1. CMGT 410 All Assignments (New Syllabus)
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CMGT 410 Assignment Week 1 Project Plan Draft
CMGT 410 Assignment Week 2 Documenting the Project Lifecycle
CMGT 410 Assignment Week 3 Create a Scrum Board
CMGT 410 Assignment Week 3 Project Scheduling and Documentation
CMGT 410 Assignment Week 4 Handling a Project Crisis
CMGT 410 Assignment Week 5 User Acceptance Testing
CMGT 410 Assignment Week 5 Bugs vs. Feature Requests
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2. CMGT 410 Assignment Week 1 Project Plan Draft
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CMGT 410 Assignment Week 1 Project Plan Draft
A project plan is a document created at the beginning of the project
lifecycle that gives stakeholders and everyone else involved in a project
a clear idea of what a project will entail in terms of effort, time, cost, and
anticipated results.
One of the things that must be identified before the project plan can be
created is the methodology, or approach, the project manager plans to
use to manage the project. Choosing a methodology is important because
a methodology provides the framework—that is, an overall process and
suggested documents and deliverables—that will guide project
development from beginning to end. Some project methodologies are
more appropriate for some types of projects than for others.
For this assignment, you will:
1. Choose a project methodology for two different projects based on
project requirements, and explain why you chose each
methodology for each project.
2. Brainstorm your own project and create a draft simplified project
plan for that project. You must indicate in your simplified project
plan whether you intend to apply the Agile or waterfall
3. methodology. You may create your simplified project plan using
Microsoft® Excel® or, if you choose, another software application
such as Microsoft® Project®.
To complete this assignment:
Read Agile Project Management and the PMBOK® Guide.
Answer the Methodology Selection and Rationale questions.
Brainstorm a project you would like to explore in this course. You may
choose a project from your work experience, from a description of a
project in your textbook or in an online reading, or a project that is brand
new but that you think would improve a business process at work, at
home, or at school.
Read the two linked examples of project plans implemented as
Microsoft® Excel® spreadsheets, Example Plan A and Example Plan B.
You will be using these as guides in creating your own draft project
plan. Notice especially the differences between these two examples in
terms of length (overall and task length), structure of the work
breakdown (iterative vs. non-iterative), and methodology.
Research additional project plan examples online.
Create a simplified project plan for your own brainstormed project that
resembles the two linked examples.
Save your simplified project plan as a Microsoft® Excel® spreadsheet
document.
Submit both your completed Methodology Selection and Rationale
questions and your project plan draft (Microsoft® Excel® document).
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CMGT 410 Assignment Week 2 Documenting the Project
Lifecycle
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CMGT 410 Assignment Week 2 Documenting the Project Lifecycle
Well-written project documentation clarifies intent, documents decisions
and results, and allows project managers to assess project progress (and
report it, as necessary, to project stakeholders) at every step of the
project lifecycle.
For this assignment, you will create two examples of project
documentation that align with the Project Plan Draft assignment you
completed in Assignment Week 1. The documentation you will create
for this assignment aligns with the initiation and planning phases of a
project.
If you chose the waterfall methodology for your Assignment Week 1
Project Plan Draft assignment, create the following:
A business requirements document, or BRD: Use the Business
Requirements Template as the basis for your BRD.
5. A work breakdown schedule, or WBS: Use the Work Breakdown
Structure (WBS) Example document as the basis for your WBS.
Alternatively, if you chose the Agile methodology for your Assignment
Week 1 Project Plan Draft assignment, create the following:
A product requirements document, or PRD: Read “Product
Requirements Documents, Downsized” for assistance in creating
this document.
User stories/scenarios and acceptance criteria: Review “Agile
Requirements Snail: Feature to User Story to Scenario” for help in
creating this document. Then use the Scenarios and COS tabs
located in User Scenarios And Acceptance Criteria Example as the
basis for your user stories/scenarios and acceptance criteria.
Submit your completed BRD and WBS, or your completed PRD and
user stories/scenarios with acceptance criteria.
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CMGT 410 Assignment Week 3 Create a Scrum Board
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6. CMGT 410 Assignment Week 3 Create a Scrum Board
Projects that conform to the Agile methodology often use something
called a scrum board. You can think of a scrum board as a digital
whiteboard containing yellow “stickies,” each listing a task, posted
beneath categories such as “to do,” “in process,” in testing,” and so
forth. Using a scrum board in this way allows all project members to see
where important tasks are in the overall project process quickly and
easily.
For this learning team assignment, you will collaborate with your team
members to create an Agile scrum board based on the project charter
you created with your team in Assignment Week 2.
Note that in an industry situation, you would most likely use a
specialized software tool to manage your scrum board such as Jira,
Rally, Asana, or Basecamp. However, in this course, you will be using a
tool that you may already be familiar with—Microsoft® Excel®—to
create your scrum board and other deliverables. It is the organization and
assignment of tasks that is important about a scrum board, not the
specific software tool you use to create and manage the scrum board.
To complete this learning team assignment:
Review the Learning Team Scrum Board Example spreadsheet.
(Note: Click the Board tab that appears at the bottom of the spreadsheet
to see the scrum board example.)
Create a scrum board in Microsoft® Excel® format similar to the linked
example. The scrum board you create should align with the project
charter you created in the Assignment Week 2 Project Charter learning
team assignment. Be sure your finished scrum board incorporates a
project budget.
7. Submit the team assignment.
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CMGT 410 Assignment Week 3 Project Scheduling and
Documentation
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CMGT 410 Assignment Week 3 Project Scheduling and Documentation
One of the most important documents in a project is the kickoff
presentation. Because this document formally begins, or “kicks off,”
project development, it can only be created after the project has been
planned, approvals have been obtained, and personnel are in place. A
good kickoff presentation communicates succinctly to all attendees what
needs to be accomplished to complete the project, in what order, and by
whom. It sets expectations and, ideally, energizes project team members.
The desired outcome of a project kickoff presentation is for team
members to begin tackling the first defined project tasks and know
whom to contact if they encounter delays.
8. For this assignment, you will create a kickoff presentation in
Microsoft® PowerPoint® based on the draft project plan you created in
the Assignment Week 1 Project Plan Draft individual assignment.
To complete this assignment:
Review the “Kickoff Presentation” section in Ch. 9, “Communication;
Project Communication Strategy; from Project Kickoff to Daily
Meetings,” of The Complete Software Project Manager: Mastering
Technology from Planning to Launch and Beyond.
Create an 8- to 9-slide project kickoff presentation in
Microsoft® PowerPoint® similar to this Project Kickoff sample template.
The kickoff presentation you create should include details pertaining to
the project you defined in the Assignment Week 1 Project Plan Draft
assignment, including budget details as appropriate. Specifically, your
presentation should include:
A high-level project definition
Business case (a description of the business problem/opportunity
the plan is designed to solve/exploit)
Project approach
Description of team members and roles
Project scope
Out of scope
Timeline
Budget and budget reporting
Risks, cautions, and disclaimers
9. Submit your completed project kickoff presentation.
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CMGT 410 Assignment Week 4 Handling a Project Crisis
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CMGT 410 Assignment Week 4 Handling a Project Crisis
You are a project manager. During testing, a business user identifies a
problem: the tested version lacks a fundamental capability that, as it
turns out, was never identified. This capability does not just represent a
nice-to-have feature; it is integral to the IT deliverable functioning in the
real world. You comb through your project management software, old
emails, and meeting agendas, but you cannot find the functionality
documented anywhere.
As you dig into the problem, you realize that the new functionality the
business user is asking for cannot be delivered given the underlying
technology that was chosen for this project. The relational database
identified in the project plan is simply too slow in reporting and data
transfer to support the new functionality.
10. You discuss the problem with the project architect, who suggests two
alternatives:
1. Tune the relational data queries and upgrade the relational database
server.
2. Move all of the data from the relational database to a Big Data
repository, such as Hadoop.
As project manager, your task is to write a memo to the project sponsor
in which you:
Succinctly outline the problem identified
Describe the two alternatives listed above
Articulate the cost of each alternative in terms of its impact to the
schedule, cost, and functionality of the final deliverables
Recommend one alternative over the other based on those costs
and schedule impacts
To complete this assignment:
Read the following articles to familiarize yourself with some of the
differences between Big Data repositories and relational database
management systems:
“NoSQL and Hadoop: Document-Based versus Relational
Databases“
“What is Apache Hadoop?”
Write a 2- to 3-page memo that meets the requirements described
above.
Cite any sources you include in APA format.
11. Save your work as a Microsoft® Word document.
Submit your assignment.
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CMGT 410 Assignment Week 5 Bugs vs. Feature
Requests
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CMGT 410 Assignment Week 5 Bugs vs. Feature Requests
There is no such thing as a bug-free IT project. Because bugs are a fact
of IT project life, IT project managers must articulate a process for
identifying, tracking, and handling the bugs that will inevitably occur. In
addition, because technical and business requirements change
frequently, IT project managers must also plan to log and track requests
for new features and functionality.
Read the following linked documents:
“Visual Studio – Manage Bugs“: This article describes the process
of tracking bugs in Visual Studio, a popular .NET development
suite created by Microsoft®.
12. “What Is a Bug and Issue Tracking Tool?“: This article describes
the process of tracking bugs in Jira, a popular bug tracking and
project management tool created by Atlassian.
Create a 3-page Microsoft® Word document of a bug tracking process
for the project you created in the individual assignments in Assignment
Weeks 2 and 3. Be sure to differentiate between bugs and feature
requests. For this assignment, you will only be tracking bugs.
Your tracking process must include:
Description of software you propose using for bug tracking (in-
house developed or third-party)
Description of issues that will be considered bugs (vs. feature
requests)
Description of who will use the system to track bugs
Description of who will monitor the system, follow up with the
requestor as necessary, and implement the bug fixes
Description of bug-related information (such as a unique tracking
number, description, assignee, etc.) necessary to identify, fix, and
log bugs
Submit your completed document.
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CMGT 410 Assignment Week 5 User Acceptance Testing
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CMGT 410 Assignment Week 5 User Acceptance Testing
User acceptance testing, or UAT, is a round of testing in which the users
who are expected to use the system after it goes live exercise the system.
UAT differs from quality assurance, or QA, testing in a very important
way: In UAT, real users attempt to use the system-in-development in a
realistic manner—that is, the way they plan to use it after it goes live. In
QA, technical people (who may or may not be familiar with how the
system is actually going to be used in a business setting) exercise
specific bits of functionality. Because of this difference in approach,
UAT often exposes bugs that were not caught in QA. In addition, UAT
allows users to feel confident that the system will work as they expect it
to once it has been implemented, and to signal this confidence formally
by signing off on the UAT.
For this assignment, you will work with your team members to build a
User Acceptance Test Plan for the team project (system) you defined
collaboratively in Assignment Weeks 2 and 3.
As part of this plan, you will create acceptance criteria for all user
stories/scenarios associated with this project. In other words, you will
collectively generate user stories/scenarios (i.e., brainstorm how users
can reasonably be expected to use the system you defined) and then
define each of the user stories/scenarios you list as a bug, a function not
working as expected, a request for improvement, or a feature request.
To complete this assignment:
14. Read “Acceptance Criteria in Scrum: Explanation, Examples, and
Template.”
Review the following sections of Ch. 13, “Launch and Post-Launch:
UAT, Security Testing, Performance Testing, Go Live, Rollback
Criteria, and Support Mode,” in The Complete Software Project
Manager: Mastering Technology from Planning to Launch and Beyond:
“User Acceptance Testing: What It Is and When It Happens”
“Controlling UAT and ‘We Talked About It in a Meeting Once,’
Part Deux”
“Classifying UAT Feedback”
“Bugs”
“Not Working as Expected – The Trickiest Category”
“Request for Improvement”
“Feature Request”
“Conflict Resolution and Final Launch List”
As a group, complete the COS sheet portion of the linked UAT Plan
Template. Note: Click the COS tab that appears at the bottom of the
spreadsheet to see the COS sheet. COS stands for Conditions of
Satisfaction/Acceptance Criteria.
Save your collaboratively completed UAT plan template using a unique
file name that does not include the string “Template”.
Submit the team assignment.
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15. CMGT 410 Week 2 Team Project Charter
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CMGT 410 Week 2 Project Charter
A project charter is the highest-level document associated with a project.
It explains what you want to accomplish with this project, why, and how
in a manner that is both easy to communicate to stakeholders, and that is
just detailed enough to give those stakeholders an idea of whether the
idea is worth pursuing to the next stage. (The next stage would be to
flesh out the charter in more detail; for example, to expand any cost
assumptions you made in the project charter into an actual proposed
budget, and to expand the milestones you may have included in your
project charter into a work breakdown structure. The fleshed-out charter
is more properly referred to as a project plan.)
For this team assignment, you will collaborate with your colleagues to
create a project charter for an Agile development based on the Project
Charter Template.
To complete this learning team assignment:
Review “The Project Charter, a Key Document” in Ch. 5, “Project
Research and Technology Choice; Conflicts at the Start of Projects; Four
Additional Project Delays; Initial Pitfalls,” of The Complete Software
16. Project Manager: Mastering Technology from Planning to Launch and
Beyond.
With your team members, write a project charter for a collaboratively
brainstormed project appropriate for Agile development. Your team’s
completed charter should closely resemble the linked Project Charter
Template and include the following:
§ Project scope: For assistance in describing your project’s scope,
review Ch. 6, “Final Discovery; Project Definition, Scope, and
Documentation,” of The Complete Software Project Manager:
Mastering Technology from Planning to Launch and Beyond, with
special emphasis on the section titled, “The Scope Document”.
§ A product requirements document (PRD) section consisting of
multiple user stories: Review “Agile Requirements Snail: Feature to
User Story to Scenario” if you need assistance designing user stories.
§ Acceptance criteria/conditions of satisfaction for each defined user
story
Submit the team assignment.
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