SlideShare a Scribd company logo
chapter 7
design rules
ARULKUMAR V AP/CSE SECE
design rules
Designing for maximum usability
– the goal of interaction design
• Principles of usability
– general understanding
• Standards and guidelines
– direction for design
• Design patterns
– capture and reuse design knowledge
ARULKUMAR V AP/CSE SECE
types of design rules
• principles
– abstract design rules
– low authority
– high generality
• standards
– specific design rules
– high authority
– limited application
• guidelines
– lower authority
– more general application
increasing authorityincreasinggenerality
Standards
Guidelines
increasing authority
increasinggenerality
ARULKUMAR V AP/CSE SECE
Principles to support usability
Learnability
the ease with which new users can begin effective
interaction and achieve maximal performance
Flexibility
the multiplicity of ways the user and system exchange
information
Robustness
the level of support provided the user in determining
successful achievement and assessment of goal-
directed behaviour
ARULKUMAR V AP/CSE SECE
Principles of learnability
Predictability
– determining effect of future actions based on
past interaction history
– operation visibility
Synthesizability
– assessing the effect of past actions
– immediate vs. eventual honesty
ARULKUMAR V AP/CSE SECE
Principles of learnability (ctd)
Familiarity
– how prior knowledge applies to new system
– guessability; affordance
Generalizability
– extending specific interaction knowledge to new
situations
Consistency
– likeness in input/output behaviour arising from similar
situations or task objectives
ARULKUMAR V AP/CSE SECE
Principles of flexibility
Dialogue initiative
– freedom from system imposed constraints on input
dialogue
– system vs. user pre-emptiveness
Multithreading
– ability of system to support user interaction for more
than one task at a time
– concurrent vs. interleaving; multimodality
Task migratability
– passing responsibility for task execution between user
and system
ARULKUMAR V AP/CSE SECE
Principles of flexibility (ctd)
Substitutivity
– allowing equivalent values of input and
output to be substituted for each other
– representation multiplicity; equal opportunity
Customizability
– modifiability of the user interface by user
(adaptability) or system (adaptivity)
ARULKUMAR V AP/CSE SECE
Principles of robustness
Observability
– ability of user to evaluate the internal state of the
system from its perceivable representation
– browsability; defaults; reachability; persistence;
operation visibility
Recoverability
– ability of user to take corrective action once an error
has been recognized
– reachability; forward/backward recovery;
commensurate effort
ARULKUMAR V AP/CSE SECE
Principles of robustness (ctd)
Responsiveness
– how the user perceives the rate of
communication with the system
– Stability
Task conformance
– degree to which system services support all
of the user's tasks
– task completeness; task adequacy
ARULKUMAR V AP/CSE SECE
Using design rules
Design rules
• suggest how to increase usability
• differ in generality and authority
increasing authority
increasinggenerality
Standards
Guidelines
increasing authority
increasinggenerality
ARULKUMAR V AP/CSE SECE
Standards
• set by national or international bodies to
ensure compliance by a large community of
designers standards require sound underlying
theory and slowly changing technology
• hardware standards more common than
software high authority and low level of detail
• ISO 9241 defines usability as effectiveness,
efficiency and satisfaction with which users
accomplish tasks
ARULKUMAR V AP/CSE SECE
Guidelines
• more suggestive and general
• many textbooks and reports full of guidelines
• abstract guidelines (principles) applicable
during early life cycle activities
• detailed guidelines (style guides) applicable
during later life cycle activities
• understanding justification for guidelines aids
in resolving conflicts
ARULKUMAR V AP/CSE SECE
Golden rules and heuristics
• “Broad brush” design rules
• Useful check list for good design
• Better design using these than using nothing!
• Different collections e.g.
– Nielsen’s 10 Heuristics (see Chapter 9)
– Shneiderman’s 8 Golden Rules
– Norman’s 7 Principles
ARULKUMAR V AP/CSE SECE
Shneiderman’s 8 Golden Rules
1. Strive for consistency
2. Enable frequent users to use shortcuts
3. Offer informative feedback
4. Design dialogs to yield closure
5. Offer error prevention and simple error
handling
6. Permit easy reversal of actions
7. Support internal locus of control
8. Reduce short-term memory load
ARULKUMAR V AP/CSE SECE
Norman’s 7 Principles
1. Use both knowledge in the world and
knowledge in the head.
2. Simplify the structure of tasks.
3. Make things visible: bridge the gulfs of
Execution and Evaluation.
4. Get the mappings right.
5. Exploit the power of constraints, both natural
and artificial.
6. Design for error.
7. When all else fails, standardize.
ARULKUMAR V AP/CSE SECE
HCI design patterns
• An approach to reusing knowledge about
successful design solutions
• Originated in architecture: Alexander
• A pattern is an invariant solution to a
recurrent problem within a specific context.
• Examples
– Light on Two Sides of Every Room (architecture)
– Go back to a safe place (HCI)
• Patterns do not exist in isolation but are linked
to other patterns in languages which enable
complete designs to be generated
ARULKUMAR V AP/CSE SECE
HCI design patterns (cont.)
• Characteristics of patterns
– capture design practice not theory
– capture the essential common properties of good examples
of design
– represent design knowledge at varying levels: social,
organisational, conceptual, detailed
– embody values and can express what is humane in
interface design
– are intuitive and readable and can therefore be used for
communication between all stakeholders
– a pattern language should be generative and assist in the
development of complete designs.
ARULKUMAR V AP/CSE SECE
Summary
Principles for usability
– repeatable design for usability relies on maximizing
benefit of one good design by abstracting out the
general properties which can direct purposeful
design
– The success of designing for usability requires both
creative insight (new paradigms) and purposeful
principled practice
Using design rules
– standards and guidelines to direct design activity
ARULKUMAR V AP/CSE SECE

More Related Content

What's hot

Interaction
InteractionInteraction
Interaction
pallaviskb
 
HCI 3e - Ch 5: Interaction design basics
HCI 3e - Ch 5:  Interaction design basicsHCI 3e - Ch 5:  Interaction design basics
HCI 3e - Ch 5: Interaction design basics
Alan Dix
 
HCI 3e - Ch 6: HCI in the software process
HCI 3e - Ch 6:  HCI in the software processHCI 3e - Ch 6:  HCI in the software process
HCI 3e - Ch 6: HCI in the software process
Alan Dix
 
HCI - Chapter 4
HCI - Chapter 4HCI - Chapter 4
HCI - Chapter 4
Alan Dix
 
HCI - Chapter 1
HCI - Chapter 1HCI - Chapter 1
HCI - Chapter 1
Alan Dix
 
Human Computer Interface (HCI)
Human Computer Interface (HCI)Human Computer Interface (HCI)
Human Computer Interface (HCI)
Shobha Rani
 
HCI 3e - Ch 16: Dialogue notations and design
HCI 3e - Ch 16:  Dialogue notations and designHCI 3e - Ch 16:  Dialogue notations and design
HCI 3e - Ch 16: Dialogue notations and design
Alan Dix
 
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
HCI 3e - Ch 20:  Ubiquitous computing and augmented realitiesHCI 3e - Ch 20:  Ubiquitous computing and augmented realities
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
Alan Dix
 
Models of Interaction
Models of InteractionModels of Interaction
Models of InteractionjbellWCT
 
HCI Presentation
HCI PresentationHCI Presentation
HCI Presentation
Abdul Rasheed Memon
 
HCI 3e - Ch 3: The interaction
HCI 3e - Ch 3:  The interactionHCI 3e - Ch 3:  The interaction
HCI 3e - Ch 3: The interaction
Alan Dix
 
HCI Chapter_1.pdf
HCI Chapter_1.pdfHCI Chapter_1.pdf
HCI Chapter_1.pdf
NorshadilaAhmadBadel1
 
Hci chapter-1
Hci chapter-1Hci chapter-1
Hci chapter-1
devid8
 
Human computer interaction
Human computer interactionHuman computer interaction
Human computer interaction
emaan waseem
 
Human Computer Interaction Chapter 2 Interaction and Interaction Design Basi...
Human Computer Interaction Chapter 2  Interaction and Interaction Design Basi...Human Computer Interaction Chapter 2  Interaction and Interaction Design Basi...
Human Computer Interaction Chapter 2 Interaction and Interaction Design Basi...
VijiPriya Jeyamani
 
What Is Interaction Design
What Is Interaction DesignWhat Is Interaction Design
What Is Interaction DesignGraeme Smith
 
HCI 3e - Ch 12: Cognitive models
HCI 3e - Ch 12:  Cognitive modelsHCI 3e - Ch 12:  Cognitive models
HCI 3e - Ch 12: Cognitive models
Alan Dix
 
HCI 3e - Ch 2: The computer
HCI 3e - Ch 2:  The computerHCI 3e - Ch 2:  The computer
HCI 3e - Ch 2: The computer
Alan Dix
 

What's hot (20)

Interaction
InteractionInteraction
Interaction
 
HCI 3e - Ch 5: Interaction design basics
HCI 3e - Ch 5:  Interaction design basicsHCI 3e - Ch 5:  Interaction design basics
HCI 3e - Ch 5: Interaction design basics
 
HCI 3e - Ch 6: HCI in the software process
HCI 3e - Ch 6:  HCI in the software processHCI 3e - Ch 6:  HCI in the software process
HCI 3e - Ch 6: HCI in the software process
 
HCI - Chapter 4
HCI - Chapter 4HCI - Chapter 4
HCI - Chapter 4
 
Universal design HCI
Universal design HCIUniversal design HCI
Universal design HCI
 
HCI - Chapter 1
HCI - Chapter 1HCI - Chapter 1
HCI - Chapter 1
 
Human Computer Interface (HCI)
Human Computer Interface (HCI)Human Computer Interface (HCI)
Human Computer Interface (HCI)
 
HCI 3e - Ch 16: Dialogue notations and design
HCI 3e - Ch 16:  Dialogue notations and designHCI 3e - Ch 16:  Dialogue notations and design
HCI 3e - Ch 16: Dialogue notations and design
 
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
HCI 3e - Ch 20:  Ubiquitous computing and augmented realitiesHCI 3e - Ch 20:  Ubiquitous computing and augmented realities
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
 
Models of Interaction
Models of InteractionModels of Interaction
Models of Interaction
 
HCI Presentation
HCI PresentationHCI Presentation
HCI Presentation
 
HCI 3e - Ch 3: The interaction
HCI 3e - Ch 3:  The interactionHCI 3e - Ch 3:  The interaction
HCI 3e - Ch 3: The interaction
 
HCI Chapter_1.pdf
HCI Chapter_1.pdfHCI Chapter_1.pdf
HCI Chapter_1.pdf
 
E3 chap-08
E3 chap-08E3 chap-08
E3 chap-08
 
Hci chapter-1
Hci chapter-1Hci chapter-1
Hci chapter-1
 
Human computer interaction
Human computer interactionHuman computer interaction
Human computer interaction
 
Human Computer Interaction Chapter 2 Interaction and Interaction Design Basi...
Human Computer Interaction Chapter 2  Interaction and Interaction Design Basi...Human Computer Interaction Chapter 2  Interaction and Interaction Design Basi...
Human Computer Interaction Chapter 2 Interaction and Interaction Design Basi...
 
What Is Interaction Design
What Is Interaction DesignWhat Is Interaction Design
What Is Interaction Design
 
HCI 3e - Ch 12: Cognitive models
HCI 3e - Ch 12:  Cognitive modelsHCI 3e - Ch 12:  Cognitive models
HCI 3e - Ch 12: Cognitive models
 
HCI 3e - Ch 2: The computer
HCI 3e - Ch 2:  The computerHCI 3e - Ch 2:  The computer
HCI 3e - Ch 2: The computer
 

Similar to Design rules

E3 chap-07
E3 chap-07E3 chap-07
E3 chap-07
Welly Dian Astika
 
Design rules Human computer interaction.ppt
Design rules Human computer interaction.pptDesign rules Human computer interaction.ppt
Design rules Human computer interaction.ppt
Sohail735908
 
Design Rules.pdf
Design Rules.pdfDesign Rules.pdf
Design Rules.pdf
KnjieUmayam1
 
D esign rules(ch7)
D esign rules(ch7)D esign rules(ch7)
D esign rules(ch7)
Abdul Nafy
 
User Interface Design (UID) Rules for development
User Interface Design (UID) Rules for developmentUser Interface Design (UID) Rules for development
User Interface Design (UID) Rules for development
vaishalikhairnar4
 
Chapter 7 design rules
Chapter 7 design rulesChapter 7 design rules
Chapter 7 design rules
MLG College of Learning, Inc
 
design rules.ppt
design rules.pptdesign rules.ppt
design rules.ppt
jayaprasanna10
 
Unit 2 hci
Unit 2 hciUnit 2 hci
Unit 2 hci
vrgokila
 
Unit 2 HCI DESIGN RULES AND DESIGN PATTERNS
Unit 2 HCI DESIGN RULES AND DESIGN PATTERNSUnit 2 HCI DESIGN RULES AND DESIGN PATTERNS
Unit 2 HCI DESIGN RULES AND DESIGN PATTERNS
vrgokila
 
Usability evaluations (part 3)
Usability evaluations (part 3) Usability evaluations (part 3)
Usability evaluations (part 3)
Andres Baravalle
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirements
Andres Baravalle
 
Software systems engineering PRINCIPLES
Software systems engineering PRINCIPLESSoftware systems engineering PRINCIPLES
Software systems engineering PRINCIPLES
Ivano Malavolta
 
Principles: Usability, Architecture, Design
Principles:  Usability, Architecture, DesignPrinciples:  Usability, Architecture, Design
Principles: Usability, Architecture, Design
John Liebenau
 
Using standards for GOOD in DevOps
Using standards for GOOD in DevOpsUsing standards for GOOD in DevOps
Using standards for GOOD in DevOps
Neil McCaughley
 
03 usab-princ
03 usab-princ03 usab-princ
03 usab-princ
audelon
 
FP511 human computer interaction
FP511 human computer interactionFP511 human computer interaction
FP511 human computer interaction
Fatin Fatihayah
 
Formal Method
Formal MethodFormal Method
Formal Method
Malik252995
 
Software development Life Cycle
Software development Life CycleSoftware development Life Cycle
Software development Life Cycle
Kumar
 
Sdlc models
Sdlc modelsSdlc models

Similar to Design rules (20)

E3 chap-07
E3 chap-07E3 chap-07
E3 chap-07
 
Design rules Human computer interaction.ppt
Design rules Human computer interaction.pptDesign rules Human computer interaction.ppt
Design rules Human computer interaction.ppt
 
Design Rules.pdf
Design Rules.pdfDesign Rules.pdf
Design Rules.pdf
 
E3 chap-07
E3 chap-07E3 chap-07
E3 chap-07
 
D esign rules(ch7)
D esign rules(ch7)D esign rules(ch7)
D esign rules(ch7)
 
User Interface Design (UID) Rules for development
User Interface Design (UID) Rules for developmentUser Interface Design (UID) Rules for development
User Interface Design (UID) Rules for development
 
Chapter 7 design rules
Chapter 7 design rulesChapter 7 design rules
Chapter 7 design rules
 
design rules.ppt
design rules.pptdesign rules.ppt
design rules.ppt
 
Unit 2 hci
Unit 2 hciUnit 2 hci
Unit 2 hci
 
Unit 2 HCI DESIGN RULES AND DESIGN PATTERNS
Unit 2 HCI DESIGN RULES AND DESIGN PATTERNSUnit 2 HCI DESIGN RULES AND DESIGN PATTERNS
Unit 2 HCI DESIGN RULES AND DESIGN PATTERNS
 
Usability evaluations (part 3)
Usability evaluations (part 3) Usability evaluations (part 3)
Usability evaluations (part 3)
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirements
 
Software systems engineering PRINCIPLES
Software systems engineering PRINCIPLESSoftware systems engineering PRINCIPLES
Software systems engineering PRINCIPLES
 
Principles: Usability, Architecture, Design
Principles:  Usability, Architecture, DesignPrinciples:  Usability, Architecture, Design
Principles: Usability, Architecture, Design
 
Using standards for GOOD in DevOps
Using standards for GOOD in DevOpsUsing standards for GOOD in DevOps
Using standards for GOOD in DevOps
 
03 usab-princ
03 usab-princ03 usab-princ
03 usab-princ
 
FP511 human computer interaction
FP511 human computer interactionFP511 human computer interaction
FP511 human computer interaction
 
Formal Method
Formal MethodFormal Method
Formal Method
 
Software development Life Cycle
Software development Life CycleSoftware development Life Cycle
Software development Life Cycle
 
Sdlc models
Sdlc modelsSdlc models
Sdlc models
 

More from PhD Research Scholar

Ajax
AjaxAjax
Quiz servlet
Quiz servletQuiz servlet
Quiz servlet
PhD Research Scholar
 
Quiz
QuizQuiz
servlet db connectivity
servlet db connectivityservlet db connectivity
servlet db connectivity
PhD Research Scholar
 
2.java script dom
2.java script  dom2.java script  dom
2.java script dom
PhD Research Scholar
 
1.java script
1.java script1.java script
1.java script
PhD Research Scholar
 
Quiz javascript
Quiz javascriptQuiz javascript
Quiz javascript
PhD Research Scholar
 
Thread&multithread
Thread&multithreadThread&multithread
Thread&multithread
PhD Research Scholar
 
String
StringString
Streams&io
Streams&ioStreams&io
Streams&io
PhD Research Scholar
 
Packages
PackagesPackages
Interface in java
Interface in javaInterface in java
Interface in java
PhD Research Scholar
 
Inner classes in java
Inner classes in javaInner classes in java
Inner classes in java
PhD Research Scholar
 
Inheritance
InheritanceInheritance
Exception handling
Exception handlingException handling
Exception handling
PhD Research Scholar
 
Applets
AppletsApplets
Abstract class
Abstract classAbstract class
Abstract class
PhD Research Scholar
 
7. tuples, set & dictionary
7. tuples, set & dictionary7. tuples, set & dictionary
7. tuples, set & dictionary
PhD Research Scholar
 
6. list
6. list6. list
5. string
5. string5. string

More from PhD Research Scholar (20)

Ajax
AjaxAjax
Ajax
 
Quiz servlet
Quiz servletQuiz servlet
Quiz servlet
 
Quiz
QuizQuiz
Quiz
 
servlet db connectivity
servlet db connectivityservlet db connectivity
servlet db connectivity
 
2.java script dom
2.java script  dom2.java script  dom
2.java script dom
 
1.java script
1.java script1.java script
1.java script
 
Quiz javascript
Quiz javascriptQuiz javascript
Quiz javascript
 
Thread&multithread
Thread&multithreadThread&multithread
Thread&multithread
 
String
StringString
String
 
Streams&io
Streams&ioStreams&io
Streams&io
 
Packages
PackagesPackages
Packages
 
Interface in java
Interface in javaInterface in java
Interface in java
 
Inner classes in java
Inner classes in javaInner classes in java
Inner classes in java
 
Inheritance
InheritanceInheritance
Inheritance
 
Exception handling
Exception handlingException handling
Exception handling
 
Applets
AppletsApplets
Applets
 
Abstract class
Abstract classAbstract class
Abstract class
 
7. tuples, set & dictionary
7. tuples, set & dictionary7. tuples, set & dictionary
7. tuples, set & dictionary
 
6. list
6. list6. list
6. list
 
5. string
5. string5. string
5. string
 

Recently uploaded

The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
kaushalkr1407
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
Balvir Singh
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
Atul Kumar Singh
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
joachimlavalley1
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
Honest Reviews of Tim Han LMA Course Program.pptx
Honest Reviews of Tim Han LMA Course Program.pptxHonest Reviews of Tim Han LMA Course Program.pptx
Honest Reviews of Tim Han LMA Course Program.pptx
timhan337
 
The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
GeoBlogs
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
TechSoup
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
Tamralipta Mahavidyalaya
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
heathfieldcps1
 
Digital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and ResearchDigital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and Research
Vikramjit Singh
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
Delapenabediema
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 

Recently uploaded (20)

The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
Honest Reviews of Tim Han LMA Course Program.pptx
Honest Reviews of Tim Han LMA Course Program.pptxHonest Reviews of Tim Han LMA Course Program.pptx
Honest Reviews of Tim Han LMA Course Program.pptx
 
The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
 
Digital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and ResearchDigital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and Research
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 

Design rules

  • 2. design rules Designing for maximum usability – the goal of interaction design • Principles of usability – general understanding • Standards and guidelines – direction for design • Design patterns – capture and reuse design knowledge ARULKUMAR V AP/CSE SECE
  • 3. types of design rules • principles – abstract design rules – low authority – high generality • standards – specific design rules – high authority – limited application • guidelines – lower authority – more general application increasing authorityincreasinggenerality Standards Guidelines increasing authority increasinggenerality ARULKUMAR V AP/CSE SECE
  • 4. Principles to support usability Learnability the ease with which new users can begin effective interaction and achieve maximal performance Flexibility the multiplicity of ways the user and system exchange information Robustness the level of support provided the user in determining successful achievement and assessment of goal- directed behaviour ARULKUMAR V AP/CSE SECE
  • 5. Principles of learnability Predictability – determining effect of future actions based on past interaction history – operation visibility Synthesizability – assessing the effect of past actions – immediate vs. eventual honesty ARULKUMAR V AP/CSE SECE
  • 6. Principles of learnability (ctd) Familiarity – how prior knowledge applies to new system – guessability; affordance Generalizability – extending specific interaction knowledge to new situations Consistency – likeness in input/output behaviour arising from similar situations or task objectives ARULKUMAR V AP/CSE SECE
  • 7. Principles of flexibility Dialogue initiative – freedom from system imposed constraints on input dialogue – system vs. user pre-emptiveness Multithreading – ability of system to support user interaction for more than one task at a time – concurrent vs. interleaving; multimodality Task migratability – passing responsibility for task execution between user and system ARULKUMAR V AP/CSE SECE
  • 8. Principles of flexibility (ctd) Substitutivity – allowing equivalent values of input and output to be substituted for each other – representation multiplicity; equal opportunity Customizability – modifiability of the user interface by user (adaptability) or system (adaptivity) ARULKUMAR V AP/CSE SECE
  • 9. Principles of robustness Observability – ability of user to evaluate the internal state of the system from its perceivable representation – browsability; defaults; reachability; persistence; operation visibility Recoverability – ability of user to take corrective action once an error has been recognized – reachability; forward/backward recovery; commensurate effort ARULKUMAR V AP/CSE SECE
  • 10. Principles of robustness (ctd) Responsiveness – how the user perceives the rate of communication with the system – Stability Task conformance – degree to which system services support all of the user's tasks – task completeness; task adequacy ARULKUMAR V AP/CSE SECE
  • 11. Using design rules Design rules • suggest how to increase usability • differ in generality and authority increasing authority increasinggenerality Standards Guidelines increasing authority increasinggenerality ARULKUMAR V AP/CSE SECE
  • 12. Standards • set by national or international bodies to ensure compliance by a large community of designers standards require sound underlying theory and slowly changing technology • hardware standards more common than software high authority and low level of detail • ISO 9241 defines usability as effectiveness, efficiency and satisfaction with which users accomplish tasks ARULKUMAR V AP/CSE SECE
  • 13. Guidelines • more suggestive and general • many textbooks and reports full of guidelines • abstract guidelines (principles) applicable during early life cycle activities • detailed guidelines (style guides) applicable during later life cycle activities • understanding justification for guidelines aids in resolving conflicts ARULKUMAR V AP/CSE SECE
  • 14. Golden rules and heuristics • “Broad brush” design rules • Useful check list for good design • Better design using these than using nothing! • Different collections e.g. – Nielsen’s 10 Heuristics (see Chapter 9) – Shneiderman’s 8 Golden Rules – Norman’s 7 Principles ARULKUMAR V AP/CSE SECE
  • 15. Shneiderman’s 8 Golden Rules 1. Strive for consistency 2. Enable frequent users to use shortcuts 3. Offer informative feedback 4. Design dialogs to yield closure 5. Offer error prevention and simple error handling 6. Permit easy reversal of actions 7. Support internal locus of control 8. Reduce short-term memory load ARULKUMAR V AP/CSE SECE
  • 16. Norman’s 7 Principles 1. Use both knowledge in the world and knowledge in the head. 2. Simplify the structure of tasks. 3. Make things visible: bridge the gulfs of Execution and Evaluation. 4. Get the mappings right. 5. Exploit the power of constraints, both natural and artificial. 6. Design for error. 7. When all else fails, standardize. ARULKUMAR V AP/CSE SECE
  • 17. HCI design patterns • An approach to reusing knowledge about successful design solutions • Originated in architecture: Alexander • A pattern is an invariant solution to a recurrent problem within a specific context. • Examples – Light on Two Sides of Every Room (architecture) – Go back to a safe place (HCI) • Patterns do not exist in isolation but are linked to other patterns in languages which enable complete designs to be generated ARULKUMAR V AP/CSE SECE
  • 18. HCI design patterns (cont.) • Characteristics of patterns – capture design practice not theory – capture the essential common properties of good examples of design – represent design knowledge at varying levels: social, organisational, conceptual, detailed – embody values and can express what is humane in interface design – are intuitive and readable and can therefore be used for communication between all stakeholders – a pattern language should be generative and assist in the development of complete designs. ARULKUMAR V AP/CSE SECE
  • 19. Summary Principles for usability – repeatable design for usability relies on maximizing benefit of one good design by abstracting out the general properties which can direct purposeful design – The success of designing for usability requires both creative insight (new paradigms) and purposeful principled practice Using design rules – standards and guidelines to direct design activity ARULKUMAR V AP/CSE SECE