Binckhorstlaan 36 - 2516 BE Den Haag
                 e info@designgoed.com - w http://www.designgoed.com




design to motivate
designgoed
introduction



Who we are...                                                                                                              Sport, play & mobility
designgoed is design agency strong in generating new         The name designgoed refers to ‘design goods,’ compara-        Diverse fields of expertise, but all products that are
ideas. We do this by mapping the context and by focuss-      ble to how the Dutch word for toys is ‘play goods’ or the     characterized by intensive and active use. Users and cus-
ing on the interaction between product and user. We          word ‘white goods’.                                           tomers are demanding and critical. Whether the user is
develop feasible products from an abstract vision and        Design goods refer to products that have been devel-          a top-athlete, a child or an every day commuter, if the
describe our own strength as ´design to motivate´.           oped with a lot of attention for quality, detail and com-     product does not contribute to the goals and wishes of
design | translating an abstract vision into a concrete      mercial value. Design is after all the intensive process of   the end user, the product will not be successful.
product                                                      creation; to make something out of nothing, by a struc-       For a top-athlete, performing at the highest level is his
motivate | the emphasis lies on the interaction between      tured and well thought-out process.                           goal, where a child merely wants to have fun and explore.
products & applications and users; the idea is designed in                                                                 To know, recognize and build on those goals, preferences
such way that the preferred interaction is evoked.           Our approach is applicable in a broad field, though there     and problems of users is thus crucial.
                                                             are a few classes that have our special attention.

                                                                                                                           Health & usability

                                                                          sport        play     mobility                   Issues in these classes are timeless, but the world is
                                                                                                                           changing every day. Products that support people in be-
                                                                                                                           ing healthy are subject to change. New circumstances
   Erik Driessen              Thijs de Vries                                                                               and preferences occur, while the need to be healthy and
                                                                               health usability
   Product designer           Interaction designer                                                                         mobile is of all times.
                                                                                                                           Usability of products is thus always an important issue,
   m +31 6 44586197           m +31 6 10748231               Our office                                                    but shows to be regularly underexposed. Particularly in
   e erik@designgoed.com      e thijs@designgoed.com         Binckhorstlaan 36                                             the digital world, where the number of features increases,
                                                             2516 BE Den Haag                                              the question is how the interaction between user and
                                                             t +31 70 7505662                                              product stays simple and effective.
                                                             e info@designgoed.com
                                                             w http://www.designgoed.com
From vision to product
design process



Approach and method
Designing is to repeat 3 essential steps:                      aimed results.
 •	 to research and understand the context & question          The project plan shows our perspective and we jointly                                   from
 •	 to interpret the context and determine a solution
 •	 to implement the solution
                                                               take through this plan and make changes wherever nec-                                 vision to
                                                               essary before starting the project.
A design route starts with mapping goals and expec-                                                                                                  product
tations. At the initial acquaintance we will jointly take      Underneath a global explanation of our approach can be
through your question, idea and vision. Based on this          found. These are all possible activities we can perform,
starting point we will setup a project plan. This project      but we will always make a selection of activities based on
plan is a description of our approach, our input and the       your specific situation.


                                                                     [by clicking the icons, the explanation appears]
    Analysis
    Designing starts with asking ques-
    tions. In order to get the problem
    and mostly the context clear.                                                                                                                                       Prototyping


                                                                                                                                                          Engineering
 Analysis


                 User research                                                                                                              Visualizing


                                 Brainstorming
                                                                                                                            CAD modelling


                                             Concept development
                                                                                                              Flash development
                                                      n
                                                              Sketching                         Interface design
                                                 uu       e
                                                                             Styling
                                                      s




            understand                                                        interpret                                                       implement
Sport projects | overview
A balance between functionality and style




                                            Designing for active interaction
                                            Recuperation therapy the professional way
                                            What benefits the top-athlete?
                                            What are the needs of the supporting team?

                                            Measuring system for speed-skaters
                                            How can the speed-skate motioin be measured?
                                            Existing technologies in new applications
Play projects | overview
Playful products for serious pruposes




                                        Designing for playful interaction
                                        How can disposing garbage be made
                                        fun?
                                        What speaks to children?
                                        How do you challengde children?


                                        How can you stimulate children to
                                        move more?
                                        Ideas based on the imagination of children
                                        Flexible solutions in public space
Mobility projects | overview
Transport suiting user group and environment



                                                 Verbindingsstukken                                    Bagagedrager
                                                 Bamboe strengen worden                                De bagagedrager bestaat uit
                                                 door aluminium ringen met                             drie aluminimiun profielen, ver-
                                                 elkaar verbonden. Elke bam-                           bonden door drie kabels.
                                                 boe streng wordt individueel                          In het achterste aluminium
                                                 geklemd in de aluminium ring                          profiel is de achterverlichting
                                                 door een simpele schroef-klem.                        verwerkt.

                                                 Balhoofd                                              Sparta Natural logo
                                                 Het balhoofd is een gietstuk                          Als lifestyle kan de Sparta Bam-
                                                 dat verbonden is aan twee                             bu deel uitmaken van een hele
                                                 verbindingsstukken. Standaard                         lijn van groene fietsen.
                                                 fietsonderdelen kunnen op
                                                 deze manier in het balhoofd
                                                 gebruikt worden.

                                                 Zadelvering
                                                 De zadelpen is verbonden
                                                 met een rubber onderdeel, dat
                                                 zorgt voor enige vering tijdens
                                                 het fietsen. Dit veraangenaamt
                                                 de rijervaring van het fietsen
                                                 op de Sparta Bambu.




                                               SPARTA BAMBU                        Personal mobility
                                                                                   Recreational
                                                                                   What do consumers want to display with their
                                                                                   bike?
                                                                                   Comfort and usability

                                                                                   Commuting
                                                                                   Different wishes and preferences depending on
                                                                                   urban or country-side use
                                                                                   Environmentally friendly
Health projects | overview
Products for protection and relief




                                                                                 New bathing experience
                                                                                 Innovative elements in a new
                                                                                 whirlpool concept




                                     Knee protector for professionals
                                     Styling of a knee protector with a proven
                                     increased performance in relief of pres-
                                     sure on the knee
Usability projects | overview
Self-explanatory designs for complex interaction




                                                   User interfaces
                                                   Interaction development
                                                   What is the preferred interaction between
                                                   application and user?
                                                   What is the workflow of the users?

                                                   User friendliness
                                                   Several use scenarios
                                                   Attractive and suiting styling
Case | professional sports equipment
IcyBath




1. Old situation                                     2. Exploratory sketches                    3. Several concepts




4. Design                                            5. Prototype                               6. IcyBath in Vancouver (OS 2010)

  How can the recovery of athletes better be facilitated?
  The interests of different users need to mapped
  The athlete as well as the supporting team have a direct interest in an improved product

  Different functions can best be accomplished by different materials
  A combination of a watertight cloth and sandwich panels make up for an optimal construction


Our input
                                        n


                                   uu       e

                                        s


          understand                            interpret               implement
Case | developing a playful product
Robobin




 1.Visualization of ideas by children                 2. Initial product proposal      3. First prototype




 4. Optimization design                               5. User feedback (user probes)   6. Definitive product visualization   7. Resulting mass production design


  How can behaviour and attitude be influenced by new products?
  Improving the play environment
  A playful and cheerful product has a positive influence

  Interaction design for tangible and 3D products
  How should the product be styled in order to achieve the preferred effect?


 Our input
                                  n


                             uu       e

                                  s


           understand                     interpret                        implement
Case | creating the preferred interaction
TCO Tool


1. Goal and context                          2. Translating into flowchart 3. Implementing interaction                                                                           4. Resulting application
                                                 screen           view                  action        adjusting defaults                             English   Nederlands


                                                 start         screensaver
                                                                                click
                                                                                                                                                                        operational
                                                                                                                                                                        machine life
                                                           input customer data
                                                                                type                                             procurement
                                                 main     explanation basic TCO
                                                 screen
                                                                                zooming in/out                                             pricing

                                                              select aspects
                                                                                                      back to start        full model                          go to result
                                                                                click/select
                                                              adjust default
                                                                                click/adjust
                                                               add aspects
                                                                                zooming in/out
                                                             full model view                                                                                                              Step 1: Input by a customer
                                                                                click/type
                                                 result        view results
                                                 screen
                                                                                click/appear/hide
                                                          link results to aspects
                                                                                click/adjust
                                                            re-adjust aspects
                                                                                click/adjust
                                                           re-adjust properties




  How can complex information be made simple and fun to work with?                                                                                                                        Step 2: Output: result of the input
  What needs to be explained and what feedback do cutomers want?
  An open and intuitive interaction enables the preferred interaction

  Content and implementation
  Graphic and dynamic styling suits the preferred interaction


Our input
                                         n


                                    uu       e

                                         s


           understand                            interpret                                          implement
                                                                                                                                                                                          Step 3: Adjusting the input
Case | playground of the future
Playdock


1. Context and user research                                        2. Local living trends   3. Wild idea made realistic




                                                                                                        4. Interest from journals
  How can playing outside be made more attractive and easier facilitated?
  What to children really like?
  Input by children delivers interesting insights, but needs interpretation

  With which problems is local government confronted?
  Modular equipment to serve the need for flexible playgrounds is hardly available


Our input
                                                  n


                                            uu        e

                                                  s


           understand                            interpret                    implement
Clients
Some of the parties we have supported




                                          Contact us at:
                                          Binckhorstlaan 36
                                          2516 BE Den Haag
                                          t +31 70 7505662
                                          e info@designgoed.com
                                          w http://www.designgoed.com

                                          Erik Driessen         Thijs de Vries
  Satisfied clients                       Product designer      Interaction designer
  Companies, foundations and government   m +31 6 44586197      m +31 6 10748231
  Possibly your logo will be here         e erik@designgoed.com e thijs@designgoed.com

designgoed introduction

  • 1.
    Binckhorstlaan 36 -2516 BE Den Haag e info@designgoed.com - w http://www.designgoed.com design to motivate
  • 2.
    designgoed introduction Who we are... Sport, play & mobility designgoed is design agency strong in generating new The name designgoed refers to ‘design goods,’ compara- Diverse fields of expertise, but all products that are ideas. We do this by mapping the context and by focuss- ble to how the Dutch word for toys is ‘play goods’ or the characterized by intensive and active use. Users and cus- ing on the interaction between product and user. We word ‘white goods’. tomers are demanding and critical. Whether the user is develop feasible products from an abstract vision and Design goods refer to products that have been devel- a top-athlete, a child or an every day commuter, if the describe our own strength as ´design to motivate´. oped with a lot of attention for quality, detail and com- product does not contribute to the goals and wishes of design | translating an abstract vision into a concrete mercial value. Design is after all the intensive process of the end user, the product will not be successful. product creation; to make something out of nothing, by a struc- For a top-athlete, performing at the highest level is his motivate | the emphasis lies on the interaction between tured and well thought-out process. goal, where a child merely wants to have fun and explore. products & applications and users; the idea is designed in To know, recognize and build on those goals, preferences such way that the preferred interaction is evoked. Our approach is applicable in a broad field, though there and problems of users is thus crucial. are a few classes that have our special attention. Health & usability sport play mobility Issues in these classes are timeless, but the world is changing every day. Products that support people in be- ing healthy are subject to change. New circumstances Erik Driessen Thijs de Vries and preferences occur, while the need to be healthy and health usability Product designer Interaction designer mobile is of all times. Usability of products is thus always an important issue, m +31 6 44586197 m +31 6 10748231 Our office but shows to be regularly underexposed. Particularly in e erik@designgoed.com e thijs@designgoed.com Binckhorstlaan 36 the digital world, where the number of features increases, 2516 BE Den Haag the question is how the interaction between user and t +31 70 7505662 product stays simple and effective. e info@designgoed.com w http://www.designgoed.com
  • 3.
    From vision toproduct design process Approach and method Designing is to repeat 3 essential steps: aimed results. • to research and understand the context & question The project plan shows our perspective and we jointly from • to interpret the context and determine a solution • to implement the solution take through this plan and make changes wherever nec- vision to essary before starting the project. A design route starts with mapping goals and expec- product tations. At the initial acquaintance we will jointly take Underneath a global explanation of our approach can be through your question, idea and vision. Based on this found. These are all possible activities we can perform, starting point we will setup a project plan. This project but we will always make a selection of activities based on plan is a description of our approach, our input and the your specific situation. [by clicking the icons, the explanation appears] Analysis Designing starts with asking ques- tions. In order to get the problem and mostly the context clear. Prototyping Engineering Analysis User research Visualizing Brainstorming CAD modelling Concept development Flash development n Sketching Interface design uu e Styling s understand interpret implement
  • 4.
    Sport projects |overview A balance between functionality and style Designing for active interaction Recuperation therapy the professional way What benefits the top-athlete? What are the needs of the supporting team? Measuring system for speed-skaters How can the speed-skate motioin be measured? Existing technologies in new applications
  • 5.
    Play projects |overview Playful products for serious pruposes Designing for playful interaction How can disposing garbage be made fun? What speaks to children? How do you challengde children? How can you stimulate children to move more? Ideas based on the imagination of children Flexible solutions in public space
  • 6.
    Mobility projects |overview Transport suiting user group and environment Verbindingsstukken Bagagedrager Bamboe strengen worden De bagagedrager bestaat uit door aluminium ringen met drie aluminimiun profielen, ver- elkaar verbonden. Elke bam- bonden door drie kabels. boe streng wordt individueel In het achterste aluminium geklemd in de aluminium ring profiel is de achterverlichting door een simpele schroef-klem. verwerkt. Balhoofd Sparta Natural logo Het balhoofd is een gietstuk Als lifestyle kan de Sparta Bam- dat verbonden is aan twee bu deel uitmaken van een hele verbindingsstukken. Standaard lijn van groene fietsen. fietsonderdelen kunnen op deze manier in het balhoofd gebruikt worden. Zadelvering De zadelpen is verbonden met een rubber onderdeel, dat zorgt voor enige vering tijdens het fietsen. Dit veraangenaamt de rijervaring van het fietsen op de Sparta Bambu. SPARTA BAMBU Personal mobility Recreational What do consumers want to display with their bike? Comfort and usability Commuting Different wishes and preferences depending on urban or country-side use Environmentally friendly
  • 7.
    Health projects |overview Products for protection and relief New bathing experience Innovative elements in a new whirlpool concept Knee protector for professionals Styling of a knee protector with a proven increased performance in relief of pres- sure on the knee
  • 8.
    Usability projects |overview Self-explanatory designs for complex interaction User interfaces Interaction development What is the preferred interaction between application and user? What is the workflow of the users? User friendliness Several use scenarios Attractive and suiting styling
  • 9.
    Case | professionalsports equipment IcyBath 1. Old situation 2. Exploratory sketches 3. Several concepts 4. Design 5. Prototype 6. IcyBath in Vancouver (OS 2010) How can the recovery of athletes better be facilitated? The interests of different users need to mapped The athlete as well as the supporting team have a direct interest in an improved product Different functions can best be accomplished by different materials A combination of a watertight cloth and sandwich panels make up for an optimal construction Our input n uu e s understand interpret implement
  • 10.
    Case | developinga playful product Robobin 1.Visualization of ideas by children 2. Initial product proposal 3. First prototype 4. Optimization design 5. User feedback (user probes) 6. Definitive product visualization 7. Resulting mass production design How can behaviour and attitude be influenced by new products? Improving the play environment A playful and cheerful product has a positive influence Interaction design for tangible and 3D products How should the product be styled in order to achieve the preferred effect? Our input n uu e s understand interpret implement
  • 11.
    Case | creatingthe preferred interaction TCO Tool 1. Goal and context 2. Translating into flowchart 3. Implementing interaction 4. Resulting application screen view action adjusting defaults English Nederlands start screensaver click operational machine life input customer data type procurement main explanation basic TCO screen zooming in/out pricing select aspects back to start full model go to result click/select adjust default click/adjust add aspects zooming in/out full model view Step 1: Input by a customer click/type result view results screen click/appear/hide link results to aspects click/adjust re-adjust aspects click/adjust re-adjust properties How can complex information be made simple and fun to work with? Step 2: Output: result of the input What needs to be explained and what feedback do cutomers want? An open and intuitive interaction enables the preferred interaction Content and implementation Graphic and dynamic styling suits the preferred interaction Our input n uu e s understand interpret implement Step 3: Adjusting the input
  • 12.
    Case | playgroundof the future Playdock 1. Context and user research 2. Local living trends 3. Wild idea made realistic 4. Interest from journals How can playing outside be made more attractive and easier facilitated? What to children really like? Input by children delivers interesting insights, but needs interpretation With which problems is local government confronted? Modular equipment to serve the need for flexible playgrounds is hardly available Our input n uu e s understand interpret implement
  • 13.
    Clients Some of theparties we have supported Contact us at: Binckhorstlaan 36 2516 BE Den Haag t +31 70 7505662 e info@designgoed.com w http://www.designgoed.com Erik Driessen Thijs de Vries Satisfied clients Product designer Interaction designer Companies, foundations and government m +31 6 44586197 m +31 6 10748231 Possibly your logo will be here e erik@designgoed.com e thijs@designgoed.com