This document outlines the syllabus and content for a course on computer graphics. The 6 units cover topics like primitive algorithms, 2D and 3D transformations, viewing and clipping, curves/surfaces, object rendering and animation. Key concepts discussed include image representation using pixels, bitmap vs vector graphics, applications in design, entertainment, education, and interfaces. Display devices like CRT, LCD and plasma are explained. Coordinate systems and input technologies are also introduced.