Ultimately we’re all fighting for users, but which ideas will win their favor? Sometimes, in the battle arena of meetings, requirements and design reviews, the loudest voice gets heard but not necessarily the best. Sometimes design sensibilities and user feedback take a backseat to politics, short-term goals or decisions by committee. In this talk you’ll learn more about a few useful weapons, such as gamestorming and design critiques, to make sure the best ideas win.
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
Everything to start creative processes, from understanding to tools, process and applications for professionals and start ups. Discover brainstorming, dialogue and play.
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
Everything to start creative processes, from understanding to tools, process and applications for professionals and start ups. Discover brainstorming, dialogue and play.
Presentation from my General Assembly talk at Campus London in June. My thoughts on how to Improve team creative culture & boost individual creativity.
The 7 Secrets of Highly Effective Retrospectives (DCSUG)Excella
Slides from the DC Scrum User Group event on 4/25/2016 titled, "The 7 Secrets of Highly Effective Retrospectives" by David Horowitz.
http://www.meetup.com/DC-Scrum/events/228807928/
Retrospectives are the core of agility. And yet they are often the scrum ceremony that is most frequently skipped. Many teams like the idea of the retrospective but find them boring, or worse ineffective.
Join Retrium CEO and Co-Founder David Horowitz as he reveals seven secrets that lead to effective retrospectives. You'll learn:* The best way to ensure your retrospectives lead to real change* The "pledge" everyone on your team must take before participating* How to know who to include in each retrospective* The single most important thing you can do to keep your team engaged during the retro* And much, much more!
Creativity isn't just for artists, musicians, writers, and designers. We all have the ability to be excellent creative thinkers. - https://www.milestechnologies.com
Project Retrospectives are an important part of any software development process. The Principles Behind the Agile Manifesto state that, "At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly." How can this be done? By taking the time to reflect and learn and proactively determine what should be done differently in the next iteration, release, or project. Linda's presentation will introduce techniques for project retrospectives, whether they are agile or not. The techniques help teams discover what they’re doing well so that successful practices can continue and identify what should be done differently to improve performance. Retrospectives are not finger pointing or blaming sessions, but rather a highly effective process in which teams reflect on the past to become more productive in the future. Linda will share her experiences with leading retrospectives of several kinds for dozens of projects—successful and unsuccessful, small and large, in academia and industry. Her lessons learned can be applied to any project to enable teams and organizations to become learning organizations.
Visual and Creative Thinking:What We Learned From Peter Pan and Willy WonkaKelsey Ruger
Presentation on Visual and Creative Thinking. The presentation explores how professional in all fields can apply creative and visual thinking skills to their work as well as why people ignore the talents that made them naturally creative as children. He will discuss the myths that people hold about creativity, why they exist and how you can overcome them.
Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Pr...Dana Mitroff Silvers
Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
Presentation I delivered at the Canadian Marketing Association's conference on creativity Sept 27th. Presentation explores research on where good ideas come from and how to create processes that manufacture creativity.
Building Character: Creating Consistent Experiences With Design Principles- ...Mad*Pow
Inconsistency is one of the most common points of breakdown and frustration in the interactions and experiences we have. Whether we’re interacting with other people, applications, our bank, our doctor, our government, anyone, we form expectations and understandings of what someone or something will do based on our previous experiences and their past behaviors. When something happens that doesn’t fit with those expectations–that seems out of character–we’re caught off guard. What do we do next? What should we expect now?
Principles act as rules that guide how we think and act. Formed by our motivations, values, and beliefs, we use them as “lenses” through which we examine information in order to make decisions on what to do. And because of their persistent influence on our behavior, they influence other’s views and expectations of us. Using these same kinds of constructs throughout the design process we can design interactions and consistent behaviors that set and live up to expectations for our audiences.
Presentation from my General Assembly talk at Campus London in June. My thoughts on how to Improve team creative culture & boost individual creativity.
The 7 Secrets of Highly Effective Retrospectives (DCSUG)Excella
Slides from the DC Scrum User Group event on 4/25/2016 titled, "The 7 Secrets of Highly Effective Retrospectives" by David Horowitz.
http://www.meetup.com/DC-Scrum/events/228807928/
Retrospectives are the core of agility. And yet they are often the scrum ceremony that is most frequently skipped. Many teams like the idea of the retrospective but find them boring, or worse ineffective.
Join Retrium CEO and Co-Founder David Horowitz as he reveals seven secrets that lead to effective retrospectives. You'll learn:* The best way to ensure your retrospectives lead to real change* The "pledge" everyone on your team must take before participating* How to know who to include in each retrospective* The single most important thing you can do to keep your team engaged during the retro* And much, much more!
Creativity isn't just for artists, musicians, writers, and designers. We all have the ability to be excellent creative thinkers. - https://www.milestechnologies.com
Project Retrospectives are an important part of any software development process. The Principles Behind the Agile Manifesto state that, "At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly." How can this be done? By taking the time to reflect and learn and proactively determine what should be done differently in the next iteration, release, or project. Linda's presentation will introduce techniques for project retrospectives, whether they are agile or not. The techniques help teams discover what they’re doing well so that successful practices can continue and identify what should be done differently to improve performance. Retrospectives are not finger pointing or blaming sessions, but rather a highly effective process in which teams reflect on the past to become more productive in the future. Linda will share her experiences with leading retrospectives of several kinds for dozens of projects—successful and unsuccessful, small and large, in academia and industry. Her lessons learned can be applied to any project to enable teams and organizations to become learning organizations.
Visual and Creative Thinking:What We Learned From Peter Pan and Willy WonkaKelsey Ruger
Presentation on Visual and Creative Thinking. The presentation explores how professional in all fields can apply creative and visual thinking skills to their work as well as why people ignore the talents that made them naturally creative as children. He will discuss the myths that people hold about creativity, why they exist and how you can overcome them.
Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Pr...Dana Mitroff Silvers
Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
Presentation I delivered at the Canadian Marketing Association's conference on creativity Sept 27th. Presentation explores research on where good ideas come from and how to create processes that manufacture creativity.
Building Character: Creating Consistent Experiences With Design Principles- ...Mad*Pow
Inconsistency is one of the most common points of breakdown and frustration in the interactions and experiences we have. Whether we’re interacting with other people, applications, our bank, our doctor, our government, anyone, we form expectations and understandings of what someone or something will do based on our previous experiences and their past behaviors. When something happens that doesn’t fit with those expectations–that seems out of character–we’re caught off guard. What do we do next? What should we expect now?
Principles act as rules that guide how we think and act. Formed by our motivations, values, and beliefs, we use them as “lenses” through which we examine information in order to make decisions on what to do. And because of their persistent influence on our behavior, they influence other’s views and expectations of us. Using these same kinds of constructs throughout the design process we can design interactions and consistent behaviors that set and live up to expectations for our audiences.
Moving gradually but with the brute force of a tsunami, the natural movement is flowing through every aisle in every store near you, churning up tough questions for every growth-minded consumer-facing business and its innovation efforts.
In our newest white paper, we examine this movement and how we believe it will impact businesses globally.
In this lecture, I changed the format and invited my class to learn form playing games and exercises to boost creativity. The students loved these games, and participated enthusiastically in this format of learning!
This 36 pages free eBook is a collection of 17 practical exercises for artists. I have learnt some of them over the years and designed some to fulfil my own needs. I am a painter, so most of these exercises are visual ones. However, many of them do not require specific artistic skills and are suitable for anyone regardless of their age or level of artistic ability.
These exercises are varied and you probably already own most of the required materials.
You can use them as warm-up before you start a new project or as a way to explore new avenues. I also hope teachers will use these exercises in their classes as they are great fun.
An end to end design thinking exercise. An inclusive activity for the whole team to participate. From designers, to researchers, to engineers and product managers.
Bug reports, standups, issue queues, retrospectives, pull requests, code reviews, flame-outs. We're constantly communicating and if we don't take the time to stop and think about what state of mind will be most productive, we can sometimes say things that put us further behind. Nothing disrupts flow like unproductive communication! In this session Emma Jane Hogbin Westby will show you a new way of thinking about how people behave in the workplace. She will walk you through three types of thinking strategies; and show you how to apply these strategies to create more productive interactions with your co-workers.
Presentations from SheSummits 2016, SheSays Denver's inaugural digital conference. Relive the day and the amazing sessions that explored Inspiration, Experimentation, Making and Courage.
About the Conference:
SheSummits is a unique digital conference designed exclusively for women working in UX, design, technology, media and marketing. Celebrate your craft, find inspiration from digital innovators and connect with women pioneering their way through the world of digital agencies and brands.
Presentations from SheSummits 2016, SheSays Denver's inaugural digital conference. Relive the day and the amazing sessions that explored Inspiration, Experimentation, Making and Courage.
About the Conference:
SheSummits is a unique digital conference designed exclusively for women working in UX, design, technology, media and marketing. Celebrate your craft, find inspiration from digital innovators and connect with women pioneering their way through the world of digital agencies and brands.
Learn the dynamic balance between divergent and convergent thinking and how they support the Creative Problem Solving process and enhance more effective problem solving.
Join Julian Harty as he discusses how to use Polychrome Testing and emotions to significantly improve how you communicate and how you test software in future.
Startup Library Full Day Workshop: OCULA Spring Conference 2013M.J. D'Elia
The Startup Library is a crash course in entrepreneurial thinking for Library Land. It is about identifying opportunities, taking smart risks, and learning by doing. This one-day workshop will engage participants in a number of activities designed to inspire, energize, and challenge. Participants will work together to identify a problem worth solving, generate potential ideas to solve that problem, strengthen their solutions, and make a final “rocket pitch” to support their best idea.
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovationPaulJervisHeath
What new product or service could you invent that would completely change your customers’ lives? How could you disrupt your entire sector?
This practical workshop takes you through an innovation process, helping you to identify the clichés that exist in your sector and giving you the tools and time to redefine them. The workshop provides techniques to disrupt those clichés, generate genuine customer insights, turn opportunities into ideas through proven ideation methods, create a coherent concept and then articulate that concept.
The workshop shows you how to realise a new product or service through a lean process of prototyping and iteration and we discuss case studies each step of the way.
Find out why focus groups are not design research. Find out why the average brainstorm gives ideation a bad name and find out how to make your own innovation processes have tangible business outcomes.
This workshop was ran at UX Cambridge in September 2013 and will be running again at the J. Boye conference in Århus, Denmark in November 2013.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пиша...Lviv Startup Club
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пишаються
UA Online PMDay 2022
Website - https://pmday.org/online
Youtube - https://www.youtube.com/startuplviv
FB - https://www.facebook.com/pmdayconference
Similar to Designer Games - Creative Exercises to Enhance Your Work (20)
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
28. In What Ways...
In what ways can we increase user engagement?
In what ways can we improve sharing on G+?
29. In What Ways...
In what ways can we increase user engagement?
In what ways can we improve sharing on G+?
In what ways can we improve our sharing tools?
30. In What Ways...
In what ways can we increase user engagement?
In what ways can we improve sharing on G+?
In what ways can we improve our sharing tools?
In what ways can we improve personal connections?
31. In What Ways...
In what ways can we increase user engagement?
In what ways can we improve sharing on G+?
In what ways can we improve our sharing tools?
In what ways can we improve personal connections?
In what ways can we make our users’ lives better?
33. Cover Story
• Getting rid of logical constraints
• Revealing shared hopes & plant seeds for real
possibilities
• Artifacts for continued ideas and inspiration
• Any number of participants
• 60 minutes
Grove Consultants: http://www.gogamestorm.com/?p=365
34. Cover Story
• Envision the ideal state of your organization.
• You’ve wound up on the cover of a major
magazine.
• Story has already happened and been
reported by mainstream media.
• Break into groups of 4-6 and tell the story.
35.
36.
37. SharePoint Example
“FinCorp search promotes knowledge sharing
with other departments thus driving down
costs”
“FinCorp search reduces the time to find
experts and allowing greater customer
satisfaction”
“FinCorp search allows users to find what they
need and allow them to express the opinions
on search”
SharePoint Analyst HQ: http://goo.gl/nv1ca
39. Create Fodder
Document what you’ve learned squeezing and
stretching.
Keep a problem journal.
• What business problems do you want to
work on?
• What business relationships do you want
to improve?
• What is too complicated?
• How can we become more user-centric?
44. We need a better balance
Group interaction
Individual meditation
45. We need a better balance
Group interaction
Individual meditation
Creating ideas
Critical discussion
46. We need a better balance
Group interaction
Individual meditation
Creating ideas
Critical discussion
Spontaneity
Preparation
47. Brainwriting
• Periods of mediation within group discussion
• Less vocal participants are heard
• 5 - 20 participants
• 30 - 45 minutes
ThinkerToys: http://goo.gl/Kpq2J
48. Brainwriting
• Discuss problem and write it on a board
• 3x5 index cards, each person writes one idea
• Pass silently to the right
• Each idea is stimulation for next person
• Tape ideas to the wall
• With different categories
• Participants put adhesive dots on the ideas
they like
49. Challenge Cards
Solution Challenge
• To identify and think through challenges,
problems and potential pitfalls in a product,
service or strategy.
• 5 - 10 participants
• 45 - 60 minutes
Gamestorming: http://
www.gogamestorm.com/?p=572
50. Challenge Cards
• One team writes a strength of the product or
solution on each card
• Other team brainstorms potential challenges
• Challenge team pulls out one of their cards
• If they have a solution, solution team gets a
point. if they don’t challenge team gets a
point.
• Then both teams think of a solution.
• Continues until story reaches conclusion.
51. • Avoid developing just the first good idea
• Explore complementary approaches.
• Generates lots of ideas in a short time.
• Repeatable to hone and flesh out a few of the
best ideas.
• 2+ players, 30 - 60 minutes
6-8-5
Gamestorming: http://goo.gl/MU38W
52. • Before meeting, prepare grids.
• Generate between 6 - 8 ideas in
5 minutes.
• Silently sketch out as many ideas
as possible.
• Intentionally very rough
• Share their sketches with the
rest of the group.
• Everyone presents!
6-8-5
60. • Creates a single list of ranked items.
• Obligates the group to make difficult
decisions, and each item is ranked relative to
the others.
• 3 - 10 participants
• 30 - 60 minutes
Forced Ranking
Gamestorming: http://www.gogamestorm.com/?p=350
61. • Creates a single list of ranked items.
• Obligates the group to make difficult
decisions, and each item is ranked relative to
the others.
• 3 - 10 participants
• 30 - 60 minutes
Forced Ranking
62. • 2-10 players
• Unranked list of items
• Several different criteria, such as
• Most important features for User X
• Most potential impact over the next year
• Least amount of effort over over the next six
months
• Discuss and finalize next steps
Forced Ranking
67. Art of Critique
• All about the right intent
• Everyone is an equal
• Design owner decides what to act
upon
• Problem solving and design decisions
avoided during session
Art of Critique (Aaron Irizarry, Adam Connor): http://goo.gl/mgwZx
68. Giving Critique
• What did I enjoy about this design and why?
• What concerns me about this design and why?
• What does this design remind me of and why?
69. Receiving Critique
• Listen. Focus to understand the critics
• Think before taking a position
• Refer to design goals
71. Summary
• Stretch and squeeze the problem
• Get it out of your head - state it!
DefineExploreHone
72. Summary
• Stretch and squeeze the problem
• Get it out of your head - state it!
• Encourage individual meditation
• Embrace “No, because...”
• Get creative in your preparation
DefineExploreHone
73. Summary
• Stretch and squeeze the problem
• Get it out of your head - state it!
• Encourage individual meditation
• Embrace “No, because...”
• Get creative in your preparation
• Refine and iterate from beginning to end
• Critique with the right intent
• Practice often, both giving and receiving
DefineExploreHone
74. We can create better
products, stronger
ideas and more
informed decisions.