This document discusses using Legos in virtual and immersive learning environments. Legos have been successfully used as a metric in virtual worlds like Second Life for collaborative university projects. Virtual worlds can facilitate new adaptive learning environments using Legos. Lego Mindstorms introduces advanced technology into Lego building. Asynchronous and synchronous learning, teamwork, and collaboration are enabled through fusing Legos with instructional technologies. Various learning theories like constructivism, Bloom's taxonomy, and transformative learning relate to Lego-based learning approaches.
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Google SketchUp for Media Architecture CommunicationMichael Vallance
Media Architecture Communication with Google SketchUp engages students in a formal design procedure, develops 21st century literacy skills, and achieves a high level of cognitive recognition. Moreover, implementing new mobile technologies such as the iPad in the second decade of the 21st century may indeed be a catalyst for change in pedagogy and learning. Of course, as mobile technologies (hardware and software) are becoming ubiquitous in both learning and community spaces the best use can only be assessed through research and practice. One of the challenge for researchers worldwide is to determine how communication processes alter, how learning benefits and how teaching changes when multiple-media-enabled mobile IT are commonly available. Moreover, the challenge of transmedia communication radically alters the identity of academics involved in technology-enhanced design and communication. The foreseeable ubiquity of augmentation, ambient technologies, and near field communication requires academics to implement inter-disciplinary courses. Media Architecture Communication academics can begin that change as instructors and researchers of Information Science.
INSPIRE: A new learning centre, a new learning environment. Presentation to the 3rd Annual Learning Space Design Summit, 23 November 2012, Sydney AUSTRALIA
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Google SketchUp for Media Architecture CommunicationMichael Vallance
Media Architecture Communication with Google SketchUp engages students in a formal design procedure, develops 21st century literacy skills, and achieves a high level of cognitive recognition. Moreover, implementing new mobile technologies such as the iPad in the second decade of the 21st century may indeed be a catalyst for change in pedagogy and learning. Of course, as mobile technologies (hardware and software) are becoming ubiquitous in both learning and community spaces the best use can only be assessed through research and practice. One of the challenge for researchers worldwide is to determine how communication processes alter, how learning benefits and how teaching changes when multiple-media-enabled mobile IT are commonly available. Moreover, the challenge of transmedia communication radically alters the identity of academics involved in technology-enhanced design and communication. The foreseeable ubiquity of augmentation, ambient technologies, and near field communication requires academics to implement inter-disciplinary courses. Media Architecture Communication academics can begin that change as instructors and researchers of Information Science.
Immersive Learning - A White Paper PresentationDaden Limited
This is a presentation version of our Immersive Learning White Paper, better suited to a quick browse or to share with colleagues with less time on their hands.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
Best Coding Education - Elevate your child's holidays with our best STEM and coding education in Johor Bahru. Join our exciting holiday camps for a fun and educational experience!
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Presentation on Innovating Pedagogy given by Professor Rebecca Ferguson of The Open University at the International Conference on Open and Innovative Education, held in Hong Kong on 13 July 2022. The presentation was given remotely.
Creating content during an eLearning session.pdfMext Metaverse
In the realm of education and learning, the effectiveness of active learning is well-recognized by professionals. Active learners not only acquire knowledge more efficiently but also showcase higher motivation, better retention, and improved results. But what exactly is active learning, and how can educators, instructors, and trainers harness its benefits to the fullest?
don't hesitate to read the full article above
To contact us : contact@mext.app
https://mext.app
Immersive Learning - A White Paper PresentationDaden Limited
This is a presentation version of our Immersive Learning White Paper, better suited to a quick browse or to share with colleagues with less time on their hands.
This is a presentation version of our recent white paper on Mobile Immersive Learning - looking at how iPad and Android now offer us the ability to deliver single and multi-user immersive learning projects literally into the hands of the user.
Best Coding Education - Elevate your child's holidays with our best STEM and coding education in Johor Bahru. Join our exciting holiday camps for a fun and educational experience!
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Presentation on Innovating Pedagogy given by Professor Rebecca Ferguson of The Open University at the International Conference on Open and Innovative Education, held in Hong Kong on 13 July 2022. The presentation was given remotely.
Creating content during an eLearning session.pdfMext Metaverse
In the realm of education and learning, the effectiveness of active learning is well-recognized by professionals. Active learners not only acquire knowledge more efficiently but also showcase higher motivation, better retention, and improved results. But what exactly is active learning, and how can educators, instructors, and trainers harness its benefits to the fullest?
don't hesitate to read the full article above
To contact us : contact@mext.app
https://mext.app
Digital solutions are creating another platform for students to fully strengthen their abilities to grasp the subject. When students work exclusively independently that environment can create gaps in their learning process.
Similar to A lego-lized world of immersive learning environments (20)
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
3. Legos are being used in Virtual World
Environments
Legos are used as a metric and were successful when using in a
virtual world environment, such as Second Life. Experimental
collaborative projects were conducted at universities in both the
UK & Japan.
4. Virtual Worlds Facilitate Learning
Virtual world enables educational transformation of new learning
environments which supports inter-disciplinary learning
environments. Lego can be built to be adaptive within a virtual
world or immersive learning environment.
6. Meet Lego Mindstorms
LEGO building system with the most advanced technology that
was developed for Lego users that enjoy that technological edge.
The new LEGO MINDSTORMS EV3 set to create and
command Robots that walk, talk, think and do anything you can
imagine.
8. Fusing Lego with Instructional
Technologies
Instructional technologies can pave the way for the e-learning
environment. With much advancement in emerging technologies in
our growing society, it leaves room for taking education to the next
level. Learning should be essential but also interactive and fun while
doing so. The game design elements of the Lego use in a virtual
world environment process can be beneficial and ideal for learners
to increase their interactivity.
10. Andragogy Model
Adult education that utilizes the andragogy curriculum model shifts the
learning focus from the teacher to the learner is what emphasizes this theory.
In the online environment, learning styles are pertinent to enhance the college
learning experience.
There are many virtual platforms various colleges and universities use. Some
are Blackboard, Angel, Sakai, and eCollege among many other platforms have
structured their platform to manage the learning experience.
11. Constructivist Learning Theory
With this theory learners construct their own feeling
and knowledge on what they experience in the world.
So where does Lego-lized learning fit into that?
12. Benefits of Constructivist Learning in
Immersive Environments
Engagement
Creativity
Collaborative Learning
Immersive Facilitation
14. Transformational Learning Theory
Transformative Learning is a theory of deep learning that goes
beyond just content knowledge acquisition, or learning
equations, or memorizing data applications.
19. Lego & Computer Science, (cont’d)
• Computer Science Students at the University of
Texas San Antonio are learning with Legos.
• Students were to build Lego robots and
advanced handy-boards were purchased for the
computer science students.
20. Conclusion
Using transformational learning with LEGOs will give educators
an idea on how to increase engagement, creativity, and
interaction among students. LEGO in immersive world
environments are ideal to use in the field of computer science.
21. References
• Lego Website (2014). Mindstorms. Retrieved July 17, 2014 from http://www.lego.com/en-us/mindstorms/products/ev3/31313-mindstorms-ev3/
• Lego Images (n.d.). Lego Images. Retrieved July 17, 2014 from
https://www.google.com/search?q=lego+images&tbm=isch&tbo=u&source=univ&sa=X&ei=cTbIU56oM7P98AG4roGYBQ&sqi=2&ved=0CBwQsAQ&biw=1366&bih=6
74
• Martin. S. (2010). Learning spaces tasks and metrics for effective communication in Second Life within the context of programming Lego NXT Mindstorms robots-toward a
framework for design and implementation. Retrieved July 17, 2014 from
http://www.academia.edu/423051/Learning_spaces_tasks_and_metrics_for_effective_communication_in_Second_Life_within_the_context_of_programming_LEGO_NXT
_Mindstorms_robots-_towards_a_framework_for_design_and_implementation
• Quaver Music Blog (n.d.). Bloom Taxonomy picture. Retrieved July 17, 2014 from http://quavermusicblog.com/wp-content/uploads/2012/09/BloomsTaxonomy.png
• Second Life. (2014). About Second Life. Retrieved July 17, 2014 from http://secondlife.com/
• The University of Texas San Antonio (2014). UTSA Computer Science Students Learn with LEGOS. Retrieved July 17, 2014 from http://utsa.edu/today/2008/12/lego.cfm
• Thirteen Education Online Website (2004). What is Constructivism? Retrieved July 17, 2014 from http://www.thirteen.org/edonline/concept2class/constructivism/
• Transformative Learning Theory. (n.d.) Core Principles. Retrieve July 17, 2014 from http://transformativelearningtheory.com/corePrinciples.html