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Basic Visual Design Principles
Karen Ferneding
C&I 335
What is Visual Literacy?
Educational Purposes:
• Critical Thinking
- Heightened awareness of hyper-
mediated visual culture (media literacy)
• Communication
- Support effective teaching and learning
Learning & Instruction
• Connection between visual imagery, sound,
memory & perception
• Theories about how memory works
– Information processing theory
– Dual-coding theory
Visual & Auditory
Information Processing Theory
Short Term Memory
Long Term Memory
Sensory &
Working
Selecting
Organizing
Visual & Language
Integration
Dual-Coding Theory
• Separate memory systems for different
types of information
– Verbal: language systems (auditory/speech)
– Imaginal: (picture, sound, taste, nonverbal
thoughts & imagination)
Concrete (cat) vs. Abstract ideas/emotions
(fickle) – which is easiest to remember?
Learning & Instruction
• Design visuals to support cognitive processes
of selection, organization & integration
• Choose colors, typefaces & visual symbols
• Use visual design principles of figure/ground,
hierarchy & gestalt
Three Principles
1. Hierarchy: Helping learners organize
information
2.2. Figure/GroundFigure/Ground: Helping learners select
important information
3. Gestalt: Helping learners integrate
information
Principles of Visual Design
• Hierarchy: The perception principle that
communicates the relative importance of
elements in a display
– Chunking groups of related information using visual cues
– Imaginary vertical, horizontal & diagonal planes
– Visually stratify layers of information
Principles of Perception
& Visual Design
Types of Symbols
Rule of Thirds
Graphs & Visualization of Data
Charles Joseph Minard
Napoleon’s March on Moscow (1812-1813)
Principles of Perception
&Visual Design
• Figure/Ground: The perception principle
that describes how the mind seeks figure and
ground distinctions
– Figure: Information that stands out
– Ground: Information that recedes or supports
Figure
Ground
Labyrinths
• Labyrinths, usually in the form
of a circle, have a meandering
but purposeful path, from the
edge to the center and back
out again, large enough to be
walked into.
• Each has only one path, and
once we make the choice to
enter it, the path becomes a
metaphor for our journey
through life.
Labyrinths
Labyrinths, usually in the form of a circle,
have a meandering but purposeful path, from
the edge to the center and back out again,
large enough to be walked into. Each has
only one path, and once we make the choice
to enter it, the path becomes a metaphor for
our journey through life.
Labyrinths
Labyrinths, usually in the form of a circle,
have a meandering but purposeful path, from
the edge to the center and back out again,
large enough to be walked into. Each has
only one path, and once we make the choice
to enter it, the path becomes a metaphor for
our journey through life.
Principles of Perception
& Visual Design
• Gestalt:The whole (a total learning
environment) is greater than the sum of its
parts (successful design and integration of
all visual/instructional elements)
– A/symmetry, balance, proximity, similarity,
contrast & contiguity
– Closure: mind’s tendency to seek completion
CONtrast
Contrast and Proximity
Hare
HareHare
Three Types of Balance
Grey scale: Black, grey, white
Monochromatic: different tints (added white) or shades (added
black) of same color
Complementary: directly opposite on color wheel (e.g. red-
green, yellow,-violet, orange-blue)
Primary: red, blue, yellow
Secondary: purple, green, orange
• Be inspired by art and nature
• Explore color palettes of templates
• Use psychological associations (color and
mood/meaning)
– Red: passion, bloodshed, power, zeal
– Blue: serenity, tranquility
– Green: growth, hope, disease, terror
Color Contrast and Legibility
Example of a Color Schema
Typeface as an Expressive Form
Process of Visual Design
(Unique Thematic Visual Schema)
• Elements: selection and assemblage of
text/visual elements
• Pattern: determine underlying pattern
(harmony or gestalt) for consistency
• Arrangement: how individual elements
arranged within the underlying pattern
Eport Visual Schema
Theme -- idea/topic
Metaphor –
symbol/simile
Icon – image/sign
Telling a Story
ImagIng
Technology
Professional Electronic Portfolio
Jenny Sweetwater
CV Transcripts Philosophy Teaching Standards Educational Links
PaTTerns
ProfessIonal
elecTronIc
PorTfolIo
cV
TranscrIPTs
PhIlosoPhy
TeachIng
sTandards
educaTIonal lInks
JennIfer sweeTwaTer
Jenny Sweetwater
Professional Electronic Portfolio
CV
Transcripts
Teaching Standards
Philosophy Statement
Educational Links
EPortfolio Examples
• http://students.ed.uiuc.edu/jlin/ePort/homepage.htm
l
• http://students.ed.uiuc.edu/kariott/eport/index.htm
http://students.ed.uiuc.edu/blackstn/eport/index.htm
http://students.ed.uiuc.edu/jbruton/eport/eporthomep
age.htm
• http://students.ed.uiuc.edu/rklawson/eport
Bibliography
• Lohr, Linda (2003). Creating Graphics for Learning
and Performance. Upper Saddle River, NJ: Merrill
Prentice Hall.
• Smaldino, S. E., Russell, J. D., Heinich, R. &
Molenda, M. (2005). Instructional Technology and
Media for Learning. Upper Saddle River, NJ: Merrill
Prentice Hall.

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Basic visual design principles

  • 1. Basic Visual Design Principles Karen Ferneding C&I 335
  • 2. What is Visual Literacy? Educational Purposes: • Critical Thinking - Heightened awareness of hyper- mediated visual culture (media literacy) • Communication - Support effective teaching and learning
  • 3. Learning & Instruction • Connection between visual imagery, sound, memory & perception • Theories about how memory works – Information processing theory – Dual-coding theory
  • 4. Visual & Auditory Information Processing Theory Short Term Memory Long Term Memory Sensory & Working Selecting Organizing Visual & Language Integration
  • 5. Dual-Coding Theory • Separate memory systems for different types of information – Verbal: language systems (auditory/speech) – Imaginal: (picture, sound, taste, nonverbal thoughts & imagination) Concrete (cat) vs. Abstract ideas/emotions (fickle) – which is easiest to remember?
  • 6. Learning & Instruction • Design visuals to support cognitive processes of selection, organization & integration • Choose colors, typefaces & visual symbols • Use visual design principles of figure/ground, hierarchy & gestalt
  • 7. Three Principles 1. Hierarchy: Helping learners organize information 2.2. Figure/GroundFigure/Ground: Helping learners select important information 3. Gestalt: Helping learners integrate information
  • 8. Principles of Visual Design • Hierarchy: The perception principle that communicates the relative importance of elements in a display – Chunking groups of related information using visual cues – Imaginary vertical, horizontal & diagonal planes – Visually stratify layers of information Principles of Perception & Visual Design
  • 11. Graphs & Visualization of Data Charles Joseph Minard Napoleon’s March on Moscow (1812-1813)
  • 12. Principles of Perception &Visual Design • Figure/Ground: The perception principle that describes how the mind seeks figure and ground distinctions – Figure: Information that stands out – Ground: Information that recedes or supports
  • 14. Labyrinths • Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. • Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
  • 15. Labyrinths Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
  • 16. Labyrinths Labyrinths, usually in the form of a circle, have a meandering but purposeful path, from the edge to the center and back out again, large enough to be walked into. Each has only one path, and once we make the choice to enter it, the path becomes a metaphor for our journey through life.
  • 17. Principles of Perception & Visual Design • Gestalt:The whole (a total learning environment) is greater than the sum of its parts (successful design and integration of all visual/instructional elements) – A/symmetry, balance, proximity, similarity, contrast & contiguity – Closure: mind’s tendency to seek completion
  • 19. Three Types of Balance
  • 20. Grey scale: Black, grey, white Monochromatic: different tints (added white) or shades (added black) of same color Complementary: directly opposite on color wheel (e.g. red- green, yellow,-violet, orange-blue) Primary: red, blue, yellow Secondary: purple, green, orange
  • 21. • Be inspired by art and nature • Explore color palettes of templates • Use psychological associations (color and mood/meaning) – Red: passion, bloodshed, power, zeal – Blue: serenity, tranquility – Green: growth, hope, disease, terror
  • 22. Color Contrast and Legibility
  • 23. Example of a Color Schema
  • 24. Typeface as an Expressive Form
  • 25.
  • 26. Process of Visual Design (Unique Thematic Visual Schema) • Elements: selection and assemblage of text/visual elements • Pattern: determine underlying pattern (harmony or gestalt) for consistency • Arrangement: how individual elements arranged within the underlying pattern
  • 27. Eport Visual Schema Theme -- idea/topic Metaphor – symbol/simile Icon – image/sign Telling a Story
  • 28. ImagIng Technology Professional Electronic Portfolio Jenny Sweetwater CV Transcripts Philosophy Teaching Standards Educational Links
  • 30. Jenny Sweetwater Professional Electronic Portfolio CV Transcripts Teaching Standards Philosophy Statement Educational Links
  • 31. EPortfolio Examples • http://students.ed.uiuc.edu/jlin/ePort/homepage.htm l • http://students.ed.uiuc.edu/kariott/eport/index.htm http://students.ed.uiuc.edu/blackstn/eport/index.htm http://students.ed.uiuc.edu/jbruton/eport/eporthomep age.htm • http://students.ed.uiuc.edu/rklawson/eport
  • 32. Bibliography • Lohr, Linda (2003). Creating Graphics for Learning and Performance. Upper Saddle River, NJ: Merrill Prentice Hall. • Smaldino, S. E., Russell, J. D., Heinich, R. & Molenda, M. (2005). Instructional Technology and Media for Learning. Upper Saddle River, NJ: Merrill Prentice Hall.

Editor's Notes

  1. Visual literacy – related to dominance of visual culture/televisual and mediated reality (RL and VR) Visual culture – expression of consumer society and inculcates norms /values/rituals --- children/adolescents spend average 6.7 hrs day in screentime - infor overload – ADD – amount of time spent engaged in visual culture - identity formation -- “ideal images of women & anorexia/bulimia == need to adopt strategies to negotiate visual culture Communication – support effective teaching and learning – principles of graphic/visual design to insure effective communication of visual messages – very important to teaching -- connection between communication, meaning making, language and perception
  2. Will begin by examining the connection between visual imagery, sound, memory and perception (mind – cognitive and senses – affective domain) Begin by examining two approaches to understanding how memory works Information processing theory Dual-coding theory (A. Pavio)
  3. Info Processing Theory -- to secure successful learning need to move info (sensory) from short term to long term memory -- Sensory and Working Memory – executive process that manages and manipulates information – visual and auditory sense data are understood as one channel in this model sensory info is unlimited – take in much information that is unconscious Working info is limited to 7 plus 2 bits of data and the duration for its presence in short term memory is very short -- through process of selection/organization transfer info from short to long-term memory via procedures of chuncking and rehearsal (repetition) Long-term memory – information is anchored with prior knowledge - build on existing schemata of LTM Notice that LTM works in such a manner that the categories of data transform from “visual & auditory” to “visual and Language”
  4. Dual – Coding Theory (A. Pavio – 1990- Mental Represenmtations: Dual coding approach) Distinguishing factor is that there are two separate memory sytems or channels for different types of information Verbal – language sytem of auditory/speech data moves from sensory memory to verbal processors Imaginal – (sensate impressions – picture,sound, tastes, nonverbal thoughts and imagination) Data moves from sensory memory to visual processors What does this mean to learning? Concrete vs abstraction -- Use concrete words easily visualed (e.g. people/place) to stimulate nonverbal memory (imagery in the mind) Abstract words (emotions/ideals) less likely to stimulate nonverbal memory and less likely to be remembered A picture of a cat vs abstract ideas/emotions (e.g. fickle) When presenting new information – a picture has a stronger effect than abstract idea Avoid overload: Animation & narrration: best Animation & text – overload of info
  5. -- learning & instruction: balance between aesthetics and “what works” in terms of clear communication -design visuals to support cognitive processes of selection, organization and integration -choose colors, typefaces and visual symbols -use visual design principles of figure/groud, hierachy, and gestalt --ultimately, create resources that are legible (readable – do not overload page with text that is unreadable by students in the back of the room – for every 10 feet of distance between viewer and visual, increase font size one-half inch or 36 points –eg. 10 ft one-half inch or 36 points or 20 feet= 1 inch or 72 points choose visuals that support effective decoding processing in order to enhance active engagement and focus attention (visual culture – use of pictures/graphics) For instruction – use generative strategies used by students to generate or anchor meaning in long term memory – outline content, organizational charts, mental images of association, analogies –e.g use of alphabet as organization of information or categories/sequence – all support process of chuncking info during process of selection/organiation -- using PPT – problem of using a stream of similar bulleted pages - lack of variance of visual cues – loss of attention -- need for visual orientation cues for better instructional effectiveness
  6. Edward Tufte – expert in statistical graphics –working with a two-dimensional surface –n flatland – and escaping this flatland is the goal of “envisioning information” in terms of how one can effectively convey abstract information via graphics Thus, the idea is to use basic visual design principles to help students organize information via the principle of hierachy Select important information via principle of figure/ground Integrate information via principle of gestalt
  7. Hierarchy: The perception principle that communicates the relative importance of elements in a display Chunking groups of related information using visual cues Imaginary vertical, horizontal & diagonal planes Visually stratify layers of information -- related to organiztion of information different degrees of contrast creates hierachy
  8. Hierachy and visual stratification Chuncking information into categories and the creation of visual cues Layers of information within this illustration depicts these principles Shows range of visual realism – verbal communication to the abstraction of written language (think of oral culture’ s use of imagery to communicate ideas – pictograms versus use of abstract symbolism of alphabet) In order to decode the word “covered wagon” need to have learned the process of phonemic awareness – how the image of the letter “s” for example equates to the sound of “s” – the abstraction of oral communication to symbolic visual codes – very complex process that is not “second sense” as in the case of oral communication - reading/literacy is work iconic imagery such as the a photograph or drawing communicates information more effectively However, the pictoral image of a photograph is more exacting, in terms of how it depicts the specific characteristics of a “covered wagon” – but its iconic power is such that it presents a “complete picture” and thus can arrest imagination Studies show that children who are heavy viewers of electronic media imaginative thinking reflects the world of media – thus limiting the possibility of their own imagination to the given televisual world Also, greater immersion within televisual culture and its relationship to growing difficulties in teaching literacy -- Marshall McLuhan’s prediction that we are moving away from “alphabetic man” to “sensate man” - and total immersion within the televisual Matrix of the image is becoming normative
  9. The flatland of the two-dimensional page can be devided into a space of thirds -- image a grid of intersecting lines that create 5x8 proportionality --creates a “golden rectangle” – a sense of harmony and balance -- use this proportionality to place imagery/text within frame of page -- intersection of four points that create center rectangle are the key focal points within the plane of the page that you work from -- notice how the images are strategically placed around this central rectanble and create a sense of movement – reinforced visually by the arrow cues -- the movement also signifies change or a process of change in time – which in fact is part of what the illustration is designed to teach Could have presented this information as a series of bulleted lines of text but would not be as effective instructionally
  10. Edward Tufte uses this illustration as a good example of illustrating statistical data in a visual manner -- Challenger Disaster –expert used to analyze data – experts had access to correct data but manner in which it was presented important factor that led to making erronous decision -- thematic catography designed by Charles Joseph Mindard Napolean’s march on Moscow in 1812-1813 Variables illustrated: tempature/time/distance/number of troops Grey band: left Poland with 422,000 troops and upon arrival to Moscow, 100,000 troops Black band – retreat – left Moscow with with 100,000 and arrived in Poland with only 10,000 troops
  11. Principles of Perception &Visual Design Figure/Ground: The perception principle that describes how the mind seeks figure and ground distinctions Figure: Information that stands out Ground: Information that recedes or supports -- relates to how we perceive space and movement -- the eye focuses on one stimulus at a time and rests on the figure -- that which comes out from the surface or approaches versus what we perceive as receding -- this perceptual process occurs unconsciously -- related to how the mind attempts to simplify complex information
  12. -- here is visual that examplifies the principle fo figure –ground a graphic designed by M. C. Escher Geese/fish – each share background/foreground-figure What advances and what recedes?
  13. Next three examples of visual design. Careful attention to the balance between the graphic and the text how is the space used in terms of white space and that occupied by visuals? What is the use of the principle of hierachy – rule of thirds figure/ground --Where does your eye rest? Which graphic creates a sense of balance and harmony? Which creates greater sense of visual drama that supports the content of the text? Which one do you think is best in terms of effective instruction and why?
  14. Figure ground
  15. Figure-ground
  16. Principles of Perception & Visual Design Gestalt:The whole (a total learning environment) is greater than the sum of its parts (successful design and integration of all visual/instructional elements) A/symmetry, balance, proximity, similarity, contrast & contiguity Closure: mind’s tendency to seek completion
  17. Contrast: achieved when two elements are very different if not it creates conflict not contrast. Proximity: association of image/text by location Group items based on closeness to one another
  18. Balance is the psychological sense of equilibrium Weight of elements in a display is equally distributed on each side of an axis either horizontally/vertically or both Formal/ informal/ imbalance Formal: balance repeated on each side and is highly symmetrical and can be boring Imbalance: jarring – dynamic but can be distracting – best to avoid Informal: (like the three little bears – soup not too hot or too cold but just right) -- preferred – suprizing but not distracting or jarring – rough equivalence of weight but use of different elements adds surprize
  19. Traditional color wheel illustrates relatiionships between various colors Color blind confuses red/green – sees mainly in shades of blue and yellow Do not juxtapose complementary colors - red/green for example, eyes cannot focus on both at same time and thus creates vibration between the two
  20. Be inspired by art and nature Explore color palettes of templates Use psychological associations (color and mood/meaning) Red: passion, bloodshed, power, zeal Blue: serenity, tranquility Green: growth, hope, disease, terror Warm colors of red/orange/yellow are active and signify advance Cool colors of green/blue/purple/ recede and signify calmness -- cultural differences – death signified by black in USA – in china red is used to signify death
  21. do not use red lettering on green background – because of color blind Also not high contrast as are complementary colors Wash out – brown on green or yellow on clear white
  22. Use of colors to create a visual scheme – Red arrows as visual cue– direction and flow – leads the eye – principle of contiguity Figure/ground - what comes forward/stands out as the figure Hierachy – rule of thirds – golden rectangle Gestalt/closure - use of color/symmetry/balance/contrast/contiguity Aesthetic sense: blue as coolness of science red as high contrast to direct eye Arrows show flow of time/change of metamorphosis and stages of development -- closure/gestalt – how visuals match the content of the information –how do the visuals tell the story of the information/content -- denotation of the imagery – connotation of the story of the life cycle of the flea
  23. Sparce use of novelty to gain attention Use of sound/movement Typeface can communicate a sense/feeling and use of typeface as a visual metaphor Does the typeface match the visual? Maybe better to use gothic typeface
  24. Gestalt – whole greater than the sum of the parts several layers of figure-ground Dinosaur’s eye as landscape Nested images within image Extremely complex visual image Try to make conscious your process of meaning making – how do you make sense of this image? What do you notice first? Where does you eye rest in terms of figure/ground? When do you finally notice the images of the dinosaurs within the eye of the dinosaur What story does this image tell? How does the image communicate the narrative that it signifies – Jurassic Park? Gestalt -- term used to describe how we attempt to bring closure to an image in order to make sense/meaning
  25. Process of Visual Design(Unique Thematic Visual Schema) Elements: selection and assemblage of text/visual elements – graphics/font Pattern: determine underlying pattern (harmony or gestalt) for consistency - how use color –hierachy/figure-ground/chunking Arrangement: how individual elements arranged within the underlying pattern or gestalt
  26. Nike symbol – signifies sports – endurance Barbie – beauty/ideal image of female body – how image is related to codes – complex narratives or stories Icon – images that signify/communicate meaning/cultural norms The sign/symbol of Barbie/Nike signifies specific codes within cultural context – but their ubiquity indicates cross-cultural meaning that supercedes specific cultural norms
  27. Eport visual schema Technology – technoscience and science fiction 0or innovation Body metaphor of cyborg Techno control over society use of color – calm and soft – in contrast to mechanical/artifical hand
  28. Eport visual schema Depiction of mathematics in relation to the use of patterns
  29. Eport visual schema -- use of historical figure – Abraham Lincoln to indicate one’s interest in social studies/ specifically the life of Lincoln and his signification with social justice Thematic of social justice is the “story” that you communicate about your interest in teaching social studies