This document discusses the differences between teaching online/blended courses versus teaching in Second Life, and implications for teacher training. Teaching in Second Life requires synchronous interaction with student avatars, managing one's own avatar, teaching tools, and student avatars. It also requires new skills like building, scripting, and using educational tools available in Second Life. Teacher training would need to cover technical skills for navigating, managing profiles and inventory in Second Life as well as communication, building, and use of educational tools. The document raises questions around whether older students would also be interested in learning in virtual worlds like Second Life.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
A snapshot taste of the elearning programme components designed for ESL students aged 11-18. An insight into its use of Moodle, Elgg, Adobe Connect and Google Apps.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
A snapshot taste of the elearning programme components designed for ESL students aged 11-18. An insight into its use of Moodle, Elgg, Adobe Connect and Google Apps.
Reading Programme presentation I gave about my goals for merging reading and technology together. Ultimately teaching 11-12 years to learn to think to think to learn and embrace the rapidly changing forms of literacy around us. Not really an expert on the topic... just what I have seen work in my class.
Traditionally one characterization of formal education has been that it is ‘closed’, resulting in the fact that learning spaces with their educational materials, and individual students’ learning processes and outcomes remain unavailable for the general public. The hybrid approach to Software Engineering piloted at Aristotle University during the winter semester 2008 / 2009 on the other hand builds upon the way learning and knowledge creation at the participatory web takes place, in particular within the Free / Libre Open Source Software (FLOSS) communities. This is to say that on the hand the learning environment used at this course is open for participation of any individual interested at the subject (inviting in), and on the other hand Aristotle’s software engineering students are engaging at students driven small scale learning projects, with each of those learning projects being associated to an open source project (sending out). This combination of ‘inviting in’ and ‘sending out’ is what we like to call a hybrid approach. One objective of the hybrid approach is to provide the foundation required for an evolutionary growing learning ecosystem where learning processes and outcomes have the potential to become learning resources for future students and therefore connecting content to discourse.
Reading Programme presentation I gave about my goals for merging reading and technology together. Ultimately teaching 11-12 years to learn to think to think to learn and embrace the rapidly changing forms of literacy around us. Not really an expert on the topic... just what I have seen work in my class.
Traditionally one characterization of formal education has been that it is ‘closed’, resulting in the fact that learning spaces with their educational materials, and individual students’ learning processes and outcomes remain unavailable for the general public. The hybrid approach to Software Engineering piloted at Aristotle University during the winter semester 2008 / 2009 on the other hand builds upon the way learning and knowledge creation at the participatory web takes place, in particular within the Free / Libre Open Source Software (FLOSS) communities. This is to say that on the hand the learning environment used at this course is open for participation of any individual interested at the subject (inviting in), and on the other hand Aristotle’s software engineering students are engaging at students driven small scale learning projects, with each of those learning projects being associated to an open source project (sending out). This combination of ‘inviting in’ and ‘sending out’ is what we like to call a hybrid approach. One objective of the hybrid approach is to provide the foundation required for an evolutionary growing learning ecosystem where learning processes and outcomes have the potential to become learning resources for future students and therefore connecting content to discourse.
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SLanguages2008 Teacher Training
1. Teaching in SL vs. Teaching
online/blended courses:
Implications for Teacher Training
Dafne Daf
Gonzalez Smirnov
Languagelab.com
USB
2. SL vs. Web 2.0 teaching and learning
Are they different?
• My experience:
since 2002 blended & online
since 2007 – SL
• Actual teaching
• Planning process
• Materials design
• Social aspect of teaching
3. Actual teaching
Blended & Online Second Life
-Content to be •Synchronous
•Synchronous taught •Taking care of:
-Methodology •own avatar (skills
teachers should
-Mediating master)
•Asynchronous
tools • teaching tools
•students avatars
-Promote
•Sound
interaction •SL platform
4. Planning Process
Blended & Online Second Life
-Teacher-centered planning
•Everything available to Stds.
“… students will ….”
(autonomy):
(expected actions)
•Instructions:
•What to do Structured
- What the teacher will be
•Where to post Lesson doing
•Student-centered LPs planning
“….you will be able to….”
5. Materials Design
- New tools: challenge
•Materials and (basic building and
•Web 2.0 tools easily tools needed scripting skills)
available online •Free and paid - Experts needed to
services create materials
•Teacher-made
- Photoshop skills for
materials textures
6. Social aspect of teaching
Blended & Online Second Life
•Interaction with people •Interaction with avatars
•Real names • names
•Photos Interaction • look
•Webcams Real voice • gender
•video
7. Learning in SL?
Also a challenge for students:
• Aware of own skills to be able to follow the pace of the
class
• Challenge of new language
Motivation:
• Good for shy ones
• Motivating for youngsters –used to environment
– virtual games (digital natives)
• Total immersion without leaving home
Question:
Will not so young people consider SL for learning?