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This document introduces binary numbers and how computers use binary to represent text and numbers. It explains that computers only understand 1s and 0s and that multiple bits can represent numbers or characters. The document contains tasks for converting binary numbers to decimal and binary to text. It also discusses how the number of bits a computer can process at once determines its speed.

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Intro to Bits, Bytes, and Storage

Bits are the basic units of information in computing representing either 1 or 0. 8 bits together form a byte, which can represent a single character. Common storage measurements are kilobytes (KB), megabytes (MB), gigabytes (GB), and terabytes (TB) which are powers of 1000 or 1024 bytes. A computer's processor understands information by interpreting patterns of transistors being on or off, with a transistor on representing 1 and off representing 0.

Binary computing

this presentation explains the nature of digital and binary data. it introduces the number systems such as decimal, binary, octal and hexadecimal. it also explains the addition and subtraction of binary numbers by following their arithmetical rules. explains the different forms of data and forms of processed data.

bit, Byte, Kilobyte

The document discusses the components inside a computer system unit. It describes how computers represent and store data, the components on the motherboard like the CPU and memory, and how the CPU processes instructions. It also outlines various connectors and ports on the exterior of the system unit that allow connection of peripheral devices.

Numeric Data Types & Strings

This document summarizes different data types including numeric, enumeration, Boolean, character, character strings, pointers, files, and input-output. It provides details on integer, floating-point real numbers, fixed-point real numbers, character strings, and pointers and programmer-constructed data objects. Integer data types can represent a finite set of mathematical integers and have different sizes and may or may not contain negative values. Floating-point numbers use a mantissa-exponent representation similar to scientific notation. Fixed-point numbers have a predefined number of decimal places. Character strings can have fixed or variable lengths and support operations like concatenation and substring selection. Pointers reference data in memory and programmer-constructed objects can be complex data

CCS103 Bits, Bytes, Binary

This document discusses how computers use binary digits (bits) and bytes to represent and store data. It explains that binary is a base-2 system that uses combinations of 1s and 0s to form instructions and measurements like file size. Bytes are made up of 8 bits that can be translated to letters, numbers, and pixels. The document also covers how binary numbers are converted to decimal numbers and hexadecimal color codes.

Ascii 03

ASCII is an industry standard 7-bit code developed in 1963 that assigns binary values to letters, numbers, and other characters to represent text and control characters in computing devices. Most computers use the ASCII standard to represent text, allowing data to be transferred between computers. ASCII codes provide a mapping between binary data and human-readable characters so that text can be visually represented on screens and in printouts.

Number system

The document discusses different number systems including decimal, binary, octal, hexadecimal, BCD, gray code, and excess-3 code.
- Decimal uses base 10 with symbols 0-9. Binary uses base 2 with symbols 0-1. Octal uses base 8 with symbols 0-7. Hexadecimal uses base 16 with symbols 0-9 and A-F.
- BCD assigns a 4-bit binary code to each decimal digit 0-9. Gray code is a non-weighted cyclic code where successive codes differ in one bit. Excess-3 code derives from 8421 code by adding 0011.

Bits and bytes

This document discusses binary digits and bytes. It explains that binary uses 1s and 0s and each character represents 8 bits or 1 byte. It then provides examples of common words and their bit sizes when represented in binary. For several words, it lists the binary code representations.

Intro to Bits, Bytes, and Storage

Bits are the basic units of information in computing representing either 1 or 0. 8 bits together form a byte, which can represent a single character. Common storage measurements are kilobytes (KB), megabytes (MB), gigabytes (GB), and terabytes (TB) which are powers of 1000 or 1024 bytes. A computer's processor understands information by interpreting patterns of transistors being on or off, with a transistor on representing 1 and off representing 0.

Binary computing

this presentation explains the nature of digital and binary data. it introduces the number systems such as decimal, binary, octal and hexadecimal. it also explains the addition and subtraction of binary numbers by following their arithmetical rules. explains the different forms of data and forms of processed data.

bit, Byte, Kilobyte

The document discusses the components inside a computer system unit. It describes how computers represent and store data, the components on the motherboard like the CPU and memory, and how the CPU processes instructions. It also outlines various connectors and ports on the exterior of the system unit that allow connection of peripheral devices.

Numeric Data Types & Strings

This document summarizes different data types including numeric, enumeration, Boolean, character, character strings, pointers, files, and input-output. It provides details on integer, floating-point real numbers, fixed-point real numbers, character strings, and pointers and programmer-constructed data objects. Integer data types can represent a finite set of mathematical integers and have different sizes and may or may not contain negative values. Floating-point numbers use a mantissa-exponent representation similar to scientific notation. Fixed-point numbers have a predefined number of decimal places. Character strings can have fixed or variable lengths and support operations like concatenation and substring selection. Pointers reference data in memory and programmer-constructed objects can be complex data

CCS103 Bits, Bytes, Binary

This document discusses how computers use binary digits (bits) and bytes to represent and store data. It explains that binary is a base-2 system that uses combinations of 1s and 0s to form instructions and measurements like file size. Bytes are made up of 8 bits that can be translated to letters, numbers, and pixels. The document also covers how binary numbers are converted to decimal numbers and hexadecimal color codes.

Ascii 03

ASCII is an industry standard 7-bit code developed in 1963 that assigns binary values to letters, numbers, and other characters to represent text and control characters in computing devices. Most computers use the ASCII standard to represent text, allowing data to be transferred between computers. ASCII codes provide a mapping between binary data and human-readable characters so that text can be visually represented on screens and in printouts.

Number system

The document discusses different number systems including decimal, binary, octal, hexadecimal, BCD, gray code, and excess-3 code.
- Decimal uses base 10 with symbols 0-9. Binary uses base 2 with symbols 0-1. Octal uses base 8 with symbols 0-7. Hexadecimal uses base 16 with symbols 0-9 and A-F.
- BCD assigns a 4-bit binary code to each decimal digit 0-9. Gray code is a non-weighted cyclic code where successive codes differ in one bit. Excess-3 code derives from 8421 code by adding 0011.

Bits and bytes

This document discusses binary digits and bytes. It explains that binary uses 1s and 0s and each character represents 8 bits or 1 byte. It then provides examples of common words and their bit sizes when represented in binary. For several words, it lists the binary code representations.

Multimedia and Graphics Presentation

Get presentations like this: https://www.fiverr.com/mdnaziurrahman/make-professional-looking-powerpoint-presentation
Are you looking for a proper presentation based on Multimedia and Graphics? I m bringing you to make the concept clear about the topic. Have a look at the presentation and try to get ideas from it. Hope it will help you.

System unit

This chapter discusses the components that make up a computer system unit. It describes the motherboard as the main circuit board that contains the processor, memory chips, and adapter cards. The processor, consisting of a control unit and arithmetic logic unit (ALU), interprets and carries out instructions through a machine cycle. Memory temporarily stores data and instructions in chips such as RAM and ROM. Various ports, buses, expansion slots allow components to interface and transfer data around the system unit. The amount of RAM needed depends on the intended applications but generally more is better for performance.

Data representation in computers

Computers represent data using binary digits (bits) that can have a value of 0 or 1. Data is stored digitally as patterns of bits. Different numbering systems like binary, decimal, and hexadecimal use different symbols but the same positional notation approach. Converting between numbering systems involves repeatedly dividing the number by the base and recording the remainders as the digits of the new number.

Number System

alll About Number Systems, learning of Conversion of ... Binary NS to Decimal NS, Octal NS, Hexa-Decimal NS ... Decimal NS to Binary NS, Octal NS, Hexa-Decimal NS ... Octal NS to Binary NS, Decimal NS, Hexa-Decimal NS ... Hexa-Decimal NS to Binary NS, Decimal NS, Octal NS

Conversion binary to decimal

The decimal numeral system uses ten possible values from 0 to 9 for each place value, while the binary system uses two values, 0 and 1. To specify the base of a number, the base can be written as a subscript. Understanding how to convert between decimal and binary is important for computer programmers as computers use the binary system internally. The document then provides examples of converting decimal numbers to binary and vice versa.

IGCSE ICT

The document summarizes changes to the IGCSE ICT examination and certification in the UK. It discusses replacing coursework with practical exams, emulating exam tasks in lessons, focusing on software skills and revising lessons to prepare students. It also notes the exam will assess computer systems, networks, data types and other topics and links to their school's A-Level ICT course.

Data representation

This document discusses different methods of data representation in computers. It covers numeric systems like binary, octal and hexadecimal that represent numeric data. It also discusses character encoding standards like ASCII and Unicode that allow computers to represent text in different languages. Data types like alphanumeric, alphabetic and numeric are also explained along with how binary arithmetic is used for calculations in computers.

Number System

This document discusses different number systems. It begins by explaining how early humans used basic counting systems before introducing concepts like zero, integers, rational and irrational numbers. It then defines different types of numbers like natural numbers, whole numbers, integers, rational numbers, irrational numbers and real numbers. The rest of the document explains different base systems for representing numbers, including decimal, binary, octal and hexadecimal systems. It provides examples of converting between decimal and binary representations.

COMPUTER ORGANIZATION NOTES Unit 2

This document discusses machine instructions and how programs are executed at the machine level. It covers number systems, data representation, memory addressing, instruction types, instruction execution, and addressing modes. Binary numbers are used in computers and represented as vectors. Negative numbers can be represented using sign-and-magnitude, one's complement, or two's complement methods. Memory is made up of addresses that store bits, bytes, and words of data. Instructions perform operations like data transfer, arithmetic, and program flow control. Programs are executed through sequential instruction fetch and execution, using techniques like looping and conditional branching. Addressing modes specify how operands are accessed in instructions.

Chapter 1: Binary System

Digital systems process and store information in digital form using discrete values, usually binary digits 0 and 1. A computer manipulates information in binary form using transistors in on or off states. Digital systems are found in a wide range of applications and have advantages over analog systems like lower cost, greater reliability, and flexibility. Digital computers represent numbers, instructions, and data using binary numbers and perform arithmetic and logical operations on them.

Ascii codes

Computer programmers developed coding systems to represent letters, numbers, and symbols with numeric codes. Three popular coding systems are EBCDIC, ASCII, and Unicode. EBCDIC used 6-bit codes and could represent 64 symbols, while ASCII is now most common and uses 8-bit codes for 256 symbols. Unicode is an evolving worldwide standard that uses 16-bit codes to represent over 65,000 symbols and characters from different languages.

Binary code - Beginning

This is a powerpoint to help students learn a little about binary code. Learn to count in binary and learn how the alphabet is coded in binary.

Number System (Binary,octal,Decimal,Hexadecimal)

This document discusses four main number systems: binary, octal, decimal, and hexadecimal. It defines key terms like base, bits, bytes, and nibbles. For each number system, it provides the symbols used, the base, and an example conversion. The binary system uses 0 and 1 and has a base of 2. Octal uses 0-7 and has a base of 8. Decimal uses 0-9 and has a base of 10. Hexadecimal uses 0-9 and A-F, with a base of 16. In the last section, it provides a comparison table of the number systems.

Digital Audio in Multimedia

This document discusses digital audio and summarizes key points:
1. Digital audio involves converting sound waves to numerical data that can be easily stored, manipulated and reproduced. It allows for two types of sounds - analog and digital.
2. Characteristics of digital audio include sampling rate, amplitude, channels. Common sampling rates are 11.025KHz, 22.5KHz and 44.1KHz. File size is calculated based on these characteristics.
3. Popular audio file formats include WAV, AIFF, MP3, AAC which allow for compression. MIDI stores musical data separately from audio and allows for editing of notes.

Storage unit

1) A bit is the smallest unit of computer data and can have a value of 0 or 1. 8 bits form a byte.
2) Common units of computer data storage are the kilobyte (KB), megabyte (MB), gigabyte (GB), terabyte (TB), petabyte (PB), exabyte (EB), zettabyte (ZB), and yottabyte (YB), with each being 1024 times larger than the previous unit.
3) These units are used to measure and describe computer memory, storage, and data transmission speeds in bytes, kilobytes, megabytes etc. depending on the size of the data or storage being referred to

Multimedia applications

The document discusses various topics related to video, including how video works, different video formats and standards, and considerations for using video in multimedia projects. It explains that video places the greatest demands on hardware and requires compression to be practical. Digital video has replaced analog and compression standards like MPEG are used to reduce file sizes while still providing reasonable quality playback. Key aspects like frame rates, resolution, aspect ratios, and safe zones are discussed for different video formats and integrating video with computer displays.

BINARY NUMBER SYSTEM

The document discusses the binary number system. It begins by defining number systems and the decimal system. It then introduces the binary number system which has a base of 2 and uses only the digits 0 and 1. It shows how to write binary numbers and provides a table to demonstrate counting and place values in the binary system. The document explains two methods for converting between decimal and binary numbers - the division method to convert decimals to binary, and the expansion method to convert binary to decimal. It includes examples and practice problems for students to convert numbers between the two number systems.

Multimedia chapter 4

The document discusses adding sound to multimedia projects. It covers digital audio, MIDI audio, audio file formats, and basic sound editing. Some key points:
- Digital audio is created by sampling sound waves and storing the data as bits and bytes. MIDI represents musical notes but not actual sound.
- Common audio file formats include WAV, AIFF, MP3, M4A. Lossy formats like MP3 save space but reduce quality slightly.
- Basic sound editing includes trimming, splicing, adjusting volume, and applying effects like fading and equalization.
- When adding sound, consider file size versus quality and set proper recording levels for a clean recording. The needs of the audience determine the

Number System in CoMpUtEr

The document discusses different number systems used in computers. It begins by explaining that computers understand numbers and use positional number systems. It then defines the decimal number system as base-10, and explains how place values work in decimals from units to thousands. It proceeds to describe characteristics of binary (base-2), octal (base-8), and hexadecimal (base-16) number systems used in computing, including their digits and place value representation. Finally, it lists topics on converting between decimal and binary, and binary arithmetic operations like addition, subtraction, multiplication, and division.

Bits And Bytes

Bits and Bytes both measure amounts of data. However, they are typically used in two different contexts.
Computer memory is usually measured in megabytes or gigabytes. This tells how much information your computer can store.
The speed of a modem (a device that connects two computers over a telephone line) is measured in bits per second, or bps. This tells how much information can be sent in a second.
These slides show terms and division of bits and bytes

Represntasi data bilangan.pptx

This document provides an introduction to an ICT class being taught by Ms. Lily. It covers various number systems including binary, decimal, octal, and hexadecimal. It discusses how binary numbers work using 1s and 0s to represent switches in an on or off position. Examples are provided of converting between binary and decimal numbers through addition and subtraction. Students are asked to provide answers to practice problems converting between number systems.

[1] Data Representation

The document discusses how computers represent data using binary numbers (1s and 0s). It explains that binary is used because it provides an easy way to represent two states (on/off) in storage devices. It then discusses how different numbers of bits (binary digits) can be used to represent different numbers in binary, and provides examples of converting between binary and decimal numbers. Finally, it briefly introduces the concept of data compression for reducing the size of files.

Multimedia and Graphics Presentation

Get presentations like this: https://www.fiverr.com/mdnaziurrahman/make-professional-looking-powerpoint-presentation
Are you looking for a proper presentation based on Multimedia and Graphics? I m bringing you to make the concept clear about the topic. Have a look at the presentation and try to get ideas from it. Hope it will help you.

System unit

This chapter discusses the components that make up a computer system unit. It describes the motherboard as the main circuit board that contains the processor, memory chips, and adapter cards. The processor, consisting of a control unit and arithmetic logic unit (ALU), interprets and carries out instructions through a machine cycle. Memory temporarily stores data and instructions in chips such as RAM and ROM. Various ports, buses, expansion slots allow components to interface and transfer data around the system unit. The amount of RAM needed depends on the intended applications but generally more is better for performance.

Data representation in computers

Computers represent data using binary digits (bits) that can have a value of 0 or 1. Data is stored digitally as patterns of bits. Different numbering systems like binary, decimal, and hexadecimal use different symbols but the same positional notation approach. Converting between numbering systems involves repeatedly dividing the number by the base and recording the remainders as the digits of the new number.

Number System

alll About Number Systems, learning of Conversion of ... Binary NS to Decimal NS, Octal NS, Hexa-Decimal NS ... Decimal NS to Binary NS, Octal NS, Hexa-Decimal NS ... Octal NS to Binary NS, Decimal NS, Hexa-Decimal NS ... Hexa-Decimal NS to Binary NS, Decimal NS, Octal NS

Conversion binary to decimal

The decimal numeral system uses ten possible values from 0 to 9 for each place value, while the binary system uses two values, 0 and 1. To specify the base of a number, the base can be written as a subscript. Understanding how to convert between decimal and binary is important for computer programmers as computers use the binary system internally. The document then provides examples of converting decimal numbers to binary and vice versa.

IGCSE ICT

The document summarizes changes to the IGCSE ICT examination and certification in the UK. It discusses replacing coursework with practical exams, emulating exam tasks in lessons, focusing on software skills and revising lessons to prepare students. It also notes the exam will assess computer systems, networks, data types and other topics and links to their school's A-Level ICT course.

Data representation

This document discusses different methods of data representation in computers. It covers numeric systems like binary, octal and hexadecimal that represent numeric data. It also discusses character encoding standards like ASCII and Unicode that allow computers to represent text in different languages. Data types like alphanumeric, alphabetic and numeric are also explained along with how binary arithmetic is used for calculations in computers.

Number System

This document discusses different number systems. It begins by explaining how early humans used basic counting systems before introducing concepts like zero, integers, rational and irrational numbers. It then defines different types of numbers like natural numbers, whole numbers, integers, rational numbers, irrational numbers and real numbers. The rest of the document explains different base systems for representing numbers, including decimal, binary, octal and hexadecimal systems. It provides examples of converting between decimal and binary representations.

COMPUTER ORGANIZATION NOTES Unit 2

This document discusses machine instructions and how programs are executed at the machine level. It covers number systems, data representation, memory addressing, instruction types, instruction execution, and addressing modes. Binary numbers are used in computers and represented as vectors. Negative numbers can be represented using sign-and-magnitude, one's complement, or two's complement methods. Memory is made up of addresses that store bits, bytes, and words of data. Instructions perform operations like data transfer, arithmetic, and program flow control. Programs are executed through sequential instruction fetch and execution, using techniques like looping and conditional branching. Addressing modes specify how operands are accessed in instructions.

Chapter 1: Binary System

Digital systems process and store information in digital form using discrete values, usually binary digits 0 and 1. A computer manipulates information in binary form using transistors in on or off states. Digital systems are found in a wide range of applications and have advantages over analog systems like lower cost, greater reliability, and flexibility. Digital computers represent numbers, instructions, and data using binary numbers and perform arithmetic and logical operations on them.

Ascii codes

Computer programmers developed coding systems to represent letters, numbers, and symbols with numeric codes. Three popular coding systems are EBCDIC, ASCII, and Unicode. EBCDIC used 6-bit codes and could represent 64 symbols, while ASCII is now most common and uses 8-bit codes for 256 symbols. Unicode is an evolving worldwide standard that uses 16-bit codes to represent over 65,000 symbols and characters from different languages.

Binary code - Beginning

This is a powerpoint to help students learn a little about binary code. Learn to count in binary and learn how the alphabet is coded in binary.

Number System (Binary,octal,Decimal,Hexadecimal)

This document discusses four main number systems: binary, octal, decimal, and hexadecimal. It defines key terms like base, bits, bytes, and nibbles. For each number system, it provides the symbols used, the base, and an example conversion. The binary system uses 0 and 1 and has a base of 2. Octal uses 0-7 and has a base of 8. Decimal uses 0-9 and has a base of 10. Hexadecimal uses 0-9 and A-F, with a base of 16. In the last section, it provides a comparison table of the number systems.

Digital Audio in Multimedia

This document discusses digital audio and summarizes key points:
1. Digital audio involves converting sound waves to numerical data that can be easily stored, manipulated and reproduced. It allows for two types of sounds - analog and digital.
2. Characteristics of digital audio include sampling rate, amplitude, channels. Common sampling rates are 11.025KHz, 22.5KHz and 44.1KHz. File size is calculated based on these characteristics.
3. Popular audio file formats include WAV, AIFF, MP3, AAC which allow for compression. MIDI stores musical data separately from audio and allows for editing of notes.

Storage unit

1) A bit is the smallest unit of computer data and can have a value of 0 or 1. 8 bits form a byte.
2) Common units of computer data storage are the kilobyte (KB), megabyte (MB), gigabyte (GB), terabyte (TB), petabyte (PB), exabyte (EB), zettabyte (ZB), and yottabyte (YB), with each being 1024 times larger than the previous unit.
3) These units are used to measure and describe computer memory, storage, and data transmission speeds in bytes, kilobytes, megabytes etc. depending on the size of the data or storage being referred to

Multimedia applications

The document discusses various topics related to video, including how video works, different video formats and standards, and considerations for using video in multimedia projects. It explains that video places the greatest demands on hardware and requires compression to be practical. Digital video has replaced analog and compression standards like MPEG are used to reduce file sizes while still providing reasonable quality playback. Key aspects like frame rates, resolution, aspect ratios, and safe zones are discussed for different video formats and integrating video with computer displays.

BINARY NUMBER SYSTEM

The document discusses the binary number system. It begins by defining number systems and the decimal system. It then introduces the binary number system which has a base of 2 and uses only the digits 0 and 1. It shows how to write binary numbers and provides a table to demonstrate counting and place values in the binary system. The document explains two methods for converting between decimal and binary numbers - the division method to convert decimals to binary, and the expansion method to convert binary to decimal. It includes examples and practice problems for students to convert numbers between the two number systems.

Multimedia chapter 4

The document discusses adding sound to multimedia projects. It covers digital audio, MIDI audio, audio file formats, and basic sound editing. Some key points:
- Digital audio is created by sampling sound waves and storing the data as bits and bytes. MIDI represents musical notes but not actual sound.
- Common audio file formats include WAV, AIFF, MP3, M4A. Lossy formats like MP3 save space but reduce quality slightly.
- Basic sound editing includes trimming, splicing, adjusting volume, and applying effects like fading and equalization.
- When adding sound, consider file size versus quality and set proper recording levels for a clean recording. The needs of the audience determine the

Number System in CoMpUtEr

The document discusses different number systems used in computers. It begins by explaining that computers understand numbers and use positional number systems. It then defines the decimal number system as base-10, and explains how place values work in decimals from units to thousands. It proceeds to describe characteristics of binary (base-2), octal (base-8), and hexadecimal (base-16) number systems used in computing, including their digits and place value representation. Finally, it lists topics on converting between decimal and binary, and binary arithmetic operations like addition, subtraction, multiplication, and division.

Bits And Bytes

Bits and Bytes both measure amounts of data. However, they are typically used in two different contexts.
Computer memory is usually measured in megabytes or gigabytes. This tells how much information your computer can store.
The speed of a modem (a device that connects two computers over a telephone line) is measured in bits per second, or bps. This tells how much information can be sent in a second.
These slides show terms and division of bits and bytes

Multimedia and Graphics Presentation

Multimedia and Graphics Presentation

System unit

System unit

Data representation in computers

Data representation in computers

Number System

Number System

Conversion binary to decimal

Conversion binary to decimal

IGCSE ICT

IGCSE ICT

Data representation

Data representation

Number System

Number System

COMPUTER ORGANIZATION NOTES Unit 2

COMPUTER ORGANIZATION NOTES Unit 2

Chapter 1: Binary System

Chapter 1: Binary System

Ascii codes

Ascii codes

Binary code - Beginning

Binary code - Beginning

Number System (Binary,octal,Decimal,Hexadecimal)

Number System (Binary,octal,Decimal,Hexadecimal)

Digital Audio in Multimedia

Digital Audio in Multimedia

Storage unit

Storage unit

Multimedia applications

Multimedia applications

BINARY NUMBER SYSTEM

BINARY NUMBER SYSTEM

Multimedia chapter 4

Multimedia chapter 4

Number System in CoMpUtEr

Number System in CoMpUtEr

Bits And Bytes

Bits And Bytes

Represntasi data bilangan.pptx

This document provides an introduction to an ICT class being taught by Ms. Lily. It covers various number systems including binary, decimal, octal, and hexadecimal. It discusses how binary numbers work using 1s and 0s to represent switches in an on or off position. Examples are provided of converting between binary and decimal numbers through addition and subtraction. Students are asked to provide answers to practice problems converting between number systems.

[1] Data Representation

The document discusses how computers represent data using binary numbers (1s and 0s). It explains that binary is used because it provides an easy way to represent two states (on/off) in storage devices. It then discusses how different numbers of bits (binary digits) can be used to represent different numbers in binary, and provides examples of converting between binary and decimal numbers. Finally, it briefly introduces the concept of data compression for reducing the size of files.

Lesson4.2 u4 l1 binary squences

This document discusses how computers represent and store data using binary sequences. It explains that all digital data is ultimately stored as sequences of zeros and ones at the lowest level of abstraction. Higher-level abstractions include integers, floating point numbers, text strings, and other data types which are interpreted based on how many bits are used. The document also discusses limitations of fixed bit representations and different units for measuring data transmission capabilities.

computer architecture organization in Ece

This document provides an overview of data representation in computer systems. It discusses the fundamentals of numerical data representation using binary and other numeral systems, including signed and unsigned integers. It also covers character codes for representing human-readable text in computers. Error detection and correction techniques are introduced. The goals are to understand how computers store and manipulate numeric and character data internally.

Computer Systems

the presentation supporting the Computer Systems presentation of the Scottish Qualifications Authority's Higher Grade.

Learning&Teaching Systems Ppt

The document provides information about data representation in computers. It discusses how computers use binary numbers to represent decimal numbers, text, and graphics. It explains how integers, real numbers, text in ASCII, and graphics in bitmapped and vector formats are represented and stored in memory. Color graphics using RGB values and compression techniques for bitmapped images are also covered.

Learning& Teaching Systems Ppt

This document provides an overview of data representation and computer structure. It discusses how computers use binary numbers to represent data, including integers, real numbers, text, and graphics. It also describes the basic structure of a computer, including the central processing unit (CPU) with its arithmetic logic unit (ALU) and control unit. The document outlines the stored program concept where a series of machine instructions stored in memory direct the CPU. It also explains the fetch-execute cycle where the CPU fetches and executes one instruction at a time. Memory types like RAM, ROM, cache and external memory are described along with their functions in a computer system.

Learning&Teaching Systems Ppt

This document provides an overview of data representation and computer structure. It discusses how computers use binary numbers to represent data, including integers, real numbers, text, and graphics. Different number systems like decimal, binary, hexadecimal are explained. Computer memory types like RAM, ROM, cache are defined along with their functions. The basic concepts of the stored program concept, fetch-execute cycle and CPU components like ALU, control unit and registers are introduced at a high level.

New Computer Systems

The document provides an overview of data representation in computers. It discusses how computers use binary numbers to represent data, including integers, real numbers, text, and graphics. Binary numbers are explained along with how to convert between binary and decimal. Different methods for representing negative numbers and real numbers are described. The document also discusses how computers represent text using ASCII and Unicode encoding. Finally, it covers graphics representation in computers, including bit-mapped graphics, calculating memory requirements for images, arranging bytes that make up an image, representing grayscale and color images, compression techniques, and vector graphics.

Binary Concepts Review

This document discusses binary concepts such as how computers store and process information in bits. It explains that as the number of bits doubles, the number of values represented grows exponentially according to the formula Total Values = 2number of bits. The four most common number systems used in computer science are defined as binary, octal, decimal, and hexadecimal. Methods for converting between these systems like binary to decimal are demonstrated. The document also covers topics like binary addition and defining integers as whole numbers and their negatives. It discusses the three common ways of signing integers as signed magnitude, one's complement, and two's complement, noting that two's complement is most widely used.

Lesson 4 binary numbers

This document provides instruction on decoding binary numbers. It explains that computers communicate using 1s and 0s in binary code. It shows how to decode a binary number by assigning values to each bit from 128 to 1 and adding them up. Students are tasked with decoding a secret message in binary using an ASCII table and playing a binary number decoding game.

Lesson 4 binary numbers

This document provides instruction on decoding binary numbers. It discusses how computers communicate using 1s and 0s in binary form. It teaches how to decode binary messages by representing the 1s and 0s as 128, 64, 32, 16, 8, 4, 2, 1 and adding those values. Students are given tasks to decode secret messages in binary form and play a binary number game to practice their skills.

Data Representation in Computers

Data in computers is represented using binary numbers and organized into units like bytes and kilobytes. Binary numbers are used to represent characters, images, sound, and instructions in a computer. Sound and images are converted from analog to digital formats before being stored. Computer instructions are made up of opcodes and operands to define operations and data.

Binary.pdf

This document provides a lesson plan for teaching binary numbers to students. It includes an overview of activities to demonstrate how decimal numbers can be represented using only zeros and ones. Students will participate in a demonstration of converting between binary and decimal numbers using cards. They will then practice conversions on worksheets and in a game of Go Fish using a deck of binary number cards. The goal is for students to understand that computers use binary to store all information as sequences of bits.

presentation_python_7_1569170870_375360.pptx

Computers require programming languages to communicate instructions. Python is an easy to read, powerful, and freely available programming language. It was created in the 1990s and takes its name from Monty Python. Python supports key programming concepts like variables, data types, control structures, and functions that allow it to solve a variety of problems through sequential execution of instructions.

data representation

This document provides an overview of data representation in computers. It discusses binary, decimal, hexadecimal, and floating point number systems. Binary numbers use only two digits, 0 and 1, and can represent values as sums of powers of two. Decimal uses ten digits from 0-9. Hexadecimal uses sixteen values from 0-9 and A-F. Negative binary integers can be represented using ones' complement or twos' complement methods. Twos' complement avoids multiple representations of zero and is commonly used in computers. Converting between number bases involves expressing the value in one base using the digits of another.

Binary System by Bray Avila

The binary number system uses only 1s and 0s to represent all data that computers process. It was first described in ancient India and introduced by Gottfried Leibniz in the 17th century. Claude Shannon later used binary code in his thesis which helped establish its practical use in computers and electronics. Braille is a common example of binary code used in the real world. Binary represents numbers in base 2 rather than base 10, with each binary digit called a bit and 8 bits making a byte of data.

Number system

Number Systems — Decimal, Binary, Octal, and Hexadecimal
Base 10 (Decimal) — Represent any number using 10 digits [0–9]
Base 2 (Binary) — Represent any number using 2 digits [0–1]
Base 8 (Octal) — Represent any number using 8 digits [0–7]
Base 16(Hexadecimal) — Represent any number using 10 digits and 6 characters [0–9, A, B, C, D, E, F]

Sounds and images

This document discusses how computers create sounds and images. It explains that images are made up of pixels that display combinations of red, green, and blue. Binary numbers are translated into pixel color combinations to form an image. More bits per pixel allows for more colors. Sound is converted from analog to digital for computers to understand, and sound cards help with this conversion process. The quality of sound recordings depends on how much information is recorded about each point in the sound track.

Chapter 4 number system

The document discusses different number systems including binary, octal, decimal, and hexadecimal. It provides details on each system such as the base, digits used, applications, and how to convert between them. Binary uses only 0s and 1s and is the most fundamental system used in computing. Octal uses digits 0-7, with applications including older computer architectures. Decimal uses 0-9 and is the most common. Hexadecimal uses 0-9 and A-F, with each digit representing 4 bits, making it convenient for displaying colors and memory addresses.

Represntasi data bilangan.pptx

Represntasi data bilangan.pptx

[1] Data Representation

[1] Data Representation

Lesson4.2 u4 l1 binary squences

Lesson4.2 u4 l1 binary squences

computer architecture organization in Ece

computer architecture organization in Ece

Computer Systems

Computer Systems

Learning&Teaching Systems Ppt

Learning&Teaching Systems Ppt

Learning& Teaching Systems Ppt

Learning& Teaching Systems Ppt

Learning&Teaching Systems Ppt

Learning&Teaching Systems Ppt

New Computer Systems

New Computer Systems

Binary Concepts Review

Binary Concepts Review

Lesson 4 binary numbers

Lesson 4 binary numbers

Lesson 4 binary numbers

Lesson 4 binary numbers

Data Representation in Computers

Data Representation in Computers

Binary.pdf

Binary.pdf

presentation_python_7_1569170870_375360.pptx

presentation_python_7_1569170870_375360.pptx

data representation

data representation

Binary System by Bray Avila

Binary System by Bray Avila

Number system

Number system

Sounds and images

Sounds and images

Chapter 4 number system

Chapter 4 number system

It and computing assessment

This document provides instructions for students to complete a 50 question IT and computing literacy assessment. It notes that the assessment will take 50 minutes to complete, students will receive their score immediately upon finishing, and their teacher will collect their score. Upon completion, students are asked to discuss the assessment with an elbow partner.

Forest archery game

This document provides instructions for creating a forest archery game in Scratch. It explains how to code the target to move to random screen positions using x and y coordinates. It also explains how to code the sight to move with the mouse and detect collisions with the target. When the target is hit, the score increases and a sound effect plays. Later tasks add misses decreasing the score and different point values for different target colors. Variables are used to track the score. The document provides the full algorithms and coding steps to create the game.

Scratching the surface

This document introduces Scratch, a programming environment for creating computer programs and interactive stories. It outlines four lesson objectives: identifying the major parts of the Scratch environment; understanding how sprites and blocks work; understanding the concept of a computer program; and working with simple animation and sound. The document guides the reader through creating their first program involving a cat walking on a stage using sprites, costumes, scripts, and blocks. It also discusses parallel processing and tasks the reader with creating a dancing sprite program.

Creating your first web page

This document provides a lesson on creating a basic first web page using HTML. It explains what HTML is and how it structures documents using tags and elements. The lesson shows how to view the HTML code of existing websites and teaches the essentials of HTML formatting. It then guides the reader through creating their own simple web page with instructions on how to save and preview the file in a web browser. Finally, it asks the reader to make a homepage for a zoo website to practice their new skills.

Introduction

You will learn how to code a website using HTML by designing a website for a zoo called 'SafariZoo' over seven weeks and 17 tasks. The lessons include creating your first web page, formatting it, adding graphics and links. To complete level 4, you need a basic understanding of HTML and can do some tasks with help. Level 5 requires an intermediate HTML understanding and completing most tasks independently. Level 6 demonstrates an advanced HTML understanding by finishing all tasks and extras.

Desktop publishing

This document provides instructions for a lesson on desktop publishing skills using Microsoft Publisher. The lesson objectives are to understand when to use desktop publishing programs, and to learn how to create documents from blank templates and design templates while adding text, images, word art, and shapes. The document outlines starter activities, skills to be practiced in tasks, submission of completed work, and a closing plenary activity to describe the skills learned without using certain words.

Spreadsheets

This document provides instructions for a lesson on developing spreadsheet skills. The lesson objectives are to understand when to use a spreadsheet program, enter data and make calculations, create formulas, and format a spreadsheet. Students will practice putting data in cells, making calculations and formulas, using formula shortcuts, and formatting. They will complete 6 tasks within 45 minutes using files in the groupwork folder.

Internet

This document provides an overview of how the internet works through a series of lessons and activities. It explains that the internet is a network of networks that connects computers around the world using common protocols like TCP/IP and HTTP. It describes how routers guide data packets through the quickest routes and how IP addresses and domain name servers allow devices and websites to be identified and located on the internet. Students are tasked with creating diagrams to illustrate the internet, thinking like a router to determine packet routes, and tracing the path to a website to understand these concepts.

Getting technical introduction

This 6-week technical course is divided into levels and includes 23 tasks to teach students about how computers, search engines, and the Internet work. The course covers topics like binary, algorithms, the fetch-execute cycle, sounds and images, and how search engines and the Internet function through lessons aimed at demonstrating basic knowledge at level 4, describing the technical concepts using terms at level 5, and discussing and explaining the technical processes at level 6.

It and computing assessment

This document provides instructions for students to complete a 50 question IT and computing literacy assessment. It details that students will have 50 minutes to complete the online quiz-style assessment through Moodle, which will evaluate their IT skills and understanding of computers. Upon finishing, students will receive a score and certificate, and their teacher will collect their scores.

Introduction

This document outlines classroom procedures and expectations for an IT and Computing class. It details rules for starting and ending lessons, whole class learning time, independent work time, units of study, feedback, and effort grades. Students are expected to listen quietly, ask questions if needed, complete all work to the best of their ability, and save their work with sensible file names. Feedback will include a working at level, effort grade, and possibly merit points. Levels are determined by criteria and effort grades use a best fit approach. All feedback will be electronic.

Word processing 2

This document provides instructions for a word processing lesson. It outlines starter activities to create documents and folders. The lesson objectives are to understand word processing tools, format text, use tables, and add images. Skills practiced include spell checking, text aligning, adding bullets, inserting a table, and adding an image. Tasks for 45 minutes are assigned relating to files in a groupwork folder, with an extension activity optional. A plenary activity involves describing skills practiced without using certain words.

Word processing 1

This document outlines a lesson on developing word processing skills. It lists objectives of understanding when to use a word processor, changing font size and style, and copying, cutting, pasting, and rearranging text. The lesson will involve practicing entering text, changing font size and style, and copying, cutting, pasting, inserting, and deleting text through tasks that take 45 minutes to complete.

Desktop publishing

This document provides instructions for a lesson on desktop publishing skills using Microsoft Publisher. The lesson objectives are to understand when to use desktop publishing programs, and to learn how to create documents from blank templates and design templates while adding text, images, word art, and shapes. The document outlines starter activities, skills to be practiced in tasks, submission of completed work, and a closing plenary activity to describe the skills learned without using certain words.

Spreadsheets

This document provides instructions for a lesson on developing spreadsheet skills. The lesson objectives are to understand when to use a spreadsheet program, enter data and make calculations, create formulas, and format a spreadsheet. Students will practice putting data in cells, making calculations and formulas, using formula shortcuts, and formatting. They will complete 6 tasks within 45 minutes using files in the groupwork folder.

Introduction functional skills

This four-week unit aims to develop office skills through 25 tasks focused on word processing, spreadsheets, and desktop publishing. Students will either learn new skills or practice existing ones by completing assigned readings and tasks, with the goal of demonstrating basic proficiency with common programs at Level 3 or greater independence and advanced features at Level 4.

Internet

This document provides a lesson on how the internet works. It explains that the internet is a network of networks that connects computers around the world using common protocols like TCP/IP and HTTP. Students will learn about how routers guide data packets along the quickest route between networks and how IP addresses and domain name servers allow devices to communicate on the internet. The lesson includes activities for students to diagram the structure of the internet and trace the path a website request takes to reach its server.

Search engines

The document discusses search engines and how they work. It explains that search engines have three main jobs: crawling web pages to find new content, indexing keywords to categorize information, and examining their index to provide search results. The document also describes PageRank, Google's algorithm that determines a page's importance based on the number and quality of backlinks from other pages. Learners will understand search engines, check PageRanks of websites, and illustrate how the PageRank algorithm works through diagrams and annotations.

Fetch execute cycle

This document provides an overview of the fetch execute cycle and the central processing unit (CPU). It explains that the CPU is located on the motherboard and is responsible for executing programs. The CPU has a control unit that coordinates operations and an arithmetic logic unit that performs calculations. The fetch execute cycle involves four steps - fetch, decode, execute, and store. It fetches instructions from memory, decodes them, executes the requested action, and stores results.

Algorithms

This document discusses algorithms and how computers use them. It begins with an introduction to algorithms, defining them as precise step-by-step instructions to complete a task. Examples of algorithms like making tea and sorting cards are provided. Two sorting algorithms are described: simple sort and selection sort. Tasks are included to have the student write algorithms and do card sorting. The document concludes by analyzing which sorting algorithm is most efficient based on comparisons and memory usage.

It and computing assessment

It and computing assessment

Forest archery game

Forest archery game

Scratching the surface

Scratching the surface

Creating your first web page

Creating your first web page

Introduction

Introduction

Desktop publishing

Desktop publishing

Spreadsheets

Spreadsheets

Internet

Internet

Getting technical introduction

Getting technical introduction

It and computing assessment

It and computing assessment

Introduction

Introduction

Word processing 2

Word processing 2

Word processing 1

Word processing 1

Desktop publishing

Desktop publishing

Spreadsheets

Spreadsheets

Introduction functional skills

Introduction functional skills

Internet

Internet

Search engines

Search engines

Fetch execute cycle

Fetch execute cycle

Algorithms

Algorithms

Session 1 - Intro to Robotic Process Automation.pdf

👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/

Must Know Postgres Extension for DBA and Developer during Migration

Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/

LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...

This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data

How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf

A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.

“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...

“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...Edge AI and Vision Alliance

For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.The Microsoft 365 Migration Tutorial For Beginner.pptx

This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/

Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians

Dmitrii Kamaev, PhD
Senior Product Owner - QIAGEN

GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph

Tomaz Bratanic
Graph ML and GenAI Expert - Neo4j

Astute Business Solutions | Oracle Cloud Partner |

Your goto partner for Oracle Cloud, PeopleSoft, E-Business Suite, and Ellucian Banner. We are a firm specialized in managed services and consulting.

Apps Break Data

How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?

"Scaling RAG Applications to serve millions of users", Kevin Goedecke

How we managed to grow and scale a RAG application from zero to thousands of users in 7 months. Lessons from technical challenges around managing high load for LLMs, RAGs and Vector databases.

Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...

Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...Pitangent Analytics & Technology Solutions Pvt. Ltd

Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.Harnessing the Power of NLP and Knowledge Graphs for Opioid Research

Gursev Pirge, PhD
Senior Data Scientist - JohnSnowLabs

Northern Engraving | Nameplate Manufacturing Process - 2024

Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!

Leveraging the Graph for Clinical Trials and Standards

Katja Glaß
OpenStudyBuilder Community Manager - Katja Glaß Consulting
Marius Conjeaud
Principal Consultant - Neo4j

Poznań ACE event - 19.06.2024 Team 24 Wrapup slidedeck

ACE Poznań event slidedeck

What is an RPA CoE? Session 2 – CoE Roles

In this session, we will review the players involved in the CoE and how each role impacts opportunities.
Topics covered:
• What roles are essential?
• What place in the automation journey does each role play?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems

JavaLand 2024: Application Development Green Masterplan

My presentation slides I used at JavaLand 2024

Christine's Supplier Sourcing Presentaion.pptx

How I source suppliers

zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...

Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257

Session 1 - Intro to Robotic Process Automation.pdf

Session 1 - Intro to Robotic Process Automation.pdf

Must Know Postgres Extension for DBA and Developer during Migration

Must Know Postgres Extension for DBA and Developer during Migration

LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...

LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...

How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf

How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf

“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...

“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...

The Microsoft 365 Migration Tutorial For Beginner.pptx

The Microsoft 365 Migration Tutorial For Beginner.pptx

Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians

Biomedical Knowledge Graphs for Data Scientists and Bioinformaticians

GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph

GraphRAG for LifeSciences Hands-On with the Clinical Knowledge Graph

Astute Business Solutions | Oracle Cloud Partner |

Astute Business Solutions | Oracle Cloud Partner |

Apps Break Data

Apps Break Data

"Scaling RAG Applications to serve millions of users", Kevin Goedecke

"Scaling RAG Applications to serve millions of users", Kevin Goedecke

Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...

Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...

Harnessing the Power of NLP and Knowledge Graphs for Opioid Research

Harnessing the Power of NLP and Knowledge Graphs for Opioid Research

Northern Engraving | Nameplate Manufacturing Process - 2024

Northern Engraving | Nameplate Manufacturing Process - 2024

Leveraging the Graph for Clinical Trials and Standards

Leveraging the Graph for Clinical Trials and Standards

Poznań ACE event - 19.06.2024 Team 24 Wrapup slidedeck

Poznań ACE event - 19.06.2024 Team 24 Wrapup slidedeck

What is an RPA CoE? Session 2 – CoE Roles

What is an RPA CoE? Session 2 – CoE Roles

JavaLand 2024: Application Development Green Masterplan

JavaLand 2024: Application Development Green Masterplan

Christine's Supplier Sourcing Presentaion.pptx

Christine's Supplier Sourcing Presentaion.pptx

zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...

zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...

- 1. Binary
- 2. Starter Activity: Number Combinations How many different number combinations can you make from the following cards? 1.2 + 4 = 6 2.1 + 8 = 9 Binary
- 3. In this lesson you will learn about how computers represent words and numbers using just two numbers. You will act as a computer by converting binary numbers into decimals and text. Lesson Objectives Be able to convert binary to decimal numbers Understand how binary represents numbers and text Be able to convert binary to characters Understand how a computers speed is calculated Binary
- 4. Binary •The only two numbers computers understand are one and zero (1 is on and 0 is off) •The magic of computers is that they have the ability to convert them into something that we can understand such as text and images •The numbers are often referred to as bits as they represent a “bit” of a word, a number, sound etc. •When these numbers are put together they are referred to as binary numbers Binary
- 5. Binary Demo Watch the Binary video, this will introduce you to how binary works. Binary
- 6. Task 1: Converting Binary into Decimal Click on the ‘Binary to Decimal Converter’ link which is in the Getting Technical folder in Groupwork. Click on the button. Convert 10 binary numbers of your choice to decimal numbers. Try and work out the decimal number before you click convert. Binary
- 7. Task 2: Binary Numbers Convert these binary numbers to decimal numbers: Binary
- 8. Bits and Bytes •Each zero or one is called a bit (binary digit) •Bits are often stored in groups of eight, which can represent numbers from 0 to 255 •A group of eight bits is called a byte •Binary code can also represent characters •A byte is often used to represent a single character of text •The numbers 0 to 255 can encode all the upper- and lower-case letters of a keyboard Binary
- 10. Task 3: Secret Codes Convert the binary to reveal the secret message Binary
- 11. Task 4: Binary Name Use the conversion chart to convert your first name into binary! Write each letter of your first name going down rather than across. Binary
- 12. Computer Speed The speed of a computer depends on the number of bits or 1’s and 0’s it can process at once. A 32-bit computer can process 32-bit numbers in one operation, while a 16-bit computer must break 32-bit numbers down into smaller pieces, making it slower. Binary
- 13. Plenary: Binary Game Play the ‘Binary Game’. It is in the Getting Technical folder in Groupwork. Binary
- 14. Keywords Be able to convert binary to decimal numbers Understand how binary represents numbers and text Be able to convert binary to characters Understand how a computers speed is calculated Objectives Binary Bit Byte Character Decimal Base 10 Convert 1 and 0 Binary

- 1. Have a conversation/tell a joke 2. Cook a meal 3. Look after a child