The document discusses responsive web design (RWD) and outlines a process for collaboratively designing responsive websites. It begins with conducting research to understand user needs and business goals. A single requirements document is created without specifying solutions. User flows, templates, modules, and styles are developed through an iterative process of prototyping, testing, and refinement. Development is broken into sprints with collaboration between business, UX, visual, and development teams throughout.
Slides from UXStrat 2014 and UXweek 2014 workshops. By leveraging Object Oriented UX, we can create simple, efficient, and easy to use digital products that does not rely on the often-ignored persistent navigation.
OOUX is the new IA: we need modular systems, not silo-ed drill downs.
In this talk, I delivered a crash course in Object-Oriented UX, helping to simplify our process and our products We learned to ask and answer the following foundational questions:
What are the objects in our users’ world?
What’s the structure of these objects?
How do they connect?
How do they relate to the user?
By baking these answers into the bones of our information architecture, we’ll gain glorious clarity on what we are actually designing. We will also be better equipped to avoid the four biggest UX fails: masked objects, shape-shifting objects, broken objects, and isolated objects.
(PS - Marie Kondo lawyers, please do come after me for leveraging her image and concepts! I'm a fan! I love Marie! I store everything vertically!)
Presented by Allison Bloodworth & Ian Crew at the 2007 Educause Western Conference, the 2007 University of California Computing Services Conference, and the Winter 2007 Sakai Conference on December 4, 2007
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
Slides from UXStrat 2014 and UXweek 2014 workshops. By leveraging Object Oriented UX, we can create simple, efficient, and easy to use digital products that does not rely on the often-ignored persistent navigation.
OOUX is the new IA: we need modular systems, not silo-ed drill downs.
In this talk, I delivered a crash course in Object-Oriented UX, helping to simplify our process and our products We learned to ask and answer the following foundational questions:
What are the objects in our users’ world?
What’s the structure of these objects?
How do they connect?
How do they relate to the user?
By baking these answers into the bones of our information architecture, we’ll gain glorious clarity on what we are actually designing. We will also be better equipped to avoid the four biggest UX fails: masked objects, shape-shifting objects, broken objects, and isolated objects.
(PS - Marie Kondo lawyers, please do come after me for leveraging her image and concepts! I'm a fan! I love Marie! I store everything vertically!)
Presented by Allison Bloodworth & Ian Crew at the 2007 Educause Western Conference, the 2007 University of California Computing Services Conference, and the Winter 2007 Sakai Conference on December 4, 2007
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
User story mapping is a technique popularized by Jeff Patton that will cause you to revoke your membership in the Flat Backlog Society. A user story map allows you to see the big picture in your backlog; acts as a visual project plan; provides a technique for gathering scope and stories fast; supports better user story slicing, prioritization, and scoping; and helps you to build the right thing first. In this session you will find out what a user story map is and how to create one with your team immediately after the conference.
Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
Tools For jQuery Application Architecture (Extended Slides)Addy Osmani
Hey guys. I just wrapped up my talk on Tools for jQuery Application Architecture over at Web Directions in London and wanted to make sure everyone interested had access to the slides. Some of the topics I cover include:
MVC & MVVM architecture patterns for client-side development
JavaScriptMVC, Backbone, Spine, SproutCore, Sammy.js
Design patterns for JavaScript applications
Dependency management
JavaScript templating
Cross-browser persistent storage
Feature detection
Widgets & Component libraries
Unit Testing & testing environments
Build Processes, concatenation and minification.
and more!
About Kazumi Terada
- Available for hire
- Born in Tokyo, Lived in Dallas, Lives in New York. US Citizen. Bilingual.
- Parsons School of Design, BFA in Architecture
- Work Experience: Panasonic, Shutterstock, Vibrant Media, Bertelsmann
- Building websites since the 90’s
- UX Design Immersive Certificate from General Assembly, May 2016
- Co-founder of a design firm and a non-profit
In this course i present an overview of Axure and what you can do with it.
The most important, i try to point you in the right direction to become an expert by yourself.
In this presentation i cover the following subjects:
- Basic widgets for wireframing
- Prototyping: Events, Interactions and Conditionals
- Exporting for devices (mobile and desktop)
- Documentation and Notes
- Tips, a lot of them
- Connect Axure prototypes with third party services
My account of becoming a UX designer. Yet another perspective of the many roads into UX. Please share your experiences as well.
http://lightningux.org.uk
http://www.currybet.net/cbet_blog/2011/02/lightning-ux-boon-chew.php
http://www.flickr.com/photos/49415654@N07/5409640323/
http://www.flickr.com/photos/evalottchen/5411433922/
http://blog.tombran.co.uk/2011/02/lightningux/
http://twitter.com/#!/lightningUX
http://twitter.com/#!/search/lightningux
Here's a deck I put together for our weekly learning seminar at Verbal+Visual.
Special thanks for General Assembly, my instructors Luke Miller, Rashida White, and Nevan Scott.
http://www.verbalplusvisual.com/interaction-design-rapid-prototyping/
For UX Professionals and people new to the UX Practice. Our February 2017 TC UX Meetup looked at a number of different UX Tools and Technologies, and gave an overview of pros and cons of use, plus looked at how to make informed choices about selecting one tool vs another.
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
User story mapping is a technique popularized by Jeff Patton that will cause you to revoke your membership in the Flat Backlog Society. A user story map allows you to see the big picture in your backlog; acts as a visual project plan; provides a technique for gathering scope and stories fast; supports better user story slicing, prioritization, and scoping; and helps you to build the right thing first. In this session you will find out what a user story map is and how to create one with your team immediately after the conference.
Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
Tools For jQuery Application Architecture (Extended Slides)Addy Osmani
Hey guys. I just wrapped up my talk on Tools for jQuery Application Architecture over at Web Directions in London and wanted to make sure everyone interested had access to the slides. Some of the topics I cover include:
MVC & MVVM architecture patterns for client-side development
JavaScriptMVC, Backbone, Spine, SproutCore, Sammy.js
Design patterns for JavaScript applications
Dependency management
JavaScript templating
Cross-browser persistent storage
Feature detection
Widgets & Component libraries
Unit Testing & testing environments
Build Processes, concatenation and minification.
and more!
About Kazumi Terada
- Available for hire
- Born in Tokyo, Lived in Dallas, Lives in New York. US Citizen. Bilingual.
- Parsons School of Design, BFA in Architecture
- Work Experience: Panasonic, Shutterstock, Vibrant Media, Bertelsmann
- Building websites since the 90’s
- UX Design Immersive Certificate from General Assembly, May 2016
- Co-founder of a design firm and a non-profit
In this course i present an overview of Axure and what you can do with it.
The most important, i try to point you in the right direction to become an expert by yourself.
In this presentation i cover the following subjects:
- Basic widgets for wireframing
- Prototyping: Events, Interactions and Conditionals
- Exporting for devices (mobile and desktop)
- Documentation and Notes
- Tips, a lot of them
- Connect Axure prototypes with third party services
My account of becoming a UX designer. Yet another perspective of the many roads into UX. Please share your experiences as well.
http://lightningux.org.uk
http://www.currybet.net/cbet_blog/2011/02/lightning-ux-boon-chew.php
http://www.flickr.com/photos/49415654@N07/5409640323/
http://www.flickr.com/photos/evalottchen/5411433922/
http://blog.tombran.co.uk/2011/02/lightningux/
http://twitter.com/#!/lightningUX
http://twitter.com/#!/search/lightningux
Here's a deck I put together for our weekly learning seminar at Verbal+Visual.
Special thanks for General Assembly, my instructors Luke Miller, Rashida White, and Nevan Scott.
http://www.verbalplusvisual.com/interaction-design-rapid-prototyping/
For UX Professionals and people new to the UX Practice. Our February 2017 TC UX Meetup looked at a number of different UX Tools and Technologies, and gave an overview of pros and cons of use, plus looked at how to make informed choices about selecting one tool vs another.
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
How to Use Engineers in a UX DepartmentStephen James
Barbarians at the Gates How to Bring Engineers into Your UX Department in order to Lower Coordination and Transaction Costs and Accelerate Product Development
This is a modified version of a presentation given at an internal UX department offsite meeting for a large technology company back in 2014
User experience (UX) is the basis for all Web activity, and thus underpins everything we do in Web design and development. Successful projects bake UX in from the ground up, from discovery through planning, iteration, testing and deployment. No matter how beautiful our code may be, of what use is it if it’s irrelevant to our users?
UX & UI Design behind SDL’s Customer Experience CloudPhilipp Engel
This slide deck illustrates the journey SDL’s user experience design community went through over the course of the last few years. As part of that process, UX design thinking proved to be an invaluable transformational element and an innovational catalyst in transforming a set of disconnected and separate products into one consistent service offering, the SDL Customer Experience Cloud. More at http://www.sdl.com/cxc
User Interface Design Style Guides are not dead, the just smell funnyUSECON
The presentation of the submitted paper by Michael Bechinie, Manfred Tscheligi and Markus Murtinger at the international UXPA conference in Toronto, Canada 2017.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
1. sophia voychehovski • @sophiavux • sophiavux.com
Your Brain on Responsive Design
thoughts on changing the way you work & think, derived from Elections Night 2012
SophiaVoycehovski • Senior UX Designer • CNN Digital
2. sophia voychehovski • @sophiavux • sophiavux.com
Design Process + Responsive
A painless process for you = a painless product for your users
SophiaVoycehovski • Senior UX Designer • CNN Digital
3. sophia voychehovski • @sophiavux • sophiavux.com
Adaptive
Layout
Adaptive
Design
Accessible
DesignRWD
@media
queries
@media
queries
Fluid Grid, percentages!
Fluid Images
Progressive Enhancement:
best experience, most design to most
audience on most devices.
Design for screen
readers, assistive
technology
Coined by Ethan Marcotte
Set Breakpoints
Multiple image cuts
Check out the book by Aaron Gustafson.
(google for a free download)
9. sophia voychehovski • @sophiavux • sophiavux.com
Text
2nd highest page views in history, behind Election Night 2008.
101.5 million page views in Politics Section, 1/2 traffic of entire site.
Highest mobile web page views in history,
3x higher than previous record. (46 million)
CNN’s iOS apps achieved 235k downloads,
making Election Night the largest day on record since initial launch in 2009.
11. sophia voychehovski • @sophiavux • sophiavux.com
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Advise Business and UX
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
COLLAB BIZ UX VISUAL DEV
12. sophia voychehovski • @sophiavux • sophiavux.com
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Advise Business and UX
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
COLLAB BIZ UX VISUAL DEV
Strategy Scope Structure Skeleton
Surface
13. sophia voychehovski • @sophiavux • sophiavux.com
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Advise Business and UX
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
COLLAB BIZ UX VISUAL DEV
Strategy Scope Structure Skeleton
Surface
Business
Viability
Technical
Feasibility
Human
Desirability
Hear Create Deliver
14. sophia voychehovski • @sophiavux • sophiavux.com
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Advise Business and UX
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
COLLAB BIZ UX VISUAL DEV
Strategy Scope Structure Skeleton
Surface
Business
Viability
Technical
Feasibility
Human
Desirability
Hear Create Deliver
DivergeConvergeConverge Diverge Converge
15. sophia voychehovski • @sophiavux • sophiavux.com
COLLAB
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
Advise Business and UX
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
BIZ UX VISUAL DEV
Draft SINGLE Business
Requirements Document,
stating the problems and the
needs, not the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First
- hierarchy and priority)
• Do draft from non-
responsive soon-to-be
legacy site.
• Do not try and partition
sprints based on business
requirements.
16. sophia voychehovski • @sophiavux • sophiavux.com
COLLAB
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
Advise Business and UX
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
BIZ UX VISUAL DEV
PLAY WITH LEGOS - PT 1
1. Untangle basic user
flows
2. Identify LCD templates
that can be applied to
steps in user flows
3. Identify LCD modules
needed to carry out BRs
4.Create priority prototype
for each template. (List of
modules for each
template)
5. Consider Navigation and
full site map across
platforms.
17. sophia voychehovski • @sophiavux • sophiavux.com
COLLAB
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
Advise Business and UX
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
BIZ UX VISUAL DEV
a...LEGOS PART 2
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
18. sophia voychehovski • @sophiavux • sophiavux.com
COLLAB
Based on general sense of
project, conduct:
- user research
- opportunity research
- competitive analysis
Explore experience metaphors
Responsive Road Shows.
Explore general look and feel and
experience metaphors
Advise Business and UX
1.Articulate Business Goals
2.Draft SINGLE Business
Requirements Document, stating
the problems and the needs, not
the UX solutions.
• Trace to Biz Goals
• No platform-specific
requirements! (Mobile First -
hierarchy and priority)
• Do draft from non-responsive
soon-to-be legacy site.
• Do not try and partition sprints
based on business requirements.
Business reviews and iterates on
goals and requirements with UX
team and Technical team.
(research and validate
assumptions)
Review and discuss experience
metaphors (brand identity)
1.Translate Business Goals into XOs
2.Translate BRs into Attributes.
“PLAY WITH LEGOS PART 1”
1. Untangle basic user flows
2. Identify LCD templates that can be
applied to steps in user flows
3. Identify LCD modules needed to carry
out BRs
4.Create priority prototype for each
template. (List of modules for each
template)
5. Consider Navigation and full site map
across platforms.
Define basic styles based on module
library (style tiles).
Explore global interaction design
Conduct motion studies.
Research responsive, latest development
methodologies anticipated to use.
Maintain and update Business goals and
requirements.
Business and Dev review UX and visual
design efforts.
“...LEGOS PART 2”
1. Identify LCD elements
needed for each module.
2. Refine user flows
3. Determine “rules of
response” for modules
4. Paper test, mobile first
Create example comps as
needed and begin exploring
detailed module design.
Translate into higher fidelity
CSS.
Mock up LCD templates,
placeholder LDD modules,
and multiple concepts for
navigation.
Continue to refine
functionality, interplay and
rules of system. Write UX/UI
requirements as needed.
Work with Dev to hand off
detailed functionality.
Collaborate with UX to refine
detailed interaction,
iconography, infographics,
etc
Build 80% of style guide,
based on 80% complete
wireframes.
Layer on basic functionality
of modules, logic, rules. Give
ownership of modules to
individual developers, but
encourage collaboration and
knowledge transfer.
Technical lead break up
modules/templates into
sizable chucks for remaining
sprints.
1.User Test with working
prototype.
2.Refine design
3.Prioritize changes with Dev
and Biz
Tie up any complex graphic,
icons, textures.
Maintain style guide.
Layer on Detailed
functionality on assigned
modules.
Make any template level
changes as needed.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Review, support, collaborate.
Maintain documentation.
Business and Dev review UX
and visual design efforts.
Business reviews UX and
development efforts. UX
reviews dev & visual efforts
Business reviews UX and
development efforts. UX
reviews dev efforts
Funtional QA
Visual QA
Bug fixes, load testing,
simulations
Business QA
Everyone reviews and
supports development
efforts.
Prework Sprint 0 (x2?) Sprint 1 Sprint 2 Sprint 3+ Optimization
BIZ UX VISUAL DEV
Mock up LCD templates,
placeholder LCD modules,
and multiple concepts for
navigation.
19. sophia voychehovski • @sophiavux • sophiavux.com
Races Main
(x1)
Snapshot of Elections.
Landing page.
Race Hub
(x5)
Everything about a single
race.
All state-level details for
just that race type.
State Hub
(x50+)
Everything about a single
state.
Just state-level details for
that state, for all races.
State-Race
Detail
(hundreds)
County level results for a
single race in a single state.
Templates > Modules > Elements