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[open] Innovator

Industrial Design Engineering
The Hague University
[open] Innovator

Industrial Design Engineering
The Hague University
Changes

Boundaries

Complexity

Sustainable solutions

There is a need for professionals who can create and realize sustainable
solutions that value people, planet and business.
[open] Innovator will educate and train professionals

Who are able to see and anticipate current and future challenges

Who have the ability to imagine, create and market sustainable solutions
Guts         Curious                  Communicative
                Convincing
                                                            Driven
Confident                    Headstrong        Vision

                    Optimistic                      Open minded
   Realistic
                                          Friendly and supporting

 Better place        Passion                                  Calm
In collaboration with   The Hague University, Companies and Students
Attitude   Creative & Curious

Approach   Structured & Integral

Context    Socially Aware & Future Oriented

Impact     Inspiring & Convincing
Competences in the design process



               Analysis &   Concept Develop-                  Building Models   Preparation for
 Exploration                                   Dimensioning                                       Evaluation
               Definition        ment                           and testing       production
The Explorer          The Creator        The Entrepreneur
Blazing new Trails   Designing your world   Making it Happen
Year 1 Explorer




Personal Branding, Future telling, Researching trends and developments,
Context-Research, Design solutions, Visualization and Communication
training, Real and Relevant Projects and Partners
Module 1.1                        Module 1.2                           Module 1.3                       Module 1.4
You & The World                   Futuring                             People                           Solutions
Project                           Project                              Project                          Project
Communities                       Past Now Future                      Society and You                  Create the Solution
(5 ects)                          (10 ects)                            (10 ects)                        (10 ects)
Personal Branding
(5 ects)


Cultural Differences              Basics of Technology                 Be the Target Group              Implementing Business and
(5 ects)                          (5 ects)                             (3 ects)                         Products
                                                                       Global Context (2 ects)          (5 ects)
Visualization & Communication     Visualization & Communication 1.2    Visualization & Communication    Visualization & Communication 1.4
1.1                               (3 ects)                             1.3                              (3 ects)
(3 ects)                                                               (3 ects)


Coaching (1 ects)
                                                                       Module 2.0 Itch & Insights
                                                                       Plan the project (3 ects)
                                                                       (Preparation for year 2)

Minor 1 (15 ects)
Parallel to year 1 and 2 you need to get 15 ects from a single minor or a set of elective courses. IDE offers the minor Collateral Value
and some elective courses such as the Better Business in technology project. You can also follow minors or electives from other
courses in THU or other Universities
Year 2 Creator




Research abroad, Create meaningful solutions, Transform into tangible
results, Creativity, Design, Prototyping, Envisioning
Module 2.1                         Module 2.2                         Module 2.3                          Module 2.4
Itch & insights                    Ideas & concepts                   Materialization                     Implementation

International Insights research    Design project 1 Ideas &           Design project 2                    Design project 3
(12 ects)                          Concepts                           Materialization                     Realization
                                   (6 ects)                           (9 ects)                            (9 ects)



                                   Design methodology
                                   (3 ects)

Project management                 Business modelling                 Business collaboration              User Involvement
(1 ects)                           (3 ects)                           (3 ects)                            (3 ects)

Engineering analysis               Construction & requirements        Materials & manufacturing           Production preparation
(1 ects)                           (3 ects)                           (3 ects)                            (3 ects)


Exploring craftsmanship            Prototyping & craftsmanship 1      Prototyping & craftsmanship 2       Prototyping & craftsmanship 3
(1 ects)                           (3 ects)                           (3 ects)                            (3 ects)


Minor 1 (15 ects)
Parallel to year 1 and 2 you need to get 15 ects from a single minor or a set of elective courses. IDE offers the minor Collateral Value
and some elective courses such as the Better Business in technology project. You can also follow minors or electives from other
courses in THU or other Universities
Year 3 Entrepeneur




Financial management, business modeling, Creating tribes, Leadership,
Realize your own business, Graduation + Minor
Year 3: The Entrepreneur “ Making it Happen”
              The Entrepreneur can translate his solution into an attractive business proposition. To enable this translation, students will
              learn how to evaluate commercial appeal of concepts, how to set up a business model for innovative concepts and how to
Description
              develop synergetic partnerships for market introduction.


              Our entrepreneur is a practical idealist, they can turn ideas into concrete plans which can be realized. He/she manages this
Mission       because he/she understands the interests and needs of stakeholders and is able to activate others to join in.

              Core idea of the year: in part one the student can learn and experiment in short courses & projects, the second half year the
Year set up   students have to set up their own business as a graduation project.

              MinorMinor
              Part 1 2                        Minor 3
                                             Part 2 Minor                   Part The Real Thing set up your own business
                                                                                 3 The real Thing:
              (15 ects)                       (15 ects)                         (35 ects)
              (10 wks/15 ects)               (10 wks/15 ects)               (20 wks/35 ects)
Parts
              Entrepreneurship in Innovation
              Entrepreneurship in Innovation (12 ects)
              20 wks/12 ects
[open] Innovator Project example:   Sustainable Surfboard
[open] Innovator Project example:   Sustainable Surfboard
[open] Innovator: conscious shower habits




   • ..
[open] Innovator: conscious shower habits
[open] Innovator: Healthy choices by parents for their kids
[open] Innovator: Healthy choices by parents for their kids




   • ..
[open] Innovator: Living environment for the Cultural Creatives




   • ..
[open] Innovator: Living environment for the Cultural Creatives




   • ..
Entrance requirements

   For Dutch students:

   VWO oude profielen
   - NT direct toelaatbaar
   - NG direct toelaatbaar
   - CM met Wa12 en Na1 toelaatbaar
   - EM met Na1 toelaatbaar

   VWO nieuwe profielen 2010 of later
   - NT direct toelaatbaar
   - NG direct toelaatbaar
   - EM direct toelaatbaar
   - CM niet toelaatbaar

   HAVO: niet toelaatbaar
   Wel toelaatbaar met HBO propedeuse, vakken kunnen evntueel ingezet worden als
      vrijstelling voor de minor
Welcome home..!

                       www.thehagueuniversity.com/idea
                       www.dehaagsehogeschool.nl/idee

Join us on facebook!
Module 1: You & The World

     1             2           3             4            5           6           7             8         9          10
Personal branding                                                                                    Test
Investigating your own life will result in developing your Personal Brand which will give direction Personal brand, online
to the activities during your bachelor.                                                              community, culture
                                                                                                     guide
Communities                                         Cultural Differences
Learn about different communities and how to Students learn via literature and discussions
create one around a topic of your interest. Also about current developments in cultures. The
The community for the [open] Innovator will be assignment is to create a personal culture guide
shaped here.                                        for a foreign person that comes to live in their
                                                    home country.
Visualisation & Communication: “Image”
Module 2: Futuring

     1            2            3           4           5         6             7         8           9           10
Project: Past-Now-Future                                                                       Test
Time traveling related to the topic and subject and company                                    Article, presentation,
                                                                                               company advise.
Basics of innovation
Impact of innovation on human values, business and society through the years

Visualisation & Communication: “Story”
Mood- and story boarding, Illustrator, lay-outing, power pointing, Verbal presentation & debating, Mind & Road mapping
Module 3: People

     1             2           3           4           5            6            7            8        9          10
Society & You                                                                                      Test
Explore a trend, find a challenge and make a briefing for a designer of the solution. A few        Design brief,
Innovator companies will be involved so the challenge should be of value to the company and        researchskills,
society.                                                                                           international
   Be the Global          Be the      Global      Be the       Global       Be the       Global    orientation/communica
  Target- Context         Target-     Context     Target-      Context      Target-      Context   tion skills
   group                  group                   group                     group

Visualisation & Communication: “Insight”
Module 4: Solutions
   1             2            3           4          5           6           7           8           9           10
Project: realization &implementation                                                                Test
Take the design brief from previous module and design, conceptualize and prototype the solution Prototype/concept
in a iterative process (diverging, converging) starting with a pressure cooker and use co-creation. Product concept
Implementing the solution and designing a suitable business model is part of this project.
                                                                                                    Business plan

Creativity and creative facilitation course
Visualisation & Communication: “Result”
Module 1: Itch & Insight
                            Year 2 – Module 1
 Year 1 - 20wks       1        2        3          4       5   6   7   8       9       10

Plan the project International research project                            Testing:

                  Applying knowledge year 1                                presentations
                  Independent                                              report
                  Individual or small groups
                  Coaching (blackboard/skype)




                  Business 1: project management                           Exam
                  Engineering 1: analyzing & problem solving               Exam
                  Exploring craftsmanship                                  Video/report
Module 2: Ideas
                                Year 2 – Module 2
       1               2          3          4           5       6          7         8        9        10

Design project I                                                                           Dragons Den &
                                                                                           report with
Co-creation        Analysis, idea generation & testing       Co-        Concept generation
                                                                                           concept/design
event                                                        creation
                                                                                           guidelines
                                                             event

Design methodology: visioning, creativity tools, design methods, sustainable design
strategies
Business 2: business model canvas, pitching, stakeholders, networked innovation            Exam


Engineering 2: math, mechanics, construction                                               Exam


Prototyping & Craftsmanship 1: model making & crafting                                     Assignment
Module 3: Materialization
                            Year 2 – Module 3
     1              2       3          4          5            6        7          8       9         10

Design project II                                                                      Testing: design,
Concept development                          Embodiment design                         intermediate reports
                                                                                       & presentations
                                             Materialization
                                             Service design



Business 3: economics, logics, fund raising, business plan, high performance teaming   Exam


Engineering 3: materials & manufacturing                                               Exam


Prototyping & Craftsmanship 2: CAD-models, prototyping, craft specialization           Assignement
Module 4: Implementation
                               Year 2 – Module 4
     1           2         3           4         5           6            7            8       9          10

Design project III                                                                         Final presentations &
                                                                                           reports
Prototyping           Piloting & testing                              Implementation
                      Documentation
                      Business plan
                      Pitching


User involvement                                                                           Exam


Production preparation                                                                     Exam


Prototyping & Craftsmanship 3 : support Design project & individual                        Assignment
craft development

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[open] Innovator @ The Hague University

  • 1. [open] Innovator Industrial Design Engineering The Hague University
  • 2. [open] Innovator Industrial Design Engineering The Hague University
  • 3. Changes Boundaries Complexity Sustainable solutions There is a need for professionals who can create and realize sustainable solutions that value people, planet and business.
  • 4. [open] Innovator will educate and train professionals Who are able to see and anticipate current and future challenges Who have the ability to imagine, create and market sustainable solutions
  • 5. Guts Curious Communicative Convincing Driven Confident Headstrong Vision Optimistic Open minded Realistic Friendly and supporting Better place Passion Calm
  • 6. In collaboration with The Hague University, Companies and Students
  • 7. Attitude Creative & Curious Approach Structured & Integral Context Socially Aware & Future Oriented Impact Inspiring & Convincing
  • 8. Competences in the design process Analysis & Concept Develop- Building Models Preparation for Exploration Dimensioning Evaluation Definition ment and testing production
  • 9.
  • 10. The Explorer The Creator The Entrepreneur Blazing new Trails Designing your world Making it Happen
  • 11. Year 1 Explorer Personal Branding, Future telling, Researching trends and developments, Context-Research, Design solutions, Visualization and Communication training, Real and Relevant Projects and Partners
  • 12. Module 1.1 Module 1.2 Module 1.3 Module 1.4 You & The World Futuring People Solutions Project Project Project Project Communities Past Now Future Society and You Create the Solution (5 ects) (10 ects) (10 ects) (10 ects) Personal Branding (5 ects) Cultural Differences Basics of Technology Be the Target Group Implementing Business and (5 ects) (5 ects) (3 ects) Products Global Context (2 ects) (5 ects) Visualization & Communication Visualization & Communication 1.2 Visualization & Communication Visualization & Communication 1.4 1.1 (3 ects) 1.3 (3 ects) (3 ects) (3 ects) Coaching (1 ects) Module 2.0 Itch & Insights Plan the project (3 ects) (Preparation for year 2) Minor 1 (15 ects) Parallel to year 1 and 2 you need to get 15 ects from a single minor or a set of elective courses. IDE offers the minor Collateral Value and some elective courses such as the Better Business in technology project. You can also follow minors or electives from other courses in THU or other Universities
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. Year 2 Creator Research abroad, Create meaningful solutions, Transform into tangible results, Creativity, Design, Prototyping, Envisioning
  • 18. Module 2.1 Module 2.2 Module 2.3 Module 2.4 Itch & insights Ideas & concepts Materialization Implementation International Insights research Design project 1 Ideas & Design project 2 Design project 3 (12 ects) Concepts Materialization Realization (6 ects) (9 ects) (9 ects) Design methodology (3 ects) Project management Business modelling Business collaboration User Involvement (1 ects) (3 ects) (3 ects) (3 ects) Engineering analysis Construction & requirements Materials & manufacturing Production preparation (1 ects) (3 ects) (3 ects) (3 ects) Exploring craftsmanship Prototyping & craftsmanship 1 Prototyping & craftsmanship 2 Prototyping & craftsmanship 3 (1 ects) (3 ects) (3 ects) (3 ects) Minor 1 (15 ects) Parallel to year 1 and 2 you need to get 15 ects from a single minor or a set of elective courses. IDE offers the minor Collateral Value and some elective courses such as the Better Business in technology project. You can also follow minors or electives from other courses in THU or other Universities
  • 19. Year 3 Entrepeneur Financial management, business modeling, Creating tribes, Leadership, Realize your own business, Graduation + Minor
  • 20. Year 3: The Entrepreneur “ Making it Happen” The Entrepreneur can translate his solution into an attractive business proposition. To enable this translation, students will learn how to evaluate commercial appeal of concepts, how to set up a business model for innovative concepts and how to Description develop synergetic partnerships for market introduction. Our entrepreneur is a practical idealist, they can turn ideas into concrete plans which can be realized. He/she manages this Mission because he/she understands the interests and needs of stakeholders and is able to activate others to join in. Core idea of the year: in part one the student can learn and experiment in short courses & projects, the second half year the Year set up students have to set up their own business as a graduation project. MinorMinor Part 1 2 Minor 3 Part 2 Minor Part The Real Thing set up your own business 3 The real Thing: (15 ects) (15 ects) (35 ects) (10 wks/15 ects) (10 wks/15 ects) (20 wks/35 ects) Parts Entrepreneurship in Innovation Entrepreneurship in Innovation (12 ects) 20 wks/12 ects
  • 21. [open] Innovator Project example: Sustainable Surfboard
  • 22. [open] Innovator Project example: Sustainable Surfboard
  • 23. [open] Innovator: conscious shower habits • ..
  • 25. [open] Innovator: Healthy choices by parents for their kids
  • 26. [open] Innovator: Healthy choices by parents for their kids • ..
  • 27. [open] Innovator: Living environment for the Cultural Creatives • ..
  • 28. [open] Innovator: Living environment for the Cultural Creatives • ..
  • 29. Entrance requirements For Dutch students: VWO oude profielen - NT direct toelaatbaar - NG direct toelaatbaar - CM met Wa12 en Na1 toelaatbaar - EM met Na1 toelaatbaar VWO nieuwe profielen 2010 of later - NT direct toelaatbaar - NG direct toelaatbaar - EM direct toelaatbaar - CM niet toelaatbaar HAVO: niet toelaatbaar Wel toelaatbaar met HBO propedeuse, vakken kunnen evntueel ingezet worden als vrijstelling voor de minor
  • 30. Welcome home..! www.thehagueuniversity.com/idea www.dehaagsehogeschool.nl/idee Join us on facebook!
  • 31. Module 1: You & The World 1 2 3 4 5 6 7 8 9 10 Personal branding Test Investigating your own life will result in developing your Personal Brand which will give direction Personal brand, online to the activities during your bachelor. community, culture guide Communities Cultural Differences Learn about different communities and how to Students learn via literature and discussions create one around a topic of your interest. Also about current developments in cultures. The The community for the [open] Innovator will be assignment is to create a personal culture guide shaped here. for a foreign person that comes to live in their home country. Visualisation & Communication: “Image”
  • 32. Module 2: Futuring 1 2 3 4 5 6 7 8 9 10 Project: Past-Now-Future Test Time traveling related to the topic and subject and company Article, presentation, company advise. Basics of innovation Impact of innovation on human values, business and society through the years Visualisation & Communication: “Story” Mood- and story boarding, Illustrator, lay-outing, power pointing, Verbal presentation & debating, Mind & Road mapping
  • 33. Module 3: People 1 2 3 4 5 6 7 8 9 10 Society & You Test Explore a trend, find a challenge and make a briefing for a designer of the solution. A few Design brief, Innovator companies will be involved so the challenge should be of value to the company and researchskills, society. international Be the Global Be the Global Be the Global Be the Global orientation/communica Target- Context Target- Context Target- Context Target- Context tion skills group group group group Visualisation & Communication: “Insight”
  • 34. Module 4: Solutions 1 2 3 4 5 6 7 8 9 10 Project: realization &implementation Test Take the design brief from previous module and design, conceptualize and prototype the solution Prototype/concept in a iterative process (diverging, converging) starting with a pressure cooker and use co-creation. Product concept Implementing the solution and designing a suitable business model is part of this project. Business plan Creativity and creative facilitation course Visualisation & Communication: “Result”
  • 35. Module 1: Itch & Insight Year 2 – Module 1 Year 1 - 20wks 1 2 3 4 5 6 7 8 9 10 Plan the project International research project Testing: Applying knowledge year 1 presentations Independent report Individual or small groups Coaching (blackboard/skype) Business 1: project management Exam Engineering 1: analyzing & problem solving Exam Exploring craftsmanship Video/report
  • 36. Module 2: Ideas Year 2 – Module 2 1 2 3 4 5 6 7 8 9 10 Design project I Dragons Den & report with Co-creation Analysis, idea generation & testing Co- Concept generation concept/design event creation guidelines event Design methodology: visioning, creativity tools, design methods, sustainable design strategies Business 2: business model canvas, pitching, stakeholders, networked innovation Exam Engineering 2: math, mechanics, construction Exam Prototyping & Craftsmanship 1: model making & crafting Assignment
  • 37. Module 3: Materialization Year 2 – Module 3 1 2 3 4 5 6 7 8 9 10 Design project II Testing: design, Concept development Embodiment design intermediate reports & presentations Materialization Service design Business 3: economics, logics, fund raising, business plan, high performance teaming Exam Engineering 3: materials & manufacturing Exam Prototyping & Craftsmanship 2: CAD-models, prototyping, craft specialization Assignement
  • 38. Module 4: Implementation Year 2 – Module 4 1 2 3 4 5 6 7 8 9 10 Design project III Final presentations & reports Prototyping Piloting & testing Implementation Documentation Business plan Pitching User involvement Exam Production preparation Exam Prototyping & Craftsmanship 3 : support Design project & individual Assignment craft development

Editor's Notes

  1. Sustainability is a mega trend. More and more consumers are motivated to behave in a more sustainable way in different aspects of their life. Education and new products can motivate this behavior. A concrete example is The Watcher which gives feedback on the energy use of your household. Another example is Join the Pipe. They motivate people to refill a bottle instead of buying new bottles with water. The assignment for the students is to explore the consumer trend: sustainable behavior in the shower. How can we motivate consumers to act more consciously with water, soap and energy during their bathing ritual?
  2. Sustainability is a mega trend. More and more consumers are motivated to behave in a more sustainable way in different aspects of their life. Education and new products can motivate this behavior. A concrete example is The Watcher which gives feedback on the energy use of your household. Another example is Join the Pipe. They motivate people to refill a bottle instead of buying new bottles with water. The assignment for the students is to explore the consumer trend: sustainable behavior in the shower. How can we motivate consumers to act more consciously with water, soap and energy during their bathing ritual?
  3. A lot of people are struggling to live a healthy life. Regarding to food there are two extremities. On the one hand there are almost more people who eat too much and on the other hand there are people that have too little too eat. Both are major threats for people’s health. In the more developed countries a growing number of people suffer from obesity or other food related diseases. The basis for this lies often in our childhood. Parents decide what we eat show us a certain view on food and give us our food habits. Because ourparents have a major impact on how we eat, we will focus on this target group in this project. There are several moments they decide for kids what to eat. Except from the three meals a day, kids also eat snacks during several special moments: on birthdays or other celebrations, on the go, in school breaks or being on a day trip with the family. For these moments it is often very easy for a parent to buy the kid a snack which is popular among kids, which often contain lots of sugars and fat. Often kids are nagging for these snacks. And as a parent it is easier to give your kid what he/she want instead of fighting.The assignment for the students is to explore the consumer trend: responsible snacks for kids. How can we motivate young parents and grandparents to choose for more responsible snacks for their kids?
  4. A lot of people are struggling to live a healthy life. Regarding to food there are two extremities. On the one hand there are almost more people who eat too much and on the other hand there are people that have too little too eat. Both are major threats for people’s health. In the more developed countries a growing number of people suffer from obesity or other food related diseases. The basis for this lies often in our childhood. Parents decide what we eat show us a certain view on food and give us our food habits. Because ourparents have a major impact on how we eat, we will focus on this target group in this project. There are several moments they decide for kids what to eat. Except from the three meals a day, kids also eat snacks during several special moments: on birthdays or other celebrations, on the go, in school breaks or being on a day trip with the family. For these moments it is often very easy for a parent to buy the kid a snack which is popular among kids, which often contain lots of sugars and fat. Often kids are nagging for these snacks. And as a parent it is easier to give your kid what he/she want instead of fighting.The assignment for the students is to explore the consumer trend: responsible snacks for kids. How can we motivate young parents and grandparents to choose for more responsible snacks for their kids?
  5. More and more people are care about environment, relationships, social justice, self actualization, and creativity. This growing group is often called ‘cultural creatives’ These cultural creatives are the new target group who consciously choose to create their own neighborhood, to build and to take care of it.The challenge for the students is to explore the ‘cultural creatives’ and their needs for their houses, includes public places. What are their requirement and needs for that and what do they need to create them?Governments and companies see this group as trendsetters and want to facilitate in them in their ambitions. They want to give them the opportunity to create their own way of life and explore more sustainable ways of living. So they can set the example for their followers.
  6. More and more people are care about environment, relationships, social justice, self actualization, and creativity. This growing group is often called ‘cultural creatives’ These cultural creatives are the new target group who consciously choose to create their own neighborhood, to build and to take care of it.The challenge for the students is to explore the ‘cultural creatives’ and their needs for their houses, includes public places. What are their requirement and needs for that and what do they need to create them?Governments and companies see this group as trendsetters and want to facilitate in them in their ambitions. They want to give them the opportunity to create their own way of life and explore more sustainable ways of living. So they can set the example for their followers.