This document describes a design firm called (ELEVEN) that takes a user-centered approach. It discusses the firm's philosophy of deeply understanding users through research to create products that meet needs and desires. The document outlines (ELEVEN)'s process from research and ideation to refinement. It also introduces some of the partners and their backgrounds.
Ariana Koblitz presents a design portfolio containing 6 case studies that demonstrate her application of the design thinking process. The case studies include manufacturing a whiskey glass cooler, designing a chore management app, building a floating cup tower prototype, creating a mold-based children's art product, developing client relationships for a toy designer, and gaining new insights through close observation. The portfolio shows Koblitz's skills in prototyping, product development, communication, and applying design thinking methodology.
Jesse Stevens has over 15 years of experience in product design, operations management, and strategic planning. He has a background in sculpture and fine arts as well as training in industrial design. Stevens enjoys taking a holistic approach to design by considering cultural, emotional, and environmental factors. He has worked on a wide range of projects from eyewear and lighting to furniture and sculpture.
Bob Dorsey has over 30 years of experience in industrial design. He has worked for several design firms and companies, including the Cleveland Institute of Art, Little Tikes, and Procter & Gamble. Some of his most notable projects include co-designing Dr. John's SpinBrush for P&G and designing various products for Little Tikes, including a whale slide and rocking horse. He has strengths in ideation, sketching, rendering, and product development.
Breaker aims to redefine education by creating entrepreneurs and designing change. It addresses the disconnect between traditional schooling and real-world skills by using hands-on learning, collaboration, and problem solving. Breaker challenges bring together interdisciplinary teams of young adults to design solutions over 3 months with expert guidance. Past projects include urban agriculture and civic tech. Breaker plans to expand its blended online and local model globally while developing a portfolio certification for skills. It seeks funding to build its digital platform, train facilitators, and partner with experts to empower more youth as social entrepreneurs.
Antonio Longobardo is an international design consultant who has over 14 years of experience in fields like product, industrial, and interior design. He has worked on design projects in several countries and has taught design at universities. Feedback from a lecturer evaluation praised his preparation, organization, and hard work teaching students.
The document describes Gita Singh's design for a homeless shelter that takes inspiration from the womb. It is designed to provide stability, security, and growth for homeless individuals. The strong yet lightweight structure uses polycarbonate panels. Elements are graded in size to create a sense of balance and rhythm. Materials like bamboo flooring and seating from compressed sunflower seeds are used. The design aims to feel safe like the womb while being portable.
Virginia Tech FDI Track Y June 2010 — “Creative Technologies”Ben Capozzi
This is the presentation I gave to the faculty assembled at VPI's Faculty Development Institute's Track Y on Creative Technologies. The aim was to introduce the SVHEC, our successes and innovative programming, and to identify opportunities for collaboration.
The design concept for a homeless shelter is based on a fetus in a womb, providing safety, growth, and stability. The strong yet lightweight and insulated polycarbonate structure resembles the protective womb. Elements are graded in size to create balance and rhythm. The design allows disassembly but primarily gives homeless individuals security to grow mentally and physically.
Ariana Koblitz presents a design portfolio containing 6 case studies that demonstrate her application of the design thinking process. The case studies include manufacturing a whiskey glass cooler, designing a chore management app, building a floating cup tower prototype, creating a mold-based children's art product, developing client relationships for a toy designer, and gaining new insights through close observation. The portfolio shows Koblitz's skills in prototyping, product development, communication, and applying design thinking methodology.
Jesse Stevens has over 15 years of experience in product design, operations management, and strategic planning. He has a background in sculpture and fine arts as well as training in industrial design. Stevens enjoys taking a holistic approach to design by considering cultural, emotional, and environmental factors. He has worked on a wide range of projects from eyewear and lighting to furniture and sculpture.
Bob Dorsey has over 30 years of experience in industrial design. He has worked for several design firms and companies, including the Cleveland Institute of Art, Little Tikes, and Procter & Gamble. Some of his most notable projects include co-designing Dr. John's SpinBrush for P&G and designing various products for Little Tikes, including a whale slide and rocking horse. He has strengths in ideation, sketching, rendering, and product development.
Breaker aims to redefine education by creating entrepreneurs and designing change. It addresses the disconnect between traditional schooling and real-world skills by using hands-on learning, collaboration, and problem solving. Breaker challenges bring together interdisciplinary teams of young adults to design solutions over 3 months with expert guidance. Past projects include urban agriculture and civic tech. Breaker plans to expand its blended online and local model globally while developing a portfolio certification for skills. It seeks funding to build its digital platform, train facilitators, and partner with experts to empower more youth as social entrepreneurs.
Antonio Longobardo is an international design consultant who has over 14 years of experience in fields like product, industrial, and interior design. He has worked on design projects in several countries and has taught design at universities. Feedback from a lecturer evaluation praised his preparation, organization, and hard work teaching students.
The document describes Gita Singh's design for a homeless shelter that takes inspiration from the womb. It is designed to provide stability, security, and growth for homeless individuals. The strong yet lightweight structure uses polycarbonate panels. Elements are graded in size to create a sense of balance and rhythm. Materials like bamboo flooring and seating from compressed sunflower seeds are used. The design aims to feel safe like the womb while being portable.
Virginia Tech FDI Track Y June 2010 — “Creative Technologies”Ben Capozzi
This is the presentation I gave to the faculty assembled at VPI's Faculty Development Institute's Track Y on Creative Technologies. The aim was to introduce the SVHEC, our successes and innovative programming, and to identify opportunities for collaboration.
The design concept for a homeless shelter is based on a fetus in a womb, providing safety, growth, and stability. The strong yet lightweight and insulated polycarbonate structure resembles the protective womb. Elements are graded in size to create balance and rhythm. The design allows disassembly but primarily gives homeless individuals security to grow mentally and physically.
This document summarizes Jen Ballie's PhD research on rethinking textile design and production through collaboration. It discusses exploring co-design and digital tools to facilitate designer-consumer partnerships. The research aims to address overconsumption in the fashion industry and support more sustainable practices through collaborative consumption models.
This document provides an orientation for second year design students at IIT Gandhinagar. It discusses establishing a department culture, making the most of available resources, addressing preconceptions about design, and the differences, benefits, and nature of design. It encourages students to explore diverse areas, document their work, collaborate with their batchmates, gain experience through side projects, and connect with those outside their department to continue improving as designers. The overall message is that design is an iterative, thought-driven process requiring hard work and experimentation to reach world standards.
User-centered design is an approach that grounds the design process in information about how users will actually use a product. It is a multi-stage problem-solving process that involves learning about users through observation and participation to better empathize with them. User insights are then used to identify patterns and evaluate potential design solutions before selecting ideas to develop further through creative expression like scenario development and behavioral prototypes.
This workshop focuses on social responsibility and includes an intense lineup of participatory design exercises that touch on a series of methods for designing compelling user experiences. Participants are introduced to psychological and business model concepts to help teams craft unique mobile engagement and experiences. Working through user motivations, perceived abilities and discovering opportune moments for triggering habit changing actions, teams will explore applying behavioural psychology to empathize and connect with intended mobile users.
The document discusses collaboration between design and engineering teams at Yahoo. It provides an overview of design and engineering processes, then describes Yahoo's collaborative process. The process involves strategic planning, inspiration, ideation, project planning, design, build, and evaluate phases. It also presents two use cases: a photo lightbox and sentiment slider. For the photo lightbox, feedback was gathered and iterations made the experience more optimized for different devices. For the sentiment slider, fast iterations simplified the design to increase engagement and distribution.
DesignMap is a design firm that provides web design, application design, and support for in-house development teams. They focus on user-centered design and ensuring solutions are viable, delightful, and address business needs. Their team of principals have over 25 years of experience in interaction design and degrees from RISD. They have worked with companies across industries to deliver thoughtful, user-centered designs within business constraints.
The document is Lidia Radtke's portfolio, which includes:
- Her education in spatial and interior design, hospitality management, and tourism.
- Relevant experience with graphics, CAD, and other software. Language skills.
- Professional experience as a designer, administrative assistant, and events assistant.
- Selected interior design and lighting projects, with descriptions of concepts and software used.
- Site analysis and mapping of the Chippendale neighborhood in Sydney.
- Visualizations of material integration and precedents like the Barcelona Pavilion and Fallingwater, created using software like SketchUp, Revit, Photoshop and Illustrator.
The document provides an overview of design philosophy and how design has become transformational in changing the world and people's experiences. Design is no longer just about aesthetics but can influence how people perceive and experience things. It discusses how spaces are designed to make users feel at home and how visual and spatial impacts can create emotional attachments to brands. Examples provided include exhibition design, store design, and identity design projects.
LUXr 1-day workshop, Fri September 28, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter (@intelleto), Master Coach and Co-Founder at LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
The document outlines an emergent futures workshop that uses a design futures process to materialize speculative futures through prototyping and storytelling. It discusses how design futures marries futures methods with design thinking to engage with speculative futures at multiple scales, from the abstract to the imagined to the actual. The workshop uses cards depicting drivers of change and questions to prompt teams to diverge, converge, and communicate designs and implications related to speculative futures scenarios.
Rally Roundtable : Lean Startup + User Experience = Awesome, July 11, 2012 [S...LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from a RallyPad Roundtable talk (http://rallypad.org) and introduces key concepts in Lean Startup, Customer Development, UX and how they play well together.
Enrique Allen, D Fund - Warm Gun Conference500 Startups
The document discusses designer founders in tech. It defines what is meant by design, which goes beyond just visual design to include interface, information architecture, interaction design, functional specifications, content requirements, underlying technology, and user-product-business hypotheses and objectives. It defines what is meant by designer founders, noting they need skills across engineering, design, and business stacks as well as the ability to continuously guide their product and organization through design cycles. Critical assertions made are that differentiated brand and experience design from designer founders will be crucial to short- and long-term success in the crowded consumer tech market, and having a multi-disciplinary designer founder is a competitive advantage.
Virginia Tech FDI Track Y: Creative Technologies July 09Ben Capozzi
This is a presentation for VPI&SU faculty on the opportunities for collaboration with the Southern Virginia Higher Education Center and the Digital Art & Design program here, particularly as regards the use of creative technologies.
Belmer Negrillo has over 15 years of experience in interaction design, graphic design, and personal artistic work. His portfolio overview provides examples of projects in user experience design, branding, and visual design for clients such as Nike, eBay, and IDEO. It also outlines his academic background, areas of expertise, awards and publications, and recommendations from past employers and colleagues.
Paseo is a home exercise equipment that mimics stepping in a natural way. It is part of a new business model that rents different equipment and provides training guidance via an online service to engage people unwilling to exercise in gyms.
The project team's task was to design new personal training equipment solutions that address real user needs and make exercise more accessible. They conducted research including gym observations, interviews, and analyzing trends to understand how to best support natural movement and provide options for people who feel uncomfortable training in gyms.
After exploring various sports and fitness trends, the team focused on designing equipment that embraces the human body's natural design for activities like running and an innovative business model for delivering training guidance and rent
LUXr 1-day workshop, May 14, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
Developing The Future of Driving: Smart Systems to Keep Connected Drivers Safe. Presentation given at May 6 Conference: The New American Dream: Smart Grid, Smart Home, Smart Car
John Weiss, the executive creative director of WebMD, gave a presentation on experience design. He discussed how experience design can change lives and create evangelists. He covered what experience design is, different types of design, and provided examples of companies that are doing experience design well, such as Charity Water and Mint.com. Weiss emphasized building a culture that allows teams to get to the human aspect of design and defined responsibilities and execution for experience design projects.
The document discusses four mobile case studies by Mod Productions: 1) Babe on a Beam, a casual arcade game developed in 2009. 2) ACO Virtual Orchestra, an installation developed from 2010-present. 3) modprods.com, a business website and CMS developed in 2012. 4) Tag Town, a multiplayer social mobile game developed in 2012. For each case study, the document provides details on the project goals, technologies used, team size, timeline, and lessons learned. It emphasizes the importance of testing, marketing, analytics, and bespoke tools for mobile development.
This document discusses two text structures - sequencing and compare/contrast. It provides examples of how to create a story map to understand sequencing in a story and outlines how to take notes using a graphic organizer called "Different Perspectives" to analyze and compare different viewpoints on a topic. Students are assigned to listen to an NPR story about an East Jerusalem community, take notes comparing the Israeli and Palestinian perspectives using the graphic organizer, and post a summary statement of their perspective.
This document summarizes Jen Ballie's PhD research on rethinking textile design and production through collaboration. It discusses exploring co-design and digital tools to facilitate designer-consumer partnerships. The research aims to address overconsumption in the fashion industry and support more sustainable practices through collaborative consumption models.
This document provides an orientation for second year design students at IIT Gandhinagar. It discusses establishing a department culture, making the most of available resources, addressing preconceptions about design, and the differences, benefits, and nature of design. It encourages students to explore diverse areas, document their work, collaborate with their batchmates, gain experience through side projects, and connect with those outside their department to continue improving as designers. The overall message is that design is an iterative, thought-driven process requiring hard work and experimentation to reach world standards.
User-centered design is an approach that grounds the design process in information about how users will actually use a product. It is a multi-stage problem-solving process that involves learning about users through observation and participation to better empathize with them. User insights are then used to identify patterns and evaluate potential design solutions before selecting ideas to develop further through creative expression like scenario development and behavioral prototypes.
This workshop focuses on social responsibility and includes an intense lineup of participatory design exercises that touch on a series of methods for designing compelling user experiences. Participants are introduced to psychological and business model concepts to help teams craft unique mobile engagement and experiences. Working through user motivations, perceived abilities and discovering opportune moments for triggering habit changing actions, teams will explore applying behavioural psychology to empathize and connect with intended mobile users.
The document discusses collaboration between design and engineering teams at Yahoo. It provides an overview of design and engineering processes, then describes Yahoo's collaborative process. The process involves strategic planning, inspiration, ideation, project planning, design, build, and evaluate phases. It also presents two use cases: a photo lightbox and sentiment slider. For the photo lightbox, feedback was gathered and iterations made the experience more optimized for different devices. For the sentiment slider, fast iterations simplified the design to increase engagement and distribution.
DesignMap is a design firm that provides web design, application design, and support for in-house development teams. They focus on user-centered design and ensuring solutions are viable, delightful, and address business needs. Their team of principals have over 25 years of experience in interaction design and degrees from RISD. They have worked with companies across industries to deliver thoughtful, user-centered designs within business constraints.
The document is Lidia Radtke's portfolio, which includes:
- Her education in spatial and interior design, hospitality management, and tourism.
- Relevant experience with graphics, CAD, and other software. Language skills.
- Professional experience as a designer, administrative assistant, and events assistant.
- Selected interior design and lighting projects, with descriptions of concepts and software used.
- Site analysis and mapping of the Chippendale neighborhood in Sydney.
- Visualizations of material integration and precedents like the Barcelona Pavilion and Fallingwater, created using software like SketchUp, Revit, Photoshop and Illustrator.
The document provides an overview of design philosophy and how design has become transformational in changing the world and people's experiences. Design is no longer just about aesthetics but can influence how people perceive and experience things. It discusses how spaces are designed to make users feel at home and how visual and spatial impacts can create emotional attachments to brands. Examples provided include exhibition design, store design, and identity design projects.
LUXr 1-day workshop, Fri September 28, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter (@intelleto), Master Coach and Co-Founder at LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
The document outlines an emergent futures workshop that uses a design futures process to materialize speculative futures through prototyping and storytelling. It discusses how design futures marries futures methods with design thinking to engage with speculative futures at multiple scales, from the abstract to the imagined to the actual. The workshop uses cards depicting drivers of change and questions to prompt teams to diverge, converge, and communicate designs and implications related to speculative futures scenarios.
Rally Roundtable : Lean Startup + User Experience = Awesome, July 11, 2012 [S...LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from a RallyPad Roundtable talk (http://rallypad.org) and introduces key concepts in Lean Startup, Customer Development, UX and how they play well together.
Enrique Allen, D Fund - Warm Gun Conference500 Startups
The document discusses designer founders in tech. It defines what is meant by design, which goes beyond just visual design to include interface, information architecture, interaction design, functional specifications, content requirements, underlying technology, and user-product-business hypotheses and objectives. It defines what is meant by designer founders, noting they need skills across engineering, design, and business stacks as well as the ability to continuously guide their product and organization through design cycles. Critical assertions made are that differentiated brand and experience design from designer founders will be crucial to short- and long-term success in the crowded consumer tech market, and having a multi-disciplinary designer founder is a competitive advantage.
Virginia Tech FDI Track Y: Creative Technologies July 09Ben Capozzi
This is a presentation for VPI&SU faculty on the opportunities for collaboration with the Southern Virginia Higher Education Center and the Digital Art & Design program here, particularly as regards the use of creative technologies.
Belmer Negrillo has over 15 years of experience in interaction design, graphic design, and personal artistic work. His portfolio overview provides examples of projects in user experience design, branding, and visual design for clients such as Nike, eBay, and IDEO. It also outlines his academic background, areas of expertise, awards and publications, and recommendations from past employers and colleagues.
Paseo is a home exercise equipment that mimics stepping in a natural way. It is part of a new business model that rents different equipment and provides training guidance via an online service to engage people unwilling to exercise in gyms.
The project team's task was to design new personal training equipment solutions that address real user needs and make exercise more accessible. They conducted research including gym observations, interviews, and analyzing trends to understand how to best support natural movement and provide options for people who feel uncomfortable training in gyms.
After exploring various sports and fitness trends, the team focused on designing equipment that embraces the human body's natural design for activities like running and an innovative business model for delivering training guidance and rent
LUXr 1-day workshop, May 14, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
Developing The Future of Driving: Smart Systems to Keep Connected Drivers Safe. Presentation given at May 6 Conference: The New American Dream: Smart Grid, Smart Home, Smart Car
John Weiss, the executive creative director of WebMD, gave a presentation on experience design. He discussed how experience design can change lives and create evangelists. He covered what experience design is, different types of design, and provided examples of companies that are doing experience design well, such as Charity Water and Mint.com. Weiss emphasized building a culture that allows teams to get to the human aspect of design and defined responsibilities and execution for experience design projects.
The document discusses four mobile case studies by Mod Productions: 1) Babe on a Beam, a casual arcade game developed in 2009. 2) ACO Virtual Orchestra, an installation developed from 2010-present. 3) modprods.com, a business website and CMS developed in 2012. 4) Tag Town, a multiplayer social mobile game developed in 2012. For each case study, the document provides details on the project goals, technologies used, team size, timeline, and lessons learned. It emphasizes the importance of testing, marketing, analytics, and bespoke tools for mobile development.
This document discusses two text structures - sequencing and compare/contrast. It provides examples of how to create a story map to understand sequencing in a story and outlines how to take notes using a graphic organizer called "Different Perspectives" to analyze and compare different viewpoints on a topic. Students are assigned to listen to an NPR story about an East Jerusalem community, take notes comparing the Israeli and Palestinian perspectives using the graphic organizer, and post a summary statement of their perspective.
Toluna has over 3.9 million active panelists worldwide that can be used for any project in any country. The largest regions are Europe and Russia with over 2.2 million panelists and the Americas with over 930,000 panelists. The Asia Pacific region has over 580,000 panelists with the largest numbers in Australia, China, India, and Japan.
The document provides an overview of measuring return on investment (ROI) for marketing communications. It discusses the importance of measurement for accountability and knowing what is working. It outlines common myths and challenges around measurement. The document then presents a 7-step process for ROI measurement, including defining audiences and measures of success, selecting measurement tools, analyzing results, and taking action. It provides examples of ROI measurement case studies and how measurement can demonstrate tangible business impacts.
La presentazione intrduce i servizi di Calashock Marketing, un'agenzia di digital marketing che offre l'ottimizzazione di siti internet (SEO) italiani ed inglesi. Oltre all'attivita' di search engine optimisation provvede alla gestione di campagne Pay Per Click (PPC) e realizzazione di siti web. Lavoriamo nelle principali citta' italiane come Roma, Milano e Firenze
Mohamed Elsafory has extensive experience in data warehousing, ETL processes, and business intelligence reporting using technologies like SQL Server, SSIS, SSAS, and SSRS. He has skills in data modeling, extracting and transforming data from various sources, dimensional modeling, cube design, and developing complex reports. He also has strong skills in T-SQL, stored procedures, performance tuning, and database administration.
Toluna is a global online research panel and survey technology provider founded in 2000. It has over 3.7 million members across 33 countries and provides online sample and survey services to over 1,500 organizations worldwide. Toluna focuses on developing online panel communities for its members and providing innovative survey technologies, such as QuickSurveys for rapid results, PanelPortal for custom panel management, and mobile/IVR surveying capabilities.
This document discusses various forms of violence against women that are prevalent in Tamil Nadu, India. It begins by defining different types of violence including self-directed, interpersonal, collective, and gender-based violence. It then examines specific issues like domestic violence, rape, dowry murders, female genital mutilation, child marriage, and HIV/AIDS in the region. The document includes case studies to illustrate these issues and their harmful effects on women. Survey results show high rates of domestic violence and limited support services available to victims. Ending such violence and harmful practices requires addressing their socio-cultural roots and empowering women.
Jim has over 25 years of experience in UX research, UI design, and education. He currently works as an independent consultant, assisting companies with UX research, prototyping, and visual design. Previously, he was the lead designer at Emotiv Inc. where he designed software for EEG headsets. He has also taught design classes at Stanford University and co-founded the Design for Change project, which has reached millions of users globally.
It is time to move Design Thinking to the next level. Companies and design thinkers need not only embrace creativity but also include other design focus areas in the entire process, such as design planning and execution. The workshop will give an overview on the current and next stage of Design thinking, and it will also take a glance on how to go beyond it.
We all think we are advocating for users and try to embed the UCD thinking in our daily process. Is it possible to make everyone in the company think like a designer?
The Designer Fund is a community that invests in designer founders through mentorship and angel funding. It connects aspiring startup designers with successful designer founders and angels from companies like YouTube, Facebook, Google, IDEO and startups like Path and Flipboard. The Designer Fund aims to be the premier community for entrepreneurial designers by creating a feedback loop where aspiring designers can learn from startup design successes and go on to create their own businesses with meaningful impact. It is not an incubator but rather a complementary extension to existing funds that sources and refers qualified designer founders to sponsoring partners.
The Designer Fund is a community that invests in designer founders through mentorship and angel funding. It connects aspiring startup designers with successful designer founders and angels from companies like YouTube, Facebook, Google, IDEO and startups like Path and Flipboard. The Designer Fund aims to be the premier community for entrepreneurial designers by creating a feedback loop where aspiring designers can learn from startup successes and become founders themselves. It works by sourcing promising designer founders, connecting them with angels and mentors, and aims to partner with sponsoring organizations to make the fund sustainable long-term.
The document summarizes the co-design of a Wii game for blind and sighted children. A multidisciplinary team including blind and sighted children, locomotion experts, and project managers worked together to develop the game. Through an iterative process of prototyping, playing, and providing feedback, the children helped design navigation features and gameplay elements to create an equally challenging experience for both blind and sighted players. Evaluations of the prototypes provided insights that improved the game's ability to develop locomotion skills while also being fun and competitive for both groups. The co-design process demonstrated the value of including end users throughout development.
This document provides information about the Lean Launchpad course at NYU's ITP program. The course is designed to teach students entrepreneurship and customer development skills based on the Lean Launchpad methodology developed at Stanford and Berkeley. Students will work in self-formed teams over the semester to develop business models and minimum viable products, with a focus on conducting customer interviews to define problems and opportunities. The course aims to combine Lean Launchpad practices with ITP's culture of creative and collaborative making.
At Raiden Design Xpress, We are committed to offering all our customers a quality experience and creativity. We believe in actively promote your appearance more dazzle in the market.
This document discusses instructional design and the processes involved. It introduces several instructional design models including the ADDIE model, Gagne's theory of learning, and the Dick and Carey model. It emphasizes that instructional designers build content through collaboration and deliver quality products. Graphics communication students will have an opportunity to work on a real project with a local client to create dynamic workflows using their creativity. ITT is dedicated to giving students opportunities to learn the latest trends so they can succeed in their careers and support their families.
The document provides biographies of three individuals - Megan Hosking, Anthea Whittle, and Hayden Strong. It also discusses Megan and Anthea's work at Terabyte Interactive, a digital solutions company in Auckland, New Zealand, and Anthea's involvement in the 2007 yMedia Challenge for SIDS New Zealand, where she helped create a website for the organization.
Laura Mocanu of Elite Vision Coaching has an impressive background as a Marketing Professional in her native Romania. This combined with her own career change and a passion for continuing education sets the tone for her work. A business mentor for the Prince’s Trust and Well Being Officer for NIAMH, her own trajectory is an excellent model for what it takes a client to maximize their potential and illustrative of the "Design Thinking" she teaches.
An audio of this presentation can be found at: https://www.dropbox.com/s/v6x32tx449nofqi/14%20Laura%20Mocanu.mp3?dl=0
www.evisioncoaching.co.uk
@EVisionCoaching
Idea Couture is a strategic innovation, social technology, and experience design firm with offices in Toronto, Washington DC, and Shanghai. They specialize in translating unmet human needs into rich customer experiences for Fortune 500 companies. Using a design thinking approach and multi-disciplinary collaboration, they help clients bring user focus to the digital realm and invent new experiences. Their leadership team includes the CEO, who has experience in brand strategy and emerging technologies, and the EVP of Innovation and Service Design, who connects big ideas to brands and products through social media and service design.
Idea Couture is a strategic innovation, social technology, and experience design firm with offices in Toronto, Washington DC, and Shanghai. They specialize in translating unmet human needs into rich customer experiences for Fortune 500 companies. Their multi-disciplinary teams use design thinking and collaboration to solve complex problems and balance customer empathy with economic value creation. They explore intersections of different fields to uncover disruptive ideas that can drive competitive differentiation and profitability for their clients.
designgoed is a Dutch design agency that specializes in generating new ideas by mapping contexts and focusing on the interaction between products and users. They develop feasible products from abstract visions and describe their strength as "design to motivate." Their approach can be applied broadly but they have special attention for sport, play & mobility products as well as health & usability. They follow a design process of research, interpretation, and implementation to translate visions into concrete products.
This document provides guidance for design firms interested in doing social impact work. It discusses establishing focus by choosing intended areas of social impact, partner types, and project offerings. This will increase the likelihood of working on impactful projects and conserving resources. The document also emphasizes demonstrating value to unfamiliar clients, targeting transformational change, and addressing implementation gaps to maximize impact. Overall, it offers best practices for design firms to effectively engage in social impact work.
This document discusses key concepts in user experience (UX) design including understanding users, conducting user research through methods like interviews and prototyping, and iterating a product through experimentation and repeating the process. It emphasizes starting with users, giving designers space to be inspired and collaborate, and testing ideas through experiments to drive innovation. The overall message is that innovation at Yahoo involves repeating a process of focusing on users, providing a collaborative culture, and continually experimenting with prototypes.
Welcome to Innovation Territory - ProductCamp Vancouver 2013Cynthia DuVal
Cynthia DuVal along with colleagues Stewart Rogers and Elizabeth Yeung describe a design ethnography and innovation discovery project we did for a software company that resulted in a 5-year innovation roadmap.
SKYE SANT Finding a Job Project Strengths Assessment My.docxMARRY7
SKYE SANT
Finding a Job Project:
Strengths Assessment
My strongest trait that I can bring to any business is my ability to collaborate. I
actively search for touchstones with the people within my working sphere
despite traditional differences that might separate collaborators working
toward a common goal. This will allow me to succeed in what I believe has
become an increasingly team-based business model. I communicate clearly
and as shown through my work as chairwoman of the University of
Colorado’s student government Public Relations department I am selfmotivated,
responsible, and I am a leader who consciously forges strong
relationships with a wide variety of people. I am equally at home speaking at
conferences, classes, seminars or before government legislatures.
Secondly I have a practiced creativity. I am innately a creative person but I
believe that, like a second language, without practicing my creativity I will not
be able to keep current with my contemporaries or expand my own vision. I
routinely produce and show my artwork in galleries in Denver and I am an
active performing artist. As the owner of a small digital design business I
innovate, explore, and use all the tools available to me - in many cases this
includes traditional forms and methods of art. I am well versed in the
sculpture of wood, metals and mixed media as well as traditional handdeveloped
photographic processes. I delight in rendering illustration in a wide
variety of mediums including conte, charcoal, watercolor and pencil.
Finally I am strong in technical skills across a wide range of software
programs. These include print design applications such as Microsoft Office
(Word, Power Point, Excel), Adobe InDesign, Open Office and Adobe
Acrobat, and other graphic applications in the Adobe Suite (Photoshop,
Illustrator). I also know the digital design and movie making applications in the
Adobe Suite CS5; AfterEffects, DVD Studio Pro, iDVD, Bridge, Quicktime,
RealPlayer, DVD Player ,Final Cut Pro, and iMovie. I can edit and create in
sound applications such as Soundtrack Pro and GarageBand and can
program websites using Wordpress, iWeb, FlashCS4 (and ActionScript),
FrontPage, HTML4, and CSS.
�
SKYE SANT
Finding a Job Project:
Job Requirements
TITLES: User Interface Designer; Experience Designer; Interaction Designer;
Information Architect; Social Interaction Designer; Interface Designer; User
Experience Designer; Interactive Systems Engineer and Kinetic User Interface
Designer.
METHODOLOGIES: Candidate should be able to apply various
methodologies of creating user interfaces including design research, research
analysis and concept generation, visualization, wireframing, envisioning
multiple design solutions, and affective processes in interaction design. To a
lesser extent, the candidate may be involved in prototype and usability
testing, implementation and system testing.
FIEL ...
Joseph Nendza is an art director, design manager, and senior designer with over 20 years of experience in creative projects. He has strong skills in project management, critical thinking, developing design solutions, and conferring with creative teams. Nendza's experience extends across print, outdoor, direct mail, logos and multimedia. He is proficient in Adobe software and both Mac and PC systems. Nendza's objective is to work at a progressive company where he can direct diversified projects and contribute his creativity.
2. WE ARE INDUSTRIAL DESIGNERS, ENGINEERS, ARTISTS,
Our passion is design marked by beauty that goes much deeper than aesthetics.
Innovation that isn’t just new but better on every level. We are driven to create
MUSICIANS, ANALYTICAL THINKERS, RESEARCHERS,
WE ARE
products that are empathetic, exude purpose and delight the inner soul.
DREAMERS, DOERS, ADVOCATES, INVENTORS, BUSINESS
We believe...
(ELEVEN) that when you know the user, you know what needs to be done. That a wealth
STRATEGISTS, CHEERLEADERS, TECHNOLOGISTS,
of practical knowledge and keen instincts is a potent combination. That we can
improve the world we live in. That the most successful products are born of robust,
PSYCHOLOGISTS, PHILOSOPHERS, ENTREPRENEURS,
collaborative business relationships.
We believe that (ELEVEN) can help you create products that will engage
ENVIRONMENTALISTS, RISK TAKERS AND BELIEVERS.
consumers for years to come.
3. TO TAKE THE TIME TO CLEARLY SEE AND
HEAR REAL USERS. TO CREATE PRODUCTS
THAT SPEAK HONESTLY TO THEIR NEEDS
AND DESIRES. THIS IS WHAT ( ) DOES
BETTER THAN ANYONE.
Our methodology When you hire (ELEVEN),
is directly rooted in you’ll get the whole
what we are—small. company, not just a
And that’s simply team. You’ll have full
another expression access to all of our
of our user-centered people and capabilities.
design philosophy.
At (ELEVEN) we You’ll collaborate
customize the way we directly with all of our
work to be responsive partners. And when
to each client’s needs. working globally, rather
than being limited to
the fixed assets of a far-
flung branch office, we’ll
partner with the best
and most appropriate
resources in each region.
4. RESEARCH.
Research is a part of design. Human factors and user
analysis is the starting point and anchor for excellence.
When social scientists talk through design, the products
dazzle. The entire team at (ELEVEN) works to understand
users as people: developing compassion and empathy for
their needs and habits.
?
WE OBSERVE THE PRACTICAL ASPECTS OF A TASK AND UNCOVER EMOTIONS AND
ASPIRATIONS. THIS IS WHERE OUR FEATURE AND DESIGN LANGUAGE ROADMAP COMES
FROM. IT ACTS AS A GUIDE FOR THE PRODUCT TO ENRICH LIVES AND FORGE A DEEP
CONNECTION BETWEEN YOU AND YOUR USER. WE KNOW THAT SUCCESS STARTS WITH
MARKET OPPORTUNITIES. WE TAKE BUSINESS ANALYSIS SERIOUSLY TO MAKE SURE OUR
CLIENTS CAN COMPETE.
ASK BIG QUESTIONS.
5. turn it up
IDEATION.
Invention happens when we set our people free to
imagine. With the very best in research, experience,
ideation and realization, it’s the sparks that set us apart
(and keep us alight). We keep things loose, creative and
chaotic longer so that the brightest sparks have a chance
to catch fire.
THE NEEDS OF YOUR BUSINESS AND CONSUMERS COME FIRST. WITH OUR FEATURE AND
DESIGN LANGUAGE ROADMAP AS GUIDE, (ELEVEN) EXPLORES PRODUCT IDEAS THAT ARE
!
PURPOSEFUL, EASY TO USE, AND INTELLIGENT.
6. REFINEMENT.
Once we bring a product into the physical world, design
sketches become 3D layout drawings, dimensional mock-
ups and full size working prototypes. We do not end our
questioning and ideation. It goes on as we render and
refine individual features.
.
WE EXPLORE MATERIALS AND PRODUCTIONS COMPATIBILITIES AND THEN RE-EXPLORE
THEM. WE EXPLORE THE POSSIBILITIES OF NEW TECHNOLOGIES. WE ARE RELENTLESSLY
DRIVEN BY THE GOAL TO CREATE A USER-CENTERED PRODUCT THAT DELIVERS MEANINGFUL
EXPERIENCES, AND EARNS YOU A CUSTOMER FOR LIFE.
7. Jeanette
Craig Cloutier Mellinger
Ben Beck ART DIRECTOR DESIGN RESEARCHER
PARTNER
BOSTON UNIVERSITY,
BS, MFA
STANFORD UNIVERSITY, BA Glen Walter
RHODE ISLAND SCHOOL OF
DESIGN, BID PARTNER
MANAGING MEMBER
Prior to joining (ELEVEN), SYRACUSE UNIVERSITY, BID
Craig was born in Calgary, Jeanette worked with educational
Co-founder of (ELEVEN), raised in Montreal and nonprofits and start-ups for years, Chris Page
Ben is a purist who lives educated in Boston. After a and studied Human Biology and
and breathes design. As BS in Journalism, an MFA in INDUSTRIAL DESIGNER Co-founder and Managing
Psychology at Stanford before SYRACUSE UNIVERSITY, BIID
Creative Director, Ben is actively Graphic Design and a couple that. Through all of this work, she Member of (ELEVEN),
involved in day-to-day project of start-ups, Craig took on has been looking for different Glen is a creative
management always keeping a freelance jobs for Honeywell, ways to have a positive impact on enthusiast, inventor and
watchful eye on quality control. Prestone, India SEZ, Maven the lives of others – be that their
After graduating from entrepreneur. He has been
Networks (now Yahoo!), US Syracuse University with a awarded an array of patents and
health, their access to education,
With over 20 years of professional Genomics, Boston University, Bachelors of Industrial and has amassed numerous design
or, now, even more aspects of
design experience in consulting and the MGH Institute, Interaction design, Chris awards for product development
their everyday lives. Her long-time
and corporate settings, Ben among others. joined (ELEVEN) as a member programs with which he has been
fascination with people, and a
has received numerous design of the design team. directly involved. He has also
real love of creative problem-
awards including IF Design, Good Craig joined the solving, brought her to the world successfully licensed a wide range
Design, ID Magazine, Appliance (ELEVEN) team As a versatile designer, of innovative consumer products.
of design.
Manufacturer and IDSA Design as its first 2D he has been an
Excellence (IDEA). His proven communication expert. integral part of user- Glen has had many articles
Now at (ELEVEN), she’s
design leadership and unique He brought a new centered research, published and is a popular guest
helping expand our
thought process have resulted visual language and a design opportunity lecturer, having presented to the
user-centered research
in over 50 design and utility unique aesthetic. and landscape, and Government of Ireland, Design
efforts, while translating
patents. Ben was featured by Time comprehensive Management Institute, MIT,
these insights into clear
Magazine: Innovators, Time 100: In his spare time he likes to ideation through Harvard, Babson College, Syracuse
strategy on projects big
the next wave. look, listen and wonder. concept refinement. Univ., NYU, IDSA, and others.
and small.
8. Mark Nichols
INDUSTRIAL DESIGNER Dave Harting
DESIGN DIRECTOR PARTNER
CLEVELAND INSTITUTE OF ART,
BFA
Doug Marsden NORTHEASTERN UNIVERSITY, BSME Liz McQuillan
PARTNER Marc Senger Delfino
UNIVERSITY OF LOWELL,
BSME MECHANICAL ENGINEER
INDUSTRIAL DESIGNER CARNEGIE MELLON
As the Design Director for COLLEGE FOR CREATIVE STUDIES,
BFA David is a co-founder at UNIVERSITY, BSME
(ELEVEN), Mark draws from his (ELEVEN) with extensive
15 years of design experience at As a co-founder of (ELEVEN), experience in engineering
IDEO, ZIBA, Design Continuum Doug is an integral team design, and resource and Liz is a 2004 graduate from
among others, to lead (ELEVEN)’s member. He draws on Marc was born in Boston and program management. Carnegie Mellon University
creative team to new successes. 15 years of program went on to study transportation Prior to entering the product with a B.S. in Mechanical
Mark’s optimistic, creative drive management and design at CCS in Detroit. design consulting field in 1989, Engineering and a Minor in Art.
aligns with his client’s initiatives design engineering His passion for rolling David spent eight years in industry Liz, a mechanical engineer,
and their end-user’s unspoken experience creating a sculpture started from developing oceanographic joined the (ELEVEN) team in
needs. Mark has consistently lead diverse range of products an early age, and there’s a bit instrumentation, industrial September of 2008.
teams of product developers in the high technology, of automotive influence in much vibration isolation systems and
towards renowned innovation industrial, and consumer of the work he does. He worked consumer electronics, honing After four years in the
within constrained deadlines markets. with OEM automotive studios to skills ranging from DFM and Automotive Entertainment
by staying nimble, informed help translate their conceptual high volume manufacturing to industry, Liz brings with her
and flexible. His proven track- As principal of his own ideas into production-feasible designing for extremely harsh experience in prototyping,
record has garnered numerous consulting firm before co- applications, after which he environments. The seven years mechanical design, haptics and
international design awards, founding (ELEVEN), Doug’s designed several aftermarket body prior to starting (ELEVEN) were user interface development.
design and utility patents. services were sought after kits and accessories. He then went spent in product design consulting Her passion lies in designing
He has been published in the and respected by Fortune on to design house Sundberg at two major design firms. things that function as
Business Week and Design trade 500 companies and start- Ferar and juvenile product beautifully as they appear
magazines. ups alike. Doug draws the company Goodbaby. Summers you will find David with visually.
energy and enthusiasm his family at their lakeside cottage She firmly believes that
Mark believes his job as required to manage multiple When he is not designing, he in Plymouth enjoying boating, engineering can be art.
a program manager is to projects from the excitement produces videos, collects music barbecuing and the company of
deliver highly successful that comes with working like baseball cards, works on his good friends. After hours in winter, When she’s not nerd-ing up
design that helps his and learning from such a Volkswagen, or tears up and down he splits his passions between the office, Liz enjoys cooking,
client reach their business diverse group of clients and the east coast whenever possible, singing lead in a blues band and traveling, outdoor activities
goals and beyond. colleagues. usually to test his latest car mod. snowboarding. and her pet tomato plants.
9. Aaron Grossman
MECHANICAL ENGINEERING
NORTHEASTERN UNIVERSITY, BSME
Aaron comes to (ELEVEN) after
consulting at various engineering
and design firms around the
greater-Boston area. With him
arrives a varied design background Eric Smallwood
that ranges from tooled leather to
Matt Blunt machined metals, with plenty of
INDUSTRIAL DESIGNER
SYRACUSE UNIVERSITY, BID
molded plastic in between. He is
INDUSTRIAL DESIGNER
MASSACHUSETTS COLLEGE OF ART constantly intrigued by the
AND DESIGN, BFA intersection of user and
product, as well as that A Boston native designer and
of tools and materials. The artist, Eric has assisted local growth
world is full of opportunities to though experiences with product
Matthew has research and design
learn, and technologies to leverage development consultencies,
experience in hygiene products,
in new and exciting ways. companies, and colleges. As
performance equipment, athletic
an adjunct Design Professor he
and lifestyle footwear, medical
When he’s not trying to elegantly continued to teach and develop
products, personal grooming
find delight in your vaccuum Boston’s future innovators.
products and packaging.
cleaner, he endeavors to pay it
He maintains a dynamic forward as a circus geek, and all- Eric’s passion for creative
and enthusiastic approach around ham. Alternately one can thinking, execution, and
find him throughout New England communication enables
to life’s every moment.
on his bicycle or motorcycle him to continuously Interns
taking in the freedom of travel out develop compelling RYAN, ELEANOR AND SOHAYLA
in the air. solutions for success.
26. We are ( E L E V E N ) .
{
We are industrial designers, engineers, artists, musicians, ELEVEN, LLC
analytical thinkers, researchers, dreamers, doers, 54 CANAL STREET 6TH FLOOR
advocates, inventors, business strategists, cheerleaders, BOSTON, MA 02114
technologists, psychologists, philosophers, entrepreneurs,
Contact Glen Walter:
environmentalists, risk takers and believers.
glen@eleven.net
T. 617.204.1100
www.eleven.net