The document discusses various design principles for improving usability. It covers principles of learnability, flexibility, and robustness. It also discusses guidelines for interaction design, information display, and data entry. Additionally, it outlines eight "golden principles" of consistency, universal usability, informative feedback, dialog closure, error prevention, reversal of actions, internal locus of control, and reducing memory load. Finally, it lists ten heuristic principles for visibility, matching real world concepts, user control, consistency, error prevention, recognition over recall, efficiency, minimalism, error handling and documentation.
I made this with my 3 partners for my CEC marks in 3rd sem of MCA. It includes information about HCI, definition, types, how it works, queries of it etc.
One can get idea easily about HCI after refering this presentation.
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data.
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
“Markets are certainly looking at election results with some apprehension, but what is also true is that they are in for a correction. Elections might act as the trigger for such a correction,” said Jagannadham Thunuguntla, equity head at SMC Capitals.
I made this with my 3 partners for my CEC marks in 3rd sem of MCA. It includes information about HCI, definition, types, how it works, queries of it etc.
One can get idea easily about HCI after refering this presentation.
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data.
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
“Markets are certainly looking at election results with some apprehension, but what is also true is that they are in for a correction. Elections might act as the trigger for such a correction,” said Jagannadham Thunuguntla, equity head at SMC Capitals.
Usability engineering is a field that is concerned generally with human-computer interaction and specifically with devising human-computer interfaces that have high usability or user friendliness. It provides structured methods for achieving efficiency and elegance in interface design.
1. What it is?. Philosophy and Principles.
2. How to use it? methodology and basic tools.
3. Beyond UCD. Alternatives methodologies: Activity Centered Design and Goal Directed Design.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
3. 2
1] Design rules (or usability rules) are rules that a
designer can follow in order to increase the usability of the
system/product e.g., principles, standards, guidelines.
More efficient to use ,takes less time to accomplish a particular taskEasier to
learn operation can be learned by observing the object .More satisfying to use
1.1] Usability Principles
1. Learnability: the ease with which new users can begin
effective interaction and achieve maximal performance.
2. Flexibility: the multiplicity of ways the user and system
exchange information
. 3. Robustness: the level of support provided to the user in
determining successful achievement and assessm
1.2] Learnability
The ease with which new users can begin effective interaction
and achieve maximal performance.
• Predictability,
Synthesizability,
Familiarity,
Generalizability,
Consistency.
Predictability support for the user to determinethe effect of future
action based on past interaction history. determinismand operation
visibility Systembehaviour isobservablydeterministic
Non-deterministic delays should be avoi ded The user’s should be able to
anticipatethe naturalprogressionof the task.
Provide distinctand recognizable screenelements
4. 3
Provide cuesto the resultof an action to be performed
All expectationsshould be fulfilleduniformly and completely
ded Operation effect determinableby interaction history
Synthesizability:support for theuser to assess the effect of past
operationson the current state.
Familiarity matching users’ expectations how prior
knowledgeappliesto new system guessability of the system É
knowledgeof task and of other systems use of metaphor (e.g. tab-stops
in word-processor) Éuseof natural languagesyntax,affordances
regionson the screen which denote buttonsshould be shaded to givea
three-dimensional appearance
Generalizability extending specific interaction knowledgetonew
situtations examples: drawing circles→ drawing ellipses applications
should offer the Cut/Copy/Paste operationswhenever possible
Consistency
Consistency likeness in input/output behaviour arising fromsimilar
situationsor task objectives probablythemost widely mentioned
principle:“Beconsistent Examples:consistent patternsin layout;
same short-cut keysfor similar action;same placement for
recurrent menu optionsÉ Alwaysplacethe Quit command as the
last item in menu
1.3] Flexibility
The multiplicity of waystheuser and system exchangeinformation.
• Dialogueinitiative,Multithreading,Taskmigratability,
Subsitutivity,Customizability.
• Dialogueinitiative:user freedom from artificialconstraintson the
input dialog imposed by the system;
Multithreading:theability of thesystem to support user
interaction for more than one taskat a time.
5. 4
1.4]Robustness The level of support provided tothe user in
determining successful achievement and assessment of goal-
directed behavior.• Observability,Recoverability,Responsiveness,
Task conformance
2] Design Guidelines
Some more important HCI design guidelines are presented in
this section. General interaction, information display, and data
entry are three categories of HCI design guidelines that are
explained below.
Be consistent.
Offer significant feedback.
Ask for authentication of any non-trivial critical
action.
Authorize easy reversal of most actions.
Lessen the amount of information that must be
remembered in between actions.
Seek competence in dialogue, motion and thought.
Excuse mistakes.
Classify activities by function and establish screen
geography accordingly.
Deliver help services that are context sensitive.
Use simple action verbs or short verb phrases to
name commands.
3] Golden principles :
An American computer scientist consolidated some implicit facts about
designing and came up with the following eight general guidelines −
6. 5
Strive for Consistency.
Cater to Universal Usability.
Offer Informative feedback.
Design Dialogs to yield closure.
Prevent Errors.
Permit easy reversal of actions.
Support internal locus of control.
Reduce short term memory load.
These guidelines are beneficial for normal designers as well as
interface designers. Using these eight guidelines, it is possible to
differentiate a good interface design from a bad one. These are
beneficial in experimental assessment of identifying better GUIs.
4] Heuristic Principles
Visibility of system status.
Match between system and real world.
User control and freedom.
Consistency and standards.
Error prevention.
Recognition rather than Recall.
Flexibility and efficiency of use.
Aesthetic and minimalist design.
Help, diagnosis and recovery from errors.
Documentation and Help
7. 6
References
1. "Graphics Interface Conferences". Canadian Human-Computer Communications Society. 2012.
Retrieved 9 September 2012.
2. "Microsoft Academic Search on Graphics Interface Conference". Microsoft. 2012. Retrieved 9
September 2012.
3. "GI - Graphics Interface Conference Series". Interaction Design Foundation. 2012. Retrieved 11
February 2 Jesse James Garrett’s The Elements of User Experience: User-Centered Design for
the Web and Beyond (2nd Edition).