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Computer_Graphics_Presentation Image processing 1. 2. What is Computer Graphics?
• - The creation, manipulation, and storage of
images using computers
• - Involves both hardware and software
• - Used in design, simulations, entertainment
3. Types of Computer Graphics
• - 2D Graphics: Drawings, typography, diagrams
• - 3D Graphics: Modeling, rendering, animation
• - Interactive Graphics: Video games,
simulations
4. Applications of Computer Graphics
• - Movies and animation
• - Video games
• - CAD (Computer-Aided Design)
• - Virtual Reality and Augmented Reality
• - Scientific visualization
5. Components of a Graphics System
• - Graphics hardware: Monitor, GPU
• - Graphics software: APIs (OpenGL, DirectX)
• - Input devices: Mouse, stylus, etc.
6. 2D and 3D Transformations
• - Translation, scaling, rotation
• - Homogeneous coordinates
• - Transformation matrices
7. Modeling and Rendering
• - Modeling: Creating 3D objects
• - Rendering: Converting models into images
• - Lighting, shading, textures
8. 9. User Interfaces and Interaction
• - GUI design
• - Event handling
• - Real-time interaction in simulations
10. Challenges in Computer Graphics
• - Realism vs. performance
• - Hardware limitations
• - Complex algorithms and large data
11. Future of Computer Graphics
• - AI-generated graphics
• - Real-time ray tracing
• - Immersive VR and AR environments
12. Conclusion
• - Powerful tool for communication and
visualization
• - Evolving rapidly with technology
• - Creative and technical field
13.