The document summarizes the technologies used in a film project. A Canon DSLR camera and lenses were used to capture stills and video. A gimbal and LED light helped stabilize shots and provide lighting. Aerial shots were captured using a drone. Video editing was done in Adobe Premiere Pro on a Dell laptop. Research was conducted on YouTube and the final video was shared on YouTube. A questionnaire helped determine the target audience.
The document discusses the various media technologies used at different stages of producing a music video. In the planning stage, the creator used Blogger to organize work and upload plans. Wordle was used to create an attractive location list. During production, a mobile phone was used for lip syncing and planning transportation. A digital camera captured high quality photos for the blog and packaging. Photoshop and Final Cut Express were utilized for editing the video and creating graphics. Apple Macs allowed for reliable work completion and blog/packaging development.
The document discusses technologies used to construct film products, including camera equipment, new equipment, and editing software. The camera equipment captured necessary sound and sharp camera shots but couldn't always perform tilts and pans at desired speeds. A dolly was used to follow a character in scenes, and Final Cut and Prezi were used to create and display work. Final Cut allowed integrating different features and creating a professional final product from a single program.
The student used various new media technologies throughout the research, planning, construction, and evaluation stages of their project. During research and planning, they used different presentation software like PowerPoint and Prezi to present findings. They also used the internet for research, SurveyMonkey to create a survey, and a scanner to digitize storyboards. For construction, they utilized a DSLR camera, GoPro, drone, lighting, and Photoshop. Editing software like Premiere Pro was used to edit the animatic and final music video. Similar technologies like Premiere Pro and a DSLR were employed for the evaluation stage to discuss and present reflections on the project.
We used Pinnacle video editing software to edit our trailer, applying effects like color correction, strobing titles, and match cuts. A camera and tripod were used to capture a variety of shots. While Pinnacle allowed editing techniques like pans and zooms, the software sometimes crashed without saving, though more frequent saving prevented data loss. Overall the technology enabled various shots and edits but presented some constraints that were worked around.
New media technologies were used at various stages of production including:
- Blogger for research, planning logistics, and sharing progress updates.
- Survey Monkey for online audience research and automatic analysis of quantitative data.
- Storyboarding in Premier to plan shots and estimate timing to the music.
- HD cameras and additional equipment like a jib for diverse camera movements despite limitations.
- Premier for editing, effects like slow motion, color adjustments, and artificial pans/zooms.
- Photoshop to edit promotional images with techniques like color adjustments, filters, and text insertion.
The student used various media technologies at different stages of creating their music video project. They created blogs using Blogger to share research, ideas, feedback, and progress updates with other students. This helped keep their work organized. They also used two cameras - a Sony HVR-HD1000E and a Sony handicam - to film footage from different angles and perspectives. They edited the video using Final Cut Express, which allowed them to add effects, transitions, and multiple layers to create a professional, impactful video conveying their narrative in an interesting way.
Joel Pickard used a wide range of new media technologies throughout the research, planning, construction, and evaluation of their advanced portfolio performance project. During research and planning, they relied heavily on internet resources like YouTube, Google Images, and Google Maps to find inspiration and scope locations. Email was used to contact music publishers. Microsoft Office programs like Excel and Word aided in audience feedback analysis and shot planning. Filming utilized a Canon DSLR camera, tripod, camera rigs, and Final Cut Pro for editing. YouTube provided soundtrack inspiration and was used to share progress updates. A MacBook Pro supported all stages of production. Evaluation questions were answered through edited video, audio, and a concluding PowerPoint.
The document summarizes the technologies used in a film project. A Canon DSLR camera and lenses were used to capture stills and video. A gimbal and LED light helped stabilize shots and provide lighting. Aerial shots were captured using a drone. Video editing was done in Adobe Premiere Pro on a Dell laptop. Research was conducted on YouTube and the final video was shared on YouTube. A questionnaire helped determine the target audience.
The document discusses the various media technologies used at different stages of producing a music video. In the planning stage, the creator used Blogger to organize work and upload plans. Wordle was used to create an attractive location list. During production, a mobile phone was used for lip syncing and planning transportation. A digital camera captured high quality photos for the blog and packaging. Photoshop and Final Cut Express were utilized for editing the video and creating graphics. Apple Macs allowed for reliable work completion and blog/packaging development.
The document discusses technologies used to construct film products, including camera equipment, new equipment, and editing software. The camera equipment captured necessary sound and sharp camera shots but couldn't always perform tilts and pans at desired speeds. A dolly was used to follow a character in scenes, and Final Cut and Prezi were used to create and display work. Final Cut allowed integrating different features and creating a professional final product from a single program.
The student used various new media technologies throughout the research, planning, construction, and evaluation stages of their project. During research and planning, they used different presentation software like PowerPoint and Prezi to present findings. They also used the internet for research, SurveyMonkey to create a survey, and a scanner to digitize storyboards. For construction, they utilized a DSLR camera, GoPro, drone, lighting, and Photoshop. Editing software like Premiere Pro was used to edit the animatic and final music video. Similar technologies like Premiere Pro and a DSLR were employed for the evaluation stage to discuss and present reflections on the project.
We used Pinnacle video editing software to edit our trailer, applying effects like color correction, strobing titles, and match cuts. A camera and tripod were used to capture a variety of shots. While Pinnacle allowed editing techniques like pans and zooms, the software sometimes crashed without saving, though more frequent saving prevented data loss. Overall the technology enabled various shots and edits but presented some constraints that were worked around.
New media technologies were used at various stages of production including:
- Blogger for research, planning logistics, and sharing progress updates.
- Survey Monkey for online audience research and automatic analysis of quantitative data.
- Storyboarding in Premier to plan shots and estimate timing to the music.
- HD cameras and additional equipment like a jib for diverse camera movements despite limitations.
- Premier for editing, effects like slow motion, color adjustments, and artificial pans/zooms.
- Photoshop to edit promotional images with techniques like color adjustments, filters, and text insertion.
The student used various media technologies at different stages of creating their music video project. They created blogs using Blogger to share research, ideas, feedback, and progress updates with other students. This helped keep their work organized. They also used two cameras - a Sony HVR-HD1000E and a Sony handicam - to film footage from different angles and perspectives. They edited the video using Final Cut Express, which allowed them to add effects, transitions, and multiple layers to create a professional, impactful video conveying their narrative in an interesting way.
Joel Pickard used a wide range of new media technologies throughout the research, planning, construction, and evaluation of their advanced portfolio performance project. During research and planning, they relied heavily on internet resources like YouTube, Google Images, and Google Maps to find inspiration and scope locations. Email was used to contact music publishers. Microsoft Office programs like Excel and Word aided in audience feedback analysis and shot planning. Filming utilized a Canon DSLR camera, tripod, camera rigs, and Final Cut Pro for editing. YouTube provided soundtrack inspiration and was used to share progress updates. A MacBook Pro supported all stages of production. Evaluation questions were answered through edited video, audio, and a concluding PowerPoint.
Our Advanced portfolio task was to create a promotional package - including a music video, digipak, and website - to support a music album. We used Adobe Premiere and Photoshop software. Premiere was used to edit the music video, adding effects like color correction and transitions. Photoshop allowed experimentation with tools like gradients and overlays in designing the digipak. Hardware like Canon, Nikon, and Panasonic cameras were used to film photography and video for the music video.
The document discusses technologies used in the development of a student film project, including cameras, microphones, tripods, reflectors, editing software, and Garageband. It describes how each technology helped the project, such as using cameras to convey technical skills and microphones to capture clear dialogue, but also hindered the project at times, for example technical issues with cameras and microphones picking up background noise. The editing software allowed cutting and effects but was slow with multiple users. Garageband helped develop original scores but required audio file conversion between Mac and PC formats.
We used Pinnacle video editing software to put shots in order, change lighting and colors, and add titles and effects to create atmosphere. A camera and tripod were used to capture a variety of steady shots. Pinnacle allowed editing of individual shots through tools like pan and zoom but occasionally crashed without saving, though more frequent saving mitigated this problem. The technology overall enabled editing and production despite some software constraints.
We used Pinnacle video editing software to put shots in order, change lighting and colors, and add titles and effects to create atmosphere. A camera and tripod were used to capture a variety of steady shots. Pinnacle allowed editing of individual shots through tools like pan and zoom but occasionally crashed without saving, though more frequent saving mitigated this problem. The technology overall enabled editing and production despite some software constraints.
IMAC's were used because their software is less common on other computers. Final Cut Express was used for capturing, editing, and planning footage, allowing for effects like speed and color adjustments. Microsoft PowerPoint and Word were used at different stages for evaluation, analysis, and throughout the project. Paint was used for illustrations and Photoshop for professional text editing. Equipment included a school camera, tripod, and iPhone for research photos. Blogger was used as the blog platform as the group knew how to use it well to make an aesthetically pleasing site.
I have learned about several technologies from constructing this product. The HD camera allowed for higher quality filming than a regular camera. A tripod was used to keep the camera steady and prevent shaky shots. The computer was vital for research, planning, editing shots with software like Adobe, and completing the project. Sound equipment like a boom pole and wind muff were used to capture clear audio where needed and reduce background noise.
IMAC's were used because their software is less common, enabling unique programs. Final Cut Express was used for video editing, effects, and color adjustments during planning and storyboarding. Microsoft PowerPoint and Word were used at all stages for evaluation, analysis and throughout the project. Paint and Photoshop illustrated ancillary products and optimized text. Equipment included a school camera, tripod, and iPhone for research photos. Blogger was used as the website due to familiarity which allowed focusing on aesthetics over complications.
How did you use media technologies in the construction and research, planning...arekprzybyla
Anese Maliqi used several media technologies during the construction, research, planning, and evaluation stages of her project. She used Adobe Photoshop to edit magazine and poster images. She also used a Canon DSLR video camera, microphone, and tripod to record footage and audio for her trailer. Additionally, she relied heavily on internet resources like Google, Bing, and her blogger site to research venues, find inspiration, gather feedback, and track her progress. Finally, she used DaVinci Resolve software to edit her trailer, though it took some time to learn the interface and troubleshoot exporting issues.
The document discusses the various technologies used to create a media production project. It describes using a Canon camera to film footage, a tripod to keep shots steady, an iMac desktop to edit the project using Final Cut Pro software. It also mentions using a sound recorder, microphone, and Photoshop. Research was aided by websites like Art of the Title and Pearl & Dean. Communication was through iMessage, Outlook, and OneDrive was used to share files. The finished project was uploaded to YouTube.
The document discusses the various technologies used by a group to complete a movie project. They used Final Cut Express for video editing, adding effects like dissolves and scrolling text. A Sony camera was used for filming and the MTrack recorder was used to re-record corrupted audio. USBs and Bluetooth helped transfer files between computers and phones. Without these technologies, the project would have taken longer and been harder to complete.
This document discusses the technical skills developed by Fahmida Begum during her AS coursework project. It outlines the equipment, software, and internet resources used. The JVC camera was used to film footage for a thriller project. FinalCut Pro and Soundtrack Pro were used to edit footage and add sound effects. The internet was researched to find fonts and present work online using blogs, YouTube, Prezi, and Photobucket. Through this project, Fahmida developed skills using these tools and feels she has more to learn, but has made progress in her technical abilities.
The group will be using several pieces of equipment and software to create a music video, CD cover, and magazine poster. They will use a Nikon camera, voice recorders, an Apple Mac, a tripod, and a basic video camera. They have experience with the Nikon camera and voice recorders but will need to learn how to use Final Cut and Photoshop by researching online tutorials. A tripod will be needed to keep the camera steady while filming but the limited size may require standing on chairs to get different angles and shots.
The document discusses how various media technologies were used at each stage of creating a media production, including:
1) Final Cut Pro software for video editing, adding text/titles, adjusting sound levels, and splicing together audio files.
2) A sound recorder to capture audio which was then imported into Final Cut Pro.
3) A tripod-mounted camera, lighting equipment, and a smoke machine for filming.
4) Research sources like the internet, YouTube, and NHS statistics.
5) Planning tools like Blogger/BlogSpot for an online production blog with slideshows and hyperlinks.
6) Final Cut Pro, cameras, lighting, and online platforms like Blogger and
How did you use new media technologies inJamie Smith
The document discusses the new media technologies used by Jamie Smith in the production of a short film. Adobe Premier Pro was used for editing footage and adding sound effects and music. Adobe Photoshop and Illustrator were used to create the film poster, with Photoshop for layout and Illustrator for custom fonts. Blogger was used as a platform for research, planning, and evaluation by allowing all group members to contribute and edit blog posts. Google Forms provided a survey to gather audience feedback on the storyline. Celtx helped with writing and formatting the script. A camera and tripod were used to film footage and experiment with angles. A zoom recorder captured custom knocking sounds. Key skills learned included editing with Premier, effective
The document describes the use of new media technologies in the construction, research, planning and evaluation stages of a project. YouTube and IMBD were used for researching style models and planning trailer and print works. A Nikon D9 SLR camera and Sony HDR-FX7 HD camcorder were used to shoot photos and videos in high definition. Adobe Premiere was used to edit the media product and add effects. Adobe Photoshop allowed editing of photos through layers. Adobe After Effects created a special electrocution effect between characters. Sound equipment like a Soundcraft mixer were used for voice recordings.
Through the construction, research, planning and evaluation stages of his coursework, the author was able to use and develop skills in several software programs and hardware. He used Mind Genius software to create a mind map plan for his initial ideas. He also used a Panasonic camera to record footage, though limitations in sound equipment affected audio quality negatively. Adobe Premiere software allowed for easy editing and exporting of high definition footage. The finished video was distributed on YouTube to reach a wider audience, demonstrating skills in web technologies. Technological convergence of using one machine for various stages helped develop skills by completing the project from start to finish.
The document discusses the various media technologies and software used to create a documentary. Adobe Premiere was used for video and audio editing. Photoshop was used to design the poster. Hardware like cameras and microphones were used to capture high quality footage and sound. A Dell computer handled editing tasks. Web resources like YouTube, SoundCloud, and Topdocumentaries.org provided footage, hosting, and research opportunities.
The document summarizes various equipment used to create a film project including a camera, tripod, Mac computer, iMovie and Garageband software, YouTube, Facebook, and a phone. It describes the purpose of each tool, limitations encountered, and key learnings around equipment stability, editing capabilities, uploading footage, gaining feedback, and recording audio. The overall production process relied heavily on using the Mac for research, editing, and uploading, while YouTube and Facebook helped obtain feedback on works in progress and the final cut.
The document discusses various technologies used in creating a film project, including:
- An HD camera that allowed for better definition and rack focusing shots.
- Tripods and other equipment to keep the camera steady for shots like panning and tilting.
- Different microphones to reduce wind noise during exterior shots and cut down on background noise in close-ups.
- Lighting, including fill lights, back lights, and key lights, to mimic weather conditions and create a daylight effect.
- Adobe Premiere Elements for editing together pieces, adding/changing sounds, and creating title animations.
- Garageband to create copyright-free music to set the tone without being
The document discusses the use of new media technologies in the production of a film. It describes how Google, YouTube, and Blogger were used for research planning and evaluation. Blogger was used to create a blog documenting the production process. A GoPro camera was used to film tricky shots inside a computer. Adobe Premiere Pro was used for editing and applying visual effects like black and white. FreeSFX and FreeSound provided royalty-free audio assets. Prezi was used to create presentations for evaluation in an interactive format.
The document discusses the various software, hardware, and locations used during the pre-production, filming, editing, and evaluation stages of a student film project titled "Terror Plane". During filming, the Canon 7D camera broke when the tripod fell over in high winds, requiring the use of a Canon 600D instead. Two planned filming locations of interior airport scenes fell through, necessitating the use of stop motion footage and filming at a school to simulate an airport.
Our Advanced portfolio task was to create a promotional package - including a music video, digipak, and website - to support a music album. We used Adobe Premiere and Photoshop software. Premiere was used to edit the music video, adding effects like color correction and transitions. Photoshop allowed experimentation with tools like gradients and overlays in designing the digipak. Hardware like Canon, Nikon, and Panasonic cameras were used to film photography and video for the music video.
The document discusses technologies used in the development of a student film project, including cameras, microphones, tripods, reflectors, editing software, and Garageband. It describes how each technology helped the project, such as using cameras to convey technical skills and microphones to capture clear dialogue, but also hindered the project at times, for example technical issues with cameras and microphones picking up background noise. The editing software allowed cutting and effects but was slow with multiple users. Garageband helped develop original scores but required audio file conversion between Mac and PC formats.
We used Pinnacle video editing software to put shots in order, change lighting and colors, and add titles and effects to create atmosphere. A camera and tripod were used to capture a variety of steady shots. Pinnacle allowed editing of individual shots through tools like pan and zoom but occasionally crashed without saving, though more frequent saving mitigated this problem. The technology overall enabled editing and production despite some software constraints.
We used Pinnacle video editing software to put shots in order, change lighting and colors, and add titles and effects to create atmosphere. A camera and tripod were used to capture a variety of steady shots. Pinnacle allowed editing of individual shots through tools like pan and zoom but occasionally crashed without saving, though more frequent saving mitigated this problem. The technology overall enabled editing and production despite some software constraints.
IMAC's were used because their software is less common on other computers. Final Cut Express was used for capturing, editing, and planning footage, allowing for effects like speed and color adjustments. Microsoft PowerPoint and Word were used at different stages for evaluation, analysis, and throughout the project. Paint was used for illustrations and Photoshop for professional text editing. Equipment included a school camera, tripod, and iPhone for research photos. Blogger was used as the blog platform as the group knew how to use it well to make an aesthetically pleasing site.
I have learned about several technologies from constructing this product. The HD camera allowed for higher quality filming than a regular camera. A tripod was used to keep the camera steady and prevent shaky shots. The computer was vital for research, planning, editing shots with software like Adobe, and completing the project. Sound equipment like a boom pole and wind muff were used to capture clear audio where needed and reduce background noise.
IMAC's were used because their software is less common, enabling unique programs. Final Cut Express was used for video editing, effects, and color adjustments during planning and storyboarding. Microsoft PowerPoint and Word were used at all stages for evaluation, analysis and throughout the project. Paint and Photoshop illustrated ancillary products and optimized text. Equipment included a school camera, tripod, and iPhone for research photos. Blogger was used as the website due to familiarity which allowed focusing on aesthetics over complications.
How did you use media technologies in the construction and research, planning...arekprzybyla
Anese Maliqi used several media technologies during the construction, research, planning, and evaluation stages of her project. She used Adobe Photoshop to edit magazine and poster images. She also used a Canon DSLR video camera, microphone, and tripod to record footage and audio for her trailer. Additionally, she relied heavily on internet resources like Google, Bing, and her blogger site to research venues, find inspiration, gather feedback, and track her progress. Finally, she used DaVinci Resolve software to edit her trailer, though it took some time to learn the interface and troubleshoot exporting issues.
The document discusses the various technologies used to create a media production project. It describes using a Canon camera to film footage, a tripod to keep shots steady, an iMac desktop to edit the project using Final Cut Pro software. It also mentions using a sound recorder, microphone, and Photoshop. Research was aided by websites like Art of the Title and Pearl & Dean. Communication was through iMessage, Outlook, and OneDrive was used to share files. The finished project was uploaded to YouTube.
The document discusses the various technologies used by a group to complete a movie project. They used Final Cut Express for video editing, adding effects like dissolves and scrolling text. A Sony camera was used for filming and the MTrack recorder was used to re-record corrupted audio. USBs and Bluetooth helped transfer files between computers and phones. Without these technologies, the project would have taken longer and been harder to complete.
This document discusses the technical skills developed by Fahmida Begum during her AS coursework project. It outlines the equipment, software, and internet resources used. The JVC camera was used to film footage for a thriller project. FinalCut Pro and Soundtrack Pro were used to edit footage and add sound effects. The internet was researched to find fonts and present work online using blogs, YouTube, Prezi, and Photobucket. Through this project, Fahmida developed skills using these tools and feels she has more to learn, but has made progress in her technical abilities.
The group will be using several pieces of equipment and software to create a music video, CD cover, and magazine poster. They will use a Nikon camera, voice recorders, an Apple Mac, a tripod, and a basic video camera. They have experience with the Nikon camera and voice recorders but will need to learn how to use Final Cut and Photoshop by researching online tutorials. A tripod will be needed to keep the camera steady while filming but the limited size may require standing on chairs to get different angles and shots.
The document discusses how various media technologies were used at each stage of creating a media production, including:
1) Final Cut Pro software for video editing, adding text/titles, adjusting sound levels, and splicing together audio files.
2) A sound recorder to capture audio which was then imported into Final Cut Pro.
3) A tripod-mounted camera, lighting equipment, and a smoke machine for filming.
4) Research sources like the internet, YouTube, and NHS statistics.
5) Planning tools like Blogger/BlogSpot for an online production blog with slideshows and hyperlinks.
6) Final Cut Pro, cameras, lighting, and online platforms like Blogger and
How did you use new media technologies inJamie Smith
The document discusses the new media technologies used by Jamie Smith in the production of a short film. Adobe Premier Pro was used for editing footage and adding sound effects and music. Adobe Photoshop and Illustrator were used to create the film poster, with Photoshop for layout and Illustrator for custom fonts. Blogger was used as a platform for research, planning, and evaluation by allowing all group members to contribute and edit blog posts. Google Forms provided a survey to gather audience feedback on the storyline. Celtx helped with writing and formatting the script. A camera and tripod were used to film footage and experiment with angles. A zoom recorder captured custom knocking sounds. Key skills learned included editing with Premier, effective
The document describes the use of new media technologies in the construction, research, planning and evaluation stages of a project. YouTube and IMBD were used for researching style models and planning trailer and print works. A Nikon D9 SLR camera and Sony HDR-FX7 HD camcorder were used to shoot photos and videos in high definition. Adobe Premiere was used to edit the media product and add effects. Adobe Photoshop allowed editing of photos through layers. Adobe After Effects created a special electrocution effect between characters. Sound equipment like a Soundcraft mixer were used for voice recordings.
Through the construction, research, planning and evaluation stages of his coursework, the author was able to use and develop skills in several software programs and hardware. He used Mind Genius software to create a mind map plan for his initial ideas. He also used a Panasonic camera to record footage, though limitations in sound equipment affected audio quality negatively. Adobe Premiere software allowed for easy editing and exporting of high definition footage. The finished video was distributed on YouTube to reach a wider audience, demonstrating skills in web technologies. Technological convergence of using one machine for various stages helped develop skills by completing the project from start to finish.
The document discusses the various media technologies and software used to create a documentary. Adobe Premiere was used for video and audio editing. Photoshop was used to design the poster. Hardware like cameras and microphones were used to capture high quality footage and sound. A Dell computer handled editing tasks. Web resources like YouTube, SoundCloud, and Topdocumentaries.org provided footage, hosting, and research opportunities.
The document summarizes various equipment used to create a film project including a camera, tripod, Mac computer, iMovie and Garageband software, YouTube, Facebook, and a phone. It describes the purpose of each tool, limitations encountered, and key learnings around equipment stability, editing capabilities, uploading footage, gaining feedback, and recording audio. The overall production process relied heavily on using the Mac for research, editing, and uploading, while YouTube and Facebook helped obtain feedback on works in progress and the final cut.
The document discusses various technologies used in creating a film project, including:
- An HD camera that allowed for better definition and rack focusing shots.
- Tripods and other equipment to keep the camera steady for shots like panning and tilting.
- Different microphones to reduce wind noise during exterior shots and cut down on background noise in close-ups.
- Lighting, including fill lights, back lights, and key lights, to mimic weather conditions and create a daylight effect.
- Adobe Premiere Elements for editing together pieces, adding/changing sounds, and creating title animations.
- Garageband to create copyright-free music to set the tone without being
The document discusses the use of new media technologies in the production of a film. It describes how Google, YouTube, and Blogger were used for research planning and evaluation. Blogger was used to create a blog documenting the production process. A GoPro camera was used to film tricky shots inside a computer. Adobe Premiere Pro was used for editing and applying visual effects like black and white. FreeSFX and FreeSound provided royalty-free audio assets. Prezi was used to create presentations for evaluation in an interactive format.
The document discusses the various software, hardware, and locations used during the pre-production, filming, editing, and evaluation stages of a student film project titled "Terror Plane". During filming, the Canon 7D camera broke when the tripod fell over in high winds, requiring the use of a Canon 600D instead. Two planned filming locations of interior airport scenes fell through, necessitating the use of stop motion footage and filming at a school to simulate an airport.
The document discusses the various software, hardware, and locations used during the pre-production, filming, editing, and evaluation stages of a student film project titled "Terror Plane". During filming, the Canon 7D camera broke when the tripod fell over in high winds, requiring the use of a Canon 600D instead. Two planned filming locations of interior airport scenes fell through, necessitating the use of stop motion footage and filming at a school to simulate an airport.
The filmmakers used various media technologies in planning, researching, constructing, and evaluating their short film. They used YouTube to watch other films and tutorials on editing software like Adobe Premier Pro. Livetype Pro was used to create opening credits with textures and effects. An HD camera and tripod were used to film, taking advantage of features like face tracking and automatic exposure adjustment. Planning involved creating a storyboard and animatic using photos edited in Final Cut Express. Adobe Premier Pro was used to edit the film, add soundtracks, and create professional cinematic effects and transitions. A commentary was recorded using iMovie.
The document discusses how the author used various technologies in researching, planning, constructing, and evaluating a documentary project about teenage employment.
For research, the author used the internet to find statistics, archive footage on YouTube, and potential interview subjects. Microsoft Word and Excel were used to create questionnaires and analyze feedback.
Construction involved using an HD video camera on a tripod for interviews and b-roll footage. A digital camera captured stills. Adobe Photoshop designed the print ad and Adobe Premiere Pro edited the documentary, adding titles, transitions, and effects.
Evaluation platforms included Prezi, Smore, SlideSnack, SlideServe, YouTube, and SlideShare to present
The document discusses the equipment used to film an opening sequence. A Nikon D3100 camera was used for most shots to achieve high quality. A small, portable tripod was used for still shots to avoid camera movement. Scenes were edited together using Adobe Premier on a Dell laptop. Social media sites like Facebook, Blogger, and YouTube were used to plan filming logistics and share the final product.
Evaluation of Finished Production - Question 2connrray
The document discusses the various media technologies used over the course of a project to create professional quality products. These included cameras, computers, software for editing video and images, ways to present work online, and methods for planning and organization. A wide range of technologies were utilized at different stages of the project to support research, filming, editing, designing, and presenting the final results.
The document discusses various technologies the author learned about through creating a film project. The author learned to use Blogger to plan and post work online, making collaboration easy. Two DSLR cameras were used to shoot high quality footage. A tripod helped develop shot quality. Motion 5 was used to create title graphics, though it was initially difficult to learn. After Effects provided editing opportunities. Apple computers with necessary software were available. YouTube was used to post drafts and the final film for viewing. Overall, the process was educational and helped advance production skills.
The document discusses the various technologies and skills the students learned while constructing a film project. They learned how to use Adobe Premiere Pro to edit shots, adjust speeds, and transition between clips. They also gained experience using color corrections and warping tools in After Effects. The students filmed their project using a Canon camera and rig for steady shots. They documented their process using a blog on Tumblr and various media like cameras, dictaphones, and presentation software. Creating the soundtrack proved challenging, but they ultimately found licensed music on iTunes to use. Through this project, the students learned the full filmmaking process.
This document discusses the process of making a movie product using various digital skills and technologies. It describes using Cinema 4D to create an opening logo, After Effects for title animations, and Premiere Pro for editing footage, audio, and assembling the final product. Filming equipment included a Sony Handycam and camera dolly. Planning involved storyboards, scripts, and location scouting. Mac computers were used for their software and performance. Evaluation of the project was presented on a blog and with PowerPoint.
The document discusses how new media technologies were used at different stages of a project. During research and planning, various presentation software like Blogger, PowerPoint and Prezi were used to present tasks. A survey was created using SurveyMonkey and research was done online. In construction, a DSLR camera and GoPro were used to film shots for the music video. Drone shots were also taken. Photoshop and Premiere Pro were used to edit assets and put together the video. For evaluation, Premiere Pro was used to edit together discussion videos and the DSLR camera was used to film the discussions. Presentation software like YouTube was then used to share the final evaluations.
The document discusses how a group used various technologies to collaboratively construct a media project. They used a blog to track progress and share materials like call sheets, risk assessments, and audience research. Group members could all post to the blog. They also used Survey Monkey, Prezi, and YouTube. In filming, they used a DSLR camera, tripod, and dealt with limitations of location and weather. Editing software allowed them to cut footage, add effects between shots, adjust sound levels, and create titles using fonts and fades. A wide variety of sound clips and music were incorporated.
The document discusses the use of digital technologies in planning, research, and evaluation stages of a media production. Key points:
- Notes and findings were recorded on paper and then digitally uploaded to a shared drive for easy organization and access by the team.
- Various storage methods like memory sticks, cloud storage, and local network storage were used to store documents, footage, and ensure backups.
- Planning documents like scripts, schedules, and floor plans were created using specialized software like Celtx and Microsoft Office for visualization.
- New equipment like DSLR cameras and audio recorders were purchased and used to capture higher quality footage and audio compared to previous projects.
- Adobe software suites like
The document discusses the hardware and software used to construct a video product. It describes using a Canon 550D DSLR camera set to 720p and 30 frames per second to film footage. A tripod was used to steady shots, including for close-ups. Adobe Premiere Pro CS5.5 was used to edit and manipulate footage, including cutting and fading audio. Adobe After Effects enabled adding titles with effects. Microsoft Paint was used to crop screenshots. Tumblr was used as a blogging site to upload information, research, and different media types.
1) In pre-production, the document uses Google for research, an iPhone to record initial ideas and interviews, and PowerPoint, Word, Prezi, and Paint to present findings. YouTube is used to post initial videos and interviews.
2) During production, a Panasonic camera and tripod are used to film shots, while an iPhone records behind-the-scenes videos and vlogs which are edited in iMovie.
3) Post-production uses Final Cut Pro to edit the opening sequence, After Effects for visual effects and the title sequence, 4D Cinema makes the text 3D, and USB/SD cards transfer files between devices.
How did you use media technologies in the construction and research planning ...fionabmh
The document discusses the various media technologies and software the author used at different stages of their media project. During the research and planning stage, they used YouTube to analyze music videos in their chosen genre and blog posts to document their ideas. They used PowerPoint to present their storyboards and Microsoft Word for writing. For production, they used a tripod, camcorder, and Nikon camera to film footage and take pictures. Adobe Premiere Pro was used for editing and adding effects to video clips, while Adobe Photoshop and Macromedia Fireworks were used to edit photos and design ancillary tasks like a digipak.
The document discusses the technologies used during the research, planning, construction and evaluation stages of creating a product. Various websites like YouTube, IMDB and WordPress were used for researching films and recording findings. Microsoft Word and PowerPoint were used to create documents and diagrams. A camcorder and digital cameras were used to film scenes and capture images. Editing software like iMovie and Adobe Photoshop were used to edit videos and create marketing materials like posters and magazine covers.
The document discusses the production process of a student film. It describes how modern technologies like digital cameras and editing software allowed the students to create a film on par with professional Hollywood productions. Various online resources and open-source software were used at different stages of production, including researching other films, writing scripts and storyboards, capturing footage, and editing. Final Cut Pro was used to edit footage non-linearly and add effects, which the students learned to use effectively to maintain continuity in their match-on-action cutting.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Leveraging Generative AI to Drive Nonprofit Innovation
CCR Q4
1. How did you integrate technologies - software,
hardware and online - in this project?
CCR Q4
2. Our hardware consisted of the DSLR Canon 60D which
we used for recording various shots, both still and
moving.
DSLR
3. We used the gimbal Weebill Lab to ensure that the
moving shots taken from the DSLR were stable.
GIMBAL
4. The lens we used was an 18 – 135 mm by Canon, which
was basically the kit lens I got with my 60D.
LENS
5. We also used a portable LED light which was dimmable
to somehow control the lighting situation in our shoots,
which were outdoors and dependent on the sun.
Additionally, we had some scenes with a lantern and
lamp posts which were done after sunset so it was rather
dark; we needed some artificial light to make the scene
better visible to the camera.
LIGHT
6. A drone was used to get some really beautiful shots of
our locations and some of our actress too. Using a
drone was beneficial as we got shots from above the eye
level; as a general rule such shots look more cinematic as
the human eye is not accustomed to them.
DRONE
8. The software Adobe Premiere Pro CC (2018) was used
for editing. It’s a really good software that gives users a
great deal of control over how they want their product
to look and also comes with some Lumetri presets which
make color correction easy.
SOFTWARE
9. YouTube played a huge role in aiding our research, like
finding the music video for our nine frame analysis and
looking at various other music videos to get an idea of
what to do when making our own product. YouTube
was also the platform that we used to upload and share
our music video.
YOUTUBE
10. We used Google forms to conduct a survey that helped
us decide what to make the subject of our video in
accordance with what our audience wanted and to
narrow down our target audience.
GOOGLE FORMS