Managing Metadata for Ebook CollectionsHolly Tomren
OCLC Cataloging Efficiencies that Make a Difference: Metadata for Ebook Collections, at American Library Association Annual Conference, Anaheim, CA, June 25, 2012
Virtual Worlds offer the potential to engage learners at higher levels, but as a teacher it's important to understand HOW and WHY Virtual Worlds are so engaging and also cause some caution.
OLE Project Update - Webinar March 31 2009John Little
Slides supporting the OLE Project Update webinar/webcast on March 31, 2009. More information can be found at http://oleproject.org
A full video/audio recording will be available soon.
Kuali OLE Overview at Charleston Conference 09John Little
Presentation by John.Little@Duke.edu for "The Changing Face of Library Workflow Management: Open Source, Grid Computing and Cloud Services" PreConference - Charleston Conference 2009.
Speaker(s): Tim Daniels - Assistant State Librarian for Technology and Infrastructure, Georgia Public Library Service; Robert H. McDonald, Associate Dean for Library Technologies, Indiana University; Andrew Pace, Executive Director for Networked Library Services, OCLC
Internet Librarian 2009: The presenters address the challenges involved in providing library content and services to mobile users. They discuss offering an entire library experience to mobile users, discovery tools available (mobile-friendly OPACs, union catalogs, library webpages and subject guides), best practices for cataloging electronic resources specific to mobile devices, as well as IT issues, collection development trends, licensing issues, and gathering usage statistics.
Customizing Feedback for askref in SFX - ELUNA 2006John Little
Library has more than one location for askref feedback. A very small number of tweaks can be input so that the feedback can go to the appropriate reference desk.
The WHY give you the power to make the HOW. So, find your own reasons inside yourself!!! Online Educa Berlin 2011. Evolving a Learning Culture plenary session.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Managing Metadata for Ebook CollectionsHolly Tomren
OCLC Cataloging Efficiencies that Make a Difference: Metadata for Ebook Collections, at American Library Association Annual Conference, Anaheim, CA, June 25, 2012
Virtual Worlds offer the potential to engage learners at higher levels, but as a teacher it's important to understand HOW and WHY Virtual Worlds are so engaging and also cause some caution.
OLE Project Update - Webinar March 31 2009John Little
Slides supporting the OLE Project Update webinar/webcast on March 31, 2009. More information can be found at http://oleproject.org
A full video/audio recording will be available soon.
Kuali OLE Overview at Charleston Conference 09John Little
Presentation by John.Little@Duke.edu for "The Changing Face of Library Workflow Management: Open Source, Grid Computing and Cloud Services" PreConference - Charleston Conference 2009.
Speaker(s): Tim Daniels - Assistant State Librarian for Technology and Infrastructure, Georgia Public Library Service; Robert H. McDonald, Associate Dean for Library Technologies, Indiana University; Andrew Pace, Executive Director for Networked Library Services, OCLC
Internet Librarian 2009: The presenters address the challenges involved in providing library content and services to mobile users. They discuss offering an entire library experience to mobile users, discovery tools available (mobile-friendly OPACs, union catalogs, library webpages and subject guides), best practices for cataloging electronic resources specific to mobile devices, as well as IT issues, collection development trends, licensing issues, and gathering usage statistics.
Customizing Feedback for askref in SFX - ELUNA 2006John Little
Library has more than one location for askref feedback. A very small number of tweaks can be input so that the feedback can go to the appropriate reference desk.
The WHY give you the power to make the HOW. So, find your own reasons inside yourself!!! Online Educa Berlin 2011. Evolving a Learning Culture plenary session.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.