaps the different stages, reducing project time and costs compared to the traditional sequential approach.
This document discusses different aspects of the design process. It describes both the traditional engineering design (TED) process and concurrent engineering design (CED) process. The TED process is linear with individual designers passing the product between stages. The CED process uses a team approach where all members work together throughout ideation, refinement, and implementation phases accessing a shared computer database. CED allows for continuous improvements and overlaps the different stages, reducing time and costs compared to the traditional sequential approach.
The document discusses usability engineering and designing user interfaces for humans. It covers several key points:
1) A user interface is the point of interaction between a user and a system, including both software and non-software elements like documentation.
2) Humans have visual, motor, and cognitive limits that should be considered in interface design. Formats and layouts should aid scanning, and memory loads and decision-making tasks should be managed.
3) Usability involves creating intuitive, learnable and satisfying interfaces so that users can efficiently accomplish their goals with minimal errors.
The document discusses responsive web design (RWD) and outlines a process for collaboratively designing responsive websites. It begins with conducting research to understand user needs and business goals. A single requirements document is created without specifying solutions. User flows, templates, modules, and styles are developed through an iterative process of prototyping, testing, and refinement. Development is broken into sprints with collaboration between business, UX, visual, and development teams throughout.
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...Ultan O'Broin
Presented at Product Camp Dublin 2018. Presentation on picking the right thing to design, right. The Jobs To Be Done framework trumps UX profiles and personas. Keeping it simple, wire-framing best practices, and Lean Startup methodologies included!
UXPA 2021: Workshopping to Execution: How Design Sprints and Agile Work Toge...UXPA International
The document discusses how Design Sprints and Agile work together between a Design Thinking workshop ending and an Agile Scrum Sprint starting. It provides an overview of the process and tools used, including affinity mapping, impact vs effort scaling, validation testing, incremental design, scoping product requirement documents, and revisiting journey maps. It then presents three case studies where this process was implemented successfully, transitioning ideas from a Design Sprint to execution within an Agile framework.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
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UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
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4. Strengths
- design (visual and interaction)
- loyal customers
- pay once / no subscription
- app expresses personality
- a lot of experience
(first released in 2009)
- "assistant" to outsource tasks
(e.g. buy flowers)
- Content marketing (blog on
productivity & life hacks)
- integrating AI and voice UI
Weaknesses
- only one option for free trial
- no content marketing
- product name tricky for SEO /
ASO
- no free upgrades (2.x to 3.0)
- lagging behind in features
(checklists & reminders are
“new”)
- one-man show
- blog centered on business /
development, not productivity
- no desktop version (only web)
- poor usability
- poor interaction design
- annoying in-app sales &
notifications
- few features
Opportunities
- solid fan-base
- language technology
- new distribution channel
"setapp"
- free mobile apps
- everything free except for
premium
- AI / voice UI
Threats
- cross-platform apps
- apps with free trial
competition has more manpower
others have better marketing (content
marketing)
- competition in the freemium
productivity app space
Competitor
Analysis Things 2Do any.do
5. Interview findings (overview)
One-hour interviews with four
potential users revealed 59 user
needs in 8 clusters.
○ capture (3)
○ plan (13)
○ manage (10)
○ be reminded (4)
○ finish (2)
○ view (13)
○ review (7)
○ collaborate (7)
6. N=24, 5-point scale (“not at all important”, … , “very important”)
Survey findings (most important features)
10. MVP
Business requirements
1. Free trial
2. Price plan
3. LinkedIn integration
Key user needs
1. Plan the day
a. tasks
b. appointments
2. Set goals for the week
3. Setting reminders
4. Defining priorities
Key features
1. Today view (tasks and appointments)
2. Define most important tasks for today
3. Create reminders
4. Prioritize tasks
5. Set goals for the week
Technical requirements
- Web app
- Responsive design
Aesthetic requirements
- Ease of use
- Simplicity
- Elegant design
11. 1. First Release
○ integrated project and calendar view
○ setting a daily goal
○ scheduling tasks
○ basic functionality (creating & finishing tasks, creating projects)
2. Second Release
○ setting reminders
○ assigning priorities
○ planning the week
3. Third Release
○ create a team and inviting others
○ give the option to notify each team member when a task is completed
○ show teammates’ tasks and priorities and assign them to their respective team members
○ visualize a project in progress and who is working on it
Release plan
12. Copywriting
Definition of tone of voice:
1. Engaging, but not pushy.
2. Emotional, but not
over-enthusiastic.
3. Clear, but not dry.
4. Conversational, but not wordy.
15. 8 features for 3 devices:
- Add a new task (see example screens)
- Complete a task
- Set a priority
- Set a reminder
- Today view
- Add a list
- Edit a list
- Rename
- Finish
- Delete
- Bulk edit items
- Empty lists
Wireframes
16. Hypothesis-driven design - rationale
Rationale
One of Erik’s most important overall goals is to
work efficiently.
So far, Taskly only allowed to perform an
operation on one task at a time.
Assumption
We assume that bulk operations on several
tasks at a time will suit Erik’s needs better
because he will be able to work more efficiently
(achieve the same result with less effort).
17. Hypothesis-driven design - wireframes
Hypothesis
We believe that bulk editing tasks is essential
for Erik.
This will achieve a better score for effectiveness
and efficiency.
We will have demonstrated this when we can
measure a reduction of 50% or more in time on
task and number of errors compared to the
current measure.
21. Preference testing
- Online test with 25 participants
between versions A and B.
- Participants were shown both designs
randomly and given the following tasks:
- Indicate which design they prefer.
- State what made them pick that design.
- Write down three words which describe that
design.
- Participant details
- 25 participants from usabilityhub panel
- 56% male, 44% female
- Mostly full-time employed (44%)
- Ages 19 - 74, recruited internationally
- Mostly self-identified as having advanced
technical proficiency
- Please find details and raw results online.Version A Version B
22. Preference testing result
- Version B was preferred by 72% of
participants preferred (99% significance)
- Most participants referred to the better and
cleaner look of Version B when asked what
made them pick that design.
- Version B is described as:
- Simple
- Clean
- Clear
- Easy
- Minimal
- Efficient
Version B
Winner