This document provides information about Prince2 quality management including forms, tools, and strategies. It discusses the quality management strategy document, which is created during project initiation to describe the level of quality needed, control mechanisms, and responsibilities. The document also lists and describes several common quality management tools: check sheets, control charts, Pareto charts, scatter plots, Ishikawa diagrams, histograms. Additional related topics on quality management are provided for further reference.
In the days running up to St Valentine's Day 2015, elearning company, Sponge UK asked people on social media to explain #WhyILoveLearning.
Here are some of the contributions.
According to statistics from various sources surveying over 9,700 people, the global security market is predicted to grow significantly in various regions by 2019, with Europe expected to increase by 41% and North America by 11%. The largest recorded DDoS attack reached 400Gbps in 2014, and the annual cost of cybercrime to the global economy is estimated to range between $375 billion to $575 billion. Many boards and organizations remain unprepared for cyber attacks, with 32.5% of boards never receiving cyber security reports, 36% of boards believing their organization experienced an undetected attack in 2014, and only 15% feeling prepared for a breach.
A ata resume a reunião ordinária da Câmara Municipal de Vieira do Minho realizada em 5 de dezembro de 2013. A reunião discutiu e aprovou vários pontos da ordem do dia, incluindo a ratificação de um despacho, revisões a regulamentos municipais e a anulação de vários concursos públicos devido a restrições orçamentais.
This document provides information about Prince2 quality management including forms, tools, and strategies. It discusses the quality management strategy document, which is created during project initiation to describe the level of quality needed, control mechanisms, and responsibilities. The document also lists and describes several common quality management tools: check sheets, control charts, Pareto charts, scatter plots, Ishikawa diagrams, histograms. Additional related topics on quality management are provided for further reference.
In the days running up to St Valentine's Day 2015, elearning company, Sponge UK asked people on social media to explain #WhyILoveLearning.
Here are some of the contributions.
According to statistics from various sources surveying over 9,700 people, the global security market is predicted to grow significantly in various regions by 2019, with Europe expected to increase by 41% and North America by 11%. The largest recorded DDoS attack reached 400Gbps in 2014, and the annual cost of cybercrime to the global economy is estimated to range between $375 billion to $575 billion. Many boards and organizations remain unprepared for cyber attacks, with 32.5% of boards never receiving cyber security reports, 36% of boards believing their organization experienced an undetected attack in 2014, and only 15% feeling prepared for a breach.
A ata resume a reunião ordinária da Câmara Municipal de Vieira do Minho realizada em 5 de dezembro de 2013. A reunião discutiu e aprovou vários pontos da ordem do dia, incluindo a ratificação de um despacho, revisões a regulamentos municipais e a anulação de vários concursos públicos devido a restrições orçamentais.
Advanced Mechanisms for Delivering High-Quality Digital ContentMikołaj Leszczuk
In this paper, a practical solution for optimal coding parameters using different bandwidth requirements is presented. The obtained specification is based on the analysis of a large database of more than 10,000 sequences compressed with different parameters. The obtained parameters can be used both for adaptive streaming or storage optimization.
Este documento presenta las secciones principales que debe contener un proyecto de investigación o informe de proyecto de acción. Explica que la introducción debe incluir el planteamiento de la situación, objetivos, justificación, antecedentes y metodología. Luego detalla cada sección principal del cuerpo como situación contextualizada, fundamentos teóricos, camino metodológico, hallazgos, y reflexiones y recomendaciones. Por último, indica que se incluyen las referencias y anexos.
This document discusses the importance of good manners. It provides examples of polite and respectful behavior at home, such as being helpful, saying please and thank you, sharing, cleaning up after oneself, and respecting others' property. Examples of good manners at school include greeting others, asking permission, waiting one's turn, holding doors, and putting rubbish in bins. Overall, the document emphasizes that good manners involve consideration for others and encourage respectful behavior from others in return.
This document discusses the author's experience learning about sex work and changing perspectives on it. It notes that early social workers viewed prostitution as immoral and involuntary. They saw sex workers as deviant and in need of reforming behaviors rather than advocating for their rights. Over time, views have evolved to recognize that some women choose sex work willingly, though economic motivations are still often assumed. The author argues more research is needed on women who choose sex work as a profession out of enjoyment rather than lack of options. As social workers, open-mindedness is important when working with communities like sex workers that make one uncomfortable.
Este documento contiene varias secciones breves de información sobre diferentes temas como: instrucciones para seminas santas, consejos para ser feliz, recomendaciones para el mantenimiento de vehículos, detalles sobre un concierto y publicidad para servicios como albañilería.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms such as foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound cards and processors, recording systems such as MIDI and CDs, and concepts in audio sampling like bit depth and sample rate. For each term, the student provided a short definition from an online source as well as how the term relates to their own production practice.
The document discusses different audio tools used to create sounds from selections and recordings. Screenshots show audio that was used to make sounds by double clicking on a bar which brought up a selection, and this was then used to create a sound. Additional screenshots show a sound recorder with different buttons for sounds that can be used to improve the created sounds.
The production company is producing a project with a budget of £4,000. The production includes a Roland R-05 stereo recorder, Hama RMZ-16 directional microphone, SanDisk 16GB SD card, USB cable, Pioneer HDJ-1500k headphones, Reaper audio software, Samsung 1TB portable hard drive, sound card with VST plugins, basic VST effects, Duracell batteries, and the estimated recording dates are with team members Tom Dowson, Tom Crook, and Jake Thomsphon. The total actual cost of £684.41 is under the £4,000 budget.
The document outlines details for a scene involving gangsters collecting a package that goes wrong. It describes the characters as Italian-American mafia members who swear and have deep voices. When they go to pick up the package, another gang starts shooting at them, so they grab the package and drive off while delivering gunfire. Audio for the scene would include gunshots, dialogue in an Italian-American accent, horns, footsteps, cars, rap/hip-hop/rock music. Sounds will be recorded using a sound recorder and Foley artistry with objects to replicate needed sounds.
The document discusses adjusting the pitch of a water splash to make it more efficient. A screenshot shows the pitch adjustment setting for a water splash. The creator used the pitch adjustment feature to modify a water splash to improve its efficiency.
The document discusses Thomas Dowson's work on several Reaper audio projects. For the first project, he used an original sequence of three sounds. The second project featured a running on gravel sound effect that was enhanced with volume and panning adjustments. For the third project, the pitch of a sound was adjusted by changing settings after double clicking on the sound. The fourth project demonstrated using plugins to alter and improve a sound.
This document provides a draft personal statement for Thomas Dowson applying to Salford City College's Eccles Sixth Form Centre BTec Level 3 90 Credit Diploma in Creative Media Production Games Design program. It begins answering questions about his dream job being a games designer, skills like communication and trustworthiness, lack of work experience but current job, strengths in teamwork and confidence with room to improve problem solving, and hobbies of playing games, sports like rugby, and watching films. The document is a work in progress that Thomas will refine over the year.
This curriculum vitae provides biographical and educational details for Thomas Dowson, who is pursuing a 90 Credit Diploma in Creative Media Production - Games Design at Salford City College Eccles Sixth Form Centre. It lists his address, contact information, date of birth, education history from 2003-2015, pending qualifications, lack of work experience but a willingness to work, skills including reliability and enthusiasm, interests in games, cinema and rugby, and referee contact of his tutor Harry Arnold.
Advanced Mechanisms for Delivering High-Quality Digital ContentMikołaj Leszczuk
In this paper, a practical solution for optimal coding parameters using different bandwidth requirements is presented. The obtained specification is based on the analysis of a large database of more than 10,000 sequences compressed with different parameters. The obtained parameters can be used both for adaptive streaming or storage optimization.
Este documento presenta las secciones principales que debe contener un proyecto de investigación o informe de proyecto de acción. Explica que la introducción debe incluir el planteamiento de la situación, objetivos, justificación, antecedentes y metodología. Luego detalla cada sección principal del cuerpo como situación contextualizada, fundamentos teóricos, camino metodológico, hallazgos, y reflexiones y recomendaciones. Por último, indica que se incluyen las referencias y anexos.
This document discusses the importance of good manners. It provides examples of polite and respectful behavior at home, such as being helpful, saying please and thank you, sharing, cleaning up after oneself, and respecting others' property. Examples of good manners at school include greeting others, asking permission, waiting one's turn, holding doors, and putting rubbish in bins. Overall, the document emphasizes that good manners involve consideration for others and encourage respectful behavior from others in return.
This document discusses the author's experience learning about sex work and changing perspectives on it. It notes that early social workers viewed prostitution as immoral and involuntary. They saw sex workers as deviant and in need of reforming behaviors rather than advocating for their rights. Over time, views have evolved to recognize that some women choose sex work willingly, though economic motivations are still often assumed. The author argues more research is needed on women who choose sex work as a profession out of enjoyment rather than lack of options. As social workers, open-mindedness is important when working with communities like sex workers that make one uncomfortable.
Este documento contiene varias secciones breves de información sobre diferentes temas como: instrucciones para seminas santas, consejos para ser feliz, recomendaciones para el mantenimiento de vehículos, detalles sobre un concierto y publicidad para servicios como albañilería.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms such as foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound cards and processors, recording systems such as MIDI and CDs, and concepts in audio sampling like bit depth and sample rate. For each term, the student provided a short definition from an online source as well as how the term relates to their own production practice.
The document discusses different audio tools used to create sounds from selections and recordings. Screenshots show audio that was used to make sounds by double clicking on a bar which brought up a selection, and this was then used to create a sound. Additional screenshots show a sound recorder with different buttons for sounds that can be used to improve the created sounds.
The production company is producing a project with a budget of £4,000. The production includes a Roland R-05 stereo recorder, Hama RMZ-16 directional microphone, SanDisk 16GB SD card, USB cable, Pioneer HDJ-1500k headphones, Reaper audio software, Samsung 1TB portable hard drive, sound card with VST plugins, basic VST effects, Duracell batteries, and the estimated recording dates are with team members Tom Dowson, Tom Crook, and Jake Thomsphon. The total actual cost of £684.41 is under the £4,000 budget.
The document outlines details for a scene involving gangsters collecting a package that goes wrong. It describes the characters as Italian-American mafia members who swear and have deep voices. When they go to pick up the package, another gang starts shooting at them, so they grab the package and drive off while delivering gunfire. Audio for the scene would include gunshots, dialogue in an Italian-American accent, horns, footsteps, cars, rap/hip-hop/rock music. Sounds will be recorded using a sound recorder and Foley artistry with objects to replicate needed sounds.
The document discusses adjusting the pitch of a water splash to make it more efficient. A screenshot shows the pitch adjustment setting for a water splash. The creator used the pitch adjustment feature to modify a water splash to improve its efficiency.
The document discusses Thomas Dowson's work on several Reaper audio projects. For the first project, he used an original sequence of three sounds. The second project featured a running on gravel sound effect that was enhanced with volume and panning adjustments. For the third project, the pitch of a sound was adjusted by changing settings after double clicking on the sound. The fourth project demonstrated using plugins to alter and improve a sound.
This document provides a draft personal statement for Thomas Dowson applying to Salford City College's Eccles Sixth Form Centre BTec Level 3 90 Credit Diploma in Creative Media Production Games Design program. It begins answering questions about his dream job being a games designer, skills like communication and trustworthiness, lack of work experience but current job, strengths in teamwork and confidence with room to improve problem solving, and hobbies of playing games, sports like rugby, and watching films. The document is a work in progress that Thomas will refine over the year.
This curriculum vitae provides biographical and educational details for Thomas Dowson, who is pursuing a 90 Credit Diploma in Creative Media Production - Games Design at Salford City College Eccles Sixth Form Centre. It lists his address, contact information, date of birth, education history from 2003-2015, pending qualifications, lack of work experience but a willingness to work, skills including reliability and enthusiasm, interests in games, cinema and rugby, and referee contact of his tutor Harry Arnold.
A sound designer is responsible for managing a team of sound engineers and recording, modifying, and designing sounds for games and other productions. They must understand pre-production, manage staff, and have skills in computer systems and quality control to ensure sounds work properly. A sound designer sometimes needs to create their own software and must record and play instruments. They gather props for field recording and communicate with other departments to integrate and sequence sounds.
The document provides an analysis of sound elements in a video game cutscene from DeadSpace 3. It analyzes the sounds that establish setting, mood, game genre, and narrative. For setting, strong winds and crunching footsteps in snow are described. For mood, confusing sounds at first like winds and machinery then breathing and shouting are noted. For game genre, voices, breathing, gunshots and horror music style indicate an action/horror genre. For narrative, the voices of three men discussing saving a character named Ellie from space are described.
The document provides an analysis of sound elements from the video game The Last of Us.
It summarizes that the setting sounds establish an abandoned arcade with quiet ambient noises until the character begins playing the game in her mind, accompanied by a loud noise. The mood starts quiet and lightens as the character plays, conveying the happy emotion between the two friends.
The game genre of horror and adventure is identified, with fighting sounds indicating this. The narrative uses sound well to show the happy environment and fun the two girls are having together.
This document provides analysis of sound elements from the video game The Evil Within 8:18 to 9:07. It analyzes the setting, mood, game genre, and narrative based on the sounds used. The setting establishes a quiet, isolated singing with no movement. The mood is dull with no characters present, conveyed through the singing voice and repetitive guitar. The game genre is identified as horror based on the scary singing and ominous music. There is no narrative in the cutscene apart from a man singing. Production techniques like guitar playing were likely used to create the soundtrack elements.
The document provides analysis of the soundtrack from the video game The Last of Us. In a scene where Joel's daughter Sarah gets shot and starts crying, the setting establishes sounds of crying, zombies chasing people, and blown up cars. The mood created by the soundtrack is described as horrible, conveying the characters' upset emotions through crying sounds and Sarah's screaming. The game genre is described as action and horror, with the western-style soundtrack gradually increasing in intensity. The narrative follows Joel and Ellie's journey, with the soundtrack techniques conveying that both characters are upset and traumatized by Joel's daughter dying.
The document provides an analysis of sound elements from the video game The Last of Us.
It summarizes that the setting sounds establish an abandoned arcade with quiet ambient noises until the character begins playing the game in her mind, accompanied by a loud noise. The mood starts quiet and lightens as the character plays, conveying the happy emotion between friends.
The game genre of horror and adventure is identified, with fighting sounds indicating this. The narrative uses sound well to show the happy environment and fun the characters are having together.
The document provides analysis of the soundtrack from the video game The Last of Us. In a scene where Joel's daughter Sarah is shot and starts crying, the setting establishes sounds of crying and zombies chasing people, as well as blown up cars. The mood created by the soundtrack is described as horrible, with both characters crying and Sarah screaming. The game genre is described as action and horror, with the music played in a way that establishes a western country feel through sounds of violins, bass guitar, and a gradually increasing quiet sound. The narrative follows Joel and Ellie embarking on a journey where their friendship grows closer as they encounter infected, though both are upset in this scene as Joel's daughter is dying and he is traum
This document provides analysis of sound elements from the video game The Evil Within 8:18 to 9:07. It analyzes the setting, mood, game genre, and narrative based on the sounds used. The setting establishes a quiet, lonely atmosphere through singing and guitar music with no character movement. The mood is dull and quiet conveyed through the singer's voice and repetitive guitar playing. The game genre is identified as horror based on the scary singing and low, horror-style guitar music. While there is no narrative evident from the cutscene itself, the guitar sounds provide good music for the cutscenes.
The document provides an analysis of sound elements in a video game cutscene from DeadSpace 3. It summarizes the use of strong wind sounds and crunching footsteps in snow to set the scene in a cliffside location. It describes the confusing mood set by the winds with the addition of machinery sounds, breathing, shouting and character voices. The horror genre of the game is reflected in the loud, unsettling guitar-based music. Character voices sound as if they have done something terribly wrong and discuss saving a character from space, with voices changing as the situation develops.
The document provides an analysis of sound elements in a video game cutscene from DeadSpace 3. It summarizes the use of strong wind sounds and crunching footsteps in snow to set the scene in a cliffside location. It describes the confusing mood set by the winds with the addition of machinery sounds, breathing, shouting and character voices. The horror genre of the game is reflected in the loud, unsettling guitar-based music. Character voices sound as if they have done something terribly wrong and discuss saving a character from space, with voices changing as the situation progresses.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.