This document provides an overview of computer graphics. It begins with definitions and a brief history, then discusses types (interactive vs. non-interactive), applications (e.g. painting, animation, CAD), users (entertainment, science, design), advantages (ability to show moving images and animations), and challenges (requiring memory and software resources). The document outlines key topics within computer graphics like modeling, rendering, and image processing, and provides examples of software used for painting, illustration, animation, desktop publishing, and CAD.