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Communication
Technologies:
2024
Paul Santi
Mobile Devices
What has happened?
Virtual Reality Becomes Reality
 In 2018, the bionic contact lens enters mass
production, decimating the smartphone
market.
 This allows users a gamut of new
opportunities, such as seeing what others see
or immersing themselves into a virtual gaming
world.
Virtual Reality Becomes Reality
 Using the lens along with an aural implant and
a 3D video camera, it is now possible to
communicate with people on the other side of
the world as if in a face-to-face conversation.
 Productivity in the workplace soars as work-
related travel is no longer needed.
Roger’s
Diffusion of Innovations
 According to the theory, the bionic lens will
only be adopted by about 16% of users, the
Innovators and Early Adopters, in the first
year.
 After the benefits are realised, an additional
34% of users, the Early Majority, will adopt the
technology.
Roger’s
Diffusion of Innovations
 During the Cyborg-War of 2022, the rate of
users sharply grows another 32%—the Late
Majority.
 Finally, the Laggards—or the remaining
16%—slowly come around by the end of
2024.
Computers
What are they like now?
The Dawn of a New Age
 Traditional computer formats, the desktop and
the laptop, have depreciated.
 The replacement, invented in 2020, is a cloud
based computing system transferred to
holographic touchscreens.
 These computers are now 100% portable as
they are weightless—supported by the bionic
lens.
Moore’s
Innovation Adoption Rate
 The Chasm between the Early Adopters and
the Early Majority is crossed in 2021 when the
bionic lens gains cloud-computer support.
 This Chasm being crossed further fuels the
adoption of the bionic lens before the Cyborg-
War of 2022.
Social Media
How has it changed over the last decade?
The World Grows Closer
 In the early 2020s, social media giants such
as Facebook and Twitter are gradually
replaced by a new social media giant:
LenShare.
 LenShare allows users to communicate
through virtual reality using the bionic contact
lens.
The World Grows Closer
 The Cyborg-War of 2022 LenShare’s
dominance as it allows real-time updates of
soldiers’ experiences, allowing users to live
them.
 This results in the greatest public anti-war
sentiment since the Vietnam War.
Uses and Gratifications Theory
 Social interaction was harmed by early to mid
2010s social media networks.
 LenShare, created in 2019, allows users to
fulfil the needs of more effective
communication.
 An added benefit is the chance to see old or
distantly-located friends in “person,” gratifying
the user.
Sources
 Grant, A. (2010). Communication Technology Update and
Fundamentals. Amsterdam: Focal Press/Elsevier.
 Rogers, E. (2003). Diffusion of innovations
(Revised/Expanded ed.). New York: Free Press ;.
 Straubhaar, J., & LaRose, R. (2010). Media Now:
Understanding Media, Culture, and Technology
(Revised/Expanded ed.). Boston, MA: Wadsworth Cengage
Learning.

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Communication Technologies: 2024

  • 3. Virtual Reality Becomes Reality  In 2018, the bionic contact lens enters mass production, decimating the smartphone market.  This allows users a gamut of new opportunities, such as seeing what others see or immersing themselves into a virtual gaming world.
  • 4. Virtual Reality Becomes Reality  Using the lens along with an aural implant and a 3D video camera, it is now possible to communicate with people on the other side of the world as if in a face-to-face conversation.  Productivity in the workplace soars as work- related travel is no longer needed.
  • 5. Roger’s Diffusion of Innovations  According to the theory, the bionic lens will only be adopted by about 16% of users, the Innovators and Early Adopters, in the first year.  After the benefits are realised, an additional 34% of users, the Early Majority, will adopt the technology.
  • 6. Roger’s Diffusion of Innovations  During the Cyborg-War of 2022, the rate of users sharply grows another 32%—the Late Majority.  Finally, the Laggards—or the remaining 16%—slowly come around by the end of 2024.
  • 8. The Dawn of a New Age  Traditional computer formats, the desktop and the laptop, have depreciated.  The replacement, invented in 2020, is a cloud based computing system transferred to holographic touchscreens.  These computers are now 100% portable as they are weightless—supported by the bionic lens.
  • 9. Moore’s Innovation Adoption Rate  The Chasm between the Early Adopters and the Early Majority is crossed in 2021 when the bionic lens gains cloud-computer support.  This Chasm being crossed further fuels the adoption of the bionic lens before the Cyborg- War of 2022.
  • 10. Social Media How has it changed over the last decade?
  • 11. The World Grows Closer  In the early 2020s, social media giants such as Facebook and Twitter are gradually replaced by a new social media giant: LenShare.  LenShare allows users to communicate through virtual reality using the bionic contact lens.
  • 12. The World Grows Closer  The Cyborg-War of 2022 LenShare’s dominance as it allows real-time updates of soldiers’ experiences, allowing users to live them.  This results in the greatest public anti-war sentiment since the Vietnam War.
  • 13. Uses and Gratifications Theory  Social interaction was harmed by early to mid 2010s social media networks.  LenShare, created in 2019, allows users to fulfil the needs of more effective communication.  An added benefit is the chance to see old or distantly-located friends in “person,” gratifying the user.
  • 14. Sources  Grant, A. (2010). Communication Technology Update and Fundamentals. Amsterdam: Focal Press/Elsevier.  Rogers, E. (2003). Diffusion of innovations (Revised/Expanded ed.). New York: Free Press ;.  Straubhaar, J., & LaRose, R. (2010). Media Now: Understanding Media, Culture, and Technology (Revised/Expanded ed.). Boston, MA: Wadsworth Cengage Learning.