Taking On
            the Next
navneet.bhushan@crafitti.com
  Mobile: +91 9902766961
 15 March 2013, NOIDA


  Creating Successful
  Change by creating
Innovation Co-Crafters
KEY POINTS
• KEY DRIVERS OF FUTURE – INDIA’S ROLE
• INNOVATION
• CHANGING THE EDUCATION SYSTEM
  – GIVING ANOTHER ALTERNATIVE
• INNOVATION CO-CRAFTING
• SYSTEM FOR CREATING INNOVATION CO-
  CRAFTERS
India’s Demographic Dividend
• "With a median age of 33, China's population is
  edging toward middle age, while India, with a
  median age of just 25, is still relatively youthful.

• The ratio of workers to dependents in China.... will
  likely peak at 2.6 in 2010, then decline, leaving ever
  smaller numbers of workers born of the country's
  one-child policy to support a vast aging population.

•    In India, meanwhile, the demographic
    transformation will be less sharp but longer lived;
    the ratio of workers to dependents will peak at 2.2,
    but not until 2035, suggesting that the potential
    economic gains from India's demographic dividend
    are still to come...

http://www.hsph.harvard.edu/review/txt_rvwsf06_blo
   om.html


We need to own the Next 25 Years ……
If India acts urgently, it may well be next
global economic powerhouse, as everyone
  wants to believe. If not, all bets are off.
How to make the future count?
Leaders who will Lead India to build
the new globe are already born ….




How will we help them in changing the globe ……
EXISTING EDUCATION SYSTEM
 …. Tries to fit water into pre-fixed glasses – may be
 of different shapes …




STUDENTS



             PRE-FIXED GLASSES of the Education System
Breaking the Glass!
- EXISTING EDUCATION SYSTEM


                Can the Learner
                   Choose the
                glass – or create
                  his/her own
                   container?
© Crafitti Consulting Private
March 15, 2013   8
                                               Ltd.
We teach our students ….
•   Physics
•   Chemistry          Why can’t we teach
•   Mathematics
•   Biology
                       them to be Inventors,
•   Computer Science   Innovators,
•   Languages
•   History
                       Entrepreneurs ….
•   Geography
•   …….
There Exists a Science of Invention and
Innovation ….
  • How to Think about the problem of Inventing …
    We need to solve the problem of Inventing … We
    need a Theory of Inventing …. We need a Theory
    of Inventive Problem Solving
  • The Theory needs to be practiced …. And it
    needs to reach the most fertile mind quickly …

  • We need our children to become innovators –
    we need them to experience the Joy of
    Inventing ….
After years of experimenting and
successful usage with well-established
Engineers and Scientists….
Crafitti Consulting Private Limited
(http://www.crafitti.com) brings a Unique programme
to transform MBA’s, Engineers and Professionals
INVENTORS, INNOVATORS and ENTREPRENEURS ….

 INNOVATION IGNITION PROGRAMME
         FOR COLLEGES …..
Do you want your College to have Innovation Ignition?
Intel’s Ex-CEO


                 PARANOID!


                                   © Crafitti Consulting Private
March 15, 2013        12
                                                             Ltd.
VENTURES FAIL ….




BECAUSE THEY WERE NOT

INVENTED!!!
March 15, 2013          13
                                    © Crafitti Consulting Private
                                                              Ltd.
CREATIVITY, INVENTION,
                      INNOVATION
• Creativity:
  Generating/Imagining/Re-
  imagining New
  Alternatives/Options/ Choices
  (May be Purposeless/Purposeful)
• Invention: Successful technical
  solution to a problem (Purposeful)
• Innovation: Creating successful
  change through ideas (Purposeful)
                                       © Crafitti Consulting Private
March 15, 2013             14
                                                                 Ltd.
Some More Definitions
  Term                           Definition/ Description
Decision-        Selecting a subset of available choices for going into
 Making          future to achieve an objective (Purposeful)
  Ideas          Those thoughts that bring in the genesis of change –
                 many times fundamental. (May emerge through
                 imagination, problem solving, improving a working
                 system or serendipitously)
Crafting         A process of giving shape, form and structure to an
                 abstract concept or idea in such a manner that it
                 performs specific functions or behave in specific ways
                 under a range of environmental conditions and
                 situations.
                                                       © Crafitti Consulting Private
March 15, 2013                      15
                                                                                 Ltd.
Google trends 07    THE GIXBANG WORLD
June 2012:

                                     Globalization is Increasing
                                         at twice the rate of
                                      Complexity we need to
                                         increase the rate of
                                        Innovation 5 TIMES!

                                                         Google trends 30
                                                         January 2013:




   March 15, 2013   © Crafitti Consulting Private Ltd.                      16
PASSION ….. Is the New Skill for the
           New World
What (should) make the NEW?




                   Purpose
                              © Crafitti Consulting Private
  March 15, 2013    18
                                                        Ltd.
How many NON-OBVIOUS IDEAS are
              needed?
                                                                                                                         How to Get Non-Obvious
                                                Industrial "Success" Curve                                               Ideas?
                              4


                                  3000 Raw Ideas (unwritten)           Stevens and Burley –                              • Perseverance, Patience, Burning
  Log 10 of Number of Ideas




                              3
                                                                       Research and Technology                             your hands – sometimes burning
                                                                       Management May 1997.                                yourself as well
                                            300 Ideas Submitted



                                                                                                                         • Systematically search for ways of
                              2
                                                        125 Small Projects

                                                                                                                           overcoming barriers – by getting
                              1
                                                               9 Significant Developments
                                                                                                                           relevant knowledge and getting
                                                                              4 Major Developments                         the mind to relevant
                                                                                      1.7 Launches       I Success
                                                                                                                           psychological state
                              0
                                  0         1          2           3          4             5        6         7     8

                                                               Stage of NPD process

In 1997 - 3000 Raw Ideas =                                                                               TODAY (2013)
1 Successful Product!                                                                                    We need more –many more - ideas?
                                                                                                         Non-Obvious Ideas!
IDEAS and Sources
IDEAS are those thoughts that bring
in the genesis of change – many                            IDEAS need to be crafted through
times fundamental. These are                               orchestrated immersion. Contrary to
thoughts that one doesn’t get in                           popular belief of organization having lots
regular run-of-the-mill thinking.                          of ideas and it is all about execution, our
IDEAS can happen serendipitously in                        experiences show ideas need to be crafted
human mind. They can happen at any                         through orchestrated immersion of minds
time. They can be fleeting glimpses
of problem solutions, can be dreams
                                                           that work inside and with the enterprises.
of possible new opportunities, can be
new design structures or simply new
experiences.
 IDEAS doesn’t happen just like that.
They come to prepared minds. Only
prepared minds can transform these
thoughts into change. It requires an
ability to generate and execute at the
same time.


                                         © Crafitti Consulting Private Ltd.                     20
WE NEED HELP TO Generate Ideas
     and Create the NEW
    Massive Innovation is Needed – It
  requires shift in FUNDAMENTAL WAYS
          IN WHICH WE THINK!
Crafitti’s Framework for Innovation


                                         1. EXPLORE
                                 SEE OBSERVE UNDERSTAND AND LIVE
                                   – Reach to the SOUL of a System


                   2. IDEATE
        INVOKE – ALVIS IN YOU – Analytical Logical
          Value Inventive and Systems Thinking


                                   3. EMPOWER IDEAS
                                   CRAFT CHANGE – Connect, Relate,
                                    Allow, Follow-Up, Turn-Around
March 15, 2013                    22
SEE                                            ANALYTICAL     LOGICAL
                    CRAFTING NEW CHOICES
      OBSERVE
                                                         VALUE       INVENTIVE

     UNDERSTAND
                                                              SYSTEMS
        LIVE         EXPLORE                  IDEATE
                                                         INTEGRATED FIVE
REACH TO THE SOUL                CRAFTING                DIMENSIONAL
OF THE SYSTEM                      NEW                   THINKING

                                  CHOICES


                               EMPOWER
                       CRAFT THE CHANGE


                                                  Follow-            Turn -
       Communicate           Relate       Allow
                                                    Up              Around
An Integrated Approach – ALVIS THINKING


                       Value Thinking
         Logical       (Minimize Waste –      Inventive
                        Maximize Value)
        Thinking                               Thinking
     (Informal and                         (Ideality – Functions
   Formal Reasoning)                           – Resources)



   Analytical
                                                Systems
 Thinking (Divide
  complex problems          ALVIS               Thinking
                                             (Holistic Approach
    into multiple
 solvable problems )                            – Exploring
                                                Complexity)
March 15, 2013                  24
FIRST SYSTEMATIC STUDY OF TECHNOLOGICAL
        EVOLUTION RESULTED in TRIZ
                                                           • Discovered patterns in patents,
                                                             published paper. Sent to Gulag
                                                           • 1954 released, analysed
                                                             2,500,000 patents
                                                           • Identified what makes a strong
                                                             invention
                                                           • 1956-1985 TRIZ formulated




Altshuller formulated main postulates of TRIZ:

The evolution of engineering systems is not a random process, but obeys             certain
   laws;
Products/processes evolve towards the increase of perfection (ideality) by elicitation
   and overcoming technical and physical contradictions.



    Altshuller was put in Gulag by Stalin
  March 15, 2013              25
                                                                    © Crafitti Consulting Private
                                                                                              Ltd.
Taking On the Next



Learn to Innovate –
   UNLEASHING
INNOVATION
CO-CRAFTERS!
Innovation Ignition Programme for Colleges

  • A Unique Programme for MBAs, Engineers and
    Working professionals
  • A Unique Programme for Teachers (They are most
    under-utilized inventors in an institute)
  • College will own the inventions and patents by their
    students and teachers
  • Students and Teachers will have their names on the
    Patent as Inventors! And a stake in the patent
  • Colleges can have stakes in incubated companies of
    their students
  • Schools can generate revenues from their
    “INTELLECTUAL PROPERTY”
9 Months - Innovation Co-Crafting
Programme – Give Birth to your IDEA
    • Phase I: UNDERSTAND THE WORLD AROUND YOU (Trimester I)
          Discover yourself and your business – Make your model of the
          world – articulate that model


    • Phase II: UNDERSTAND YOUR MARKETS AND YOUR
      CUSTOMERS (Trimester II)
          Describe and Develop your Business – Identify key opportunities
          and problems – Develop possible strategic directions that your
          business can take


    • Phase III: UNDERSTAND YOUR BUSINESS (Trimester III)
          Deploy and Measure your Business – What is working – How you
          are making decisions about your business


10 weeks- Certified Innovation Co-Crafter Programme
For Whom …




             In 9 Months
              companies
              can create
               their RED
                 teams
For Whom …




You are an MBA – but not
EMPLOYABLE in a world which has
changed from the world that is    In 9 Months you
taught in MBAs                    can become the
                                    Change Agent
                                   that companies
                                    will be looking
                                     to buy you
For Whom …




Is it time to change Job? Or
Maybe – Its time to start the
dream of creating your own      In 9 Months you
venture                          will deliver the
                                  venture that
                                   you always
                                    dreamt of
TRIMESTER I – Subjects (480 Hours in
                12 weeks)
•   TRIZ - Inventive Thinking             54 Hours
•   Scenario Writing/Planning             54 Hours
•   Crisis/Seminar Gaming                 54 Hours
•   Networks/Social Networks              54 Hours
•   Theory of Evolution                   54 Hours
•   Field Work I – Understanding World    90 Hours
•   Discover yourself and your business   120 Hours
TRIMESTER II – Subjects (480 Hours in
                 12 weeks)
•   Strategy                                  54 Hours
•   Systems Thinking                          54 Hours
•   Understanding Wealth and Money            54 Hours
•   Globalization                             54 Hours
•   Theories of Innovation                    54 Hours
•   Field Work II – Understanding Customers     90 Hours
•   Describe and Develop your Business        120 Hours
TRIMESTER III – Subjects (480 Hours in
                  12 weeks)
•   Why and How your Business Can fail?            54 Hours
•   Digital Disruptions                            54 Hours
•   Value, Lean and Quality Thinking               54 Hours
•   Intellectual Property Systems                  54 Hours
•   Theories of Decision Making                    54 Hours
•   Field Work III – Understanding Your Business    90 Hours
•   Deploying and Measuring your Business          120 Hours
AIM
The key aim of the school is to Learn, Create,
Make, Invent, Design, Think and to Ignite the
Innovation Potential in EVERYONE participating
in this school.



    CREATING INNOVATION CO-
           CRAFTERS
WHO IS AN INNOVATION CO-CRAFTER
                           An Innovation Co-Crafter is a
                         Simpleton, Scientist and Saint -
                        who starts along with people in a
                           system (experienced domain
                       experts) to reach to the SOUL of the
                        system. He starts every time as a
                          simpleton - then he becomes a
                            scientist and finally achieves
                       sainthood - reaching and delivering
                         a wisdom of the system to effect
                       change that is needed - making the
                            system as close to Ideal as is
                       possible. In this journey - he creates
                       systemic change along with people
                                    in the system.
March 15, 2013         36
WHO IS AN INNOVATION CO-CRAFTER
                              Every time the co-crafter starts as a
                             simpleton who has multiple lenses to
                              view reality and many times creates
                             new lenses to look at reality - during
                              these adventures in wonderland he
                                    behaves like a scientist –
                                   experimenting, exploring,
                              understanding through the steps of
                            SOUL - See, Observe, Understand and
                            Live - after the simpleton has reached
                              to the SOUL of the system, he starts
                            the change process needed - a change
                              that impacts all around him. Slowly
                                the wisdom gleaned from these
                               becomes the new change that the
                                system needed and experts start
                             developing their expertise in the new
                                             change!
March 15, 2013         37
WHO IS AN INNOVATION CO-CRAFTER
                 A co-crafter is a simpleton who becomes a scientist and then
                 achieves sainthood by working with a system and the people
                 in the system to make the system as close to an ideal system
                   as is possible - He has to be humble, has to accept that he
                   doesn’t know and actually need to reach the SOUL of the
                   system by learning to See, Observe, Understand and Live
                     (SOUL) the system. Achieving Sainthood from being a
                           simpleton every time is a learning process!

                 A co-crafter takes the organization that he works with to the
                   Simplicity on the other side of complexity - one has to go
                     through complexity. This side of simplicity will keep us
                 simpletons - I hope you can connect with being Simpleton as
                    this side of complexity - being a Saint is on other side of
                   complexity and exploring complexity is being a scientist!

                     The co-crafter takes the system through a journey of
                  simplicity from this side of complexity to the other side of
March 15, 2013
                     complexity, breaking and many times shattering the
                                  38
                                   mountains of complexity!
3 Conditions for Learning
                                          Low Threat and High
                                               Challenge
                  Relaxed Alertness




   Orchestrated
    Immersion                 Active Processing



                           Experiences
                           processed as
In Multiple,               the basis of
 Complex,                    Meaning
 Authentic
Experiences
• Chaotic Dumbness (High Threat, Low Challenge)

   – Comply with this or else…
   – Constant use of “Killer Phrases” to destroy new ideas

• Automated Disjointedness (Delegation, Hands Off)

   – Follow the process, don’t worry about anything
   – Processes above people – Right processes Mandated will create
     results
   – “Skill Set” based work assignment

• Passive Analysis (Data Collection, Historical Data Analysis)

   – Give me all the data that has been accumulated – I will analyze
     and give you Insights
   – Quantify – if you cant quantify you don’t really know?
   – We will do a Quarterly Analysis to provide you results
From Chaotic Dumbness to Relaxed Alertness


From Automated Disjointedness to Orchestrated Immersion




         From Passive Analysis to Active Processing
Competitive Advantage- Over Ages


                                                                                            How Fast
                                                                                            Co-Create
                                                                                     How Fast
                                                                                     Innovate
Extent of Connectedness




                                                                        How much
                                                                        Actionable
                                                         How much       Knowledge
                                                         and Quickly
                                                            can be
                                                          Informed
                                          How much can                 In the Connected Age –
                          How much of
                                           be produced
                           Agricultural                                 Co-Creators will thrive
                             land and
                              Natural
                            Resources
                                                Time
IDEAS…. The new world of
         Ideas
Taking On the Next 25 Years


By Creating INNOVATION
     CO-CRAFTERS

                Thank You!
               navneet.bhushan@crafitti.com
                  http://www.crafitti.com
                      +91 9902766961

Creating innovation co crafters

  • 1.
    Taking On the Next navneet.bhushan@crafitti.com Mobile: +91 9902766961 15 March 2013, NOIDA Creating Successful Change by creating Innovation Co-Crafters
  • 2.
    KEY POINTS • KEYDRIVERS OF FUTURE – INDIA’S ROLE • INNOVATION • CHANGING THE EDUCATION SYSTEM – GIVING ANOTHER ALTERNATIVE • INNOVATION CO-CRAFTING • SYSTEM FOR CREATING INNOVATION CO- CRAFTERS
  • 3.
    India’s Demographic Dividend •"With a median age of 33, China's population is edging toward middle age, while India, with a median age of just 25, is still relatively youthful. • The ratio of workers to dependents in China.... will likely peak at 2.6 in 2010, then decline, leaving ever smaller numbers of workers born of the country's one-child policy to support a vast aging population. • In India, meanwhile, the demographic transformation will be less sharp but longer lived; the ratio of workers to dependents will peak at 2.2, but not until 2035, suggesting that the potential economic gains from India's demographic dividend are still to come... http://www.hsph.harvard.edu/review/txt_rvwsf06_blo om.html We need to own the Next 25 Years ……
  • 4.
    If India actsurgently, it may well be next global economic powerhouse, as everyone wants to believe. If not, all bets are off.
  • 5.
    How to makethe future count? Leaders who will Lead India to build the new globe are already born …. How will we help them in changing the globe ……
  • 6.
    EXISTING EDUCATION SYSTEM …. Tries to fit water into pre-fixed glasses – may be of different shapes … STUDENTS PRE-FIXED GLASSES of the Education System
  • 7.
    Breaking the Glass! -EXISTING EDUCATION SYSTEM Can the Learner Choose the glass – or create his/her own container?
  • 8.
    © Crafitti ConsultingPrivate March 15, 2013 8 Ltd.
  • 9.
    We teach ourstudents …. • Physics • Chemistry Why can’t we teach • Mathematics • Biology them to be Inventors, • Computer Science Innovators, • Languages • History Entrepreneurs …. • Geography • …….
  • 10.
    There Exists aScience of Invention and Innovation …. • How to Think about the problem of Inventing … We need to solve the problem of Inventing … We need a Theory of Inventing …. We need a Theory of Inventive Problem Solving • The Theory needs to be practiced …. And it needs to reach the most fertile mind quickly … • We need our children to become innovators – we need them to experience the Joy of Inventing ….
  • 11.
    After years ofexperimenting and successful usage with well-established Engineers and Scientists…. Crafitti Consulting Private Limited (http://www.crafitti.com) brings a Unique programme to transform MBA’s, Engineers and Professionals INVENTORS, INNOVATORS and ENTREPRENEURS …. INNOVATION IGNITION PROGRAMME FOR COLLEGES ….. Do you want your College to have Innovation Ignition?
  • 12.
    Intel’s Ex-CEO PARANOID! © Crafitti Consulting Private March 15, 2013 12 Ltd.
  • 13.
    VENTURES FAIL …. BECAUSETHEY WERE NOT INVENTED!!! March 15, 2013 13 © Crafitti Consulting Private Ltd.
  • 14.
    CREATIVITY, INVENTION, INNOVATION • Creativity: Generating/Imagining/Re- imagining New Alternatives/Options/ Choices (May be Purposeless/Purposeful) • Invention: Successful technical solution to a problem (Purposeful) • Innovation: Creating successful change through ideas (Purposeful) © Crafitti Consulting Private March 15, 2013 14 Ltd.
  • 15.
    Some More Definitions Term Definition/ Description Decision- Selecting a subset of available choices for going into Making future to achieve an objective (Purposeful) Ideas Those thoughts that bring in the genesis of change – many times fundamental. (May emerge through imagination, problem solving, improving a working system or serendipitously) Crafting A process of giving shape, form and structure to an abstract concept or idea in such a manner that it performs specific functions or behave in specific ways under a range of environmental conditions and situations. © Crafitti Consulting Private March 15, 2013 15 Ltd.
  • 16.
    Google trends 07 THE GIXBANG WORLD June 2012: Globalization is Increasing at twice the rate of Complexity we need to increase the rate of Innovation 5 TIMES! Google trends 30 January 2013: March 15, 2013 © Crafitti Consulting Private Ltd. 16
  • 17.
    PASSION ….. Isthe New Skill for the New World
  • 18.
    What (should) makethe NEW? Purpose © Crafitti Consulting Private March 15, 2013 18 Ltd.
  • 19.
    How many NON-OBVIOUSIDEAS are needed? How to Get Non-Obvious Industrial "Success" Curve Ideas? 4 3000 Raw Ideas (unwritten) Stevens and Burley – • Perseverance, Patience, Burning Log 10 of Number of Ideas 3 Research and Technology your hands – sometimes burning Management May 1997. yourself as well 300 Ideas Submitted • Systematically search for ways of 2 125 Small Projects overcoming barriers – by getting 1 9 Significant Developments relevant knowledge and getting 4 Major Developments the mind to relevant 1.7 Launches I Success psychological state 0 0 1 2 3 4 5 6 7 8 Stage of NPD process In 1997 - 3000 Raw Ideas = TODAY (2013) 1 Successful Product! We need more –many more - ideas? Non-Obvious Ideas!
  • 20.
    IDEAS and Sources IDEASare those thoughts that bring in the genesis of change – many IDEAS need to be crafted through times fundamental. These are orchestrated immersion. Contrary to thoughts that one doesn’t get in popular belief of organization having lots regular run-of-the-mill thinking. of ideas and it is all about execution, our IDEAS can happen serendipitously in experiences show ideas need to be crafted human mind. They can happen at any through orchestrated immersion of minds time. They can be fleeting glimpses of problem solutions, can be dreams that work inside and with the enterprises. of possible new opportunities, can be new design structures or simply new experiences. IDEAS doesn’t happen just like that. They come to prepared minds. Only prepared minds can transform these thoughts into change. It requires an ability to generate and execute at the same time. © Crafitti Consulting Private Ltd. 20
  • 21.
    WE NEED HELPTO Generate Ideas and Create the NEW Massive Innovation is Needed – It requires shift in FUNDAMENTAL WAYS IN WHICH WE THINK!
  • 22.
    Crafitti’s Framework forInnovation 1. EXPLORE SEE OBSERVE UNDERSTAND AND LIVE – Reach to the SOUL of a System 2. IDEATE INVOKE – ALVIS IN YOU – Analytical Logical Value Inventive and Systems Thinking 3. EMPOWER IDEAS CRAFT CHANGE – Connect, Relate, Allow, Follow-Up, Turn-Around March 15, 2013 22
  • 23.
    SEE ANALYTICAL LOGICAL CRAFTING NEW CHOICES OBSERVE VALUE INVENTIVE UNDERSTAND SYSTEMS LIVE EXPLORE IDEATE INTEGRATED FIVE REACH TO THE SOUL CRAFTING DIMENSIONAL OF THE SYSTEM NEW THINKING CHOICES EMPOWER CRAFT THE CHANGE Follow- Turn - Communicate Relate Allow Up Around
  • 24.
    An Integrated Approach– ALVIS THINKING Value Thinking Logical (Minimize Waste – Inventive Maximize Value) Thinking Thinking (Informal and (Ideality – Functions Formal Reasoning) – Resources) Analytical Systems Thinking (Divide complex problems ALVIS Thinking (Holistic Approach into multiple solvable problems ) – Exploring Complexity) March 15, 2013 24
  • 25.
    FIRST SYSTEMATIC STUDYOF TECHNOLOGICAL EVOLUTION RESULTED in TRIZ • Discovered patterns in patents, published paper. Sent to Gulag • 1954 released, analysed 2,500,000 patents • Identified what makes a strong invention • 1956-1985 TRIZ formulated Altshuller formulated main postulates of TRIZ: The evolution of engineering systems is not a random process, but obeys certain laws; Products/processes evolve towards the increase of perfection (ideality) by elicitation and overcoming technical and physical contradictions. Altshuller was put in Gulag by Stalin March 15, 2013 25 © Crafitti Consulting Private Ltd.
  • 26.
    Taking On theNext Learn to Innovate – UNLEASHING INNOVATION CO-CRAFTERS!
  • 27.
    Innovation Ignition Programmefor Colleges • A Unique Programme for MBAs, Engineers and Working professionals • A Unique Programme for Teachers (They are most under-utilized inventors in an institute) • College will own the inventions and patents by their students and teachers • Students and Teachers will have their names on the Patent as Inventors! And a stake in the patent • Colleges can have stakes in incubated companies of their students • Schools can generate revenues from their “INTELLECTUAL PROPERTY”
  • 28.
    9 Months -Innovation Co-Crafting Programme – Give Birth to your IDEA • Phase I: UNDERSTAND THE WORLD AROUND YOU (Trimester I) Discover yourself and your business – Make your model of the world – articulate that model • Phase II: UNDERSTAND YOUR MARKETS AND YOUR CUSTOMERS (Trimester II) Describe and Develop your Business – Identify key opportunities and problems – Develop possible strategic directions that your business can take • Phase III: UNDERSTAND YOUR BUSINESS (Trimester III) Deploy and Measure your Business – What is working – How you are making decisions about your business 10 weeks- Certified Innovation Co-Crafter Programme
  • 29.
    For Whom … In 9 Months companies can create their RED teams
  • 30.
    For Whom … Youare an MBA – but not EMPLOYABLE in a world which has changed from the world that is In 9 Months you taught in MBAs can become the Change Agent that companies will be looking to buy you
  • 31.
    For Whom … Isit time to change Job? Or Maybe – Its time to start the dream of creating your own In 9 Months you venture will deliver the venture that you always dreamt of
  • 32.
    TRIMESTER I –Subjects (480 Hours in 12 weeks) • TRIZ - Inventive Thinking 54 Hours • Scenario Writing/Planning 54 Hours • Crisis/Seminar Gaming 54 Hours • Networks/Social Networks 54 Hours • Theory of Evolution 54 Hours • Field Work I – Understanding World 90 Hours • Discover yourself and your business 120 Hours
  • 33.
    TRIMESTER II –Subjects (480 Hours in 12 weeks) • Strategy 54 Hours • Systems Thinking 54 Hours • Understanding Wealth and Money 54 Hours • Globalization 54 Hours • Theories of Innovation 54 Hours • Field Work II – Understanding Customers 90 Hours • Describe and Develop your Business 120 Hours
  • 34.
    TRIMESTER III –Subjects (480 Hours in 12 weeks) • Why and How your Business Can fail? 54 Hours • Digital Disruptions 54 Hours • Value, Lean and Quality Thinking 54 Hours • Intellectual Property Systems 54 Hours • Theories of Decision Making 54 Hours • Field Work III – Understanding Your Business 90 Hours • Deploying and Measuring your Business 120 Hours
  • 35.
    AIM The key aimof the school is to Learn, Create, Make, Invent, Design, Think and to Ignite the Innovation Potential in EVERYONE participating in this school. CREATING INNOVATION CO- CRAFTERS
  • 36.
    WHO IS ANINNOVATION CO-CRAFTER An Innovation Co-Crafter is a Simpleton, Scientist and Saint - who starts along with people in a system (experienced domain experts) to reach to the SOUL of the system. He starts every time as a simpleton - then he becomes a scientist and finally achieves sainthood - reaching and delivering a wisdom of the system to effect change that is needed - making the system as close to Ideal as is possible. In this journey - he creates systemic change along with people in the system. March 15, 2013 36
  • 37.
    WHO IS ANINNOVATION CO-CRAFTER Every time the co-crafter starts as a simpleton who has multiple lenses to view reality and many times creates new lenses to look at reality - during these adventures in wonderland he behaves like a scientist – experimenting, exploring, understanding through the steps of SOUL - See, Observe, Understand and Live - after the simpleton has reached to the SOUL of the system, he starts the change process needed - a change that impacts all around him. Slowly the wisdom gleaned from these becomes the new change that the system needed and experts start developing their expertise in the new change! March 15, 2013 37
  • 38.
    WHO IS ANINNOVATION CO-CRAFTER A co-crafter is a simpleton who becomes a scientist and then achieves sainthood by working with a system and the people in the system to make the system as close to an ideal system as is possible - He has to be humble, has to accept that he doesn’t know and actually need to reach the SOUL of the system by learning to See, Observe, Understand and Live (SOUL) the system. Achieving Sainthood from being a simpleton every time is a learning process! A co-crafter takes the organization that he works with to the Simplicity on the other side of complexity - one has to go through complexity. This side of simplicity will keep us simpletons - I hope you can connect with being Simpleton as this side of complexity - being a Saint is on other side of complexity and exploring complexity is being a scientist! The co-crafter takes the system through a journey of simplicity from this side of complexity to the other side of March 15, 2013 complexity, breaking and many times shattering the 38 mountains of complexity!
  • 40.
    3 Conditions forLearning Low Threat and High Challenge Relaxed Alertness Orchestrated Immersion Active Processing Experiences processed as In Multiple, the basis of Complex, Meaning Authentic Experiences
  • 41.
    • Chaotic Dumbness(High Threat, Low Challenge) – Comply with this or else… – Constant use of “Killer Phrases” to destroy new ideas • Automated Disjointedness (Delegation, Hands Off) – Follow the process, don’t worry about anything – Processes above people – Right processes Mandated will create results – “Skill Set” based work assignment • Passive Analysis (Data Collection, Historical Data Analysis) – Give me all the data that has been accumulated – I will analyze and give you Insights – Quantify – if you cant quantify you don’t really know? – We will do a Quarterly Analysis to provide you results
  • 42.
    From Chaotic Dumbnessto Relaxed Alertness From Automated Disjointedness to Orchestrated Immersion From Passive Analysis to Active Processing
  • 43.
    Competitive Advantage- OverAges How Fast Co-Create How Fast Innovate Extent of Connectedness How much Actionable How much Knowledge and Quickly can be Informed How much can In the Connected Age – How much of be produced Agricultural Co-Creators will thrive land and Natural Resources Time
  • 44.
    IDEAS…. The newworld of Ideas
  • 45.
    Taking On theNext 25 Years By Creating INNOVATION CO-CRAFTERS Thank You! navneet.bhushan@crafitti.com http://www.crafitti.com +91 9902766961