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GIC
2 0 1 6
3,2,1… Liftoff!
How to prepare a succesful game launch?
Natalia Dołżycka
Marketing Specialist, Artifex Mundi
2
Natalia Dołżycka
Online Marketing
Specialist
Who I am?
8 years online marketer / ePR specialist
3 years in gaming industry
NOW Marketing Specialist / Artifex Mundi
NOW helping indies understand marketing
Gamedev.Guide
3
Bladebound - Brutal Hack’n’Slash RPG
4
Let’s liftoff!
5
” By failing to prepare,
You are preparing to fail.
- Benjamin Franklin
6
These are the facts…
7 NEW GAMES ON
STEAM/DAILY
500 NEW GAMES ON
IOS/DAILY
99% OF THEM
WILL NEVER BE
PROMOTED
7
Planning your launch in advance:
Saves your time just before shiping the product
Increases your chances to sell the game better and make $$$
Allows you to test & tune all your marketing activities
Launching
Can be super hard
…Unless you prepare!
9
Steps to succesful launch
Prepare foundations
Seed the market
(Soft)Launch
Keep launching
Prepare foundations
Every product
Have a good
marketing
foundation
12
Your background is…
Marketing
game idea
Game idea
Audience
Presentation
Audience
research
Game
presentation
13
Brainstorm your game idea
Who is this game for?
What does it do?
Why is it special?
Who is your ideal customer?
Can you describe it as simple as possible?
But, like, REALLY special
14
Audience research is to know…
WHAT GAMES DO
THEY PLAY
WHAT DO THEY LIKE
ARE THEY MOSTLY
MALE OR FEMALE
HOW OLD ARE THEY
15
Marketing Persona
About Me
Lorem Ipsum has been the industry's standard
dummy text ever since the 1500s, when an unknown
printer took a galley of type and scrambled it to make
a type specimen book. It has survived not only five
centuries, but also the leap into electronic
typesetting.
Indra Khan
Progammer
I like
Free to play games
The Witcher
Pop music
Comic books
98%
80%
85%
70%
Java
75%
16
How to gather all this
information?
Playtests!
18
Conferences (like GIC)
Local meetings
Game Jams
Random people ;)
Forums
Social media
Etc.
ASK ABOUT FEEDBACK BEFORE LAUNCH - A LOT!
19
But not every question is the
right one!
20
DO YOU LIKE MY GAME?
WELL, YEAH…
21
22
Learn how to ask good questions
DESCRIBE THE GAME IN YOUR OWN WORDS
ASK MORE THAN ONE QUESTION (4-5 SHOULD BE ENOUGH)
WHAT IS WRONG WITH THE GAME?
WHAT IS THE MOST DIFFICULT PART OF THE GAME?
WHAT DID YOU ENJOY THE MOST?
23
Good game idea and audience
research should give you enough
knowledge to prepare your own
elevator pitch
24
How to prepare good marketing message?
For target who are segment, brand provides the category
with distinction because of proof
Bladebound is mobile hack and slash RPG for
midcore gamers, that offers dynamic gameplay
through touch-based combat.
25
Seed the market
27
Launch is not a 24-hour event!
Seed the market long before
the launch
28
When?
29
Start at least 12 months before launch
PR is all about relationships: with
press, audience, influencers. It takes
time to discover them all and get to
know them right.
30
Prepare all you can BEFORE the launch
Press release
Graphic assets
Social & www
Launch plan
01
02
03
04
Who is this game for?
What does it do?
Why is it special?
31
How to prepare assets that work?
There are some sentsitive topics that make yournalists ‚tick’
Famous studio Contest winner New genre The Witcher :) VR
Relevant to
current events
Unique studio /
founder story
32
Distributing your game - Press Hit List
Who wrote about my genre?
TOP10s, best of’s
Who wrote about my competition?
33
And start building!
Follow them on Twitter / Linkedin
Read & give feedback to their articles
Discuss about shared hobbies
Share & promote what they do
TRY TO STAY
ON THEIR RADAR
34
The launch plan
Timing of all your activities
Which assets do you need?
Where do you plan to advertise or take action?
What is your budget?
0102
0304
Schedule
Assets
Placements
Revision
05
Launch
What can go wrong and how to fix it?
35
The
Gantt Schedule
36
Press relations / press release - start early
Project launch
Assets ready - first contact
Graphics, landing page,
blog, social media
Pre-release
Beta invitation, first info
about the game
Launch
There’s something for the
start already, you’re not a
blank page!
Maintain contact with journalists via social media: Twitter or LinkedIN
(Pre) Launch
38
Testing your game on few
markets or for a limited time to
gather data
Is called soft launch
39
Why you should do a soft launch?
It’s widely used by mobile games to test KPI’s, scalability of the game and their
‚success potential’
Success
Test ideas
Feedback
Test $$$
40
Where to do a soft launch?
Usual approach:
Better approach:
41
$How people
behave in your game?
Are they paying
in the game?
Do they have problem
with particular part
of the game?
Is your promo working?
What to measure during soft launch?
During soft launch you should test and measure everything!
42
How long should your soft launch last?
2-3 months max
Stop for 1-2 months
…and then again
Keep Launching!
44
Aaaaaaand liftoff!
45
You’ve finally launched
But it’s not over yet!
46
Your launch is happening
24-7-365
…until you get satisfying results
47
You always want to
Create buzz
Drive people to
your game
Create new plans &
improve the game
Success
48
Just like them ;)
49
Keep launching!
50
GAMEDEV.GUIDE for those who don’t have time
100% free, no strings attached, no SPAM
QUESTIONS?
That’s all, folks!
Natalia Dołżycka
PR & Marketing for Indies
@ndolzycka
natalia@dolzycka.com
ndolzycka@artifexmundi.com
http://gamedev.guide

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How to prepare a succesful game launch? [Game Industry Conference 2016]

  • 1. GIC 2 0 1 6 3,2,1… Liftoff! How to prepare a succesful game launch? Natalia Dołżycka Marketing Specialist, Artifex Mundi
  • 2. 2 Natalia Dołżycka Online Marketing Specialist Who I am? 8 years online marketer / ePR specialist 3 years in gaming industry NOW Marketing Specialist / Artifex Mundi NOW helping indies understand marketing Gamedev.Guide
  • 3. 3 Bladebound - Brutal Hack’n’Slash RPG
  • 5. 5 ” By failing to prepare, You are preparing to fail. - Benjamin Franklin
  • 6. 6 These are the facts… 7 NEW GAMES ON STEAM/DAILY 500 NEW GAMES ON IOS/DAILY 99% OF THEM WILL NEVER BE PROMOTED
  • 7. 7 Planning your launch in advance: Saves your time just before shiping the product Increases your chances to sell the game better and make $$$ Allows you to test & tune all your marketing activities
  • 8. Launching Can be super hard …Unless you prepare!
  • 9. 9 Steps to succesful launch Prepare foundations Seed the market (Soft)Launch Keep launching
  • 11. Every product Have a good marketing foundation
  • 12. 12 Your background is… Marketing game idea Game idea Audience Presentation Audience research Game presentation
  • 13. 13 Brainstorm your game idea Who is this game for? What does it do? Why is it special? Who is your ideal customer? Can you describe it as simple as possible? But, like, REALLY special
  • 14. 14 Audience research is to know… WHAT GAMES DO THEY PLAY WHAT DO THEY LIKE ARE THEY MOSTLY MALE OR FEMALE HOW OLD ARE THEY
  • 15. 15 Marketing Persona About Me Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting. Indra Khan Progammer I like Free to play games The Witcher Pop music Comic books 98% 80% 85% 70% Java 75%
  • 16. 16 How to gather all this information?
  • 18. 18 Conferences (like GIC) Local meetings Game Jams Random people ;) Forums Social media Etc. ASK ABOUT FEEDBACK BEFORE LAUNCH - A LOT!
  • 19. 19 But not every question is the right one!
  • 20. 20 DO YOU LIKE MY GAME? WELL, YEAH…
  • 21. 21
  • 22. 22 Learn how to ask good questions DESCRIBE THE GAME IN YOUR OWN WORDS ASK MORE THAN ONE QUESTION (4-5 SHOULD BE ENOUGH) WHAT IS WRONG WITH THE GAME? WHAT IS THE MOST DIFFICULT PART OF THE GAME? WHAT DID YOU ENJOY THE MOST?
  • 23. 23 Good game idea and audience research should give you enough knowledge to prepare your own elevator pitch
  • 24. 24 How to prepare good marketing message? For target who are segment, brand provides the category with distinction because of proof Bladebound is mobile hack and slash RPG for midcore gamers, that offers dynamic gameplay through touch-based combat.
  • 25. 25
  • 27. 27 Launch is not a 24-hour event! Seed the market long before the launch
  • 29. 29 Start at least 12 months before launch PR is all about relationships: with press, audience, influencers. It takes time to discover them all and get to know them right.
  • 30. 30 Prepare all you can BEFORE the launch Press release Graphic assets Social & www Launch plan 01 02 03 04 Who is this game for? What does it do? Why is it special?
  • 31. 31 How to prepare assets that work? There are some sentsitive topics that make yournalists ‚tick’ Famous studio Contest winner New genre The Witcher :) VR Relevant to current events Unique studio / founder story
  • 32. 32 Distributing your game - Press Hit List Who wrote about my genre? TOP10s, best of’s Who wrote about my competition?
  • 33. 33 And start building! Follow them on Twitter / Linkedin Read & give feedback to their articles Discuss about shared hobbies Share & promote what they do TRY TO STAY ON THEIR RADAR
  • 34. 34 The launch plan Timing of all your activities Which assets do you need? Where do you plan to advertise or take action? What is your budget? 0102 0304 Schedule Assets Placements Revision 05 Launch What can go wrong and how to fix it?
  • 36. 36 Press relations / press release - start early Project launch Assets ready - first contact Graphics, landing page, blog, social media Pre-release Beta invitation, first info about the game Launch There’s something for the start already, you’re not a blank page! Maintain contact with journalists via social media: Twitter or LinkedIN
  • 38. 38 Testing your game on few markets or for a limited time to gather data Is called soft launch
  • 39. 39 Why you should do a soft launch? It’s widely used by mobile games to test KPI’s, scalability of the game and their ‚success potential’ Success Test ideas Feedback Test $$$
  • 40. 40 Where to do a soft launch? Usual approach: Better approach:
  • 41. 41 $How people behave in your game? Are they paying in the game? Do they have problem with particular part of the game? Is your promo working? What to measure during soft launch? During soft launch you should test and measure everything!
  • 42. 42 How long should your soft launch last? 2-3 months max Stop for 1-2 months …and then again
  • 45. 45 You’ve finally launched But it’s not over yet!
  • 46. 46 Your launch is happening 24-7-365 …until you get satisfying results
  • 47. 47 You always want to Create buzz Drive people to your game Create new plans & improve the game Success
  • 50. 50 GAMEDEV.GUIDE for those who don’t have time 100% free, no strings attached, no SPAM
  • 52. That’s all, folks! Natalia Dołżycka PR & Marketing for Indies @ndolzycka natalia@dolzycka.com ndolzycka@artifexmundi.com http://gamedev.guide