The WHY give you the power to make the HOW. So, find your own reasons inside yourself!!! Online Educa Berlin 2011. Evolving a Learning Culture plenary session.
This document discusses leadership challenges in adopting agile frameworks. It provides quotes from influential leaders on topics like education, learning from failures, and empowering teams to make decisions. It also summarizes three common dilemmas that can arise: teams wanting to work separately, conflicts between agile and traditional project management, and overcoming legacy thinking during organizational change. Finally, it acknowledges the key role of existing managers and leaders in successful adoption.
Customizing Feedback for askref in SFX - ELUNA 2006John Little
Library has more than one location for askref feedback. A very small number of tweaks can be input so that the feedback can go to the appropriate reference desk.
OLE Project Update - Webinar March 31 2009John Little
This document summarizes a webinar about the Open Library Environment (OLE) project. OLE is planning an open source alternative to integrated library systems. The webinar agenda covered an overview of OLE, progress to date including regional workshops attended by over 350 people, and next steps through July 2009 including developing proposals and design documents. The webinar concluded by soliciting feedback and questions from participants.
Project Management Tips - Taking Over Failing ProjectsAnwarul Haqi
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document describes a MetaLib and X-Server system built upon code by Ken Mitchell and David Walker. It allows users to search across multiple databases, tag and save search results, and view full text of articles when available. The system provides an advanced article search, ability to browse databases by subject or A-Z, and perform cross searches across selected databases.
This document discusses a study of how patrons use the MetaLib discovery tool. It finds that patrons want to find relevant databases, do not like using QuickSearch as it returns inconsistent results, and find metasearch results confusing because it is unclear which databases the results came from. Log file analysis showed that 65% of users were remote, 18% browsed databases directly, and 65% of actions used QuickSearch despite changes made to discourage its use.
Internet Librarian 2009: The presenters address the challenges involved in providing library content and services to mobile users. They discuss offering an entire library experience to mobile users, discovery tools available (mobile-friendly OPACs, union catalogs, library webpages and subject guides), best practices for cataloging electronic resources specific to mobile devices, as well as IT issues, collection development trends, licensing issues, and gathering usage statistics.
This document discusses leadership challenges in adopting agile frameworks. It provides quotes from influential leaders on topics like education, learning from failures, and empowering teams to make decisions. It also summarizes three common dilemmas that can arise: teams wanting to work separately, conflicts between agile and traditional project management, and overcoming legacy thinking during organizational change. Finally, it acknowledges the key role of existing managers and leaders in successful adoption.
Customizing Feedback for askref in SFX - ELUNA 2006John Little
Library has more than one location for askref feedback. A very small number of tweaks can be input so that the feedback can go to the appropriate reference desk.
OLE Project Update - Webinar March 31 2009John Little
This document summarizes a webinar about the Open Library Environment (OLE) project. OLE is planning an open source alternative to integrated library systems. The webinar agenda covered an overview of OLE, progress to date including regional workshops attended by over 350 people, and next steps through July 2009 including developing proposals and design documents. The webinar concluded by soliciting feedback and questions from participants.
Project Management Tips - Taking Over Failing ProjectsAnwarul Haqi
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document describes a MetaLib and X-Server system built upon code by Ken Mitchell and David Walker. It allows users to search across multiple databases, tag and save search results, and view full text of articles when available. The system provides an advanced article search, ability to browse databases by subject or A-Z, and perform cross searches across selected databases.
This document discusses a study of how patrons use the MetaLib discovery tool. It finds that patrons want to find relevant databases, do not like using QuickSearch as it returns inconsistent results, and find metasearch results confusing because it is unclear which databases the results came from. Log file analysis showed that 65% of users were remote, 18% browsed databases directly, and 65% of actions used QuickSearch despite changes made to discourage its use.
Internet Librarian 2009: The presenters address the challenges involved in providing library content and services to mobile users. They discuss offering an entire library experience to mobile users, discovery tools available (mobile-friendly OPACs, union catalogs, library webpages and subject guides), best practices for cataloging electronic resources specific to mobile devices, as well as IT issues, collection development trends, licensing issues, and gathering usage statistics.
The document tells a joke about what a blonde does after having an accident. It provides some misleading responses like crying and calling for help before revealing that the blonde's action is to brush her hair. The document uses punctuation like exclamation points and line breaks to build up to the punchline of the joke.
Managing Metadata for Ebook CollectionsHolly Tomren
OCLC Cataloging Efficiencies that Make a Difference: Metadata for Ebook Collections, at American Library Association Annual Conference, Anaheim, CA, June 25, 2012
OLE Project Webinr - Conversation with CUFTS April 8 2009John Little
The document discusses a webinar about the CUFTS (Open Source Serials Management) application. The webinar featured presentations from Brian Owen and Kevin Stranack of Simon Fraser University about the current state and future roadmap of the CUFTS application. Attendees could ask questions about topics like the CUFTS knowledgebase, development timeline, integrating other applications, documentation, and governance plans for ongoing support and enhancements.
Kuali OLE Overview at Charleston Conference 09John Little
Presentation by John.Little@Duke.edu for "The Changing Face of Library Workflow Management: Open Source, Grid Computing and Cloud Services" PreConference - Charleston Conference 2009.
Speaker(s): Tim Daniels - Assistant State Librarian for Technology and Infrastructure, Georgia Public Library Service; Robert H. McDonald, Associate Dean for Library Technologies, Indiana University; Andrew Pace, Executive Director for Networked Library Services, OCLC
1. This document summarizes an update webcast about the Open Library Environment Project held on November 20, 2008.
2. It provided an agenda for the webcast which included an update on project activities and timeline, an overview of upcoming workshops and working groups, and a Q&A session.
3. The project is conducting business process modeling training, planning regional design workshops in late 2008/early 2009 to define library workflows, and forming working groups to focus on specific topics within the project.
Virtual Worlds offer the potential to engage learners at higher levels, but as a teacher it's important to understand HOW and WHY Virtual Worlds are so engaging and also cause some caution.
The document tells a story about two people from different worlds who meet by chance and begin to get to know each other. However, they realize they come from very different dimensions and have differing perspectives and values in life. It will be challenging to overcome the obstacles between them and be together, but if one of them is willing to change their world or dimensions, they may be able to find a way to exist in the same world.
The Why Report: Tech Themes for Tech ServicesHolly Tomren
The document discusses emerging technology themes for technical services in libraries, including the use of social media like Twitter and Facebook for professional communication and sharing information. It also covers themes around mobile resources and cloud data, such as new acquisition models, licensing issues, metadata needs, and using cloud computing for digital collections and collaboration.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Students and faculty are always on the go. Our collections need to be available to them when and where they need them. Join us to discuss how we can provide electronic resources to mobile users. We'll cover issues from selection to cataloging to presentation to your users.
OLE Project at ALA 2009 LITA Emerging Technologies Interest GroupJohn Little
The Open Library Environment Project (OLE Project): Building an ILS for Service Oriented Architecture Integration. Sponsored by LITA Emerging Interest Group for ALA 2009 Chicago.
The document summarizes key points from a seminar on participation in the era of digital innovation. It discusses the difference between invention and innovation, the innovation cycle, types of innovation including open innovation, emerging technologies, citizen participation typologies using Arnstein's ladder, the wisdom of crowds concept, and participation in practice including political and social innovation. The seminar included exercises linking emerging technologies to levels of participation and examples of innovation tools.
1) The document discusses the future of work and lifelong learning in the context of rapid technological change.
2) Key drivers of change include digitalization, automation, and the need for constant reskilling and reinvention.
3) Lifelong learning is now taking place across formal and informal contexts, through online courses, social networks and other platforms where learning is self-directed and occurs anywhere at any time.
The document outlines a team project proposal to design an interactive learning platform. It begins with an introduction that establishes the goal of analyzing societal problems and developing an innovative IT solution focused on education. Next, it identifies the need for improved access to education and reviews current solutions. The proposal then discusses ideas for the new platform, including adaptive learning and using social networks. It presents a design with features like course selection and content updates. Finally, the document concludes that the platform could help provide equitable education for marginalized groups.
The document tells a joke about what a blonde does after having an accident. It provides some misleading responses like crying and calling for help before revealing that the blonde's action is to brush her hair. The document uses punctuation like exclamation points and line breaks to build up to the punchline of the joke.
Managing Metadata for Ebook CollectionsHolly Tomren
OCLC Cataloging Efficiencies that Make a Difference: Metadata for Ebook Collections, at American Library Association Annual Conference, Anaheim, CA, June 25, 2012
OLE Project Webinr - Conversation with CUFTS April 8 2009John Little
The document discusses a webinar about the CUFTS (Open Source Serials Management) application. The webinar featured presentations from Brian Owen and Kevin Stranack of Simon Fraser University about the current state and future roadmap of the CUFTS application. Attendees could ask questions about topics like the CUFTS knowledgebase, development timeline, integrating other applications, documentation, and governance plans for ongoing support and enhancements.
Kuali OLE Overview at Charleston Conference 09John Little
Presentation by John.Little@Duke.edu for "The Changing Face of Library Workflow Management: Open Source, Grid Computing and Cloud Services" PreConference - Charleston Conference 2009.
Speaker(s): Tim Daniels - Assistant State Librarian for Technology and Infrastructure, Georgia Public Library Service; Robert H. McDonald, Associate Dean for Library Technologies, Indiana University; Andrew Pace, Executive Director for Networked Library Services, OCLC
1. This document summarizes an update webcast about the Open Library Environment Project held on November 20, 2008.
2. It provided an agenda for the webcast which included an update on project activities and timeline, an overview of upcoming workshops and working groups, and a Q&A session.
3. The project is conducting business process modeling training, planning regional design workshops in late 2008/early 2009 to define library workflows, and forming working groups to focus on specific topics within the project.
Virtual Worlds offer the potential to engage learners at higher levels, but as a teacher it's important to understand HOW and WHY Virtual Worlds are so engaging and also cause some caution.
The document tells a story about two people from different worlds who meet by chance and begin to get to know each other. However, they realize they come from very different dimensions and have differing perspectives and values in life. It will be challenging to overcome the obstacles between them and be together, but if one of them is willing to change their world or dimensions, they may be able to find a way to exist in the same world.
The Why Report: Tech Themes for Tech ServicesHolly Tomren
The document discusses emerging technology themes for technical services in libraries, including the use of social media like Twitter and Facebook for professional communication and sharing information. It also covers themes around mobile resources and cloud data, such as new acquisition models, licensing issues, metadata needs, and using cloud computing for digital collections and collaboration.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Students and faculty are always on the go. Our collections need to be available to them when and where they need them. Join us to discuss how we can provide electronic resources to mobile users. We'll cover issues from selection to cataloging to presentation to your users.
OLE Project at ALA 2009 LITA Emerging Technologies Interest GroupJohn Little
The Open Library Environment Project (OLE Project): Building an ILS for Service Oriented Architecture Integration. Sponsored by LITA Emerging Interest Group for ALA 2009 Chicago.
The document summarizes key points from a seminar on participation in the era of digital innovation. It discusses the difference between invention and innovation, the innovation cycle, types of innovation including open innovation, emerging technologies, citizen participation typologies using Arnstein's ladder, the wisdom of crowds concept, and participation in practice including political and social innovation. The seminar included exercises linking emerging technologies to levels of participation and examples of innovation tools.
1) The document discusses the future of work and lifelong learning in the context of rapid technological change.
2) Key drivers of change include digitalization, automation, and the need for constant reskilling and reinvention.
3) Lifelong learning is now taking place across formal and informal contexts, through online courses, social networks and other platforms where learning is self-directed and occurs anywhere at any time.
The document outlines a team project proposal to design an interactive learning platform. It begins with an introduction that establishes the goal of analyzing societal problems and developing an innovative IT solution focused on education. Next, it identifies the need for improved access to education and reviews current solutions. The proposal then discusses ideas for the new platform, including adaptive learning and using social networks. It presents a design with features like course selection and content updates. Finally, the document concludes that the platform could help provide equitable education for marginalized groups.
This document discusses achieving agency in the changing technology ecosystem of education. It argues that technology is a means, not an end, and that the ends of education should drive technological adoption. Three approaches are outlined: augmenting human intellect, the SAMR model of technology integration, and considering technology within an ecosystem. The EACOS model is proposed to achieve teaching agency by focusing on ends, augmenting teaching with technology, engaging in creative problem-solving, pursuing opportunities, and taking a systemic approach. Educators are encouraged to let the outside world drive strategies rather than technology alone.
The document discusses preparing for the future of education through mobile and networked learning. It outlines challenges like an aging population, changing work environments, and emerging technologies. Example projects are mentioned like mobile learning apps, virtual reality simulators, and new models of schools. Questions are posed about challenges, interests, and potential partners to help inform strategies moving forward.
This document proposes research on the future of digital learning environments. It discusses new media like the internet and how it has converged different forms of media. This creates opportunities for more accessible education through new digital tools. However, multitasking online may hamper focus. The document recommends a backcasting methodology to research possibilities. This would specify milestones to achieve desired futures for education through interviews and literature review. The proposed research would cost €25,600 over two months to explore how to best develop digital learning environments.
slides from my recent presentation to the Malaysian Higher Education conference in Langkawi on March 1st, 2007. See blog posting at www.autodesk.com/waynehodgins
This document discusses the integration of technology into English language teaching and learning. It begins by outlining the widespread adoption of technology and digital tools. It then provides an overview of the connectivism and new literacies theories which support technology-based learning. Specifically, it discusses principles of connectivism like learning through diversity and connections. It also outlines new literacies like attention, participation, collaboration and information consumption. Finally, it presents Schneiderman's framework for technology-based teaching which emphasizes collecting, relating, creating and donating information through the use of digital tools.
PSH Mobile Voice 2016 Personal Virtual Assistants Are Not Enough?Paul Heirendt
Personal virtual assistants are limited because they only have access to one side of the story and user context. True artificial intelligence requires a social approach that learns from all conversations and contexts through a feedback loop. It must have the ability to understand different perspectives and process information as a group to have the wisdom to provide meaningful experiences to users.
Despite many attempts to perturb a scholarly publishing system that is over 350 years old, it feels pretty much like business as usual. I argue that we have become trapped inside the machine, and if we want to change it in an informed way we need to step outside and take a look. First I describe my lens—what I mean by a social machine, and the scholarly social machines ecosystem.
I close with a list of questions that could be workshop discussion points. Presented at the ESWC 2017 Workshop on Enabling Decentralised Scholarly Communication, Portorož - Portorose, May 2017.
This article is a response to the Call for Linked Research. The essay is currently available on www.oerc.ox.ac.uk/sites/default/files/users/user384/scholarly-social-machines.html
Experiential Learning to Develop Diverse Future Digital Professionals Tiffany Green-Abdullah
This document discusses the need for experiential learning to develop diverse digital professionals for the future. It notes that the 4th industrial revolution is blurring digital, physical, and biological spheres. Georgia State University's Digital Learners to Leaders program teaches students leadership, communication, and design thinking skills through team-based projects with industry partners to solve urban issues using emerging technologies. The program has trained over 190 students from 45 majors on projects like a financial literacy app. It aims to develop students' leadership, problem-solving, and life skills through experiential learning.
The document discusses empathy as a 21st century learning skill for making and education. It argues that empathy is underutilized in design, making, and learning in science and technology fields. Empathy develops cognitive skills and should be incorporated into maker education from an early age through inquiry-based learning and identifying attributes of different perspectives. Integrating empathy into technology and the scientific process can produce more human-centered outcomes and help make learning and making a more contextualized, community-based process.
This presentation discusses new learning paradigms and technologies. It begins by noting that the future is unpredictable and students today may not realize how much their professional lives will change. It then discusses trends like the technological singularity, increasing connectivity through devices and the internet of things, and how information abundance has replaced scarcity. The presentation advocates preparing students for this unknown future by focusing on skills like social skills, creativity, and lifelong learning rather than only transmitting knowledge. It also promotes active, collaborative, and constructionist approaches to learning over passive absorption of knowledge.
eLAB - A Personal Learning Environment for the Open Innovation PlatformPau
The aim of this conferene is to explain the nature of the project Green IDI and to present the de first proposal for the eLab as a personal learning environment in the Green Open innovation Platform. By Pau Yanez Vilanova (Open Office of Innovation - UOC)
Neurogamificación: retos, MOOCs y motivaciónRuth Martínez
El documento habla sobre la gamificación del aprendizaje y la importancia de los retos y la motivación. Varias citas discuten cómo alabar el esfuerzo empuja a las personas a trabajar duro y perseverar, y cómo las historias y emociones nos movilizan. Otra cita describe el aprendizaje como una aventura, el alumno como un héroe, y las actividades como retos con el tutor como mentor.
Este documento presenta un plan de formación interna sobre diseño de juegos. Incluye diferentes secciones que exploran conceptos como la experiencia del jugador, elementos del juego, motivaciones de los jugadores, flujo de juego, y tipos de jugadores. El objetivo general es ayudar a los diseñadores a crear juegos que proporcionen una experiencia enriquecedora y satisfactoria para los jugadores.
Tendencias emergentes y Competencias docentesRuth Martínez
Este documento discute varias tendencias emergentes y actitudes en el sistema educativo, incluyendo el uso de tecnologías como respuesta a los desafíos del sistema. También explora conceptos como ver vs saber, adversidad vs oportunidad, e instruir vs inspirar. Finalmente, enfatiza la importancia de la creatividad, la pasión y el juego sobre la mera instrucción o juzgamiento.
La gamificación implica el uso de mecánicas de juego para motivar e involucrar a los usuarios en actividades no lúdicas. Puede usarse para mejorar resultados empresariales, compromiso de clientes, participación en servicios en línea y transformación social. El diseño efectivo requiere entender las motivaciones de los usuarios y aplicar mecánicas como puntos, niveles y retos que apelen a sus necesidades intrínsecas.
Este documento discute las tendencias emergentes en tecnología educativa como códigos QR, aplicaciones y entornos 3D. También propone criterios para evaluar juegos serios y actividades de aprendizaje lúdicas, como si el contenido es adecuado y fácil de usar para la audiencia objetivo. Además, explora cómo diseñar actividades de aprendizaje que sean participativas, colaborativas e inmersivas a través de plataformas como la web, LMS y aprendizaje móvil.
El documento describe las tecnologías de realidad virtual, realidad aumentada y mundos virtuales 3D, y cómo convergen hacia el concepto de Metaverso. El Metaverso permitirá que las personas interactúen en entornos virtuales inmersivos a través de múltiples dispositivos, compartiendo experiencias entre lo físico y lo digital.
Este documento presenta una metodología para talleres educativos utilizando Second Life u OpenSim. Propone tres talleres para explorar la identidad digital, el contexto y los objetivos de aprendizaje. Describe diferentes enfoques de aprendizaje como el aprendizaje experiencial, mediante descubrimiento, conectado e lúdico. Además, ofrece consejos para diseñar actividades que aprovechen las características de estas plataformas y fomenten la interacción y construcción colaborativa del conocimiento.
El documento discute varias tendencias emergentes en tecnología educativa. Pregunta si los profesores deben seguir las nuevas tecnologías y si dar una tableta a cada estudiante es la solución. También explora si las tecnologías emergentes pueden motivar e involucrar más a los estudiantes y menciona herramientas como MOOCs, Scratch y flipped classroom. El documento argumenta que las nuevas tecnologías, cuando se usan adecuadamente, pueden transmitir la pasión de los profesores por el aprendizaje.
Cada mecánica de juego puede alinearse directamente con las dinámicas de juego, lo que también se describe como deseos humanos básicos, siempre que las mecánicas de juego se encuentren con las más básicas necesidades de los usuarios.
La respuesta no es el serious games, es el CAMBIO que puede conseguir el Serious Games dentro de la persona que va a participar en el mismo. Todos estamos llamados a ser héroes en algún momento de nuestras vidas. Cada persona lo siente de forma distinta, pero siempre se trata de experiencias que nos alejan del lugar conocido para iniciar un largo viaje interior que nos transforma y nos conduce hacia lo mejor de nosotros mismos. Porque el verdadero camino del héroe es el camino de la superación personal.
Bread provides an ideal environment for growing mold. The document introduces a starter kit called "Mycology Madness" that allows children to cultivate different types of mold on slices of bread to see what grows. Normally bread is eaten before it spoils, but the kit encourages exploring what mold forms if bread is left to go bad. The kit is described as exciting and kid-friendly way to learn about mold growth.
Aprender jugando en Mundos Virtuales 3DRuth Martínez
El documento discute el potencial de los mundos virtuales para mejorar el aprendizaje a través del juego. Señala que las experiencias en avatares pueden influir en la vida real y que actividades en entornos virtuales pueden transferirse a interacciones cara a cara. También destaca investigaciones que muestran que los mundos virtuales pueden situar el aprendizaje y conectar ideas abstractas con problemas del mundo real.
El objetivo de un diseño instruccional de éxito es la creación de
EXPERIENCIAS DE APRENDIZAJE significativas. No hablamos de tecnología, hablamos de métodos de aprendizaje.
Juegos Serios y Mundos Virtuales. LearningReview y PersonalEspañaRuth Martínez
Este documento discute los beneficios de los juegos serios y los mundos virtuales 3D para el aprendizaje. Argumenta que los juegos permiten un aprendizaje situado y significativo mediante la experimentación con nuevas identidades y roles. También menciona estudios que demuestran que la experiencia en mundos virtuales puede influir en el comportamiento en la vida real y mejorar la retención del aprendizaje. El documento concluye resaltando la importancia de mantener los contenidos sencillos y entretenidos para lograr un aprendizaje lúdico
Adicciones y otros Frikismos: experiencias de aprendizaje en entornos inmersivosRuth Martínez
El documento discute las adicciones a la tecnología y cómo el cerebro libera dopamina cuando recibimos nueva información en línea, lo que puede explicar nuestro comportamiento compulsivo. También explora cómo los juegos y las experiencias inmersivas pueden usarse para el aprendizaje, transformando al emisor (profesor) y receptor (alumno) en comunicadores y aprendices interactuando en ambas direcciones. El aprendizaje emergente fomenta la experimentación y la innovación adaptándose al medio.
Quo Vadis? Cuándo el hacía dónde y el cómo marcan la diferencia. Ruth Martínez
La formación en el ámbito turístico engloga a toda la ciudadanía y actores del mismo, las nuevas tecnologías cómo la realidad aumentada móvil y los mundos virtuales 3d, combinadas con otras herramientas disponibles posibilitan el diseño de acciones formativas turísticas innovadoras y de impacto.
Menores y aprendizaje en Mundos Virtuales: usos seguros, retos y competenciasRuth Martínez
A partir de un caso práctico basado en la realidad los asistentes a la videoconferencia se introdujeron en la temática y estado del arte de los Mundos Virtuales para niños.
Valor añadido de los Mundos Virtuales 3D en acciones formativasRuth Martínez
Presentación del caso práctico formativo de experiencias piloto sobre igualdad de género e innovación personal realizado en el Mundo Virtual de Second Life.
Congreso Internacional Educativo: Retos, tendencias y oportunidades. Global Estrategias organiza este Congreso Internacional el 24 de Noviembre en el Hotel Auditorium de Madrid.
Taller PIVOTE ELEARNING3D en FICOD 2010Ruth Martínez
El documento describe la plataforma PIVOTE, una herramienta de aprendizaje 3D y simulaciones que permite crear experiencias de aprendizaje inmersivas. PIVOTE usa mundos virtuales 3D y permite diseñar casos prácticos y role plays para que los estudiantes practiquen y desarrollen habilidades. Los datos del estudiante se capturan y exportan a un LMS. PIVOTE tiene licencia abierta GPL.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
1. HYBRID CREATIVITY FOR LEARNING ACTIVITIES DESIGN EVOLVING A LEARNING CULTURE 17th International Conference on Technology Supported Learning & Training The Largest Global E-Learning Conference for the Corporate, Education and Public Service Sectors