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Factors affecting user interface ,[object Object],[object Object],[object Object],[object Object],[object Object]
Most common problems in visual interface design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What users want? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Interface design goals ,[object Object],[object Object],[object Object],[object Object],[object Object]
Test for a good design ,[object Object],[object Object],[object Object],[object Object]
Organizing screen elements ,[object Object],[object Object],[object Object]
Consistency ,[object Object],[object Object],[object Object]
Ordering of screen data and content ,[object Object],[object Object],[object Object],[object Object],[object Object]
Screen navigation and flow ,[object Object],[object Object],[object Object],[object Object]
Screen navigation and flow  (continued) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Screen navigation and flow  (continued) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Visually pleasing composition Balance Symmetry Regularity Predictability Sequentiality Economy Unity Groupings Simplicity Proportion Pleasing composition
Balance ,[object Object]
Instability The opposite of balance is instability. Balance is often informal or asymmetrical, with elements of different colors, sizes and shapes being positioned to strike the proper relationships.
Symmetry ,[object Object]
Asymmetry ,[object Object]
Regularity ,[object Object]
Irregularity ,[object Object]
Predictability ,[object Object],Icon Icon Icon Title Bar Menu Bar Control Control Control Control Control Control Button Button Button
Spontaneity ,[object Object],Icon Icon Icon Title Bar Menu Bar Control Control Control Control Control Control Button Button Button
Sequentiality ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sequentiality  (continued) ,[object Object]
Randomness ,[object Object]
Economy ,[object Object],XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXX
Complexity ,[object Object],BBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBB QQQQQQQQQQQQQQQQQQQQQQQQQQQQ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Unity ,[object Object]
Fragmentation ,[object Object]
Square (1:1) proportion ,[object Object],[object Object],[object Object],[object Object],Square 1:1
Square root of two proportion ,[object Object],[object Object],[object Object],[object Object],Square root of two 1:1.414
Golden rectangle proportion ,[object Object],[object Object],Golden rectangle 1:1.618
Square root of three proportion ,[object Object],Square root of three 1:1.732
Double square proportion ,[object Object],Double square 1:2 In screen design, aesthetically pleasing proportions should be considered for major components of the screen, including window sizes, Web page sizes, graphics, and groupings of data and text.
Simplicity ,[object Object],[object Object],[object Object],[object Object]
Simplicity  (continued)
Complexity The opposite role on the simplicity is complexity. While the graphics designer usually considers this concept as simplicity, it is often addressed as complexity as it is in the literature.
Groupings ,[object Object],[object Object],[object Object]
References ,[object Object]

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Factors for Designing Visually Clear and Easy-to-Use User Interfaces

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  • 13. Visually pleasing composition Balance Symmetry Regularity Predictability Sequentiality Economy Unity Groupings Simplicity Proportion Pleasing composition
  • 14.
  • 15. Instability The opposite of balance is instability. Balance is often informal or asymmetrical, with elements of different colors, sizes and shapes being positioned to strike the proper relationships.
  • 16.
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  • 31.
  • 32.
  • 33.
  • 34.
  • 36. Complexity The opposite role on the simplicity is complexity. While the graphics designer usually considers this concept as simplicity, it is often addressed as complexity as it is in the literature.
  • 37.
  • 38.