The document discusses gamification for enterprises. It provides statistics on gamers such as the average age being 37 and 42% being female. It compares key differences between games and business applications, such as clear goals and feedback in games. Gamification is defined as using game design techniques to solve problems and engage audiences. Common game mechanics for gamification include points, badges, levels, and leaderboards to motivate and reward users. The predictions are that by 2015, over 50% of organizations will gamify innovation processes and over 70% of large companies will have at least one gamified application.