Mobile learning architecture using fog computing and adaptive data streamingTELKOMNIKA JOURNAL
With the huge development in mobile and network fields, sensor technologies and fog computing help the students for more effective learning, flexible and in and effective manner from anywhere. Using the mobile device for learn encourage the transition to mobile computing (cloud and fog computing) which is led to the ability to design customized system that help student to learn via context aware learning which can be done by set the user preference and use proper methods to show only related manner subject. The presented study works on developing a system of e-learning which has been on the basis of fog computing concepts with deep learning approaches utilized for classification to the data content for accomplishing the context aware learning and use the adaptation of video quality using special equation and the data encrypted and decrypted using 3DES algorithm to ensure the security side of the operation.
Widget and Smart Devices. A Different Approach for Remote and Virtual labsUNED
A vast number of learning content and tools can be found over Internet. Currently, most of them are ad-hoc solutions which are developed for a particular learning platform or environment. New concepts, such as Widgets, Smart devices, Internet of Thing and learning Clouds, are ideas whose goals is the creation of shareable online learning scenarios over different devices and environments.
ABSTRACT : Pervasive computing refers to the embodiment of computing devices into physical objects connected into networks and these devices communicate with each other without any interactions required by the user. It plays a major role in our daily lives and has a vast range of applications in many fields. This paper presents a brief introduction to pervasive computing.
Key Words : pervasive computing, ubiquitous computing, Internet of things
A novel secure e contents system for multi-media interchange workflows in e-l...IJCNCJournal
The goal of e-learning is to benefit from the capabilities offered by new information technology (such as
remote digital communications, multimedia, internet, cell phones, teleconferences, etc.) and to enhance the
security of several government organizations so as to take into considerations almost all the contents of elearning
such as: information content, covering most of citizens or state firms or corporations queries.
Content provides a service to provide most if not all basic and business services; content of communicative
link provides the citizen and the state agencies together all the time and provides content security for all
workers on this network to work in securely environment. Access to information as well is safeguarded. The
main objective of this research is to build a novel multi-media security system (encrypting / decrypting
system) that will enable E-learning to exchange more secured multi-media data/information.
AN ADAPTIVE AND INTELLIGENT TUTOR BY EXPERT SYSTEMS FOR MOBILE DEVICESijmpict
Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to investigate the role of mobile devices and expert systems in disseminating and supporting the knowledge gained by intelligent tutors and to propose a system based on integration of intelligent M-Learning with expert systems. It acts as an intelligent tutor which can perform three processes - pre-test, learning concept and post-test - according to characteristic of the learner. The proposed system can improves the education efficiency highly as well as decreases costs. As a result, every time and everywhere (ETEW) simple and cheap learning would be provided via SMS, MMS and so on in this system. The global intention of M-Learning is to make learning “a way of being”.
Security Solutions for Hyperconnectivity in the Internet of ThingsMaurice Dawson
The Internet of Things describes a world in which smart technologies enable objects with a network to communicate with each other and interface with humans effortlessly. This connected world of convenience and technology does not come without its drawbacks, as interconnectivity implies hackability. This talk will discuss technical, human, societal, and policy issues concerning hyperconnectivity and IoT. Additionally, this talk will offer insights from cutting-edge research about the strategies and techniques that can be implemented to protect against cyber-attacks.
Mobile learning architecture using fog computing and adaptive data streamingTELKOMNIKA JOURNAL
With the huge development in mobile and network fields, sensor technologies and fog computing help the students for more effective learning, flexible and in and effective manner from anywhere. Using the mobile device for learn encourage the transition to mobile computing (cloud and fog computing) which is led to the ability to design customized system that help student to learn via context aware learning which can be done by set the user preference and use proper methods to show only related manner subject. The presented study works on developing a system of e-learning which has been on the basis of fog computing concepts with deep learning approaches utilized for classification to the data content for accomplishing the context aware learning and use the adaptation of video quality using special equation and the data encrypted and decrypted using 3DES algorithm to ensure the security side of the operation.
Widget and Smart Devices. A Different Approach for Remote and Virtual labsUNED
A vast number of learning content and tools can be found over Internet. Currently, most of them are ad-hoc solutions which are developed for a particular learning platform or environment. New concepts, such as Widgets, Smart devices, Internet of Thing and learning Clouds, are ideas whose goals is the creation of shareable online learning scenarios over different devices and environments.
ABSTRACT : Pervasive computing refers to the embodiment of computing devices into physical objects connected into networks and these devices communicate with each other without any interactions required by the user. It plays a major role in our daily lives and has a vast range of applications in many fields. This paper presents a brief introduction to pervasive computing.
Key Words : pervasive computing, ubiquitous computing, Internet of things
A novel secure e contents system for multi-media interchange workflows in e-l...IJCNCJournal
The goal of e-learning is to benefit from the capabilities offered by new information technology (such as
remote digital communications, multimedia, internet, cell phones, teleconferences, etc.) and to enhance the
security of several government organizations so as to take into considerations almost all the contents of elearning
such as: information content, covering most of citizens or state firms or corporations queries.
Content provides a service to provide most if not all basic and business services; content of communicative
link provides the citizen and the state agencies together all the time and provides content security for all
workers on this network to work in securely environment. Access to information as well is safeguarded. The
main objective of this research is to build a novel multi-media security system (encrypting / decrypting
system) that will enable E-learning to exchange more secured multi-media data/information.
AN ADAPTIVE AND INTELLIGENT TUTOR BY EXPERT SYSTEMS FOR MOBILE DEVICESijmpict
Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to investigate the role of mobile devices and expert systems in disseminating and supporting the knowledge gained by intelligent tutors and to propose a system based on integration of intelligent M-Learning with expert systems. It acts as an intelligent tutor which can perform three processes - pre-test, learning concept and post-test - according to characteristic of the learner. The proposed system can improves the education efficiency highly as well as decreases costs. As a result, every time and everywhere (ETEW) simple and cheap learning would be provided via SMS, MMS and so on in this system. The global intention of M-Learning is to make learning “a way of being”.
Security Solutions for Hyperconnectivity in the Internet of ThingsMaurice Dawson
The Internet of Things describes a world in which smart technologies enable objects with a network to communicate with each other and interface with humans effortlessly. This connected world of convenience and technology does not come without its drawbacks, as interconnectivity implies hackability. This talk will discuss technical, human, societal, and policy issues concerning hyperconnectivity and IoT. Additionally, this talk will offer insights from cutting-edge research about the strategies and techniques that can be implemented to protect against cyber-attacks.
Information Security Management in University Campus Using Cognitive SecurityCSCJournals
Nowadays, most universities offer free Internet connections, access to scientific databases, and advanced computer networks for the members of their community, which generates dynamic and complex scenarios. In this context, it is necessary to define proactive security strategies, as well as the integration of technology and research. This work presents a general vision of the experience adopted by the universities in the field of information security management using cognitive security.
A PARADIGM FOR THE APPLICATION OF CLOUD COMPUTING IN MOBILE INTELLIGENT TUTOR...IJSEA
Nowadays, with the rapid growth of cloud computing, many industries are going to move their computing
activities to clouds. Researchers of virtual learning are also looking for the ways to use clouds through
mobile platforms. This paper offers a model to accompany the benefits of “Mobile Intelligent Learning”
technology and “Cloud Computing”. The architecture of purposed system is based on multi-layer
architecture of Mobile Cloud Computing. Despite the existing challenges, the system has increased the life
of mobile device battery. It will raise working memory capacity and processing capacity of the educational
system in addition to the greater advantage of the educational system. The proposed system allows the
users to enjoy an intelligent learning every-time and every-where, reduces training costs and hardware
dependency, and increases consistency, efficiency, and data reliability.
June 2020: Top Read Articles in Advanced Computingacijjournal
Advanced Computing: An International Journal (ACIJ) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the advanced computing. The journal focuses on all technical and practical aspects of high performance computing, green computing, pervasive computing, cloud computing etc. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding advances in computing and establishing new collaborations in these areas.
Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of computing.
Ambient intelligence is an emerging discipline that brings intelligence to our everyday environments and makes those environments sensitive to us. Ambient intelligence (AmI) research builds upon advances in sensors and sensor networks, pervasive computing, and artificial intelligence.
An exploration of AI and analytics, blockchain, robotics and 3D printing, 5G and immersive technology, gamification, video based learning and their likely impact on learning in the medium term. Also has some cautions. Developed for a series of presentations across Canada.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
With the surge in modern research focus towards Pervasive Computing, lot of techniques and challenges
needs to be addressed so as to effectively create smart spaces and achieve miniaturization. In the process of
scaling down to compact devices, the real things to ponder upon are the Information Retrieval challenges.
In this work, we discuss the aspects of multimedia which makes information access challenging. An
Example Pattern Recognition scenario is presented and the mathematical techniques that can be used to
model uncertainty are also presented for developing a system that can sense, compute and communicate in
a way that can make human life easy with smart objects assisting from around his surroundings.
Information Security Management in University Campus Using Cognitive SecurityCSCJournals
Nowadays, most universities offer free Internet connections, access to scientific databases, and advanced computer networks for the members of their community, which generates dynamic and complex scenarios. In this context, it is necessary to define proactive security strategies, as well as the integration of technology and research. This work presents a general vision of the experience adopted by the universities in the field of information security management using cognitive security.
A PARADIGM FOR THE APPLICATION OF CLOUD COMPUTING IN MOBILE INTELLIGENT TUTOR...IJSEA
Nowadays, with the rapid growth of cloud computing, many industries are going to move their computing
activities to clouds. Researchers of virtual learning are also looking for the ways to use clouds through
mobile platforms. This paper offers a model to accompany the benefits of “Mobile Intelligent Learning”
technology and “Cloud Computing”. The architecture of purposed system is based on multi-layer
architecture of Mobile Cloud Computing. Despite the existing challenges, the system has increased the life
of mobile device battery. It will raise working memory capacity and processing capacity of the educational
system in addition to the greater advantage of the educational system. The proposed system allows the
users to enjoy an intelligent learning every-time and every-where, reduces training costs and hardware
dependency, and increases consistency, efficiency, and data reliability.
June 2020: Top Read Articles in Advanced Computingacijjournal
Advanced Computing: An International Journal (ACIJ) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the advanced computing. The journal focuses on all technical and practical aspects of high performance computing, green computing, pervasive computing, cloud computing etc. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding advances in computing and establishing new collaborations in these areas.
Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of computing.
Ambient intelligence is an emerging discipline that brings intelligence to our everyday environments and makes those environments sensitive to us. Ambient intelligence (AmI) research builds upon advances in sensors and sensor networks, pervasive computing, and artificial intelligence.
An exploration of AI and analytics, blockchain, robotics and 3D printing, 5G and immersive technology, gamification, video based learning and their likely impact on learning in the medium term. Also has some cautions. Developed for a series of presentations across Canada.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
With the surge in modern research focus towards Pervasive Computing, lot of techniques and challenges
needs to be addressed so as to effectively create smart spaces and achieve miniaturization. In the process of
scaling down to compact devices, the real things to ponder upon are the Information Retrieval challenges.
In this work, we discuss the aspects of multimedia which makes information access challenging. An
Example Pattern Recognition scenario is presented and the mathematical techniques that can be used to
model uncertainty are also presented for developing a system that can sense, compute and communicate in
a way that can make human life easy with smart objects assisting from around his surroundings.
This is my first research assignment on machine learning using teachable machines (project). Its not a big deal, I know, but I'm inspired by this as an IT executive.
An analysis of Mobile Learning Implementation in Shinas College of Technology...ijcnes
In the past decade, technology has grown exponentially, especially the speed of the Internet and mobile technology have reached its peak it seems. This technology advancement also gives its impact to all the areas especially in the education sector. Researchers have to be interested in investigating how these technologies can be exploited for educational purposes aiming to enhance learning experiences. Subsequently, this has prompt an exploration slant which is ordinarily alluded to as Mobile Learning (M-Learning) in which specialists endeavors have meant to disseminate fitting learning encounters to learners considering their own flexibility needs, the universal usage of portable advances and the accessibility of data whenever � anyplace. By and by, m-learning is still in its start and extraordinary endeavors should be done as such as to explore the potential outcomes of educational outlook change from the conventional on-estimate fits-all illuminating ways to deal with a versatile and customized discovering that can be circulated by means of portable creations. This paper, presents the suitability and need of mobile learning facility in Shinas College of Technology(SHCT) and also presents the framework for implementing m-learning in SHCT.
Application of Virtual Reality in a Learning ExperienceIJERA Editor
The project is an application that allows users to interact in a virtual environment via a web interface, in which
models are in three dimensions to simulate different activities. The application focuses on education with virtual
reality technology, enriching the student's perception through the interaction with objects in an artificial world,
facilitating their learning. A website was designed for this purpose, on which the application can be executed
directly in the web browser with the help of a plugin or downloaded and run as a native application. The user
navigates in the virtual environment containing a three-dimensional replica of one of the laboratories of the
Polytechnic School N.U.E.. The tests consisted of running the model and laboratory simulations. The results
obtained from forms show that the use of virtual reality is valid, accepted and helps understanding the context of
the simulations
Developing virtual environments of computer hardware using hierarchical embed...ijma
Various fields have been taking opportunities to fu
lly utilize the strengths of Virtual Reality (VR) i
n
developing robust and sophisticated applications. C
omputer hardware is one of the important topics
formally and informally learned by students in all
programs in universities and even in schools. Knowl
edge
of computers become mandatory to learn since the st
udents get involved in daily utilizing the computer
s for
finishing assignments, social networking, downloadi
ng notes, answering test or quiz online and other
learning and teaching activities involving the comp
uters. Since the computer hardware consists of many
devices, understanding and recognizing the devices
are essential especially for the students who forma
lly
register or take this course. Furthermore, this reg
istered course usually has its assessments such as
examination, quiz and assignment to be evaluated. D
ue to the lacks and problems in recognizing the
devices, they can lead to the misunderstanding and
mistakes in the usages of the computers. In this pa
per,
the development of virtual environments for the com
puter hardware using HEVO method has been
proposed and discussed in detail to allow teachers
creating and managing the 3D computer hardware and
to enable students viewing, interacting and navigat
ing in the VEs. Levels of students’ knowledge and s
kill
for this topic as well as the usability study of th
e created VEs are also analysed and evaluated.
Broadcasting Forensics Using Machine Learning Approachesijtsrd
Broadcasting forensic is the practice of using scientific methods and techniques to analyse and authenticate Multimedia content. Over the past decade, consumer grade imaging sensors have become increasingly prevalent, generating vast quantities of images and videos that are used for various public and private communication purposes. Such applications include publicity, advocacy, disinformation, and deception, among others. This paper aims to develop tools that can extract knowledge from these visuals and comprehend their provenance. However, many images and videos undergo modification and manipulation before public release, which can misrepresent the facts and deceive viewers. To address this issue, we propose a set of forensics and counter forensic techniques that can help establish the authenticity and integrity of Multimedia content. Additionally, we suggest ways to modify the content intentionally to mislead potential adversaries. Our proposed tools are evaluated using publicly available datasets and independently organized challenges. Our results show that the forensics and counter forensic techniques can accurately identify manipulated content and can help restore the original image or video. Furthermore, in this paper demonstrate that the modified content can successfully deceive potential adversaries while remaining undetected by state of the art forensic methods. Amit Kapoor | Prof. Vinod Mahor "Broadcasting Forensics Using Machine Learning Approaches" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-7 | Issue-3 , June 2023, URL: https://www.ijtsrd.com.com/papers/ijtsrd57545.pdf Paper URL: https://www.ijtsrd.com.com/engineering/computer-engineering/57545/broadcasting-forensics-using-machine-learning-approaches/amit-kapoor
Artificial Intelligence (A.I.) is a multidisciplinary field whose goal is to automate
activities that presently require human intelligence. Recent successes in A.I. include
computerized medical diagnosticians and systems that automatically customize
hardware to particular user requirements. The major problem areas addressed in A.I. can
be summarized as Perception, Manipulation, Reasoning, Communication, and Learning.
Perception is concerned with building models of the physical world from sensory input
(visual, audio, etc.). Manipulation is concerned with articulating appendages (e.g.,
mechanical arms, locomotion devices) in order to effect a desired state in the physical
world. Reasoning is concerned with higher level cognitive functions such as planning,
drawing inferential conclusions from a world model, diagnosing, designing, etc.
Communication treats the problem understanding and conveying information through
the use of language. Finally, Learning treats the problem of automatically improving
system performance over time based on the system's experience. Many important
technical concepts have arisen from A.I. that unify these diverse problem areas and that
form the foundation of the scientific discipline. Generally, A.I. systems function based
on a Knowledge Base of facts and rules that characterize the system's domain of
proficiency. The elements of a Knowledge Base consist of independently valid (or at
least plausible) chunks of information. The system must automatically organize and
utilize this information to solve the specific problems that it encounters. This
organization process can be generally characterized as a Search directed toward specific
goals. The search is made complex because of the need to determine the relevance of
information and because of the frequent occurrence of uncertain and ambiguous data.
Heuristics provide the A.I. system with a mechanism for focusing its attention and
controlling its searching processes. The necessarily adaptive organization of A.I.
systems yields the requirement for A.I. computational Architectures. All knowledge
utilized by the system must be represented within such an architecture. The acquisition
and encoding of real-world knowledge into A.I. architecture comprises the subfield of
Knowledge Engineering.
KEYWORDS – Artificial Intelligence, Machine Learning, Deep Learning, Encoding,
Subfield, Perception, Manipulation, Reasoning, Communication, and Learning.
A Survey of Building Robust Business Models in Pervasive ComputingOsama M. Khaled
Pervasive computing is one of the most challenging and difficult computing domains nowadays. It includes many architectural challenges like context awareness, adaptability, mobility, availability, and scalability. There are currently few approaches which provide methodologies to build suitable architectural models that are more suited to the nature of the pervasive domain. This area still needs a lot of enhancements in order to let the software business analyst (BA) cognitively handle pervasive applications by using suitable tasks and tools. Accordingly, any proposed research topic that would attempt to define a development methodology can greatly help BAs in modeling pervasive applications with high efficiency. In this survey paper we address some of the most significant and current software engineering practices that are proving to be most effective in building pervasive systems.
For citation:
Osama M. Khaled and Hoda M. Hosny. A Survey of Building Robust Business Models in Pervasive Computing. An accepted paper in the 2014 World Congress in Computer Science Computer Engineering and Applied Computing
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
Chapter 9 current trends
1. CHAPTER 9:
CURRENT AND FUTURE TRENDS OF MEDIA AND
INFORMATION
1. MOOC (MASSIVE OPEN ONLINE COURSE)
Used to describe web technologies that have
enabled educators to create virtual classrooms of
thousands of students
2. WEARABLE TECHNOLOGY
Military and industrial application for
wearables especially emphasize their hands-free
aspect, and concentrate on speech input and heads-
up display or voice output.
3. 3D ENVIRONMENT
Allows you to create objects in a 3
dimensional space
Widely used by animators and designers for
film, games, broadcast, web and advertising
industries as well as by engineers and architects to
visualize their products, packaging and
architectural design.
3D PAINTING -Refers to any varioud proves
for printing a three-domensional object
3D- FILM--Is a motion picture that enhances
the illusion of depth perception.
HOLOGRAM--Is a technique which enables
three-dimensional images to be made it
involved laser, interferences, diffraction, light
intensity recording and suitable illumination of
the recording.
AUGMENTED REALITY—is a live direct or
indirect view of physical, real worlds
environment whose elements are augmented (
or supplementary) by computer-generated
sensory input such as sound, video, graphics or
GPS data.
4. UBIQUITOUS LEARNING
-can be defined as an everyday learning environment
that is supported by mobile and embedded computers and
wireless networks in our everyday life (Ogata et al. 2009).
It is aimed to provide learners with content and
interaction anytime and anywhere (Hwang et al. 2008).
CHARACTERISTICS
OF UBIQUITOUS LEARNING
1. Permanency: Learners never lose their work unless it is
purposefully deleted. In addition, all the learning
processes are recorded continuously everyday.
2. Accessibility: Learners have access to their documents,
data, or videos from anywhere. That information is
provided based on their requests. Therefore, the learning
involved is self-directed.
3. Immediacy: Wherever learners are, they can get any
information immediately. Thus, learners can solve
problems quickly. Otherwise, the learner can record the
questions and look for the answer later.
4. Interactivity: Learners can interact with experts, teachers,
or peers in the form of synchronies or asynchronous
communication. Hence, the experts are more reachable
and the knowledge becomes more available.
5. Situating of instructional activities: The learning could be
embedded in our daily life. The problems encountered as
well as the knowledge required are all presented in their
natural and authentic forms. This helps learners notice
the features of problem situations that make particular
actions relevant.
6. Adaptability: Learners can get the right information at the
right place with the right way.
UBIQUITOUS COMPUTING
It refers to the process of seamlessly integrating
computer into the physical world.
MARK WEISER- A researcher at XEROX PARC,
coined the term Ubiquitous computing.
In this scenario there is nothing like being wired or
wireless, here inter device communication is possible. The
term ubiquitous computing was first coined by MARK WEISE
around 1988.
3 MAJOR TRENDS IN COMPUTING
1. UBIQUITOUS – Pervasive, omnipresent,ever
present, everywhere
2. LEARNING – educational, instructive,
didactive, pedagogical
3. ENVIRONMENT- surroundings, setting,
situation, atmosphere.
Figure 1: Pictorial representation of relation between
m-learning, e-learning and u-learning
2. LEARNING SYSTEM CATEGORIZATION
1) SYNCHRONOUS – learning through real time
demonstrations like live telecast of any technique, method or
experiment on satellite TV, webinars, web conferences
2) ASYNCHRONOUS- learning through recorded videos,
PDFs, e-mail or LMS
APPLICATIONS: In our whole life we never stop learning
things; it is a continuous process, with no end. Learning not
only deals with the academic courses but also includes various
other fields.
Figure 2: Components of e-learning
The applications of e-learning system is as follows -
1) Academics – to learn the methods,
understand the basics and to imagine a future of
particular technology.
2) Business – to learn new approaches and
strategies to enhance business, learn from the
experiences of successful business persons’.
3) Health sectors- to understand the several
methods of treatment learn about the cure of new
diseases etc.
4) Research and development- to exchange the
information of experiments and work with
collaboration.
5) Engineering – to learn existing techniques
and implement those techniques to formulate new
things.
6) Security and Protection – to learn how to
put into action the newly invented security systems.
7) Agriculture – to know new methods of
cultivation.
M-learning
Is requirement lead to the development of mobile
devices based application for learning and named as
m-learning a mobile device into different platforms.
Figure 3: Components of m-learning
Benefits of using m-learning applications
1) Mobile and light weight device
2) Can be used anywhere, anytime.
3) Easy to handle and has multimedia support.
4) Comparatively low cost applications.
5) Instant solution of any problem
6) Useful for the developing countries.
CONTEXT-BASED COMPUTING is a technique that senses
the physical environment and adapts the behaviour
accordingly.
CONTEXT –BASED DATA PROCESSING:
Context actually means here the gathering of information
about the learner’s profile, location, needs, device being used
and network
Challenges to m-learning
1) Limited content due to less memory
2 Limited battery life.
3) Changing network coverage during motion.
4) Issue of application support due to different
platforms.
5) Only for personal use.
6) Limited bandwidth hence limited access