The document describes a study that developed a framework for designing effective tasks in virtual worlds. Researchers had one group program a LEGO robot to follow a circuit and then teach another group how to do it by communicating through Second Life. Student interactions were video recorded and analyzed using Bloom's Taxonomy to code cognitive processes and knowledge dimensions. The analysis found that conceptual knowledge tasks engaged higher-order cognitive processes over time, and that task design, not just difficulty, impacted learning.