This document provides an overview of the objectives covered in Chapter 5 of the textbook "Discovering Computers 2012". It discusses different types of computer input such as keyboards, mice, touchscreens, digital cameras, scanners, and biometric devices. The document is divided into multiple sections that define input, describe various input hardware, explain how devices like webcams and scanners work, and identify alternative input devices for disabled users.
Input devices
WHAT IS INPUT?
WHAT ARE INPUT DEVICES?
WHAT IS HARDWARE?
WHAT IS SOFTWARE?
input Devices
1) KEYBOARD
2) POINTING DEVICES
3) MOUSE
TYPES OF MOUSE
1. Mechanical mouse
2. Optical mouse
3. Wireless mouse
JOY STICK
TRACKBALL
TOUCHPAD
TOUCHSCREEN
DIGITAL PEN
LIGHT PEN
WHEEL
BIOMETRIC INPUT DEVICES
VOICE RECOGNITION
THUMB IMPRESSION
SIGNATURE VERIFICATION
RETINA SCANNER
FACE RECOGNITION
MIC/ HEAD PHONE
DIGITAL CAMERA
DIGITAL SCANNER
Input devices
WHAT IS INPUT?
WHAT ARE INPUT DEVICES?
WHAT IS HARDWARE?
WHAT IS SOFTWARE?
input Devices
1) KEYBOARD
2) POINTING DEVICES
3) MOUSE
TYPES OF MOUSE
1. Mechanical mouse
2. Optical mouse
3. Wireless mouse
JOY STICK
TRACKBALL
TOUCHPAD
TOUCHSCREEN
DIGITAL PEN
LIGHT PEN
WHEEL
BIOMETRIC INPUT DEVICES
VOICE RECOGNITION
THUMB IMPRESSION
SIGNATURE VERIFICATION
RETINA SCANNER
FACE RECOGNITION
MIC/ HEAD PHONE
DIGITAL CAMERA
DIGITAL SCANNER
Computer – Hardware
Hardware represents the physical and tangible components of a computer, i.e. the components that can be seen and touched.
Examples of Hardware are the following −
Input devices − keyboard, mouse, etc.
Output devices − printer, monitor, etc.
Secondary storage devices − Hard disk, CD, DVD, etc.
Internal components − RAM,CPU, motherboard, etc.
INPUT AND OUTPUT DEVICES OF COMPUTER Input Devices A device that can be used to insert data into a computer system is called as input device. It allows people to supply information to computers without any input devices, a computer would only be a display device and not allow users to interact with it, Examples of input devices include keyboards, mouse, scanners, digital cameras and Light pen, joysticks, Touch-screen, OMR, OBR,OCR. Keyboard Most common and very popular input device is keyboard. The keyboard helps in inputting the data to the computer. The layout of the keyboard is like that of traditional typewriter, although there are some additional keys provided for performing some additional functions. Keyboard is of two sizes 84 keys or 101/102 keys, but now 104 keys or 108 keys keyboard is also available for Windows and Internet. Mouse Mouse is most popular Pointing device. It is a very famous cursor-control device. It is a small palm size box with a round ball at its base which senses the movement of mouse and sends corresponding signals to CPU on pressing the buttons. Generally it has two buttons called left and right button and scroll bar is present at the mid. Mouse can be used to control the position of cursor on screen, but it cannot be used to enter text into the computer.
These concentration cards were created so that as I am teaching students about computer input devices I can have them engage in visual learning (pictures) and play hand-on games like concentration, or let them compete against each other in teams as to getting 6 examples of computer input/output devices correct.
Computer – Hardware
Hardware represents the physical and tangible components of a computer, i.e. the components that can be seen and touched.
Examples of Hardware are the following −
Input devices − keyboard, mouse, etc.
Output devices − printer, monitor, etc.
Secondary storage devices − Hard disk, CD, DVD, etc.
Internal components − RAM,CPU, motherboard, etc.
INPUT AND OUTPUT DEVICES OF COMPUTER Input Devices A device that can be used to insert data into a computer system is called as input device. It allows people to supply information to computers without any input devices, a computer would only be a display device and not allow users to interact with it, Examples of input devices include keyboards, mouse, scanners, digital cameras and Light pen, joysticks, Touch-screen, OMR, OBR,OCR. Keyboard Most common and very popular input device is keyboard. The keyboard helps in inputting the data to the computer. The layout of the keyboard is like that of traditional typewriter, although there are some additional keys provided for performing some additional functions. Keyboard is of two sizes 84 keys or 101/102 keys, but now 104 keys or 108 keys keyboard is also available for Windows and Internet. Mouse Mouse is most popular Pointing device. It is a very famous cursor-control device. It is a small palm size box with a round ball at its base which senses the movement of mouse and sends corresponding signals to CPU on pressing the buttons. Generally it has two buttons called left and right button and scroll bar is present at the mid. Mouse can be used to control the position of cursor on screen, but it cannot be used to enter text into the computer.
These concentration cards were created so that as I am teaching students about computer input devices I can have them engage in visual learning (pictures) and play hand-on games like concentration, or let them compete against each other in teams as to getting 6 examples of computer input/output devices correct.
What is hardware, which input devices are most frequently used nowadays, why are some good to use, while others are outdated? This presentation is an answer to all this questions and it also has a small part about sensors (what are sensors and what types are there)
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2. Objectives Overview
Define input and differentiate
among a program, command, and
user response
Identify the keys and buttons
commonly found on desktop
computer keyboards, and
describe how keyboards for
mobile computers and devices
differ from desktop computer
keyboards
Describe different mouse types
and explain how to use a mouse
Describe various types of touch
screens and explain how a touch-
sensitive pad works
Describe various types of pen
input, and identify other types of
input for smart phones
Summarize the purpose of various
game controllers
Discovering Computers 2012: Chapter 5
2See Page 257
for Detailed Objectives
3. Objectives Overview
Explain how resolution
affects the quality of a
picture captured on a
digital camera
Describe the uses of
voice recognition,
Web cams, and video
conferencing
Discuss how various
scanners and reading
devices work
Summarize the various
biometric devices
Discuss how POS
terminals, automated
teller machines, and
DVD kiosks work
Identify alternative
input devices for
physically challenged
users
Discovering Computers 2012: Chapter 5
3See Page 257
for Detailed Objectives
4. What Is Input?
• Input is any data and instructions entered into the
memory of a computer
Discovering Computers 2012: Chapter 5
4Pages 258 – 259
Figure 5-1
5. What Is Input?
Discovering Computers 2012: Chapter 5
5Pages 258 - 259
• Instructions can be entered into the computer in the
form of programs, commands, and user responses
A program is a series of related
instructions that tells a computer what
tasks to perform and how to perform
them
Programs respond to commands that a
user issues
A user response is an instruction a user
issues by replying to a question
displayed by a program
6. What Are Input Devices
An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer
Discovering Computers 2012: Chapter 5
6Page 260
7. The Keyboard
• A keyboard is an input device that contains keys
users press to enter data and instructions into a
computer
Discovering Computers 2012: Chapter 5
7Page 260
Figure 5-2
9. The Keyboard
• The insertion point, also known as the cursor, is a
symbol on the screen that indicates where the
next character you type will appear
Discovering Computers 2012: Chapter 5
9Page 261
Figure 5-3
11. The Keyboard
• An ergonomic keyboard has a design that reduces
the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and
safety into the design of the workplace
Discovering Computers 2012: Chapter 5
11Page 262
Figure 5-4
12. The Keyboard
• Keyboards on mobile devices typically are smaller
and/or have fewer keys
• Some phones have predictive text input, which
saves time when entering text using the phone’s
keypad
Discovering Computers 2012: Chapter 5
12Pages 262 – 263
Figure 5-5
14. Mouse
• A mouse is a pointing device that fits under the
palm of your hand comfortably
– Most widely used pointing device on desktop
computers
• A mouse can be wired or wireless
Discovering Computers 2012: Chapter 5
14Pages 263 – 264
Figures 5-6 and 5-7
16. Other Pointing Devices
Trackball
• A trackball is a
stationary
pointing
device with a
ball on its top
or side
Touchpad
• A touchpad is
a small, flat,
rectangular
pointing
device that is
sensitive to
pressure and
motion
PointingStick
• A pointing
stick is a
pressure-
sensitive
pointing
device shaped
like a pencil
eraser that is
positioned
between keys
on a keyboard
Discovering Computers 2012: Chapter 5
16Pages 265 – 266
Figures 5-9 – 5-11
17. Touch Screens and Touch-Sensitive Pads
• A touch screen is a touch-sensitive display device
Discovering Computers 2012: Chapter 5
17Page 266
Figures 5-12 – 5-13
19. Pen Input
• With pen input, you touch a stylus or digital pen on a flat
surface to write, draw, or make selections
Discovering Computers 2012: Chapter 5
19Page 268
Figure 5-16
20. Other Input for Smart Phones
Discovering Computers 2012: Chapter 5
20Page 269
Figures 5-17 – 5-18
21. Game Controllers
• Video games and computer games use a game controller
as the input device that directs movements and actions
of on-screen objects
Discovering Computers 2012: Chapter 5
21Pages 270 - 271
Gamepads
Joysticks and
Wheels
Light guns
Dance pads
Motion-
sensing
controllers
23. Digital Cameras
• A digital camera is a mobile device that allows
users to take pictures and store them digitally
Discovering Computers 2012: Chapter 5
23Page 272
Studio cameras
Field cameras
Point-and-shoot camera
25. Digital Cameras
• Two factors affect the quality of digital camera photos:
Discovering Computers 2012: Chapter 5
25Page 273
• Resolution is the number of horizontal
and vertical pixels in a display device
• A pixel is the smallest element in an
electronic display
Resolution
• Each pixel consists of one or more bits of
data
• The more bits used to represent a pixel,
the more colors and shades of gray that
can be represented
Number of bits
stored in each
pixel
26. Voice Input
• Voice input is the
process of entering
input by speaking into a
microphone
• Voice recognition is the
computer’s capability of
distinguishing spoken
words
Discovering Computers 2012: Chapter 5
26Page 274
Figure 5-22
27. Voice Input
• Audio input is the process of entering any sound
into the computer
Discovering Computers 2012: Chapter 5
27Page 274
Speech
Music
Sound Effects
28. Voice Input
• Music production software allows users to record,
compose, mix, and edit music and sounds
Discovering Computers 2012: Chapter 5
28Page 274
Figure 5-23
29. Video Input
• Video input is the process of capturing full-motion images and
storing them on a computer’s storage medium
Discovering Computers 2012: Chapter 5
29Page 275
Record video on a digital video (DV) camera or use a
video capture card to convert analog signals to digital
Connect the camera to a port on the system unit
Transfer video and images
31. Video Input
• A Web cam is a type of digital video camera that
enables a user to:
Discovering Computers 2012: Chapter 5
31Pages 275 - 276
Capture video and
still images
Send e-mail
messages with
video attachments
Add live images to
instant messages
Broadcast live
images over the
Internet
Make video
telephone calls
32. Video Input
• A video conference is a meeting between two or
more geographically separated people
Discovering Computers 2012: Chapter 5
32Pages 276 – 277
Figures 5-25 – 5-26
33. Scanners and Reading Devices
Flatbed
Pen or Handheld
Sheet-fed
Drum
Discovering Computers 2012: Chapter 5
33Page 277
Figure 5-27
35. Scanners and Reading Devices
• Optical character recognition (OCR) involves reading
characters from ordinary documents
• A turnaround document is a document you return to the
company that creates and sends it
Discovering Computers 2012: Chapter 5
35Page 279
Figures 5-29 – 5-30
36. Scanners and Reading Devices
• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light
Discovering Computers 2012: Chapter 5
36Page 279
Figure 5-31
37. Scanners and Reading Devices
• A bar code reader, also
called a bar code
scanner uses laser
beams to read bar
codes
Discovering Computers 2012: Chapter 5
37Page 280
Figure 5-32
38. Scanners and Reading Devices
• RFID (radio frequency identification) uses radio signals to
communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:
Discovering Computers 2012: Chapter 5
38Page 280
Tracking times of
runners in a
marathon
Tracking location
of soldiers
Employee
wardrobes
Airline baggage
Checking lift
tickets of skiers
Managing
inventory
Gauging pressure
and temperature
of tires
Checking out
library books
Tracking toll
payments
39. Scanners and Reading Devices
• Magnetic stripe card readers read the magnetic
stripe on the back of cards such as:
Discovering Computers 2012: Chapter 5
39Page 281
Figure 5-34
Credit cards
Entertainment cards
Bank cards
Other similar cards
40. Scanners and Reading Devices
• MICR (magnetic ink character recognition) devices read text
printed with magnetized ink
• An MICR reader converts MICR characters into a form the
computer can process
• Banking industry uses MICR for check processing
Discovering Computers 2012: Chapter 5
40Page 281
Figure 5-35
41. Scanners and Reading Devices
• Data collection devices
obtain data directly at
the location where the
transaction or event
takes place
• Used in:
– Restaurants
– Grocery stores
– Factories
– Warehouses
– The outdoors
Discovering Computers 2012: Chapter 5
41Page 282
Figure 5-36
42. Biometric Input
• Biometrics authenticates a person’s identity by
verifying a personal characteristic
Discovering Computers 2012: Chapter 5
42Pages 282 - 283
Fingerprint
reader
Face
recognition
system
Hand
geometry
system
Voice
verification
system
Signature
verification
system
Iris recognition
system
Retinal
scanners
43. Biometric Input
Discovering Computers 2012: Chapter 5
43Pages 282 – 283
Figures 5-37 – 5-39
fingerprint
reader
hand
geometry
system
iris
recognition
system
44. Terminals
• A terminal is a computer that allows users to send data to
and/or receive information from a host computer
Discovering Computers 2012: Chapter 5
44Pages 284 – 285
Figures 5-40 – 5-42
A POS terminal
records purchases,
processes
payment, and
updates inventory
An automated
teller machine
(ATM) allows users
to access their
bank accounts
A DVD kiosk is a
self-service DVD
rental machine
45. Putting It All Together
Discovering Computers 2012: Chapter 5
45Page 285
Figure 5-43
46. Putting It All Together
Discovering Computers 2012: Chapter 5
46Page 285
Figure 5-43
47. Putting It All Together
Discovering Computers 2012: Chapter 5
47Page 285
Figure 5-43
48. Input Devices for Physically Challenged Users
• Several input devices are available to assist
physically challenged users:
Discovering Computers 2012: Chapter 5
48Page 286
Keyguard
Keyboards
with larger
keys
On-screen
keyboard
Various
pointing
devices
Head-
mounted
pointer
Gesture
recognition
Computerized
implant
devices
50. Summary
Various techniques of entering
input
Several commonly used input
devices
Keyboard, mouse, and other
pointing devices; touch screens,
pen input, other input for smart
phones, game controllers, digital
cameras, voice input, video input,
scanners and reading devices,
biometric input, and terminals
Input devices for physically
challenged users
Discovering Computers 2012: Chapter 5
50Page 287