Chapter 12: Cognitive models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 12: Cognitive models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 16: Dialogue notations and designAlan Dix
Chapter 16: Dialogue notations and design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
Interaction Design in Human Computer Interaction by Vrushali Dhanokar. This PPT is useful to every students who study Human Computer Interaction in detail. Specially for TE Students of Information Technology in Pune University. Thank You.
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The User Interface-Introduction, Overview, The importance of user interface –
Defining the user interface, The importance of Good design, Characteristics of
graphical and web user interfaces, Principles of user interface design.
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 16: Dialogue notations and designAlan Dix
Chapter 16: Dialogue notations and design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
Interaction Design in Human Computer Interaction by Vrushali Dhanokar. This PPT is useful to every students who study Human Computer Interaction in detail. Specially for TE Students of Information Technology in Pune University. Thank You.
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The User Interface-Introduction, Overview, The importance of user interface –
Defining the user interface, The importance of Good design, Characteristics of
graphical and web user interfaces, Principles of user interface design.
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
To hit Ruby3x3, we must first figure out **what** we're going to measure, **how** we're going to measure it, in order to get what we actually want. I'll cover some standard definitions of benchmarking in dynamic languages, as well as the tradeoffs that must be made when benchmarking. I'll look at some of the possible benchmarks that could be considered for Ruby 3x3, and evaluate them for what they're good for measuring, and what they're less good for measuring, in order to help the Ruby community decide what the 3x goal is going to be measured against.
IBM Research presentation from Supercomputing 2016. Detailed research paper at https://arxiv.org/abs/1611.02905. This discusses how job submission with IBM Spectrum LSF can be simplified with machine learning to help specify job memory requirements.
Presentació a càrrec de Cristian
Gomollon, tècnic d'Aplicacions al CSUC, duta a terme a la "4a Jornada de formació sobre l'ús del servei de càlcul" celebrada el 17 de març de 2021 en format virtual.
In the last few years user modeling has become an important research area in Human Computer Interaction. A large amount of research has been conducted in this field where different approaches on user modeling are shown. In this paper, we provide an overview of the field of user modeling and describes
the different user model namely, GOMS family of models, cognitive architecture, grammar-based model, and application specific models. We have discussed a few examples of user models in each category. This paper also discusses the future challenges of this research area.
Presentació a càrrec de Cristian Gomollon, tècnic d'Aplicacions al CSUC, duta a terme a la "5a Jornada de formació sobre l'ús del servei de càlcul" celebrada el 16 de març de 2021 en format virtual.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Cognitive-Perceptual-Motor GOMS Model of Human Computer Interaction
1.
2. At the end of this session, you will be able to:
List the variants of GOMS Model
Explain CPM – GOMS Model in your own words
SNDTWU 2
3. Used by software designers to analyze user
behaviour
Analysed in terms of
› Goals,
› Operators,
› Methods and
› Selection rules
SNDTWU 3
4. Keystroke Level Model (KLM)
Card, Morn, and Newell GOMS (CMN-GOMS)
Natural GOMS Language (NGOMSL)
Cognitive-Perceptual-Motor GOMS (CPM-GOMS)
SNDTWU 4
5. CPM-GOMS was developed in 1988 by Bonnie
John
Based on Card, Moran, & Newell (1983) Model
Human Processor.
Perceptual, cognitive and motor operators
(actions) can be performed in parallel.
SNDTWU 5
6. 1
• Cognitive processes are not always sequential
2
• Eg: Clerks imprinting checks often realize an
error two checks past
3
• Eg: When typing, you often realize an error while
typing the next sentence or letters
SNDTWU 6
8. Models multitasking behavior that can be
exhibited by experienced users.
CPM-GOMS assumes as many operations as
possible will happen at any given time
SNDTWU 8