2. Chapter Outline
1. Web 2.0
2. Fundamentals of Social Computing in Business
3. Social Computing in Business: Shopping
4. Social Computing in Business: Marketing
5. Social Computing in Business: Customer
Relationship Management
6. Social Computing in Business: Human
Resource Management
7. Freelancing
3. Learning Objectives
1. Describe six Web 2.0 tools and the two major
types of Web 2.0 sites.
2. Describe the benefits and risks of social commerce
to companies.
3. Identify the methods used for shopping socially.
4. Discuss innovative ways to use social networking
sites for advertising and market research.
5. Describe how social computing improves customer
service.
6. Discuss different ways in which human resource
managers make use of social computing.
7. Discuss the advantages and disadvantages of
crowdsourcing to organizations.
4. Introduction
• Opening Case: Tiger Tans and Gifts
• Human behaviors and decisions are influenced
by their social context.
• Social computing combines social behavior and
information systems to create value.
• Users, rather than organizations, produce,
control, use, and manage content via interactive
communications and collaboration.
5. 1 Web 2.0
• Web 1.0: First generation of the Web
• Focuses on creation and commercialization of
the Web
• Web 2.0
• A loose (wide) collection of information
technologies, applications, and the Web sites
that use them
• A new digital ecosystem that promotes
creativity, connectivity, collaboration,
convergence, and community
6. Web 2.0 Applications
• AJAX
• A Web development technique that enables portions of
Web pages to reload with fresh data instead of requiring
the entire Web page to reload
• Tagging
• Using a tag (a keyword) to describes a piece of information
in multiple, overlapping associations rather than in rigid
categories
• Geo-tagging: Tagging information on maps
• Really Simple Syndication (RSS)
• Subscribers receive customized information when they
want it, without having to surf thousands of Web sites
• Subscribers receive a notification of the changes and
information about the new content
8. Web 2.0 Applications
• Social networking Web sites
• A Web site that supports activities for maintaining
social networks
• Allow users to create a profile page, post blogs, and
link and media share
• Enterprise social networks
• Business-oriented social network www.linkedin.com
• Corporate social networks
• Mashup
• A Web site that takes different content from other
Web sites and mixes them together to create a new
kind of content
• Example: www.housingmaps.com
9. 2 Fundamentals of Social
Computing in Business
• Social commerce
• The delivery of electronic commerce activities
and transactions through social computing
• Supports social interactions and user
contributions
• See Table 8.2 for benefits of social commerce
• What are the risks of social commerce?
11. 3 Social Computing in Business:
Shopping
• Social shopping
• A type of e-commerce using social networking
tools to enhance the shopping experience
• Ratings, reviews, and recommendations
• Guide consumers in purchase decisions
• Examples: www.epinions.com,
www.shopsocially.com
• Group shopping
• Major discounts offered for a short time
• Examples: www.groupon.com,
www.livingsocial.com
12. Social Shopping
• Shopping communities and clubs
• Offer discounts for members for limited time without
diminishing a brand’s image
• Examples: www.ruelala.com, www.kaboodle.com
• Social marketplaces and direct sales
• Social marketplaces: Online intermediaries using social
networks for buying and selling products and services
• Examples: www.craigslist.com, www.flipsy.com
• Peer-to-peer shopping models
• Support bazaar-style and bartering systems
• Encourage collaborative consumption: Peer-to-peer
sharing or renting www.relayrides.com
13. 4 Social Computing in Business:
Marketing
• Marketing
• A process of building profitable customer
relationships by creating value for customers
and capturing value in return
• Two main processes:
1.Advertising
2.Market research
14. Social Advertising
• Social advertising
• Leverages user dynamics to influence
consumers
• Peer pressure, friend recommendations, likes,
etc.
• Social apps
• Branded online applications that support social
interactions and user contributions
• Nike+ app
• Viral marketing (word of mouth)
15. Online Advertising
• Advertising is an attempt to disseminate information in
order to influence a buyer-seller transaction.
• Advertising Methods:
• Banners are simply electronic billboards.
• Pop-up ad appears in front of the current browser
window.
• Pop-under ad appears underneath the active window.
• Permission marketing asks consumers to give their
permission to voluntarily accept online advertising and e-
mail.
• Viral marketing refers to online “word-of-mouth”
marketing. The strategy is to have people forward
16. Eight Types of Web sites for
Advertising
Portals: most popular; best for reach but not
targeting
Search: second largest reach; high advertising
value
Commerce: high reach; not conducive to
advertising
17. Eight types of sites
(continued)
Entertainment: large reach; strong
targetability
Community: emphasize being a part of
something; good for specific advertising
Communications: not good for branding; low
targetability
18. Eight types of sites
(continued)
News/weather/sports: poor targetability
Games: good for very specific types of
advertising
Source: Don Farrall/Photodisc/Getty Images, Inc.
19. Benefits of Advertising on
Social Networks
• Control is in your hands with self-service ads
• Target your audience
• Viral marketing
• Set a budget that works for you
• Lower cost
20. Market Research
• Market research
• The open nature of social networking allows
merchants to understand, identify, and target
potential customers at zero or low cost
• Conversational marketing
• Using blogs, wikis, online forums, and social
networking sites to collect feedback from customers
• Social intelligence
• A process of monitoring, collecting, and analyzing
socially generated data to support strategic decisions
• How do companies use social media tools such as
Facebook and Twitter for market research?
21. 5 Social Computing in Business:
Customer Relationship
Management
• Social computing helps improves customer
service
• Companies are aware of the effects of negative
comments posted by social network members
• Opportunity to involve customers proactively ()
to reduce problems through improved customer
service
22. 6 Social Computing in Business:
Human Resource Management
• Recruiting
• Recruiters scan online social networks, blogs, etc.
to find information about potential employees
• Job seekers are more visible to recruiters if they
are online and active
• Training
• Several companies use virtual worlds for training
purposes
• www.secondlife.com
• Cisco uses its virtual campus in Second Life for product
training and executive briefings
• IBM runs management and customer interaction
training sessions in Second Life
23. 7 Freelancing
• Freelance:
• Working for different companies at different
times rather than being permanently
employed by one company.
• Freelancer:
• A person who sells works or services to
employers without a long-term commitment
to any of them.
Risks of social commerce
• Negative, unedited, and possibly invalid and unethical reviews
• Potential bias content (20–80 rule of thumb: 20% of individuals contribute 80% of the content
• Information security concerns
• Invasion of privacy
• Violation of intellectual property and copyright
• Employees’ reluctance to participate
• Data leakage of personal information or corporate strategic information
• Poor or biased quality of users’ generated content
• Cyberbullying/cyberstalking and employee harassment
Portals and Search have the greatest reach.
Community and Games have the highest level of engagement.
Search and News/Weather/Sports have the highest monetization.
Portals and Search have the greatest reach.
Community and Games have the highest level of engagement.
Search and News/Weather/Sports have the highest monetization.
Portals and Search have the greatest reach.
Community and Games have the highest level of engagement.
Search and News/Weather/Sports have the highest monetization.
Using Facebook for Market Research
• Get feedback from Facebook fans and their friends on advertising campaigns, market research, etc.
• Test market your messages. Provide two or three options and ask fans which one they prefer and why.
• Use Facebook for survey invitations (i.e., to recruit participants).
Using Twitter for Market Research
• Follow tweets about the company
• Monitor industry-specific keywords. www.twellow.com
• Follow the most frequently used words www.tweetstats.com