This document discusses various Web 2.0 tools that can be used in the classroom, including their educational uses and advantages. It describes applications like Wordle, Visuword, Quizlet, Animoto, and Photo Story 3 that allow students to collaborate, share information, and engage with course content in new ways. Overall, the document promotes Web 2.0 tools for making learning more interactive, accessible from any device, and tailored to individual students' needs.