Welcome to
W l       t
All Things Virtual -seminar
        g
10.6.2011
Otaniemi / SL / Twitter #proviwo
http://twubs.com/proviwo
h    //   b      /     i

Johanna Haapamäki
Project manager, vmWork
Projects organizing the seminar

• VinCo - Innovative Business and Collaboration in Virtual
  Environments (sponsored by MIDE)
  E i

• VIIWE - Virtual Worlds as Innovative Working
  Environments (sponsored by Tykes)

• P ViW - P f
  ProViWo Professional C ll b ti and P d ti it i
                     i    l Collaboration d Productivity in
  Virtual Worlds (sponsored by Tekes and company partners)

• More information on our research unit and the projects,
  please go to http://www.vmwork.net/
Distributed organizations and
collaboration
                               Location
                               Same vs geographically
                                     vs.
                               dispersed



    Mode of interaction                                       Mobility
    Face-to-face vs.
    F    t f                                                  Fixed
                                                              Fi d vs. physically mobile
                                                                        h i ll      bil
    technologically mediated                                  work




     Diversity                                                 Time
     Similar vs. different                                     Synchronous vs. asynchronous
     actors



                               Temporariness / project work
                               Temporary vs. permanent
                               structure
What are Virtual Environments

• Virtual environments (VEs)
  are 3D collaboration
  systems, where multiple
  participants share the same
  three-dimensional digital
  space despite occupying
  remote physical locations
           p y
  and can navigate, manipulate
  objects, and interact with one
  another via avatars
Benefits and challenges of 3D Virtual
Environments in Business Use
Interviews of 3D virtual environment use in global business
1.       Team meetings/ small meetings
                    g               g
     •      Benefits: Global / distributed working, Performance/ productivity, Travel time
            and cost reduction
     •      Challenges: Adoption of technology, Ease of use / user experience, Steep
            learning curve
                   g
2.       Theoretical training
     •      Benefits: Decrease in cost, Distributed and global training, Enable social
            networks
     •      Challenges: Adoption of technology, Technology problems (e.g. bandwidth),
            Steep learning curve
3.       Hands-on Training
     •      Benefits: Safety of training in VEs, Possibility to train simulations of real world
            situations or scenarios, Reduced training time
     •      Challenges: Adoption of technology, No natural movements or gestures
            possible, Business value not clear / business model needed



                               Bosch-Sijtsema, P. & Sivunen, A. (In Review Process). Virtual worlds supporting
                               distributed work: Use cases of professional virtual worlds. Journal of the Association
                               for Information Systems.
Benefits and challenges of 3D Virtual
Environment in Business Use
Interviews of 3D virtual environment use in global business
4.       Community
     •      Benefits: Opportunities to meet people both informally and formally, Enable
            social networks, Travel time and cost reduction
     •      Challenges: Adoption of technology, Ease of use / user experience, Cost of
            technology and training
5.       Conferences and large events
     •      Benefits: Global / distributed working, Travel time and cost reduction, Enable
            social networks
     •      Challenges: Adoption of technology, Generation issues, Steep learning curve
6.       Creativity and visualization of data
     •      Benefits: Being able to do things that are not possible or very difficult in real
            life, Opportunities to meet people both informally and formally, Global /
            distributed workingg
     •      Challenges: Adoption of technology, Business value not clear / business
            model needed, No natural movements or gestures possible



                               Bosch-Sijtsema, P. & Sivunen, A. (In Review Process). Virtual worlds supporting
                               distributed work: Use cases of professional virtual worlds. Journal of the Association
                               for Information Systems.
Seminar program

All things virtual seminar

  • 1.
    Welcome to W l t All Things Virtual -seminar g 10.6.2011 Otaniemi / SL / Twitter #proviwo http://twubs.com/proviwo h // b / i Johanna Haapamäki Project manager, vmWork
  • 2.
    Projects organizing theseminar • VinCo - Innovative Business and Collaboration in Virtual Environments (sponsored by MIDE) E i • VIIWE - Virtual Worlds as Innovative Working Environments (sponsored by Tykes) • P ViW - P f ProViWo Professional C ll b ti and P d ti it i i l Collaboration d Productivity in Virtual Worlds (sponsored by Tekes and company partners) • More information on our research unit and the projects, please go to http://www.vmwork.net/
  • 3.
    Distributed organizations and collaboration Location Same vs geographically vs. dispersed Mode of interaction Mobility Face-to-face vs. F t f Fixed Fi d vs. physically mobile h i ll bil technologically mediated work Diversity Time Similar vs. different Synchronous vs. asynchronous actors Temporariness / project work Temporary vs. permanent structure
  • 4.
    What are VirtualEnvironments • Virtual environments (VEs) are 3D collaboration systems, where multiple participants share the same three-dimensional digital space despite occupying remote physical locations p y and can navigate, manipulate objects, and interact with one another via avatars
  • 5.
    Benefits and challengesof 3D Virtual Environments in Business Use Interviews of 3D virtual environment use in global business 1. Team meetings/ small meetings g g • Benefits: Global / distributed working, Performance/ productivity, Travel time and cost reduction • Challenges: Adoption of technology, Ease of use / user experience, Steep learning curve g 2. Theoretical training • Benefits: Decrease in cost, Distributed and global training, Enable social networks • Challenges: Adoption of technology, Technology problems (e.g. bandwidth), Steep learning curve 3. Hands-on Training • Benefits: Safety of training in VEs, Possibility to train simulations of real world situations or scenarios, Reduced training time • Challenges: Adoption of technology, No natural movements or gestures possible, Business value not clear / business model needed Bosch-Sijtsema, P. & Sivunen, A. (In Review Process). Virtual worlds supporting distributed work: Use cases of professional virtual worlds. Journal of the Association for Information Systems.
  • 6.
    Benefits and challengesof 3D Virtual Environment in Business Use Interviews of 3D virtual environment use in global business 4. Community • Benefits: Opportunities to meet people both informally and formally, Enable social networks, Travel time and cost reduction • Challenges: Adoption of technology, Ease of use / user experience, Cost of technology and training 5. Conferences and large events • Benefits: Global / distributed working, Travel time and cost reduction, Enable social networks • Challenges: Adoption of technology, Generation issues, Steep learning curve 6. Creativity and visualization of data • Benefits: Being able to do things that are not possible or very difficult in real life, Opportunities to meet people both informally and formally, Global / distributed workingg • Challenges: Adoption of technology, Business value not clear / business model needed, No natural movements or gestures possible Bosch-Sijtsema, P. & Sivunen, A. (In Review Process). Virtual worlds supporting distributed work: Use cases of professional virtual worlds. Journal of the Association for Information Systems.
  • 7.