PRESS RELEASE 101
Dennis Adriansyah Ganda
CEO Amagine Interactive
WHY PRESS RELEASE?
• Appstore/Play Store competition is fierce & unfair
• There’s no such things as “Submit and get rich
instantly”
• You need people to know you have game in play
store, You need PROMOTION
COMMON WAYS TO
PROMOTE YOUR GAME
• Social media promotion : not very reliable if you do
it alone (need some public figure to promote your
game)
• Advertising : need money
• Press Release
–Wikipedia
“A written or recorded communication directed
at members of the news media for the purpose
of announcing something ostensibly
newsworthy”
PRESS RELEASE
WHAT YOU NEED TO KNOW
BEFORE STARTING PRESS RELEASE
‣ Make sure your game is good enough to be shown
off
‣ Good Art = Good Game
‣ LOCAL CONTENT! Local media loves local content
PREPARING PRESS RELEASE
Press Release
Document
!
game name
description & features
genre
target market
requirement
where to get the game
achievements (if any)
developer profile
Screenshots, Icons,
Featured Images & Video Trailers
BUILD PRESS DATABASE
• Where to get?
• Googling
• facebook & twitter
• Meet in person
• Example (Local media)
• Gamesinasia : Hendri Salim
• Gamenesia : Rendi Kristyadi
• Duniaku : Febrianto Nur
Anwari
• Segitiga : Arya Wiryawan
Wibowo
Local media advantages
• local media more open to local developer
• non local media tend to ask for money, and the
competition to get attention is fierce
• local media is easier to get contact
Making Introductionary Email -
Subject
• DON’T DO THIS!
“Hi”
“Hello!”
“Please Review My Game!!”
• DO THIS INSTEAD!
“[Your Company Name] release a new game called [Game Title] , a game
about [some good hook]”
“Introducing [Game Title], a game about [hook] created by [company
name]”



Making Introductionary Email -
Body
• DON’T DO THIS!
• “Hello!! Please review my game!! Here’s the download links!”
• DO THIS INSTEAD!
• “Hi, We are [developer name], we are a game studio working
on [game platform], and now we have released a new game
called [game title]. This game is about [tell your game as
interesting as possible] , we create this game because [your
story behind the game]. You can try the game here : [link
game] . Kindly try the game if you like. I also attached press
release kit for your ease”
EXTRA TIPS
• Make it personal
call the recipient name
use bcc (to hide recipient emails)
• Be Persuasive, Don’t push them
WHAT’S NEXT
• BEST CASE SCENARIO : Your game get reviewed!
• CONGRATS!
• You will get downloads
• Now update your game
• don’t let customer go
• WORST CASE SCENARIO : You don’t get any review
• Don’t worry. failure is experience
• make better games
• learn from past mistakes
• don’t give up halfway
Bengkel 8 presentasi press release 101

Bengkel 8 presentasi press release 101

  • 1.
    PRESS RELEASE 101 DennisAdriansyah Ganda CEO Amagine Interactive
  • 2.
    WHY PRESS RELEASE? •Appstore/Play Store competition is fierce & unfair • There’s no such things as “Submit and get rich instantly” • You need people to know you have game in play store, You need PROMOTION
  • 3.
    COMMON WAYS TO PROMOTEYOUR GAME • Social media promotion : not very reliable if you do it alone (need some public figure to promote your game) • Advertising : need money • Press Release
  • 4.
    –Wikipedia “A written orrecorded communication directed at members of the news media for the purpose of announcing something ostensibly newsworthy” PRESS RELEASE
  • 5.
    WHAT YOU NEEDTO KNOW BEFORE STARTING PRESS RELEASE ‣ Make sure your game is good enough to be shown off ‣ Good Art = Good Game ‣ LOCAL CONTENT! Local media loves local content
  • 6.
    PREPARING PRESS RELEASE PressRelease Document ! game name description & features genre target market requirement where to get the game achievements (if any) developer profile Screenshots, Icons, Featured Images & Video Trailers
  • 7.
    BUILD PRESS DATABASE •Where to get? • Googling • facebook & twitter • Meet in person • Example (Local media) • Gamesinasia : Hendri Salim • Gamenesia : Rendi Kristyadi • Duniaku : Febrianto Nur Anwari • Segitiga : Arya Wiryawan Wibowo
  • 8.
    Local media advantages •local media more open to local developer • non local media tend to ask for money, and the competition to get attention is fierce • local media is easier to get contact
  • 9.
    Making Introductionary Email- Subject • DON’T DO THIS! “Hi” “Hello!” “Please Review My Game!!” • DO THIS INSTEAD! “[Your Company Name] release a new game called [Game Title] , a game about [some good hook]” “Introducing [Game Title], a game about [hook] created by [company name]”
 

  • 10.
    Making Introductionary Email- Body • DON’T DO THIS! • “Hello!! Please review my game!! Here’s the download links!” • DO THIS INSTEAD! • “Hi, We are [developer name], we are a game studio working on [game platform], and now we have released a new game called [game title]. This game is about [tell your game as interesting as possible] , we create this game because [your story behind the game]. You can try the game here : [link game] . Kindly try the game if you like. I also attached press release kit for your ease”
  • 11.
    EXTRA TIPS • Makeit personal call the recipient name use bcc (to hide recipient emails) • Be Persuasive, Don’t push them
  • 12.
    WHAT’S NEXT • BESTCASE SCENARIO : Your game get reviewed! • CONGRATS! • You will get downloads • Now update your game • don’t let customer go • WORST CASE SCENARIO : You don’t get any review • Don’t worry. failure is experience • make better games • learn from past mistakes • don’t give up halfway