b T h e r e   T e c h n o l o g i e s “better than being there” Ralph Sklarew  [email_address] Julia Loughran  [email_address]
Coalition Working on  Common Vision Experience and interest in Application development  Human factors and usability  Virtual team, meeting and leadership: development, support and evaluation Branding and marketing
Our Common Vision Online workplaces are 3D simulated collaborative settings for distributed teams to  really  work together Business model: purchase or  rental  of full offices or meeting rooms with  supporting services  through software licensing and consulting
Using  bThere Brings context to collaboration with “place” participants visualized in settings  move  about,  see  and  talk  with each other  use simulated equipment (apps, services) immersive, focused, high “brainwidth” Any computer can host shared workspace:   cell phone with a thin client fully immersive PC system
Workspaces: Simulated Settings Meeting and conference rooms Convention facilities Bullpen of individual cubicles Full service offices Informal spaces Aesthetic scenes
bThere  Advantages Workplace  that is recognizable and meaningful Integrates  people, places,  software  and  services   Subsumes current  2D document  metaphor Control  over   decoration, objects and animation Greater focus  and  higher bandwidth  into brain Enables  imagination  by reducing constraints
Design Goals Productivity enhancement for individuals and teams Simplicity for new users and power for pros Delight in aesthetics and affordances
1. Tech Requirements High fidelity avatar user likeness for recognition & trust in business  mimic user actions: lip sync, facial expressions, gestures, body language Simple and powerful commands view point: zoom, pan, scan actions: movement, equipment use, interaction  keyboard, position  controller , on-screen buttons,  voice User control decorate,  build , animate, simulate
2. Tech Requirements Streaming multimedia multiple streams direction and position dependent voice:  positional ,  transcription by recognition Recording audio, video,  re-play ,  indexed by transcript Application and services integration represented as office  equipment  and  facilities within the setting
3. Tech Requirements High fidelity environment business setting,  equipment  and facilities white board, projector,  computer , wall charts, TV User system thin client  (no software installation) for cell phones, PDAs, and public and shared PCs full immersion with  multiple displays , microphones and speakers (or headset), and cameras Installable public, private,  secure  servers interoperable  avatar and assets
bThere  Markets Start with small group workplaces Meeting rooms teleconference, telepresence presentations, discussions, training Offices home office, shared offices, telecommute centers virtual teams for remote offices, consulting and contracting, outsourcing travel facilities: airports, hotels,  conventions
1. “better than being there” Better than voice, video, web conferencing shared space to  really  work together individual controls his view, movement, interaction and equipment fuller engagement, more focus higher bandwidth into brain  at a user’s desk, cell phone always on (like IM)
2. “better than being there” Better than software simulated place to personalize  recognized place for work integrates applications and services extends 2D document metaphor teams work together
3. “better than being there” Better than being there in person reduced travel time, cost, risk, stress integration of applications and services in innovative ways beyond reality mutable physics: fly, teleport, explore within operating (simulated) systems  only limited by imagination with  “holo decks” and “replicators”
 
DreamTai Office Presentation in SL
CranialTap Offices in Second Life
Depo Consulting Offices in SL
DreamTai Office 3D Data Display
CranialTap Desk in Second Life
Grozik Associates Offices in SL
Sun Project MPK20 Workroom
Qwaq 3D Model Collaboration
Tixeo Meeting 3D Room

Virtual Offices

  • 1.
    b T he r e T e c h n o l o g i e s “better than being there” Ralph Sklarew [email_address] Julia Loughran [email_address]
  • 2.
    Coalition Working on Common Vision Experience and interest in Application development Human factors and usability Virtual team, meeting and leadership: development, support and evaluation Branding and marketing
  • 3.
    Our Common VisionOnline workplaces are 3D simulated collaborative settings for distributed teams to really work together Business model: purchase or rental of full offices or meeting rooms with supporting services through software licensing and consulting
  • 4.
    Using bThereBrings context to collaboration with “place” participants visualized in settings move about, see and talk with each other use simulated equipment (apps, services) immersive, focused, high “brainwidth” Any computer can host shared workspace: cell phone with a thin client fully immersive PC system
  • 5.
    Workspaces: Simulated SettingsMeeting and conference rooms Convention facilities Bullpen of individual cubicles Full service offices Informal spaces Aesthetic scenes
  • 6.
    bThere AdvantagesWorkplace that is recognizable and meaningful Integrates people, places, software and services Subsumes current 2D document metaphor Control over decoration, objects and animation Greater focus and higher bandwidth into brain Enables imagination by reducing constraints
  • 7.
    Design Goals Productivityenhancement for individuals and teams Simplicity for new users and power for pros Delight in aesthetics and affordances
  • 8.
    1. Tech RequirementsHigh fidelity avatar user likeness for recognition & trust in business mimic user actions: lip sync, facial expressions, gestures, body language Simple and powerful commands view point: zoom, pan, scan actions: movement, equipment use, interaction keyboard, position controller , on-screen buttons, voice User control decorate, build , animate, simulate
  • 9.
    2. Tech RequirementsStreaming multimedia multiple streams direction and position dependent voice: positional , transcription by recognition Recording audio, video, re-play , indexed by transcript Application and services integration represented as office equipment and facilities within the setting
  • 10.
    3. Tech RequirementsHigh fidelity environment business setting, equipment and facilities white board, projector, computer , wall charts, TV User system thin client (no software installation) for cell phones, PDAs, and public and shared PCs full immersion with multiple displays , microphones and speakers (or headset), and cameras Installable public, private, secure servers interoperable avatar and assets
  • 11.
    bThere MarketsStart with small group workplaces Meeting rooms teleconference, telepresence presentations, discussions, training Offices home office, shared offices, telecommute centers virtual teams for remote offices, consulting and contracting, outsourcing travel facilities: airports, hotels, conventions
  • 12.
    1. “better thanbeing there” Better than voice, video, web conferencing shared space to really work together individual controls his view, movement, interaction and equipment fuller engagement, more focus higher bandwidth into brain at a user’s desk, cell phone always on (like IM)
  • 13.
    2. “better thanbeing there” Better than software simulated place to personalize recognized place for work integrates applications and services extends 2D document metaphor teams work together
  • 14.
    3. “better thanbeing there” Better than being there in person reduced travel time, cost, risk, stress integration of applications and services in innovative ways beyond reality mutable physics: fly, teleport, explore within operating (simulated) systems only limited by imagination with “holo decks” and “replicators”
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
    DreamTai Office 3DData Display
  • 20.
    CranialTap Desk inSecond Life
  • 21.
  • 22.
  • 23.
    Qwaq 3D ModelCollaboration
  • 24.

Editor's Notes