This document provides an agenda and information for a seminar on virtual environments. The seminar will take place on October 6, 2011 in Otaniemi, Finland and also on Second Life and Twitter. It is organized by several research projects focused on innovative business collaboration and working environments in virtual worlds. The seminar will discuss benefits and challenges of using 3D virtual environments for various business uses such as meetings, training, communities, and conferences. Presentations will highlight case studies of using virtual worlds to support distributed work.
Presenting successful business case studies, this paper will set out to prove that this technology is the way of the future. Although seemingly overwhelming, it is ultimately a beneficial choice for businesses to be competitive through the technological progression of virtual business models as provided in Second Life.
Indian remote staffing industry is thriving thanks to abundant skilled workforce, conducive infrastructure and government support. Virtual Employee, a prominent remote staffing agency has steadily emerged as a top choice in the virtual staffing space.
easy staffing is a facility services company which offers various services like Computer Operator, supervisor,Sales person, Security Guard, House Keeping, Drivers, industry workers etc
Connect with us!
http://www.virtualassistant.org/
http://www.facebook.com/virtualassistantinc
http://virtualassistantinc.wordpress.com/
http://virtual-assistant-org.blogspot.com/
http://twitter.com/VAsocial
virtual assistant, virtual assistants, small business services, virtual business services, one stop business service, business assistant, virtual assistant, administrative services, business support, support system, back office infrastructure, services, advantages
It is imperative that employers provide notice to the applicant prior to conducting the Pre Employment Screening. Having the proper consent forms and understanding what information can and cannot be used in the hiring process is just as important as gaining the information itself. Browse this site http://b4screening.com for more information on Pre Employment Screening.
Don’t Hire Your Problems – A Simple, Cost Effective Approach to Pre-Employmen...G&A Partners
Can you afford to put your company at risk by making negligent hiring decisions? Hiring the right people is critical to the success of your organization. Pre-employment screening helps limit your liability by making sure the information presented by the applicant is truthful and by attempting to reveal undisclosed information.
Presenting successful business case studies, this paper will set out to prove that this technology is the way of the future. Although seemingly overwhelming, it is ultimately a beneficial choice for businesses to be competitive through the technological progression of virtual business models as provided in Second Life.
Indian remote staffing industry is thriving thanks to abundant skilled workforce, conducive infrastructure and government support. Virtual Employee, a prominent remote staffing agency has steadily emerged as a top choice in the virtual staffing space.
easy staffing is a facility services company which offers various services like Computer Operator, supervisor,Sales person, Security Guard, House Keeping, Drivers, industry workers etc
Connect with us!
http://www.virtualassistant.org/
http://www.facebook.com/virtualassistantinc
http://virtualassistantinc.wordpress.com/
http://virtual-assistant-org.blogspot.com/
http://twitter.com/VAsocial
virtual assistant, virtual assistants, small business services, virtual business services, one stop business service, business assistant, virtual assistant, administrative services, business support, support system, back office infrastructure, services, advantages
It is imperative that employers provide notice to the applicant prior to conducting the Pre Employment Screening. Having the proper consent forms and understanding what information can and cannot be used in the hiring process is just as important as gaining the information itself. Browse this site http://b4screening.com for more information on Pre Employment Screening.
Don’t Hire Your Problems – A Simple, Cost Effective Approach to Pre-Employmen...G&A Partners
Can you afford to put your company at risk by making negligent hiring decisions? Hiring the right people is critical to the success of your organization. Pre-employment screening helps limit your liability by making sure the information presented by the applicant is truthful and by attempting to reveal undisclosed information.
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
Presentation by Mark Billinghurst on Collaborative Immersive Analytics at the BDVA conference on November 7th 2017. This talk provides an overview of the topic of Collaborative Immersive Analytics
Siblings or Step Siblings? Common Connections Between Technical Communication...Chris LaRoche
The most recent version of a presentation to a technical communication audience describing the increasing connections and merging of the technical communication and UX/Usability professions.
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
COMP 4010 lecture on research directions in AR and VR, taught by Mark Billinghurst on November 2nd 2017 at the University of South Australia. This is the final lecture in the 2017 COMP 4010 course on AR and VR
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
This presentation contains the slides presented during the 8th Scientific Advisory Board Meeting for Integranova, Oliva Nova (Spain), 29-30 September 2011.
Case study 2 Human Computer Interactionkhairulaidid
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
Lecture 10 from the COMP 4010 course on AR/VR. This final lecture talks about future research directions in AR/VR. Taught on October 30th 2018 at the University of South Australia.
Human Computer Interaction: Academia and Industrystudiotelon
In 2016 I gave a guest lecture to Information Technology students on the academia and industry differences of Human Computer Interaction. The HCI course covers many technology opportunities but there were limited industrial opportunities that year.
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
Presentation by Mark Billinghurst on Collaborative Immersive Analytics at the BDVA conference on November 7th 2017. This talk provides an overview of the topic of Collaborative Immersive Analytics
Siblings or Step Siblings? Common Connections Between Technical Communication...Chris LaRoche
The most recent version of a presentation to a technical communication audience describing the increasing connections and merging of the technical communication and UX/Usability professions.
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
COMP 4010 lecture on research directions in AR and VR, taught by Mark Billinghurst on November 2nd 2017 at the University of South Australia. This is the final lecture in the 2017 COMP 4010 course on AR and VR
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
This presentation contains the slides presented during the 8th Scientific Advisory Board Meeting for Integranova, Oliva Nova (Spain), 29-30 September 2011.
Case study 2 Human Computer Interactionkhairulaidid
This Presentation is about how to make a web that suit for some individuals. Also about Flexibility in use, Universal Desing and software that help students to interact or study even covid-19 happen.
Hope give you some idea about this chapter
Lecture 10 from the COMP 4010 course on AR/VR. This final lecture talks about future research directions in AR/VR. Taught on October 30th 2018 at the University of South Australia.
Human Computer Interaction: Academia and Industrystudiotelon
In 2016 I gave a guest lecture to Information Technology students on the academia and industry differences of Human Computer Interaction. The HCI course covers many technology opportunities but there were limited industrial opportunities that year.
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
1. Welcome to
W l t
All Things Virtual -seminar
g
10.6.2011
Otaniemi / SL / Twitter #proviwo
http://twubs.com/proviwo
h // b / i
Johanna Haapamäki
Project manager, vmWork
2. Projects organizing the seminar
• VinCo - Innovative Business and Collaboration in Virtual
Environments (sponsored by MIDE)
E i
• VIIWE - Virtual Worlds as Innovative Working
Environments (sponsored by Tykes)
• P ViW - P f
ProViWo Professional C ll b ti and P d ti it i
i l Collaboration d Productivity in
Virtual Worlds (sponsored by Tekes and company partners)
• More information on our research unit and the projects,
please go to http://www.vmwork.net/
3. Distributed organizations and
collaboration
Location
Same vs geographically
vs.
dispersed
Mode of interaction Mobility
Face-to-face vs.
F t f Fixed
Fi d vs. physically mobile
h i ll bil
technologically mediated work
Diversity Time
Similar vs. different Synchronous vs. asynchronous
actors
Temporariness / project work
Temporary vs. permanent
structure
4. What are Virtual Environments
• Virtual environments (VEs)
are 3D collaboration
systems, where multiple
participants share the same
three-dimensional digital
space despite occupying
remote physical locations
p y
and can navigate, manipulate
objects, and interact with one
another via avatars
5. Benefits and challenges of 3D Virtual
Environments in Business Use
Interviews of 3D virtual environment use in global business
1. Team meetings/ small meetings
g g
• Benefits: Global / distributed working, Performance/ productivity, Travel time
and cost reduction
• Challenges: Adoption of technology, Ease of use / user experience, Steep
learning curve
g
2. Theoretical training
• Benefits: Decrease in cost, Distributed and global training, Enable social
networks
• Challenges: Adoption of technology, Technology problems (e.g. bandwidth),
Steep learning curve
3. Hands-on Training
• Benefits: Safety of training in VEs, Possibility to train simulations of real world
situations or scenarios, Reduced training time
• Challenges: Adoption of technology, No natural movements or gestures
possible, Business value not clear / business model needed
Bosch-Sijtsema, P. & Sivunen, A. (In Review Process). Virtual worlds supporting
distributed work: Use cases of professional virtual worlds. Journal of the Association
for Information Systems.
6. Benefits and challenges of 3D Virtual
Environment in Business Use
Interviews of 3D virtual environment use in global business
4. Community
• Benefits: Opportunities to meet people both informally and formally, Enable
social networks, Travel time and cost reduction
• Challenges: Adoption of technology, Ease of use / user experience, Cost of
technology and training
5. Conferences and large events
• Benefits: Global / distributed working, Travel time and cost reduction, Enable
social networks
• Challenges: Adoption of technology, Generation issues, Steep learning curve
6. Creativity and visualization of data
• Benefits: Being able to do things that are not possible or very difficult in real
life, Opportunities to meet people both informally and formally, Global /
distributed workingg
• Challenges: Adoption of technology, Business value not clear / business
model needed, No natural movements or gestures possible
Bosch-Sijtsema, P. & Sivunen, A. (In Review Process). Virtual worlds supporting
distributed work: Use cases of professional virtual worlds. Journal of the Association
for Information Systems.