This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This document provides an overview of multimedia services over IP networks and discusses two key protocols used: SIP and H.323. It describes the basics of SIP including session descriptions using SDP, message format, and session initiation. It also discusses SIP applications like IMS including requirements, protocols used, and architecture. For H.323, it outlines the network architecture including terminals, MCUs, gateways, and gatekeepers. It then describes the H.323 signaling protocols including RAS, H.225 call signaling, and H.245 call control.
This document discusses multimedia over IP networks. It describes how IP is used to transport various types of media such as voice, video and messaging. It also discusses multimedia conferencing using tools like Adobe Connect and Polycom that allow interacting with people worldwide through video and audio. Real-time Transport Protocol (RTP) and RTP Control Protocol (RTCP) are also described as protocols used for delivering multimedia over IP networks.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This document discusses multimedia information representation and networking. It begins by defining multimedia as using text, graphics, video and sound simultaneously. It describes the different media types used in multimedia - text, images, audio and video. It discusses how these different media types are represented and transmitted digitally and compressed over networks. It also outlines several types of networks used for multimedia communications, including telephone networks, data networks, broadcast networks, integrated services digital networks and broadband networks.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
A multimedia networking system allows for the data exchange of discrete and continuous media among computers.
This communication requires proper service and protocols for data transmission.
LAYERS: Provide a set of operations to the requesting application. Logically related services are grouped into layers according to the OSI layes.
PROTOCOL: A protocol consists of a set of rules which must be followed by peer layer instances during any communication between these two peers.
This document discusses point-to-point and point-to-multipoint networks. It defines point-to-point networks as connections between two end points, usually host computers. Point-to-multipoint networks connect a single location to multiple locations. The document describes basic point-to-point data links using RS-232 interfaces and modems, as well as modern wireless point-to-point links. It explains that point-to-multipoint networks divide bandwidth from a central hub among multiple connected nodes and are commonly used for wireless internet and IP telephony.
This document provides an overview of multimedia services over IP networks and discusses two key protocols used: SIP and H.323. It describes the basics of SIP including session descriptions using SDP, message format, and session initiation. It also discusses SIP applications like IMS including requirements, protocols used, and architecture. For H.323, it outlines the network architecture including terminals, MCUs, gateways, and gatekeepers. It then describes the H.323 signaling protocols including RAS, H.225 call signaling, and H.245 call control.
This document discusses multimedia over IP networks. It describes how IP is used to transport various types of media such as voice, video and messaging. It also discusses multimedia conferencing using tools like Adobe Connect and Polycom that allow interacting with people worldwide through video and audio. Real-time Transport Protocol (RTP) and RTP Control Protocol (RTCP) are also described as protocols used for delivering multimedia over IP networks.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This document discusses multimedia information representation and networking. It begins by defining multimedia as using text, graphics, video and sound simultaneously. It describes the different media types used in multimedia - text, images, audio and video. It discusses how these different media types are represented and transmitted digitally and compressed over networks. It also outlines several types of networks used for multimedia communications, including telephone networks, data networks, broadcast networks, integrated services digital networks and broadband networks.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
A multimedia networking system allows for the data exchange of discrete and continuous media among computers.
This communication requires proper service and protocols for data transmission.
LAYERS: Provide a set of operations to the requesting application. Logically related services are grouped into layers according to the OSI layes.
PROTOCOL: A protocol consists of a set of rules which must be followed by peer layer instances during any communication between these two peers.
This document discusses point-to-point and point-to-multipoint networks. It defines point-to-point networks as connections between two end points, usually host computers. Point-to-multipoint networks connect a single location to multiple locations. The document describes basic point-to-point data links using RS-232 interfaces and modems, as well as modern wireless point-to-point links. It explains that point-to-multipoint networks divide bandwidth from a central hub among multiple connected nodes and are commonly used for wireless internet and IP telephony.
The document discusses several key concepts related to circuit-switched digital networks: digital signal processing represents signals as sequences of numbers that can be processed; Integrated Services Digital Network is a set of standards for digital transmission of voice, video, and data over telephone networks; the Internet Protocol Suite defines the protocols used for communication on the Internet; and a modem modulates and demodulates analog carrier signals to encode and decode digital data for transmission.
This slide-share contains details about the Multimedia networking and why it is important for us. Also this contains details regarding performance issues, applications, technical challenges and features of a multimedia system.
Digital radio uses digital coding instead of analog signals to convert sound into binary data for transmission and reception. It allows for more efficient use of frequencies, improved reception quality including in mobile situations, and enables new features like time shifting. Digital radio broadcasting is done through various methods including internet radio, cable, terrestrial systems like DAB/DAB+/DMB, and satellite. While digital radio broadcasting has been adopted in many countries, analog radio still exists in other areas.
This document provides an overview of multimedia networking. It discusses various multimedia applications including streaming stored video, voice over IP, and protocols for real-time conversational applications. It describes key characteristics of video and audio, different multimedia network applications, challenges of streaming stored video including continuous playback and client-side buffering. The document also discusses protocols for multimedia networking including UDP streaming, HTTP streaming, and adaptive HTTP streaming. It covers topics such as content distribution networks, voice over IP, limitations of VoIP including packet loss and end-to-end delay, and techniques for removing jitter like fixed and adaptive playout delay.
1) LTE utilizes technologies such as OFDMA, SC-FDMA, and MIMO to improve data rates and spectral efficiency over previous standards. It employs an all-IP architecture with eNodeB base stations that connect directly to the EPC core instead of a central controller.
2) While LTE meets many 4G requirements, its peak rates are still below the standard's definition and it retains some circuit-switched elements.
3) Future enhancements like LTE-Advanced aim to fully comply with 4G through higher data rates and further network improvements.
This document discusses digital communication systems. It introduces digital communication as a mode where information is encoded digitally and electrically transferred. It describes common digital communication techniques like digital transmission and radio. It outlines components of a digital communication system like channels, causes of signal loss, and compares advantages and disadvantages of digital and analog communication systems. In particular, it notes digital communication allows merging different data types, uses error correction, but requires larger bandwidth and synchronization is more difficult compared to analog systems.
Multimedia networking:
The term ‘multimedia’ refers to diverse classes of media employed to represent information.
The term ‘Networked Multimedia’ refers to the transmission and distribution of multimedia information on the network
This document discusses and compares VoIP (Voice over Internet Protocol) and PSTN (Public Switched Telephone Network) networks. It provides details on the evolution and architecture of PSTN networks and how they facilitate voice communications. It also describes how IP networks were developed for higher speed data and internet access. While most telecom providers built separate networks for voice and data, some now offer VoIP over their IP networks. The document analyzes advantages and disadvantages of carrying voice calls over IP networks versus circuit-switched networks like PSTN. It argues that a mixed network approach using both is most cost effective and ensures quality for real-time communications like voice and video.
The document discusses the Next Generation Network (NGN) initiative by some telecom operators to transition from circuit-switched to packet-switched voice networks. It argues that the NGN provides few technical benefits and will require large upfront costs to upgrade infrastructure. The primary beneficiaries would be manufacturers of new network equipment, as the existing infrastructure manufacturers would lose business. Overall, subscribers and telecom providers gain little while facing higher costs, while manufacturers of new equipment push the transition mainly to create new business opportunities. The relevance and need for such a large-scale transition, given its lack of clear benefits, is questioned.
This document discusses a broadband network system for factory automation. It begins with introducing broadband networks and their ability to transmit multiple signals simultaneously using a wide range of frequencies. It then discusses how broadband networks can support new data transmission needs for personal computing, video conferencing, and entertainment video. The document goes on to discuss wireless sensor networks (broadband networks) and their potential to provide new paradigms for factory automation by integrating sensing, control, computation and communication at each node to form a mesh network. It emphasizes how standardization is important for commercial success of using broadband networks for factory automation applications.
This document provides an overview of data communications and computer networks. It defines key concepts like data communication, the basic elements of a communication system including message, sender, receiver, medium and protocol. It also describes different communication modes, types of computer networks including LAN, MAN and WAN, common network topologies like bus, ring and star, and several communication protocols used in computer networks such as Ethernet, Token Ring, TCP/IP and WAP.
The document discusses multimedia networking. It defines multimedia and networked multimedia. It describes the characteristics of multimedia including different media types, integration of media, and interactivity. It also covers multimedia components, classifications, requirements, applications, and challenges of multimedia networking such as bandwidth limitations and heterogeneity. The technologies involved in multimedia networking include media compression, quality of service mechanisms, protocols, and security. Common applications are also outlined.
COMPARATIVE STUDY FOR PERFORMANCE ANALYSIS OF VOIP CODECS OVER WLAN IN NONMOB...Zac Darcy
Voice over IP (VoIP) applications such as Skype, Google Talk, and FaceTime are promising technologies for providing cheaper voice calls to end users over extant networks. ireless networks such as WiMAX and Wi-Fi focus on providing perfection of service for VoIP. However, there are numerous aspects that affect quality of voice connections over wireless networks [13]. The adoption of Voice over Wireless Local Area
Network is on tremendous increase due its relief, non-invasive, economicexpansion, low maintenance cost, universal coverage and basic roaming capabilities. However, expansion Voice over Internet Protocol (VoIP) over Wireless Local Area Network (WLAN) is a challenging task for many network specialist and engineers. Voice codec is one of the most critical components of a VoIP system. In this project, we evaluate
the performance analysis of various codecs such as G.711, G.723 and G.729 over Wi-Fi networks. NS2 WiFi
simulation models are designed. Performance metrics such as Mean Opinion Score (MOS), average
end-to-end latency, and disconcert are evaluated and discussed [13]. 1. In this paper, our area of interest is to compare and study the performance analysis of VoIP codecs in Non-mobility scenarios by changing some parameters and plotting the graphs throughput, End to end Delay, MOS, Packet delivery Ratio, and Jitter by using Network Simulator version.
2. In this paper we analyze the different performance parameters, Recent research has focused on simulation studies with non- mobility scenarios to analyze different VoIP codecs with nodes up to 5. We have simulated the different VoIP codecs in non-mobility scenario with nodes up to 300.
This document discusses introducing IP transport capabilities into the Cello Packet Platform (CPP) telecommunications technology. It notes that voice traffic is being replaced by data traffic, putting new demands on networks to handle both delay-sensitive and packet-oriented traffic. While ATM was considered the solution for quality of service, issues around scalability, administration and cost have emerged. The document outlines six basic principles for IP services in CPP, including embedding an IP router across the main processor cluster and device boards, and fully distributing IPv4/IPv6 forwarding in hardware or software. Introducing IP support in CPP provides benefits to network operators by offering a consistent solution for TDM, ATM and IP transport.
Introduction to inmarsat broadband global area network for mobile backbone ne...journalBEEI
In this paper is introduced the Inmarsat Global Area Network (GAN) as backbone to mobile networks. At the end of 2005 Inmarsat launched its BGAN service as the first high speed wireless data solutions with voice available on a global basis. The service is accessed through a portable, broadband satellite transceiver with antenna easy to carry as a laptop. The BGAN network consists constellation of Geostationary Earth Orbit (GEO) I-4 and I-5 satellites with an optimized ground network, which interconnects variety of terrestrial infrastructures at local BGAN users. This system employs bandwidth efficient modulation and coding techniques, capable of supporting variable bit-rate services and QoS depending on the needs of the application. The BGAN system is satellite component of 3G IMT-2000, specially the Universal Mobile Telecommunications Service (UMTS) standards. It will provide a near-global coverage overlay for the terrestrial networks, giving users service availability beyond the reach of terrestrial IMT-2000 networks. A range of supported terminals, personal devices, portable and mobile units linked with onboard entertainment, communications systems to remote base stations for civilian and military applications and SCADA or M2M are discussed.
3G is the third generation of wireless technologies providing enhanced capabilities over previous generations like high-speed data transmission and advanced multimedia access globally. 3G standards allow for peak data rates of at least 200 Kbit/s and provide broadband access of several Mbit/s to smartphones. The 3G Partnership Project (3GPP) defines the evolution of networks from GSM to UMTS and an all-IP network, introducing new releases that add 3G radios, soft switches, and IP Multimedia services. 3GPP also defines the location services architecture used for locating 3G mobile users.
Unit 7 - Internet and Intranet Applications - ITDeepraj Bhujel
This document discusses various topics related to internet and intranet applications including email, internet protocols, multimedia broadcasting, internet relay chat, broadband communication technologies, data centers, e-commerce, and unified messaging. It provides details on email formats, protocols like POP3, IMAP, MAPI. It also explains technologies like DSL, cable internet, VOIP, and protocols like IRC, SIP, and RTP. Further, it summarizes concepts of data warehousing, packet clearing houses, and benefits of unified messaging and e-commerce.
This document discusses the evolution of TETRA technology towards a 4G broadband standard called TETRA 3. It proposes that TETRA 3 should be based on LTE but refined for mission critical use with features like secure encryption, high availability, and support for group communications. The document outlines requirements for TETRA 3 such as harmonized broadband spectrum of at least 2x5 MHz, reuse of LTE infrastructure interfaces, new encryption algorithms, and a standardized control room API. It argues that TETRA 3 needs to support migration from existing TETRA 1 and TETRA 2 networks and should be globally harmonized while allowing interworking with other professional mobile radio standards.
This document discusses multimedia communications. It defines multimedia as the integrated presentation of text, graphics, video and sound using computers. Multimedia communication involves transmitting different media formats like images, video, audio and text. It describes the principles of communication including standards, protocols, error control and channels. It also discusses multimedia communication networks and their components, different transmission mediums and modes, and the role of media transmission in coding, modulating and decoding data.
Chapter 8 - Multimedia Storage and RetrievalPratik Pradhan
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
The document discusses several key concepts related to circuit-switched digital networks: digital signal processing represents signals as sequences of numbers that can be processed; Integrated Services Digital Network is a set of standards for digital transmission of voice, video, and data over telephone networks; the Internet Protocol Suite defines the protocols used for communication on the Internet; and a modem modulates and demodulates analog carrier signals to encode and decode digital data for transmission.
This slide-share contains details about the Multimedia networking and why it is important for us. Also this contains details regarding performance issues, applications, technical challenges and features of a multimedia system.
Digital radio uses digital coding instead of analog signals to convert sound into binary data for transmission and reception. It allows for more efficient use of frequencies, improved reception quality including in mobile situations, and enables new features like time shifting. Digital radio broadcasting is done through various methods including internet radio, cable, terrestrial systems like DAB/DAB+/DMB, and satellite. While digital radio broadcasting has been adopted in many countries, analog radio still exists in other areas.
This document provides an overview of multimedia networking. It discusses various multimedia applications including streaming stored video, voice over IP, and protocols for real-time conversational applications. It describes key characteristics of video and audio, different multimedia network applications, challenges of streaming stored video including continuous playback and client-side buffering. The document also discusses protocols for multimedia networking including UDP streaming, HTTP streaming, and adaptive HTTP streaming. It covers topics such as content distribution networks, voice over IP, limitations of VoIP including packet loss and end-to-end delay, and techniques for removing jitter like fixed and adaptive playout delay.
1) LTE utilizes technologies such as OFDMA, SC-FDMA, and MIMO to improve data rates and spectral efficiency over previous standards. It employs an all-IP architecture with eNodeB base stations that connect directly to the EPC core instead of a central controller.
2) While LTE meets many 4G requirements, its peak rates are still below the standard's definition and it retains some circuit-switched elements.
3) Future enhancements like LTE-Advanced aim to fully comply with 4G through higher data rates and further network improvements.
This document discusses digital communication systems. It introduces digital communication as a mode where information is encoded digitally and electrically transferred. It describes common digital communication techniques like digital transmission and radio. It outlines components of a digital communication system like channels, causes of signal loss, and compares advantages and disadvantages of digital and analog communication systems. In particular, it notes digital communication allows merging different data types, uses error correction, but requires larger bandwidth and synchronization is more difficult compared to analog systems.
Multimedia networking:
The term ‘multimedia’ refers to diverse classes of media employed to represent information.
The term ‘Networked Multimedia’ refers to the transmission and distribution of multimedia information on the network
This document discusses and compares VoIP (Voice over Internet Protocol) and PSTN (Public Switched Telephone Network) networks. It provides details on the evolution and architecture of PSTN networks and how they facilitate voice communications. It also describes how IP networks were developed for higher speed data and internet access. While most telecom providers built separate networks for voice and data, some now offer VoIP over their IP networks. The document analyzes advantages and disadvantages of carrying voice calls over IP networks versus circuit-switched networks like PSTN. It argues that a mixed network approach using both is most cost effective and ensures quality for real-time communications like voice and video.
The document discusses the Next Generation Network (NGN) initiative by some telecom operators to transition from circuit-switched to packet-switched voice networks. It argues that the NGN provides few technical benefits and will require large upfront costs to upgrade infrastructure. The primary beneficiaries would be manufacturers of new network equipment, as the existing infrastructure manufacturers would lose business. Overall, subscribers and telecom providers gain little while facing higher costs, while manufacturers of new equipment push the transition mainly to create new business opportunities. The relevance and need for such a large-scale transition, given its lack of clear benefits, is questioned.
This document discusses a broadband network system for factory automation. It begins with introducing broadband networks and their ability to transmit multiple signals simultaneously using a wide range of frequencies. It then discusses how broadband networks can support new data transmission needs for personal computing, video conferencing, and entertainment video. The document goes on to discuss wireless sensor networks (broadband networks) and their potential to provide new paradigms for factory automation by integrating sensing, control, computation and communication at each node to form a mesh network. It emphasizes how standardization is important for commercial success of using broadband networks for factory automation applications.
This document provides an overview of data communications and computer networks. It defines key concepts like data communication, the basic elements of a communication system including message, sender, receiver, medium and protocol. It also describes different communication modes, types of computer networks including LAN, MAN and WAN, common network topologies like bus, ring and star, and several communication protocols used in computer networks such as Ethernet, Token Ring, TCP/IP and WAP.
The document discusses multimedia networking. It defines multimedia and networked multimedia. It describes the characteristics of multimedia including different media types, integration of media, and interactivity. It also covers multimedia components, classifications, requirements, applications, and challenges of multimedia networking such as bandwidth limitations and heterogeneity. The technologies involved in multimedia networking include media compression, quality of service mechanisms, protocols, and security. Common applications are also outlined.
COMPARATIVE STUDY FOR PERFORMANCE ANALYSIS OF VOIP CODECS OVER WLAN IN NONMOB...Zac Darcy
Voice over IP (VoIP) applications such as Skype, Google Talk, and FaceTime are promising technologies for providing cheaper voice calls to end users over extant networks. ireless networks such as WiMAX and Wi-Fi focus on providing perfection of service for VoIP. However, there are numerous aspects that affect quality of voice connections over wireless networks [13]. The adoption of Voice over Wireless Local Area
Network is on tremendous increase due its relief, non-invasive, economicexpansion, low maintenance cost, universal coverage and basic roaming capabilities. However, expansion Voice over Internet Protocol (VoIP) over Wireless Local Area Network (WLAN) is a challenging task for many network specialist and engineers. Voice codec is one of the most critical components of a VoIP system. In this project, we evaluate
the performance analysis of various codecs such as G.711, G.723 and G.729 over Wi-Fi networks. NS2 WiFi
simulation models are designed. Performance metrics such as Mean Opinion Score (MOS), average
end-to-end latency, and disconcert are evaluated and discussed [13]. 1. In this paper, our area of interest is to compare and study the performance analysis of VoIP codecs in Non-mobility scenarios by changing some parameters and plotting the graphs throughput, End to end Delay, MOS, Packet delivery Ratio, and Jitter by using Network Simulator version.
2. In this paper we analyze the different performance parameters, Recent research has focused on simulation studies with non- mobility scenarios to analyze different VoIP codecs with nodes up to 5. We have simulated the different VoIP codecs in non-mobility scenario with nodes up to 300.
This document discusses introducing IP transport capabilities into the Cello Packet Platform (CPP) telecommunications technology. It notes that voice traffic is being replaced by data traffic, putting new demands on networks to handle both delay-sensitive and packet-oriented traffic. While ATM was considered the solution for quality of service, issues around scalability, administration and cost have emerged. The document outlines six basic principles for IP services in CPP, including embedding an IP router across the main processor cluster and device boards, and fully distributing IPv4/IPv6 forwarding in hardware or software. Introducing IP support in CPP provides benefits to network operators by offering a consistent solution for TDM, ATM and IP transport.
Introduction to inmarsat broadband global area network for mobile backbone ne...journalBEEI
In this paper is introduced the Inmarsat Global Area Network (GAN) as backbone to mobile networks. At the end of 2005 Inmarsat launched its BGAN service as the first high speed wireless data solutions with voice available on a global basis. The service is accessed through a portable, broadband satellite transceiver with antenna easy to carry as a laptop. The BGAN network consists constellation of Geostationary Earth Orbit (GEO) I-4 and I-5 satellites with an optimized ground network, which interconnects variety of terrestrial infrastructures at local BGAN users. This system employs bandwidth efficient modulation and coding techniques, capable of supporting variable bit-rate services and QoS depending on the needs of the application. The BGAN system is satellite component of 3G IMT-2000, specially the Universal Mobile Telecommunications Service (UMTS) standards. It will provide a near-global coverage overlay for the terrestrial networks, giving users service availability beyond the reach of terrestrial IMT-2000 networks. A range of supported terminals, personal devices, portable and mobile units linked with onboard entertainment, communications systems to remote base stations for civilian and military applications and SCADA or M2M are discussed.
3G is the third generation of wireless technologies providing enhanced capabilities over previous generations like high-speed data transmission and advanced multimedia access globally. 3G standards allow for peak data rates of at least 200 Kbit/s and provide broadband access of several Mbit/s to smartphones. The 3G Partnership Project (3GPP) defines the evolution of networks from GSM to UMTS and an all-IP network, introducing new releases that add 3G radios, soft switches, and IP Multimedia services. 3GPP also defines the location services architecture used for locating 3G mobile users.
Unit 7 - Internet and Intranet Applications - ITDeepraj Bhujel
This document discusses various topics related to internet and intranet applications including email, internet protocols, multimedia broadcasting, internet relay chat, broadband communication technologies, data centers, e-commerce, and unified messaging. It provides details on email formats, protocols like POP3, IMAP, MAPI. It also explains technologies like DSL, cable internet, VOIP, and protocols like IRC, SIP, and RTP. Further, it summarizes concepts of data warehousing, packet clearing houses, and benefits of unified messaging and e-commerce.
This document discusses the evolution of TETRA technology towards a 4G broadband standard called TETRA 3. It proposes that TETRA 3 should be based on LTE but refined for mission critical use with features like secure encryption, high availability, and support for group communications. The document outlines requirements for TETRA 3 such as harmonized broadband spectrum of at least 2x5 MHz, reuse of LTE infrastructure interfaces, new encryption algorithms, and a standardized control room API. It argues that TETRA 3 needs to support migration from existing TETRA 1 and TETRA 2 networks and should be globally harmonized while allowing interworking with other professional mobile radio standards.
This document discusses multimedia communications. It defines multimedia as the integrated presentation of text, graphics, video and sound using computers. Multimedia communication involves transmitting different media formats like images, video, audio and text. It describes the principles of communication including standards, protocols, error control and channels. It also discusses multimedia communication networks and their components, different transmission mediums and modes, and the role of media transmission in coding, modulating and decoding data.
Chapter 8 - Multimedia Storage and RetrievalPratik Pradhan
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Instructor s role_in_multimedia_environmentelliottce
The instructor must provide a well-managed learning environment and create materials to encourage creative and critical thinking. They examine student needs through analysis to develop instruction that meets the needs of all. The instructor then analyzes the curriculum to find materials that fit required instruction and student needs. Resources like interactive websites, blogs, and wikis are used. The instructor facilitates student work with the information, providing some help but allowing students to work independently with the instructor available to assist when needed.
The document discusses multimedia retrieval techniques for improving the user experience of consuming multimedia content. It describes how traditional broadcasting is limited because it does not allow users to choose what, when, how and where they access content. The techniques discussed include search, browsing, and recommendation. Search involves context-based search using metadata and content-based search using visual/audio content. Browsing involves navigating a structure built from content metadata. Recommendation involves using social networks and machine learning to suggest additional content to users.
Multimedia Information Retrieval: Bytes and pixels meet the challenges of hum...maranlar
Within computer science, "Multimedia" is a field of research that investigates how computers can support people in communication, information finding, and knowledge/opinion building. Multimedia content is defined broadly. It includes not only video, but also images accompanied by text and other information (for example, a geo-location). It can be professionally produced, or generated by users for online sharing. Computer scientists historically have a “love-hate” relationship with multimedia. They “love” it because of the richness of the data sources and the wealth of available data, which leads to interesting problems to tackle with machine learning. They “hate” it because multimedia is a diffuse and moving target: the interpretation of multimedia differs from person to person, and changes over time in the course of its use as a communication medium. This talk gives a view onto ongoing research in the area of multimedia information retrieval algorithms, which help people find multimedia. We look at a series of topics that reveal how pattern recognition, text processing, and crowdsourcing tools are used in multimedia research, and discuss both their limitations and their potential.
MMS2401 - Multimedia system and Communication NotesPratik Pradhan
This is the subject notes for the module, MMS2401 - Multimedia system and Communication Notes, taught in Bachelors of Media Technology in Shepherd College of Media Technology Affiliated with Purbanchal University.
A multimedia system is characterized by the digital integration of various media types like text, graphics, sound, images and video. It allows for interactivity and uses computer networks for distribution. Ensuring quality of service is important for multimedia over networks due to the time sensitivity and synchronization needs of media. Compression techniques like lossy and lossless are used to reduce multimedia file sizes.
Multimedia content based retrieval slideshare.pptgovintech1
information retrieval for text and multimedia content has become an important research area.
Content based retrieval in multimedia is a challenging problem since multimedia data needs detailed interpretation
from pixel values. In this presentation, an overview of the content based retrieval is presented along with
the different strategies in terms of syntactic and semantic indexing for retrieval. The matching techniques
used and learning methods employed are also analyzed.
Chapter 02 multimedia systems hardware and softwareUrvi Surat
This document discusses multimedia systems and authoring tools. It begins by categorizing multimedia systems as either multimedia presentation systems for users or multimedia development systems for developers. It then discusses the evolution of the multimedia PC from early systems with limited capabilities to later systems adhering to MPC specifications with improved processors, memory, and multimedia support. The document also covers various types of authoring tools classified by metaphor and capabilities, and the typical multimedia development process.
Multimedia Technologies Introduction Subject
Multimedia Technology introduction - I created these slides for my students to teach CMP 383 Multimedia Technology at Jazan Community College , Jazan University
This document summarizes common image file formats, including their extensions, color capabilities, compression types, and common uses. JPEG files use lossy compression and support up to 24-bit color for photos shared on the web. GIF files use lossless compression and are limited to 8-bit color, making them suited for simple web graphics like buttons and icons. PNG files can support up to 24-bit color and use lossless compression, intended as a replacement for GIF files. TIFF files support 24-bit color and various compression types, used commonly for professional photos.
H.264 video is now included in the MPEG-4 standard, providing high quality video in small file sizes. This revolutionizes applications using video like mobile media and video conferencing. MPEG-4 aims to deliver audio and video seamlessly across networks and devices from phones to TVs. It is based on the proven QuickTime file format for its flexibility and ability to support different media types over time through track types. The inclusion of H.264 in MPEG-4 significantly improves video compression efficiency over prior standards.
The document discusses several media standards organizations and their work developing standards for digital media ecosystems. It summarizes the goals and activities of the Society of Motion Picture and Television Engineers (SMPTE), DVD Forum, Advanced Authoring Format (AAF), and World Wide Web Consortium (W3C) Timed Text Working Group in standardizing video codecs, DVD formats, file exchange formats, and timed text/captioning respectively.
Development of Network Service Infrastructure for Transcoding ...Videoguy
This document summarizes a master's thesis on developing a network service infrastructure for transcoding multimedia streams. The infrastructure includes a service broker that selects appropriate transcoders to convert media streams between different formats based on the source, client capabilities, and available bandwidth. The architecture features service brokering to select transcoders and service chaining to establish connections between servers, transcoders, and clients. The implementation resulted in transcoding test streams to formats matching various client bandwidths.
Audio file formats for phone systems include PCM (.wav), ADPCM (.wav), Dialogic ADPCM (.vox), G.711 u-law (.wav), MP3 (.mp3), G.729, G.722, G.722.1, and Opus. Key factors that differentiate formats are encoding method, bit depth, sampling rate, bandwidth usage, and support for wideband audio. PCM, G.711 u-law, and ADPCM are common narrowband formats, while G.722, G.722.1 and Opus can provide higher quality wideband audio. System compatibility determines which formats are appropriate.
The document discusses Android's multimedia framework. It describes key concepts like codecs, file formats, and standards like MPEG. It outlines Android's initial OpenCORE multimedia framework and how it was later replaced by Stagefright. Both frameworks use OpenMAX to interface with codecs and leverage hardware acceleration. The frameworks handle container parsing, decoding, synchronization and output of audio and video streams.
The document provides an introduction and overview of transcoding including:
- Transcoding converts media formats to facilitate distribution across different platforms and ecosystems.
- Codecs, profiles, containers, and platforms are key terminology. H.264 is a widely used and patented codec.
- Formats combine containers and codecs with parameters for playback.
- Transcoding allows content to be optimized and customized for different destinations and viewer requirements.
This document provides an overview of audio and video streaming. It discusses audio file formats like WAV and compressed formats. It describes audio streaming concepts like digitization and compression. Common audio streaming applications and formats like MP3, WMA, and RealAudio are covered. Popular streaming software products from Microsoft like Windows Media and RealNetworks like RealProducer are compared. Video streaming topics like codecs, formats, and products are also summarized.
This document provides an overview of audio and video streaming. It discusses audio file formats like WAV and compressed formats. It describes audio streaming concepts like digitization and compression. Common audio streaming applications and formats like MP3, WMA, and RealAudio are also covered. The document then discusses video streaming objectives, architectures involving capture, compression and delivery. Popular streaming products from Microsoft like Windows Media and RealNetworks like RealPlayer are compared.
This document provides an overview of audio and video streaming. It discusses audio file formats like WAV and compressed formats. It describes audio streaming concepts like digitization and compression. Common audio streaming applications and formats like MP3, WMA, and RealAudio are covered. Popular streaming software products from Microsoft like Windows Media and RealNetworks are compared, along with their features and advantages. Video streaming is also summarized, including codecs, formats, and demonstrations of streaming with software tools.
The document provides an overview of audio and video streaming. It discusses audio file formats like WAV, audio streaming concepts involving digitizing audio into PCM format and compressing it, and advantages of audio streaming like low bandwidth. It also covers common audio streaming applications and formats like MP3, streaming products from Microsoft and RealNetworks, and provides a comparison of their features. For video streaming, it discusses objectives, architecture involving capture, compression and delivery, common formats like AVI and ASF, and codec standards like MPEG. It demonstrates streaming audio and video using software tools.
1) The document discusses video compression and streaming technologies, including standards like H.264 and challenges of streaming over heterogeneous networks.
2) It outlines objectives to develop versatile encoder and decoder architectures, efficient compression algorithms, and new concepts for adaptive streaming over IP networks.
3) Key outcomes included advanced encoder and decoder architectures, improved video processing algorithms, an end-to-end H.264 streaming system, and a scalable video coding scheme.
The document introduces several MPEG standards for audio and video compression and transmission, including MPEG-1, MPEG-2, MPEG-4, MPEG-7, and MPEG-21. MPEG-1 was the first standard and defines lossy compression for video and audio. It became the most widely compatible format for these media. MPEG-2 built upon MPEG-1 and is used widely for digital television and DVD formats. MPEG-4 added new features like 3D rendering and interactivity. MPEG-7 defined standards for multimedia content description and MPEG-21 aims to define an open framework for multimedia applications and digital rights management.
1) Mvix produces high quality media players and network attached storage devices that allow users to store, play back, and share multimedia content over a home network or remotely.
2) These products are in a high growth market as personal media collections become increasingly digitized and stored on hard drives rather than physical discs like DVDs.
3) Mvix sees opportunities to target the "early majority" of technology adopters beyond just the initial innovators and early adopters as the market grows and products become more user friendly.
This document provides an overview of audio and video streaming. It discusses audio and video file formats, streaming concepts and architectures, popular streaming software like Windows Media Technologies and RealNetworks, and demonstrations of using software to stream and play audio and video files. Key topics covered include audio/video compression, streaming advantages, applications, and products for streaming audio and video over the internet and networks.
The document provides an agenda and overview of key technologies for internet delivered media, including:
- Adaptive streaming standards like DASH, HLS, and CMAF for encoding and delivering video over HTTP.
- Encryption technologies like CENC for multi-DRM encryption and EME for decrypting encrypted media in browsers.
- Web media APIs that enable advanced media playback like MSE for adaptive streaming in HTML5 video and controlling media streams with JavaScript.
Voice&Video Client Framework for Public Safety over LTEMitchell Smith
BEEHD is a cross-platform SDK that allows developers to quickly build applications for voice and video over LTE communication for first responders and emergency services. It provides APIs for real-time voice calls, video calls, push-to-talk, push-to-video, instant messaging and other features while ensuring high quality and security. BEEHD works across Android, iOS, Windows and Mac OS X and supports standards such as 3GPP, IETF, GSMA and mission critical communications.
This document discusses digital audio and video encoding principles. It explains how audio is converted from analog to digital form through sampling and quantization, and how various audio formats like WAV, MP3, and others represent digital audio. It also discusses how video works, including concepts like frame rate, resolution, aspect ratio, and differences between standards like NTSC, PAL, and HDTV. Overall it provides an overview of important concepts for understanding how audio and video are digitized and formatted on computers.
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
RHEOLOGY Physical pharmaceutics-II notes for B.pharm 4th sem students
Chapter 4 - Introduction of International Standards
1. Chapter 4
Introduction of
International Standards
-PRATIK MAN SINGH PRADHAN (WWW.PMSPRATIK.COM.NP)-
MMS2401 – MULTIMEDIA SYSTEMS & COMMUNICATIONS (3 CREDITS)
2. International Multimedia Standards
Modern multimedia devices are designed to support almost every kind of
multimedia data out their.
They are mostly in form of audio and video.
As multimedia content creators we are to follow the set standards
according to the target audience we choose.
4. Video Standards
Architectural Standards
Mobile
SD
HD (Level 1, Level 2, Level 3)
UHD
Interlaced/Progressive
Format Standard
MPEG
MPEG2
MPEG4
H.264
WebM
FLV
F4V
Ogg Theora
GIF
M4V
3GP
5. Reasons for why International
Standards are Important
Better compatibility
Follow current trend and demand
Wider reach
Better sharing ability
Keeping up with the market