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Delivering Responsive
Design at Scale
What is Responsive?
“Responsive web design is an approach
aimed at cra!ing sites to provide an op"mal
viewing and interac"on experience across a
wide range of devices ”
Wikipedia
h!ps://en.wikipedia.org/wiki/Responsive_web_design
Why does that matter?
device viewing is on the rise
Last year, mobile devices generated 14 !mes more traffic than non-mobile
devices.
h!p://www.cisco.com/c/en/us/solu"ons/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
device viewing is on the rise
Last year, mobile devices generated 14 !mes more traffic than non-mobile
devices.
Mobile devices grew to 7.9 billion in 2015
h!p://www.cisco.com/c/en/us/solu"ons/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
device viewing is on the rise
Last year, mobile devices generated 14 !mes more traffic than non-mobile
devices.
Mobile devices grew to 7.9 billion in 2015.
In less than 5 years, there will be an es"mated 1.5 mobile devices per capita in
the en"re world (~12bil).
h!p://www.cisco.com/c/en/us/solu"ons/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
Mobile purchasing is increasing
Purchases made on mobile devices account for 30% of online purchases.
h!ps://www.thinkwithgoogle.com/ar"cles/mobile-retail-apps-sites-introduc"on.html
h!ps://www.internetretailer.com/2014/10/01/mobile-shoppers-convert-160-more-o#en-op"mized-sites
Mobile purchasing is increasing
Purchases made on mobile devices account for 30% of online purchases.
Mobile friendly shopping carts have an average mobile order value of 102%
compared to the average desktop order value of the same site.
h!ps://www.thinkwithgoogle.com/ar"cles/mobile-retail-apps-sites-introduc"on.html
h!ps://www.internetretailer.com/2014/10/01/mobile-shoppers-convert-160-more-o#en-op"mized-sites
Mobile purchasing is increasing
Purchases made on mobile devices account for 30% of online purchases.
Mobile friendly shopping carts have an average mobile order value of 102%
compared to the average desktop order value of the same site.
Conversion rates on mobile friendly devices are nearly 3x those of non-mobile
friendly sites.
h!ps://www.thinkwithgoogle.com/ar"cles/mobile-retail-apps-sites-introduc"on.html
h!ps://www.internetretailer.com/2014/10/01/mobile-shoppers-convert-160-more-o#en-op"mized-sites
Context Switching happens
More than 60% of people use at least two devices per day; almost half of
them use at least three devices.
h!p://mashable.com/2014/03/06/facebook-device-switch-study/#LdMf6GVQukqZ
Context Switching happens
More than 60% of people use at least two devices per day; almost half of
them use at least three devices.
More than half say they begin a task on one device and finish it on another.
h!p://mashable.com/2014/03/06/facebook-device-switch-study/#LdMf6GVQukqZ
Process and
Deliverables
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
• Short Sprints
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
• Short Sprints
• Small Itera"ons
• Small Feature Sets
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
• Short Sprints
• Small Itera"ons
• Small Feature Sets
• An" Big Design
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
• Short Sprints
• Small Itera"ons
• Small Feature Sets
• An" Big Design
• Feature Based
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
• Short Sprints
• Small Itera"ons
• Small Feature Sets
• An" Big Design
• Feature Based
• Content and User Focused
Process Changes
• Waterfall
• Lack of Itera"ons
• Large Features
• Big Design
• Department Based
• Business Focused
• Varied Shipping Schedule
• Short Sprints
• Small Itera"ons
• Small Feature Sets
• An" Big Design
• Feature Based
• Content and User Focused
• Fixed Shipping Schedule
Deliverables
• Full Screen Mockups
• final_v2.psd
• ipad_v3.sketch
• ‘Final’ Development Package
Deliverables
• Full Screen Mockups
• final_v2.psd
• ipad_v3.sketch
• ‘Final’ Development Package
• Component Mockups
Deliverables
• Full Screen Mockups
• final_v2.psd
• ipad_v3.sketch
• ‘Final’ Development Package
• Component Mockups
• Prototypes
• Invision, Marvel, HTML/CSS
Deliverables
• Full Screen Mockups
• final_v2.psd
• ipad_v3.sketch
• ‘Final’ Development Package
• Component Mockups
• Prototypes
• Invision, Marvel, HTML/CSS
• Pa!ern Library
• 18F, Salesforce, LonelyPlanet
Deliverables
• Full Screen Mockups
• final_v2.psd
• ipad_v3.sketch
• ‘Final’ Development Package
• Component Mockups
• Prototypes
• Invision, Marvel, HTML/CSS
• Pa!ern Library
• 18F, Salesforce, LonelyPlanet
• Development Transparency
• Progressive Enhancement
Avoiding 

Internal Conflict
Avoiding Internal Conflict
Ensure ideas and thoughts are heard.
Avoiding Internal Conflict
Ensure ideas and thoughts are heard.
Communicate in public.
Avoiding Internal Conflict
Ensure ideas and thoughts are heard.
Communicate in public.
Be transparent about the project’s progress.
Avoiding Internal Conflict
Ensure ideas and thoughts are heard.
Communicate in public.
Be transparent about the project’s progress.
Clear understanding of roles and responsibili"es.
Avoiding Internal Conflict
Ensure ideas and thoughts are heard.
Communicate in public.
Be transparent about the project’s progress.
Clear understanding of roles and responsibili"es.
Daily standups.
Including Stakeholders
Including Stakeholders
Understanding stakeholder goals vs preferences.
Including Stakeholders
Understanding stakeholder goals vs preferences.
Showcase sprint demos.
Including Stakeholders
Understanding stakeholder goals vs preferences.
Showcase sprint demos.
Host a staging URL.
Including Stakeholders
Understanding stakeholder goals vs preferences.
Showcase sprint demos.
Host a staging URL.
Consistent method for feedback.
Being Transparent
Being Transparent
Working in small teams.
Being Transparent
Working in small teams.
Open communica"on.
Being Transparent
Working in small teams.
Open communica"on.
Stakeholders and makers together.
Being Transparent
Working in small teams.
Open communica"on.
Stakeholders and makers together.
Understanding business and user goals.
Being Transparent
Working in small teams.
Open communica"on.
Stakeholders and makers together.
Understanding business and user goals.
Aligning them together.
Business Goal
Business Goal with user validation
Customer Validation
Before, During and After
Customer tes"ng – 1 on 1 and A/B tes"ng
Before, During and After
Customer tes"ng – 1 on 1 and A/B tes"ng
• Survey
Before, During and After
Customer tes"ng – 1 on 1 and A/B tes"ng
• Survey
• Workflow
Before, During and After
Customer tes"ng – 1 on 1 and A/B tes"ng
• Survey
• Workflow
• Pain points
Before, During and After
Customer tes"ng – 1 on 1 and A/B tes"ng
• Survey
• Workflow
• Pain points
Analy"cs – Conversion rates and device usage
Before, During and After
Customer tes"ng – 1 on 1 and A/B tes"ng
• Survey
• Workflow
• Pain points
Analy"cs – Conversion rates and device usage
Measurable Goals
“We’ll know this is successful when shopping
cart drop-offs are reduced by 25% 

in 6 months. ”
Poten"al Measurable Goal
Vision Define Design Deliver Measure
Many untested ideas Focused, validated
features
services delivery
Next Steps: Iteration
Next Steps: Iteration
Gathering analy"cs on devices & conversion rates.
Next Steps: Iteration
Gathering analy"cs on devices & conversion rates.
Upda"ng measurable goals.
Next Steps: Iteration
Gathering analy"cs on devices & conversion rates.
Upda"ng measurable goals.
Con"nuing customer valida"on.
Next Steps: Iteration
Gathering analy"cs on devices & conversion rates.
Upda"ng measurable goals.
Con"nuing customer valida"on.
Making data informed decisions.
Next Steps: Iteration
Gathering analy"cs on devices & conversion rates.
Upda"ng measurable goals.
Con"nuing customer valida"on.
Making data informed decisions.
Upda"ng pa!ern library to reflect changes.
Next Steps: Iteration
Gathering analy"cs on devices & conversion rates.
Upda"ng measurable goals.
Con"nuing customer valida"on.
Making data informed decisions.
Upda"ng pa!ern library to reflect changes.
Product is always evolving – it’s never finished.
TakeAways
Takeaways
Be transparent and open.
Takeaways
Be transparent and open.
Validate features with customers.
Takeaways
Be transparent and open.
Validate features with customers.
Avoid conflicts through communica"on.
Takeaways
Be transparent and open.
Validate features with customers.
Avoid conflicts through communica"on.
Be device agnos"c.
About cantina
• Boston-based digital design and development agency
• Founded in 2007, 60+ employees
• We help clients like Putnam Investments, John
Hancock, CUNA Mutual Group, Epsilon, and Pearson
deliver be!er digital products for their customers
• Can"na’s people turn great ideas into digital reality,
execu"ng with the best design and development
techniques available

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Delivering Responsive Design at Scale

  • 3. “Responsive web design is an approach aimed at cra!ing sites to provide an op"mal viewing and interac"on experience across a wide range of devices ” Wikipedia h!ps://en.wikipedia.org/wiki/Responsive_web_design
  • 4. Why does that matter?
  • 5. device viewing is on the rise Last year, mobile devices generated 14 !mes more traffic than non-mobile devices. h!p://www.cisco.com/c/en/us/solu"ons/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
  • 6. device viewing is on the rise Last year, mobile devices generated 14 !mes more traffic than non-mobile devices. Mobile devices grew to 7.9 billion in 2015 h!p://www.cisco.com/c/en/us/solu"ons/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
  • 7. device viewing is on the rise Last year, mobile devices generated 14 !mes more traffic than non-mobile devices. Mobile devices grew to 7.9 billion in 2015. In less than 5 years, there will be an es"mated 1.5 mobile devices per capita in the en"re world (~12bil). h!p://www.cisco.com/c/en/us/solu"ons/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
  • 8. Mobile purchasing is increasing Purchases made on mobile devices account for 30% of online purchases. h!ps://www.thinkwithgoogle.com/ar"cles/mobile-retail-apps-sites-introduc"on.html h!ps://www.internetretailer.com/2014/10/01/mobile-shoppers-convert-160-more-o#en-op"mized-sites
  • 9. Mobile purchasing is increasing Purchases made on mobile devices account for 30% of online purchases. Mobile friendly shopping carts have an average mobile order value of 102% compared to the average desktop order value of the same site. h!ps://www.thinkwithgoogle.com/ar"cles/mobile-retail-apps-sites-introduc"on.html h!ps://www.internetretailer.com/2014/10/01/mobile-shoppers-convert-160-more-o#en-op"mized-sites
  • 10. Mobile purchasing is increasing Purchases made on mobile devices account for 30% of online purchases. Mobile friendly shopping carts have an average mobile order value of 102% compared to the average desktop order value of the same site. Conversion rates on mobile friendly devices are nearly 3x those of non-mobile friendly sites. h!ps://www.thinkwithgoogle.com/ar"cles/mobile-retail-apps-sites-introduc"on.html h!ps://www.internetretailer.com/2014/10/01/mobile-shoppers-convert-160-more-o#en-op"mized-sites
  • 11. Context Switching happens More than 60% of people use at least two devices per day; almost half of them use at least three devices. h!p://mashable.com/2014/03/06/facebook-device-switch-study/#LdMf6GVQukqZ
  • 12. Context Switching happens More than 60% of people use at least two devices per day; almost half of them use at least three devices. More than half say they begin a task on one device and finish it on another. h!p://mashable.com/2014/03/06/facebook-device-switch-study/#LdMf6GVQukqZ
  • 14. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule
  • 15. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule • Short Sprints
  • 16. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule • Short Sprints • Small Itera"ons • Small Feature Sets
  • 17. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule • Short Sprints • Small Itera"ons • Small Feature Sets • An" Big Design
  • 18. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule • Short Sprints • Small Itera"ons • Small Feature Sets • An" Big Design • Feature Based
  • 19. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule • Short Sprints • Small Itera"ons • Small Feature Sets • An" Big Design • Feature Based • Content and User Focused
  • 20. Process Changes • Waterfall • Lack of Itera"ons • Large Features • Big Design • Department Based • Business Focused • Varied Shipping Schedule • Short Sprints • Small Itera"ons • Small Feature Sets • An" Big Design • Feature Based • Content and User Focused • Fixed Shipping Schedule
  • 21. Deliverables • Full Screen Mockups • final_v2.psd • ipad_v3.sketch • ‘Final’ Development Package
  • 22. Deliverables • Full Screen Mockups • final_v2.psd • ipad_v3.sketch • ‘Final’ Development Package • Component Mockups
  • 23. Deliverables • Full Screen Mockups • final_v2.psd • ipad_v3.sketch • ‘Final’ Development Package • Component Mockups • Prototypes • Invision, Marvel, HTML/CSS
  • 24. Deliverables • Full Screen Mockups • final_v2.psd • ipad_v3.sketch • ‘Final’ Development Package • Component Mockups • Prototypes • Invision, Marvel, HTML/CSS • Pa!ern Library • 18F, Salesforce, LonelyPlanet
  • 25. Deliverables • Full Screen Mockups • final_v2.psd • ipad_v3.sketch • ‘Final’ Development Package • Component Mockups • Prototypes • Invision, Marvel, HTML/CSS • Pa!ern Library • 18F, Salesforce, LonelyPlanet • Development Transparency • Progressive Enhancement
  • 27. Avoiding Internal Conflict Ensure ideas and thoughts are heard.
  • 28. Avoiding Internal Conflict Ensure ideas and thoughts are heard. Communicate in public.
  • 29. Avoiding Internal Conflict Ensure ideas and thoughts are heard. Communicate in public. Be transparent about the project’s progress.
  • 30. Avoiding Internal Conflict Ensure ideas and thoughts are heard. Communicate in public. Be transparent about the project’s progress. Clear understanding of roles and responsibili"es.
  • 31. Avoiding Internal Conflict Ensure ideas and thoughts are heard. Communicate in public. Be transparent about the project’s progress. Clear understanding of roles and responsibili"es. Daily standups.
  • 34. Including Stakeholders Understanding stakeholder goals vs preferences. Showcase sprint demos.
  • 35. Including Stakeholders Understanding stakeholder goals vs preferences. Showcase sprint demos. Host a staging URL.
  • 36. Including Stakeholders Understanding stakeholder goals vs preferences. Showcase sprint demos. Host a staging URL. Consistent method for feedback.
  • 39. Being Transparent Working in small teams. Open communica"on.
  • 40. Being Transparent Working in small teams. Open communica"on. Stakeholders and makers together.
  • 41. Being Transparent Working in small teams. Open communica"on. Stakeholders and makers together. Understanding business and user goals.
  • 42. Being Transparent Working in small teams. Open communica"on. Stakeholders and makers together. Understanding business and user goals. Aligning them together.
  • 44. Business Goal with user validation
  • 46. Before, During and After Customer tes"ng – 1 on 1 and A/B tes"ng
  • 47. Before, During and After Customer tes"ng – 1 on 1 and A/B tes"ng • Survey
  • 48. Before, During and After Customer tes"ng – 1 on 1 and A/B tes"ng • Survey • Workflow
  • 49. Before, During and After Customer tes"ng – 1 on 1 and A/B tes"ng • Survey • Workflow • Pain points
  • 50. Before, During and After Customer tes"ng – 1 on 1 and A/B tes"ng • Survey • Workflow • Pain points Analy"cs – Conversion rates and device usage
  • 51. Before, During and After Customer tes"ng – 1 on 1 and A/B tes"ng • Survey • Workflow • Pain points Analy"cs – Conversion rates and device usage Measurable Goals
  • 52. “We’ll know this is successful when shopping cart drop-offs are reduced by 25% 
 in 6 months. ” Poten"al Measurable Goal
  • 53. Vision Define Design Deliver Measure Many untested ideas Focused, validated features services delivery
  • 55. Next Steps: Iteration Gathering analy"cs on devices & conversion rates.
  • 56. Next Steps: Iteration Gathering analy"cs on devices & conversion rates. Upda"ng measurable goals.
  • 57. Next Steps: Iteration Gathering analy"cs on devices & conversion rates. Upda"ng measurable goals. Con"nuing customer valida"on.
  • 58. Next Steps: Iteration Gathering analy"cs on devices & conversion rates. Upda"ng measurable goals. Con"nuing customer valida"on. Making data informed decisions.
  • 59. Next Steps: Iteration Gathering analy"cs on devices & conversion rates. Upda"ng measurable goals. Con"nuing customer valida"on. Making data informed decisions. Upda"ng pa!ern library to reflect changes.
  • 60. Next Steps: Iteration Gathering analy"cs on devices & conversion rates. Upda"ng measurable goals. Con"nuing customer valida"on. Making data informed decisions. Upda"ng pa!ern library to reflect changes. Product is always evolving – it’s never finished.
  • 63. Takeaways Be transparent and open. Validate features with customers.
  • 64. Takeaways Be transparent and open. Validate features with customers. Avoid conflicts through communica"on.
  • 65. Takeaways Be transparent and open. Validate features with customers. Avoid conflicts through communica"on. Be device agnos"c.
  • 66. About cantina • Boston-based digital design and development agency • Founded in 2007, 60+ employees • We help clients like Putnam Investments, John Hancock, CUNA Mutual Group, Epsilon, and Pearson deliver be!er digital products for their customers • Can"na’s people turn great ideas into digital reality, execu"ng with the best design and development techniques available