The slides from a talk I did at NUX Leeds in July 2017. The talk discusses reasons why we should make our mobile applications inclusive; as well as ways in which companies can consider inclusion in research, design and development.
Mobile accessibility - Valtech FrontEnders talkRebecca Topps
Slides from my talk about Mobile Accessibility at the event hosted by Valtech in London - https://www.meetup.com/frontenders-valtech/events/240231834/
The talk discusses reasons why we should include accessibility in our mobile websites and applications. A selection of methods and practical guidance is included for front end developers as well as information around current mobile accessibility guidelines.
This document discusses how making websites accessible to people with disabilities and mobile users shares many of the same challenges and potential solutions. It notes that images, JavaScript, links and keyboard navigation all present barriers, and that implementing guidelines like the Web Content Accessibility Guidelines (WCAG) and Mobile Web Best Practices (MWBP) can help address these issues for both groups. While there is no direct mapping between the two standards, following one can help with the other by creating a more universally accessible site. The document encourages testing websites with users who have disabilities and on mobile devices.
Mobile technologies have the potential to improve accessibility and support mobile learning for people of all abilities and disabilities. Accessibility refers to whether a product, such as a mobile app or website, can be used by people of varying abilities, including those with motor impairments, visual impairments, hearing impairments, specific learning difficulties, or other disabilities. Accessibility is not dependent on any single factor, but takes into account the individual needs of all users to ensure inclusive design.
Introduction to mobile accessibility - AccessU 2013Henny Swan
Where do you start when making your content mobile?
This presentation tackles how people with disabilities use the mobile web and applications, putting together a mobile support strategy, responsive web design, iOS and Android development covering design, development and testing.
Breaking silos - all bad things must come to an endHenny Swan
This document discusses how organizational silos negatively impact accessibility and provides recommendations for breaking down silos. It identifies common silos along discipline lines like development, design, QA, etc. and explains how each silo's isolated work harms accessibility. The document then recommends establishing governance, a collaborative culture, integrated standards and processes, training, and continuous improvement to break down silos. It provides action items each group can take to improve accessibility through cross-functional collaboration.
The document discusses why mobile websites should be accessible and provides tips for improving mobile accessibility. Some key points include:
- Around 11 million people in the UK have a disability and over 1 billion people worldwide have a long-term disability, so accessibility is important.
- Mobile accessibility can benefit all users, for example when screens need to be zoomed or when assistive technologies are used.
- Guidelines are provided for making content accessible, including ensuring adequate color contrast, providing text alternatives for non-text elements, and ensuring all functionality can be accessed via assistive technologies.
- Developers are encouraged to test their mobile sites using screen readers and other assistive technologies to identify and address accessibility issues.
Mobile Accessibility Best Practices & TrendsAidan Tierney
This document discusses mobile accessibility best practices and trends. It provides an overview of different mobile platforms and development approaches, as well as accessibility features available on Android and iOS. While standards are still emerging, the document recommends following platform-specific guidance and the comprehensive BBC Mobile Accessibility Standards and Guidelines.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students, staff and faculty is increasing as younger generations that grew up with technology enter universities.
Mobile accessibility - Valtech FrontEnders talkRebecca Topps
Slides from my talk about Mobile Accessibility at the event hosted by Valtech in London - https://www.meetup.com/frontenders-valtech/events/240231834/
The talk discusses reasons why we should include accessibility in our mobile websites and applications. A selection of methods and practical guidance is included for front end developers as well as information around current mobile accessibility guidelines.
This document discusses how making websites accessible to people with disabilities and mobile users shares many of the same challenges and potential solutions. It notes that images, JavaScript, links and keyboard navigation all present barriers, and that implementing guidelines like the Web Content Accessibility Guidelines (WCAG) and Mobile Web Best Practices (MWBP) can help address these issues for both groups. While there is no direct mapping between the two standards, following one can help with the other by creating a more universally accessible site. The document encourages testing websites with users who have disabilities and on mobile devices.
Mobile technologies have the potential to improve accessibility and support mobile learning for people of all abilities and disabilities. Accessibility refers to whether a product, such as a mobile app or website, can be used by people of varying abilities, including those with motor impairments, visual impairments, hearing impairments, specific learning difficulties, or other disabilities. Accessibility is not dependent on any single factor, but takes into account the individual needs of all users to ensure inclusive design.
Introduction to mobile accessibility - AccessU 2013Henny Swan
Where do you start when making your content mobile?
This presentation tackles how people with disabilities use the mobile web and applications, putting together a mobile support strategy, responsive web design, iOS and Android development covering design, development and testing.
Breaking silos - all bad things must come to an endHenny Swan
This document discusses how organizational silos negatively impact accessibility and provides recommendations for breaking down silos. It identifies common silos along discipline lines like development, design, QA, etc. and explains how each silo's isolated work harms accessibility. The document then recommends establishing governance, a collaborative culture, integrated standards and processes, training, and continuous improvement to break down silos. It provides action items each group can take to improve accessibility through cross-functional collaboration.
The document discusses why mobile websites should be accessible and provides tips for improving mobile accessibility. Some key points include:
- Around 11 million people in the UK have a disability and over 1 billion people worldwide have a long-term disability, so accessibility is important.
- Mobile accessibility can benefit all users, for example when screens need to be zoomed or when assistive technologies are used.
- Guidelines are provided for making content accessible, including ensuring adequate color contrast, providing text alternatives for non-text elements, and ensuring all functionality can be accessed via assistive technologies.
- Developers are encouraged to test their mobile sites using screen readers and other assistive technologies to identify and address accessibility issues.
Mobile Accessibility Best Practices & TrendsAidan Tierney
This document discusses mobile accessibility best practices and trends. It provides an overview of different mobile platforms and development approaches, as well as accessibility features available on Android and iOS. While standards are still emerging, the document recommends following platform-specific guidance and the comprehensive BBC Mobile Accessibility Standards and Guidelines.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students, staff and faculty is increasing as younger generations that grew up with technology enter universities.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students is increasing as younger generations that grew up with technology enter universities.
Web-based Video and Photography for the Green IndustryChris LaBelle
An overview of video and photo usage in web-based contexts, examples of visual assets used in garden web projects. Lastly, some future trending related to visual communication and the green industry.
Mobile App Design and Development Best Practices for Senior Demographics and ...Sean Power
Updating the same presentation made at PodCampTO 2013, this slideshow discusses why your smartphone app needs to be accessible to meet the needs of older demographics and international markets. These markets drive smartphone market growth and will be the segments from which your app's newest users come.
Enhancing the User Experience for People with DisabilitiesUXPA International
In this webinar, attendees learned about the following:
1. Disability Market Trends: Understanding the disability market and barriers faced by people with disabilities in the digital world.
2. Accessible Technology: Discover how people with disabilities use technology to engage with brands digitally.
3. Web Accessibility Guidelines, Standards and Regulations: Learn about mandated requirements and how they benefit consumers.
4. Success Stories: See how leading organizations have enhanced the user experience for people with disabilities through an integrated approach to web accessibility compliance that delights
This document discusses the growth of mobile and tablet usage and the impact on web design. Over the past three years, 91% of the population uses a mobile device, with 56% owning a smartphone. Two billion mobile devices will ship in 2014. Websites need to be clean, simple, easy to search with less text and compact pages. Technologies like HTML5 and plugins can make websites accessible across devices. The document recommends designs like responsive web and readable fonts and content to make sites mobile friendly.
This primer on mobile accessibility will give you a solid grounding on standards, guidelines and principles of making websites accessible on mobile devices, and demonstrate some of the accessibility features available on iOS and Android.
This presentation was delivered at Digpen 7:
http://lanyrd.com/2014/digpen7/sdfcth/
In November 2012 Raising Accessibility conducted a low vision usability study for a new iPhone app with users who experience low vision. Raising Accessibility’s purpose was to test assumptions about usage of Apple devices and identify essential futures that all developers should consider when designing apps.
This presentation outlines five takeaways from our low vision usability study. It details recommendations for mobile developers looking to create barrier free apps.
SEO through Accessibility- How designing accessible websites leads to automat...Abhay Rautela
SEO through Accessibility- How designing accessible websites automatically optimizes them for search engines
I gave this presentation to the Sapient creative community at the New Delhi office in February 2007, where I was also creator and moderator of the Sapient Web Accessibility distribution list and accessibility wiki node.
Driving Content to a Mobile Device. Are we Killing the Internet?Chris LaBelle
Dave King and Chris LaBelle from Oregon State University Outreach and Engagement discuss current user preferences in relation to the use of mobile device apps and how developing resources for proprietary mobile platforms has advantages and disadvantages. HTML5, jQuery, and CSS are offered as alternatives to current production approaches.
The mobile ecosystem and development strategiesIvano Malavolta
The mobile ecosystem
Mobile as the 7th mass medium
Designing for context
Mobile development strategies
Types of mobile applications
Tips for the project
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2013.
http://www.ivanomalavolta.com
Henry Charge - It's your job to make things accessibleFrontEnders
Henry Charge is an interaction designer with over 10 years of experience building websites. He discusses his journey to realizing the importance of accessibility and inclusive design. Some key lessons he learned include: accessibility is about universality, not just disability; many people without disabilities use accessibility features; and testing with real users is important. He provides tips on writing for plain language, describing visual content, keyboard-only use, and allowing for customization like adjusting contrast.
Mobile technology is changing the way we do business. Learn about the rapid growth of mobile technology and develop an action plan to build your own mobile app.
This document discusses the rationale for a smartphone class by highlighting key trends driving mobile application usage. It notes that ubiquitous wireless access has increased mobile application consumption, with 75% of information workers using work applications on their smartphone instead of a computer. It also outlines some of the differences in designing applications for smartphones, including constraints of touchscreens, memory, and screen size, as well as intermittent internet access. The document concludes by laying out the typical development cycle for a mobile application from initial business case to testing and promotion.
The document discusses the emerging mobile ecosystem and trends in mobile apps. It first discusses how Uber has grown rapidly due to its seamless payment interface and ability to monetize downtime. It then lists 5 predictions for how apps will change: 1) Apps will become more targeted to specific purposes. 2) Apps will have shorter lifecycles and be more disposable. 3) Apps will be used more for marketing campaigns. 4) There will be more business-to-employee apps. 5) Apps will communicate with users more frequently through updates and two-way feedback.
Usability ≠ Accessibility. An intro to web accessibility for agencies.Kate Horowitz
This document provides an introduction to web accessibility for agencies. It begins with defining accessibility and the types of impairments it addresses. It discusses the differences between usability and accessibility, and notes that accessibility focuses on making products extensible to a variety of devices. The document then covers the business case for accessibility, how to implement accessibility, and provides a checklist to determine if a project requires an accessible approach. It emphasizes that accessibility is best incorporated from the start of a project.
The document discusses the mobile ecosystem and how it has become integrated into people's lives. It identifies several mobile segments including "In Motion Moms", "Baby Boomers", "Tech-centered Teens", "Constantly Connected Professionals", and "Early Adopters". For each segment, it describes their needs, technology use, lifestyle, and drivers for mobile connectivity. It provides examples of mobile campaigns and applications that have been targeted at each segment. The document concludes with principles for effective mobile connections and contact information.
In this webinar, Level Access and 3Play Media will share the results from two nationwide studies on the current online accessibility landscape with a focus on content.
The future of mobile learning in the workplace: Qualcomm Insightsgeoff stead
1. Qualcomm is a global leader in mobile technology with over 30,000 employees located worldwide.
2. Geoff Stead's mission is to use mobile technologies to simplify work and learning at Qualcomm. This includes apps to make work life easier and providing mobile content and support.
3. Qualcomm takes a "launch and learn" approach to mobile learning, continually testing and improving mobile apps and content based on employee usage analytics to meet the needs of its global, growing workforce.
The document discusses accessibility and why it matters. It defines accessibility as whether a product like a website can be used by people of all abilities and disabilities. It notes that accessibility is important for people with various disabilities like blindness, deafness, motor impairments, cognitive disabilities, and more. The document emphasizes that accessibility is a human right according to the UN Convention on the Rights of Persons with Disabilities. It also notes there is a strong business case for accessibility as it can improve search results, reduce costs, and increase audience reach. The document provides tips for making products more accessible, such as following W3C guidelines, using semantic HTML, providing text alternatives, ensuring sufficient color contrast and resizeable text, and testing with assist
Forms for All: Building Accessibility into UiPath App DesignDianaGray10
Explore the world of accessible app design. We'll dive into common accessibility challenges faced by users in online forms and uncover practical solutions. Learn how to identify and rectify barriers that hinder user interaction, ensuring your forms are navigable and usable by all. This session will provide valuable insights into creating more inclusive online experiences, making your apps not just functional, but more accessible.
Topics covered in this session include:
• The Importance of Accessibility
• UX Accessibility Examples
• Adding Accessibility to Apps
Speaker:
David Kroll, Director, Product Marketing @Ashling Partners and UiPath MVP
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students is increasing as younger generations that grew up with technology enter universities.
Web-based Video and Photography for the Green IndustryChris LaBelle
An overview of video and photo usage in web-based contexts, examples of visual assets used in garden web projects. Lastly, some future trending related to visual communication and the green industry.
Mobile App Design and Development Best Practices for Senior Demographics and ...Sean Power
Updating the same presentation made at PodCampTO 2013, this slideshow discusses why your smartphone app needs to be accessible to meet the needs of older demographics and international markets. These markets drive smartphone market growth and will be the segments from which your app's newest users come.
Enhancing the User Experience for People with DisabilitiesUXPA International
In this webinar, attendees learned about the following:
1. Disability Market Trends: Understanding the disability market and barriers faced by people with disabilities in the digital world.
2. Accessible Technology: Discover how people with disabilities use technology to engage with brands digitally.
3. Web Accessibility Guidelines, Standards and Regulations: Learn about mandated requirements and how they benefit consumers.
4. Success Stories: See how leading organizations have enhanced the user experience for people with disabilities through an integrated approach to web accessibility compliance that delights
This document discusses the growth of mobile and tablet usage and the impact on web design. Over the past three years, 91% of the population uses a mobile device, with 56% owning a smartphone. Two billion mobile devices will ship in 2014. Websites need to be clean, simple, easy to search with less text and compact pages. Technologies like HTML5 and plugins can make websites accessible across devices. The document recommends designs like responsive web and readable fonts and content to make sites mobile friendly.
This primer on mobile accessibility will give you a solid grounding on standards, guidelines and principles of making websites accessible on mobile devices, and demonstrate some of the accessibility features available on iOS and Android.
This presentation was delivered at Digpen 7:
http://lanyrd.com/2014/digpen7/sdfcth/
In November 2012 Raising Accessibility conducted a low vision usability study for a new iPhone app with users who experience low vision. Raising Accessibility’s purpose was to test assumptions about usage of Apple devices and identify essential futures that all developers should consider when designing apps.
This presentation outlines five takeaways from our low vision usability study. It details recommendations for mobile developers looking to create barrier free apps.
SEO through Accessibility- How designing accessible websites leads to automat...Abhay Rautela
SEO through Accessibility- How designing accessible websites automatically optimizes them for search engines
I gave this presentation to the Sapient creative community at the New Delhi office in February 2007, where I was also creator and moderator of the Sapient Web Accessibility distribution list and accessibility wiki node.
Driving Content to a Mobile Device. Are we Killing the Internet?Chris LaBelle
Dave King and Chris LaBelle from Oregon State University Outreach and Engagement discuss current user preferences in relation to the use of mobile device apps and how developing resources for proprietary mobile platforms has advantages and disadvantages. HTML5, jQuery, and CSS are offered as alternatives to current production approaches.
The mobile ecosystem and development strategiesIvano Malavolta
The mobile ecosystem
Mobile as the 7th mass medium
Designing for context
Mobile development strategies
Types of mobile applications
Tips for the project
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2013.
http://www.ivanomalavolta.com
Henry Charge - It's your job to make things accessibleFrontEnders
Henry Charge is an interaction designer with over 10 years of experience building websites. He discusses his journey to realizing the importance of accessibility and inclusive design. Some key lessons he learned include: accessibility is about universality, not just disability; many people without disabilities use accessibility features; and testing with real users is important. He provides tips on writing for plain language, describing visual content, keyboard-only use, and allowing for customization like adjusting contrast.
Mobile technology is changing the way we do business. Learn about the rapid growth of mobile technology and develop an action plan to build your own mobile app.
This document discusses the rationale for a smartphone class by highlighting key trends driving mobile application usage. It notes that ubiquitous wireless access has increased mobile application consumption, with 75% of information workers using work applications on their smartphone instead of a computer. It also outlines some of the differences in designing applications for smartphones, including constraints of touchscreens, memory, and screen size, as well as intermittent internet access. The document concludes by laying out the typical development cycle for a mobile application from initial business case to testing and promotion.
The document discusses the emerging mobile ecosystem and trends in mobile apps. It first discusses how Uber has grown rapidly due to its seamless payment interface and ability to monetize downtime. It then lists 5 predictions for how apps will change: 1) Apps will become more targeted to specific purposes. 2) Apps will have shorter lifecycles and be more disposable. 3) Apps will be used more for marketing campaigns. 4) There will be more business-to-employee apps. 5) Apps will communicate with users more frequently through updates and two-way feedback.
Usability ≠ Accessibility. An intro to web accessibility for agencies.Kate Horowitz
This document provides an introduction to web accessibility for agencies. It begins with defining accessibility and the types of impairments it addresses. It discusses the differences between usability and accessibility, and notes that accessibility focuses on making products extensible to a variety of devices. The document then covers the business case for accessibility, how to implement accessibility, and provides a checklist to determine if a project requires an accessible approach. It emphasizes that accessibility is best incorporated from the start of a project.
The document discusses the mobile ecosystem and how it has become integrated into people's lives. It identifies several mobile segments including "In Motion Moms", "Baby Boomers", "Tech-centered Teens", "Constantly Connected Professionals", and "Early Adopters". For each segment, it describes their needs, technology use, lifestyle, and drivers for mobile connectivity. It provides examples of mobile campaigns and applications that have been targeted at each segment. The document concludes with principles for effective mobile connections and contact information.
In this webinar, Level Access and 3Play Media will share the results from two nationwide studies on the current online accessibility landscape with a focus on content.
The future of mobile learning in the workplace: Qualcomm Insightsgeoff stead
1. Qualcomm is a global leader in mobile technology with over 30,000 employees located worldwide.
2. Geoff Stead's mission is to use mobile technologies to simplify work and learning at Qualcomm. This includes apps to make work life easier and providing mobile content and support.
3. Qualcomm takes a "launch and learn" approach to mobile learning, continually testing and improving mobile apps and content based on employee usage analytics to meet the needs of its global, growing workforce.
The document discusses accessibility and why it matters. It defines accessibility as whether a product like a website can be used by people of all abilities and disabilities. It notes that accessibility is important for people with various disabilities like blindness, deafness, motor impairments, cognitive disabilities, and more. The document emphasizes that accessibility is a human right according to the UN Convention on the Rights of Persons with Disabilities. It also notes there is a strong business case for accessibility as it can improve search results, reduce costs, and increase audience reach. The document provides tips for making products more accessible, such as following W3C guidelines, using semantic HTML, providing text alternatives, ensuring sufficient color contrast and resizeable text, and testing with assist
Forms for All: Building Accessibility into UiPath App DesignDianaGray10
Explore the world of accessible app design. We'll dive into common accessibility challenges faced by users in online forms and uncover practical solutions. Learn how to identify and rectify barriers that hinder user interaction, ensuring your forms are navigable and usable by all. This session will provide valuable insights into creating more inclusive online experiences, making your apps not just functional, but more accessible.
Topics covered in this session include:
• The Importance of Accessibility
• UX Accessibility Examples
• Adding Accessibility to Apps
Speaker:
David Kroll, Director, Product Marketing @Ashling Partners and UiPath MVP
M-learning, or mobile learning, involves using mobile technologies like smartphones, tablets, and other portable devices to enhance the learning experience. Key aspects of m-learning include learning anywhere and anytime through portable devices, as well as interacting with educational content in context and on the go. Popular m-learning tools include apps and content designed for iPods, smartphones, and other mobile devices that allow learning both inside and outside the classroom. The future of m-learning may involve a shift to more hands-on, experiential, and lifelong learning through just-in-time access to educational resources on mobile devices.
Mobile Research: A good, even bake or a soggy bottom?CrowdLab
Mobile phones are very popular globally, with over 6 billion subscribers. Mobile research utilizes smartphones and mobile technologies to understand behaviors and opinions in context. There are different approaches like SMS/text surveys, mobile optimized web surveys, web apps, and native apps, each with pros and cons. Engagement is key for mobile research as tasks need to be short but frequent to maintain participant interest over time. Mobile research works best combined with other methods and when focused on understanding moments in real-world contexts like decisions, shopping journeys, or reactions to events.
Assistive technology is any device or service that helps students with disabilities meet their IEP goals and participate in educational and social settings. Assistive technology can help with communication, academics, activities, mobility, positioning, and accessing materials. Examples of assistive technology include hearing aids, screen readers, switches, and specialized chairs. The Assistive Technology Act provides funding for state assistive technology programs to improve access to assistive technology for people with disabilities of all ages.
Tinder Foundation Older People's Specialist Network Event - 10th June 2014
Presentation from Steve Griffiths (Digital Accessibility Development Officer, RNIB)
Millennials now make up over 35% of the global workforce and prefer mobile devices and more interactive learning. As they will form 50% of the workforce by 2020, organizations need to incorporate mobile learning to engage millennial employees. Mobile learning is not yet widely used in Australian businesses, but 63% plan to implement it in the future. This has implications for online learning, including responsive design, flexible delivery across devices, and content optimized for mobile.
Web Accessibility: Changing the perspectiveValerijaTrane
Friend of Figma Aalborg Valerija Trane is presenting this talk as part of GDG Aalborg Devfest 2022 .
There are many takes on what web accessibility is and differences in understanding who actually need accessibility can differ based on the background one comes from. Web accessibility can mean different things to people from different backgrounds. During this talk we will take a step back as developers and take a look at it from a different angle.
This presentation is aimed to encourage viewers/listeners to get interested in web accessibility a spark interest in how we could make web more accessible to wider range of people.
The document discusses the Vodafone Foundation Smart Accessibility Awards 2011, which is a contest to find the best Android application that enhances the lives of aging and disabled users. It provides details on the competition timeline and categories, selection process, resources for applicants, and contact information.
This document describes a proposed "Low vision Mobile App Portal" that would provide mobile apps specifically designed for visually impaired users. It discusses how most existing mobile apps are designed for sighted users and do not provide an adequate user experience for visually impaired users, even with accessibility features. The document advocates designing apps from the ground up with accessibility and usability for visually impaired users in mind, rather than just adding accessibility features to apps designed for sighted users. It provides some examples of how traditional apps like calendars and contacts would need to be redesigned for visually impaired users.
The presentation introduces eMobile, a native mobile app for events that will integrate with etouches' eReg product to automatically sync event data and avoid duplicate updating. It highlights that a native app solves issues with unreliable WiFi and internet access at events by storing content locally, and demonstrates the app's cross-platform capabilities on various smartphones and tablets. The goal is to provide attendees with simple, reliable mobile access to event information and promote further adoption of mobile technology at events over time.
Pre-Conference Course: Wearables Workshop: UX Essentials - Phillip LikensUXPA International
Let's go zero to wireframe with wearables!
Wearables can be tough to understand and design for, especially if you don’t have experience with the hardware. In one evening we’ll get you up to speed on wearable technology. We’ll talk about two trends, context and continuity, and focus on how those trends will impact the user experience of screen-based wearables. Then we’ll spend the rest of our time getting hands-on by wire framing a smart watch app.
In this workshop we will:
Explore the world of wearables, and hone in on smart watches.
Explore the challenges that come along with screen-based wearables - specifically context and continuity.
Get hands-on with smart watches - wireframing a smart watch app with feedback and discussion.
You’ll leave this workshop with the skill and knowledge you need to get started designing the UX for smart watches.
Expedia Tech Know How Talks August 2016: Beyond WCAG 2.0 Effective Inclusive...jack_armley
This document discusses inclusive design and accessibility. It defines inclusive design and disabilities. It outlines tools for making content accessible, including screen readers like NVDA and JAWS. It describes the four main WCAG guidelines of perceivable, operable, understandable and robust. It demonstrates how to use VoiceOver on iOS. It provides four "golden rules" of inclusive design around images, links, markup and color contrast. It recommends a tool for checking color contrast ratios. The overall message is that inclusive design benefits all users and we should aim to understand different user experiences.
The document discusses accessibility in the virtual workplace and opportunities and challenges presented. It notes that around 20% of people globally experience barriers to internet access due to disabilities. Compliance with accessibility standards can help overcome barriers and create job opportunities. Guidelines like WCAG provide principles for making digital content perceivable, operable, understandable and robust for people with disabilities. Following these guidelines can help businesses tap into untapped markets and support human rights.
Help to plan responsive web services. The main focus is mobile-responsive and tablet-responsive displays. It also considers more generally what responsive-design means and the importance of understanding specific user contexts (like tablet use on a comfy sofa)
Mobile Learning: the potential, the pitfalls and the perils.Anne Bartlett-Bragg
Workshop presentation for AITD (Australian Institute of Training & Development), 16 September 2014.
Session overview:
Mobile learning has the potential to disrupt our traditional methods of training delivery. Our smartphones are constantly connected, the interactions we use such as swiping and tapping enable these devices to behave very differently to desktop or laptop computers. Yet our designs for learning remain focused on desktop interactions that just won’t suit mobiles.
We’ve been researching the use of mobile in organisations, including mobile learning, for a number of years now. In 2012 we conducted research into the State of Mobile Learning in Australia (see the results Part 1 and Part 2).
What has changed since that study?
A lot!
We now have newer, faster, more responsive devices - including a range of tablets, from iPads to Galaxy, to Surface. These devices and what we can do with them create enormous opportunities. However, they also can generate a number of complexities!
Discover how our use of the smartphones is fundamentally altering our perspectives of consuming content and engaging with friends and colleagues. How can you harness this ever changing resource to your best advantage ? What common traps and pitfalls should you avoid ? Which factors make the difference between an award winning program and costly white elephant?
Topics:
1. Designing for devices (understanding touch and gestures)
2. Do I build an app or use responsive browsers
3. Tapping into existing enterprise social networks
4. What works on mobiles
5. What doesn't work on mobiles
Even though WCAG 2.0 was written before smartphones put mobile accessibility in the public eye, WCAG 2.0 was written to be forward-thinking and has proved to be so. During this session, you’ll learn about available mobile accessibility resources from the W3C Web Accessibility Initiative. You’ll also learn about the new work going on in the Mobile Accessibility Task Force to create and update techniques for WCAG in mobile websites and native apps.
Going Mobile First: a future-friendly approach to digital product designEzekiel Binion
This document discusses the growing dominance of mobile devices and adoption of mobile-first design approaches. It notes that in 2015, more Google searches took place on mobile devices than computers in 10 countries. It also reviews market share statistics showing Android and Apple's dominance in the smartphone market. The document then examines how consumers are using mobile devices more, spending over 3 hours per day on them compared to 5 hours watching TV. It also explores how larger smartphones are reducing tablet usage. The document advocates for mobile-first design, noting users want fast, appropriate, and engaging mobile experiences. It provides examples of how MTV improved mobile metrics using responsive design. Finally, it compares mobile apps to responsive design, outlining 10 questions to determine the best approach
Similar to Creating inclusive mobile applications - NUX Leeds (20)
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
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How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
2. Reasons to make our mobile apps inclusive
Inclusive user research
Testing mobile apps
Mobile accessibility guidelines
What I’m going to cover
3. “Apps are usually much simpler
than websites because they
are so concise and all those
which are accessible with
voice-over usually have what
you need available straight
away…”
6. “Digital inclusion, or rather,
reducing digital exclusion, is about
making sure that people have the
capability to use the internet to do
things that benefit them day to day.”
- Gov.uk
8. In the UK around 81 per cent of UK
adults, and 91 per cent of 18–44 year
olds own a smartphone.
Deloitte Mobile Consumer report - https://www.deloitte.co.uk/mobileuk/assets/pdf/Deloitte-Mobile-
Consumer-2016-There-is-no-place-like-phone.pdf
11. Visual – Blindness, low vision and colour blindness
Hearing – Hearing loss
Motor – Arthritis, cerebral palsy, multiple sclerosis
Cognitive – Down’s syndrome, aspergers, dyslexia and
learning difficulties
Types of impairments – Long term
12. Visual – Forgotten glasses or glare when using a device
in bright sunlight
Hearing – Communicating in a noisy environment
Motor – Broken wrist or carrying a child
Cognitive – Tiredness, stress or a hangover
Types of impairments - Temporary
13. Struggling to view a phone
screen due to sun glare
When the website isn’t optimised
for mobile and you can’t use
pinch zoom
14. When your iPhone home
button breaks – Assistive
touch accessibility settings
Forgetting your headphones
when you want to watch videos
on Facebook
15. Can anyone share another
difficulty they’ve encountered
when using a mobile phone?
18. Build your own database of users
Colleagues can ask friends and family
Contact local disability charities and organisations
Promote on social media
Work with your participant recruitment team or external
supplier
19. What devices do you currently use?
Do you use any assistive technology?
How often do you use your mobile phone?
What apps do you use?
Would you be okay travelling to our offices?
Preferred format for tasks/agreement for recording
Questions to ask users
21. Ensure the lab is accessible
Is the location accessible?
Are guide dogs and wheelchairs able to access the lab?
What is the best transportation for participants?
Will transport be refunded to the participants?
How do you enter the location?
Will you ask a member of staff to meet people?
Ensuring you have clear directions to the lab to send to participants
Ensure you have the tasks available in users preferred formats
25. Cameras
Mr Tappy lightweight rig & camera
https://www.mrtappy.com/
Dual-mode USB document camera
https://www.ipevo.com/
26. Before starting the session ask the
participant about any technology, apps
or settings they currently use on their
own phone/tablet.
Or, provide the option for participants
to use their own devices.
Participant’s device
29. Changing font size and colours
The in-built mobile accessibility features gives users the option to
increase font size on their mobile phone; revert all colours or
change the font to high colour contrast.
33. Switch control /
Switch access
iOS accessibility store -
https://www.apple.com/uk/shop/accessories/all-
accessories/accessibility
The clicking action is
interpreted by
accessibility settings on a
device, allowing the user
to navigate through the
mobile device, apps and
websites.
35. There is no universal set of
accessibility guidelines for
mobile applications
36. Mobile Web Best Practices: https://www.w3.org/TR/mobile-bp/
The World Wide Web Consortium (W3C) is the main international
standards organization for the World Wide Web
39. The best way to create
consistency is to build your
own set of mobile accessibility
guidelines
40.
41. “iOS usage has continued to increase. Android usage also increased
though at a slower pace than previous years. Nokia usage is now quite
rare. Windows Phone, Blackberry, Palm, and other platforms combined
represent less than 6% of usage.”
42.
43.
44. Where to start with mobile inclusion
Try the different accessibility settings on your mobile phone
Include diverse range of users in your usability studies
Look at existing mobile guidelines and send to different teams
Start to include diverse range of users in your user testing
Use free online training courses available online to start learning
about accessibility
45. Ways to learn more about
accessibility
https://www.udacity.com/course/web-accessibility--ud891
46. Inclusive design patterns
Heydon Pickering
Apps for all
Heydon Pickering
A web for everyone
Sarah Horton and
Whitney Quesenberry
47. Every single one of us can have
a small impact on making our
digital products inclusive
48. Get in touch:
Twitter: @beckytopps
Email: rebecca@toppsusability.co.uk
Website: https://toppsusability.co.uk
Thank you!
Editor's Notes
Before I get into my presentation I want to start with a story about a lady I have worked with a lot in the past – tell Story about hazel and the apps she uses
I’m going to start my presentation with a story about an amazing lady named Hazel.
Apps most of us use which Hazel also uses on a daily basis; add apps and tell following story -
“Wake up: Look to see what the weather is doing - what's the temperature? Look at Facebook to see what people have been doing and add a post. Read the newspaper to see what's going on in the world.
During the day: check bank to see what's gone in and what's come out. Buy groceries and say when you want them delivered. Listen to apple music and radio app. which I cannot hear unless I use another app, as I live in London, read the Bible which I should do more often.
Television: The wonderful Sky Plus app. Look to see what's on today and if I'm not going to be home, then record it on my Sky box, or alternatively, if I am home, perhaps watch something on there already as I can view the menu of stored programmes on my iPhone. Or maybe play some music using Apple music - just ask for what I want! Check out sports. When is Liverpool's next game? This time I use the LFC app which gives me news, scores and fixtures.
Bedtime: read a book with the wonderful Kindle app.”
On Friday I was in london and met up with Hazel to catch up, we got talking about apps and I asked her experiences with them..
Uber – not allowing Hazel into taxis due to the dog
Santander – Bad experience with the app, unable to make a payment and they have told her to phone to make a payment
Ocado – Great experience, says it’s her favourite app to shop on
Digital inclusion, or rather, reducing digital exclusion, is about making sure that people have the capability to use the internet to do things that benefit them day to day
https://www.shopify.com/partners/blog/why-and-how-to-improve-ecommerce-website-accessibilityn
1 in 7 people
Long term – blindness, hearing loss, dyspraxia, and cerebal palsy, down syndrome, Aspergers
There are a large number of different types of long term impairments, this is only a few examples
There are also a number of what we can call ‘temporary impairments’ which will affect a person short terms. It’s likely some of us have experienced some of these examples before
These temporary impairments or difficulties can affect us when trying to use our mobile phones too for example…
Issues for congitive are often found during user testing – it’s important to test with congitive impaired users and elderly users
The best way is to build your own database of participants by contacting local charities; organisations and family members
Screener: Have a phone conversation with the user – start by asking what technology they use
Questions to ask users
What devices do you currently use?
Do you use any assistive technology?
How often do you use your mobile phone?
What apps do you use?
Would you be okay travelling to our offices?
Preferred format for tasks/agreement for recording
Questions you can ask when contacting users regarding the recruitment – just have a chat
Currently working with shop direct on creating a relaxed usability lab for our customers
Including internal and external labs
- Sending information and a photo of the lab beforehand
- Tasks and permission forms – braille, read out all tasks, written down, etc
When working with some clients on inclusive user testing I’ve been unable to use a lab – therefore, I’ve conducted guerilla style testing in a room or at the participants home
In past research I’ve had to use different resources and technology to create my own lab for disabled user testing.
What we get from this is – the phone screen; users interactions and the users reactions which is all best for observation notes and analysis
You don’t have to use fancy software and technology
Solstice – originally created to be used in classrooms but used in the lab at shopdirect to reflect multiple device screens into the observation room in the lab
List the technology here only
What I’ve used in the past when you don’t have a lab set up with high tech to record etc
Silverback
Morae
Reflector
Mr Tappy or (better) a camera on the table placed on the table
Prepare a camera over the participants shoulder
Also over the shoulder camera – participants with partial sight who hold phone close to their face
What I’ve used in the past when you don’t have a lab set up with high tech to record etc
Silverback
Morae
Reflector
Mr Tappy or (better) a camera on the table placed on the table
Prepare a camera over the participants shoulder
Dual mode document camera - https://www.ipevo.com/prods/IPEVO-VZ-1-HD-VGA-USB-Document-Camera
UI Access includes a lot of tips about working with disabled users
Only a small selection of testing you can do on mobile starting now
- Support dynamic type framework
Support accessibility settings
Large and bold text is an Accessibility feature that helps increase legibility by using the iOS dynamic type engine to make fonts bigger and/or heavier and generally easier to read. For people with low vision, making text larger can magnify words without also magnifying interface elements. For people who need more contrast, making text bold can turn thin, hard-to-see lines into thicker, easier-to-see lines. Applying large or bold text in iOS will make text larger and bolder in all of Apple's apps, and in any App Store apps that support the dynamic type framework.
Screen readers replicate the user interface for users who cannot see it
Microsoft Universal Foldable Keyboard for iPad, iPhone, Android devices, and Windows tablet
https://www.amazon.com/gp/product/B00UBGU4PY/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00UBGU4PY&linkCode=as2&tag=tabletdiscount-20&linkId=FXXUBIN5RYY2ZO5R
On iOS it is switch control, on Android it’s switch access
People who have very limited mobility use a switch device. If a person can move only the head, for example, a switch could be placed to the side of the head that would allow the person to click it with head movements. This clicking action is usually interpreted by special software on the computer, allowing the user to navigate through the operating system, web pages, and other environments. Some software facilitates the typing of words by using an auto-complete feature that tries to guess what the person is typing, and allowing the person to choose between the words that it guesses.
Switch technology is life changing. While it has been around for a long time, the increase in availability and affordability and increase in applications for it is
allowing people to live much more independent, enjoyable and meaningful lives than
ever before
The key thing to understand is that designers and developers don't have to care about
what the hardware is, they just have to programme an interface that can be controlled
by one or two inputs, e.g. an interface that can be controlled using tab/enter.
.
For all switch users with the right support, it is now possible to take advantage of the
broad range of benefits modern computing can bring: The ability to create and
consume, the ability to control your home environment, the ability to communicate
globally. For some, it means the ability to forge friendships and mark out a career.
Everyone's needs are unique, so the hardware setups used are often unique too. Supporting all
the possible permutations may seem daunting at first. Fortunately it is simpler than it
sounds.
A
computer switch interface consists of two things: a switch and an interface.
Switches
come in a massive range of forms. Most can act in a momentary fashion,
meaning that your switch behaves
exactly like a mouse button, allowing
different
durations of presses. A minority of systems are more limited
,
forcing a timed down
-
up
event
–
like clicking a mouse, but
with no ability to hold it down
.
Switch interfaces
are the link between the user’s switch and the device to be
controlled. A generic
physical switch interface is a box fitted with a 3.5mm socket that
connects to a computer via USB or
Bluetooth
. Some interfaces offer the facility, either in
hardware or software, to filter out accidental presses.
What all switch interfaces should have i
n common is the ability to be recognised as a
mouse
and/
or keyboard device, whether directly at a hardware level, or through
software
.
The key thing to understand is that designers and developers don't have to care about
what the hardware is, they just have to programme an interface that can be controlled
by one or two inputs, e.g. an interface that can be controlled using tab/enter
.
The World Wide Web Consortium (W3C) is the main international standards organization for the World Wide Web (abbreviated WWW or W3).
The Web Content Accessibility Guidelines (WCAG) are part of a series of web accessibility guidelines published by the Web Accessibility Initiative (WAI) of the World Wide Web Consortium (W3C), the main international standards organization for the Internet.
The World Wide Web Consortium (W3C) is the main international standards organization for the World Wide Web (abbreviated WWW or W3).
The Web Content Accessibility Guidelines (WCAG) are part of a series of web accessibility guidelines published by the Web Accessibility Initiative (WAI) of the World Wide Web Consortium (W3C), the main international standards organization for the Internet.
I preferred to use guidelines such as the device specific guidelines, especially when working with mobile applications
At my time with AbilityNet I was able to work with Barclays on creating their own internal mobile accessibility guidelines. Creating these guidelines helped developers and designers to know what to consider when building different user interface elements within their applications and websites.
With Barclays we research the highest used platforms etc
Best way to decide on which platforms to prioritise is to look at your highest used devices
Webaim provide statistics on this – WebAim Screen reader survey
A good example of internal guidelines which are available for us to view online are the BBC mobile accessibility guidelines. When working with mobile I often refer to the BBC guidelines to understand good practice; what to consider and how best to explain the requirements for all teams involved.
Also provide a transcript where possible
Inclusive design patterns by Heydon Pickering
A web for everyone by Sarah Horton and Whitney Quesenberry