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RUTH MARTÍNEZ SL: AureA Memotech
[object Object],[object Object],[object Object],[object Object],[object Object],FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION ,[object Object],[object Object],[object Object],[object Object],First time Recycling/ Redifying
[object Object],[object Object],[object Object],[object Object],[object Object],FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION ,[object Object],[object Object],[object Object],[object Object],First time Recycling/ Redifying
[object Object],[object Object],[object Object],[object Object],[object Object],FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION ,[object Object],[object Object],[object Object],[object Object],First time Recycling/ Redifying
? ,[object Object],NET GENERATION / DIGITAL NATIVES How is the complex internal world of the students’ today in a learning process? “ Student today expect technology to be a natural part of any learning environment because, it has been an integrated part of their lives. They expect technology to be a natural part of any learning environment  “ (Oblinger, 2003) “ They think in terms of the activity technology enables and prefer construct their own learning, assembling information, tools and frameworks from a variety of sources ” (Educause. Educating the net generation)
GAP ,[object Object],[object Object],Lecture classes   Web 2.0
GAP ,[object Object],Web 2.0 Web 3D
GAP ,[object Object],[object Object],Lecture classes   Web 3D
Learners are co-learners and co-authors   ,[object Object],Students absorb the content and then reiterate it   Lecture classes. Face to face. 3D virtual world environment classes
? How to use it? Why to use it?  INMERSIVE EDUCATION: The combination of 3D/VR and digital media for learning. ( http://immersiveeducation.org/ )   Learning can never be reduced to the way information and ideas are structured for communication.  TEACHER:  ¡¡¡ You have to reinvent yourself !!! ,[object Object],INMERSIVE LEARNING SIMULATION: A learning systems that combine simulation, pedagoy, and “hard fun” to create a truly engaging and behavior-changing form of learning ( Johannigman, Jeff. Guild Research 360º Report on Inmersive Learning Simulations )
[object Object],Defining and desining new spaces for learning Lecture classes   Web 2.0 Web 3D
? In a distance education class , mainly through a website and through email with their instructors. In a 3D virtual world class , with avatars: sense of class community, engaged in the class, physical representation of their “selves” through their avatars. How  create greater levels of interactivity, not just between users, or between users and the internet but between complementary online services and web services, virtual worlds and web 2.0 tools?   ,[object Object],INTERACTIVITY PEDAGOGY INMERSIVE LEARNING SIMULATION SERIOUS GAME SCENARIO ENGAGEMENT INSTRUCTIONAL DESIGN COMMUNITY
[object Object],If learners sort of tend to stay on one topic or another. ,[object Object],[object Object],[object Object],[object Object], Some how-to tips… EXAMPLE From Rebecca Nesson (Ian Lamont’s Terra Nova interview “Teaching in Second Life: One instructor’s perspective”)
ARG is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. ( http:// en.wikipedia.org/wiki/Alternate_reality_game ) ,[object Object],[object Object],EXAMPLE Virtual  Powwow   Gold   Rush !   Sigil  Archive   Nutrition Game The  TINAG  principle  This Is Not A Game (From Szulborki, D. and others)
? There is no reason why all content has to be delivered inside of Second Life. ,[object Object],Delivering or Desining a learning activity ? LEARNING ACTIVITY
 Learning process governed by the learner Formuling hypotesis Making decisions Troubleshooting problems Consulting maps, guides, blogs, podcasts… ,[object Object],= Surfing Choosing Building Creating … . Give them the power to choose their own learning adventure ¡¡ !! = ? =
“ we have now done two trials in Second Life, and they haven’t been perfect, but they have certainly been big successes and very interesting”  Rebecca Nesson. Instructor for Virtual Worlds, scheduled for the Fall 2007 semester at the Harvard Extension School and affiliate of the Berkman Center for Internet & Society,  Terranova’s interview.  ,[object Object],“ It isn't just about teaching my students; it is open access and is meant to be a grid wide community service. ”  ,[object Object],[object Object]

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