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Artificial Intelligence

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Artificial Intelligence

  1. 1. N. VIJAYALAKSHMI Department of MCA C. Abdul Hakeem College of Engeering & Technology
  2. 2. INTRODUCTION OF AI:  ARTIFICIAL INTELLIGENCE (AI)  Computers with the ability to mimic or duplicate the functions of the human brain  INTELLIGENT BEHAVIOUR  Learn from experience  Apply knowledge acquired from experience  Handle complex situations  Solve problems when important information is missing  Determine what is important  React quickly and correctly to a new situation  Understand visual images  Process and manipulate symbols  Be creative and imaginative  Use heuristics
  3. 3. DEFINITION: ☻“Artificial Intelligence is a branch of science which deals with helping machines find solutions to complex problems in a more human-like fashion”. ☻It generally involves Borrowing characteristics from human intelligence, and applying them as algorithms in a Computer friendly way ☻AI is generally associated with Computer Science, but it has many important links with other fields such a Maths, Psychology, Cognition, Biology and Philosophy, among many others.
  4. 4. Contd… Four possible definitions of AI SYSTEMS THAT THINK LIKE HUMANS  Turing (1950) Computing machinery and intelligence SYSTEMS THAT ACT LIKE HUMANS  1960s cognitive revolution": information-processing psychology replaced prevailing orthodoxy of behaviorism SYSTEMS THAT THINK RATIONALLY  Normative (or prescriptive) rather than descriptive SYSTEMS THAT ACT RATIONALLY  Rational behavior: doing the right thing  The right thing: that which is expected to maximize goal achievement, given the available information
  5. 5. The History of Artificial Intelligence Timeline of major AI events
  6. 6. GOALS OF AI: Two main goals of AI: To understand human intelligence better. We test theories of human intelligence by writing programs which emulate it. To create useful “smart” programs able to do tasks that would normally require a human expert.
  7. 7. BRANCHES OF AI : Artificial intelligence Vision Learning systems systems Robotics Expert systems Neural networks Natural language processing
  8. 8. PARENT DISCIPLINES & APPLICATION AREAS OF AI
  9. 9. The Use Of Artificial Intelligence In The Computer Game Industry Board games (Chess, Go) Strategy games (Civilization / Age of Empires) Camera control in 3D games Simulation games (The Sims, Sim City) Racing games
  10. 10. COMPONENTS Animation Movement Behavior Responsible for Responsible for Responsible for controlling NPC controlling NPC controlling NPC body navigation decision making
  11. 11. ADVANTAGES Frequent work. Artificial intelligence would not need any sleep. This would be an advantage because it would not be interrupted from its tasks for sleep, as well as other issues that plague biological minds like restroom breaks and eating. Unemotional consideration of problems. While an artificial mind could theoretically have emotions, it would be better for performance if it were programmed for unemotional reasoning. When people make decisions, sometimes those decisions are based on emotion rather than logic. This is not always the best way to make decisions. Easier copying. Once an artificial mind is trained in a task, that mind can then be copied very easily, compared to the training of multiple people for the same task.
  12. 12. DISADVANTAGES  Self-modifying, when combined with self-replicating, can lead to dangerous, unexpected results, such as a new and frequently mutating computer virus.  As computers get faster and more numerous, the possibility of randomly creating an artificial intelligence becomes real.  Military robots may make it possible for a country to indiscriminately attack less-advanced countries with few, if any, human casualties.  Rapid advances in AI could mean massive structural unemployment  AI utilizing non-transparent learning (i.e. neural networks) is never completely predictable
  13. 13. PRESENT ASPECTS OF AI Hospitals Economy Education Heavy Industries and Space Finance Computer Science Aviation Weather Forecast Swarm Intelligence
  14. 14. FUTURE ASPECTS OF AI ►In the year 2010, AI applications emerged. It is believed that AI computers will be prominently used in the field of education. ►Many experts say that AI will be seen in every home in the future. ►AI ignited a lot of experiments and research in other scientific areas, and most commonly used in logic and neurology. ►A lot of experts say that there is a need for man to create new robots. ►Development of AI, is important to keep an eye on the science of AI because of its future effects on our economy and our society, including man’s very own existence.
  15. 15. Ethics And Risks Of AI - People might lose their jobs to automation.  + So far automation (via AI technology) has created more jobs and wealth than it has eliminated. - People might have too much (or too little) leisure time  + AI frees us from boring routine jobs and leaves more time for pretentious and creative things. - People might lose their sense of being unique.  + We mastered similar degradations in the past (Galileo, Darwin, physical strength)  + We will not feel so lonely anymore (cf. SETI) - People might lose some of their privacy rights. - The use of AI systems might result in a loss of accountability.
  16. 16. CONCLUSION: “FOOLS GOLD SEEMS TO BE GOLD, BUT IT ISN’T” Is artificial Intelligence really possible? Can an intelligence like a human mind surpass itself and create its own image? The depth and the powers of the human mind are just being tapped. Who knows, it might be possible, only time can tell! Even if such an intelligence is created, will it share our sense of morals and justice, will it share our idiosyncrasies? This will be the next step in the evolution of intelligence.
  17. 17. Your questions are welcome!

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